The past year has been a great one for Paizo and Pathfinder and we've been happy to help spread the Pathfinder message far and wide. Last week we had the opportunity to sit down with the fine folks from the Atomic Array podcast. It's their 50th episode and they wanted to make it a Pathfinder show, so we had James Jacobs take the time to talk to them about the upcoming Inner Sea World Guide hardcover (due in February). They also had Greg Vaughan on to talk about his just released module, The Witchwar Legacy. You can listen to the podcast by clicking here.
With the holiday season already here, we couldn't be happier to have been featured on Wired.com's Geek Dad Holiday Buying Guide. Every year the Geek Dad site puts together a list of the coolest products available that year. This year we had 5 products mentioned, a Paizo first!
Sometimes it truly amazes me how things work in real life. Most of the time, there's a strategy behind our product releases. Many months of scheming and preparation go into each Paizo product. Sometimes, though, there's a project like Falling that... falls into our laps.
A few months ago we were sitting around the conference table brainstorming new products for the Titanic Games line. Somebody, I think it was Mike Selinker, said "What about Falling?" That was all it took!
"Let's set it in Golarion!"
"Let's use goblins!"
"Yeah, goblins falling from the sky!"
"Goblins falling from the sky and fighting! We can make another goblin song!"
That turned out to be a perfect fit! A re-envisioning of one of James Ernest's most popular card games, now out of print for many years, was suddenly slated to be our next release.
Coming up with the idea is sometimes the easiest step in producing a great product. Really, it's the quality of the writing or the style of the art that makes or breaks a game. In this case we knew that it was crucial that the art style spoke to the fun and silly aspects of the game while keeping true to the world we were building in Pathfinder. Fortunately for us, we had just the guy to stay true to our vision. Our own in-house Drew Pocza did a tremendous job on our Christmas card last year and we knew his cartoonish style would work perfectly for our version of Falling. Drew jumped at the chance, and the rest just fell together.
This past weekend, roughly thirty adventurous gamers descended upon the LaQuinta Inn in Bellevue, Washington to participate in the first annual PaizoCon. In attendance were several of our messageboard family's most visible personalities, including Lilith, Chris Mortika, Pete Apple, Grimcleaver, Timitius (who put together the event), Russ Taylor, and many more. Paizo itself made an appearance Saturday, with Lisa, Vic, James, Wes, and Erik (along with Open Design's own Wolfgang Baur!) answering questions and joking around with everyone at the Game Industry seminar. Josh, Corey, and I stayed shyly in the back, while Cosmo sneaked around the room snapping pictures, including the four presented here.
After the seminar, the Paizo staff mingled with the con's excellent attendees, and eventually a number of Pathfinder RPG games broke out (run by Wolfgang Baur, Jason Bulmahn, James Jacobs, and Russ Taylor), as did demos of Titanic's upcoming Yetisburg and Falling, as well as Kill Doctor Lucky and Key Largo.
Here's a look at the entire room, including the panelists, during the seminar.
Here's a look at everyone during the seminar.
From left to right: Lisa, Vic, Erik, Wolfgang, James, and Wes, with Lilith off to the right reading off questions.
From left to right: Timitius, James, Jason, and Mike.
To see all of Cosmo's pictures and to get a glimpse at what the elusive bronze dragon editor looks like in his human form, check out this page. For a different perspective, check out Timitius's pictures. For a detailed recap and a chance to weigh in, check out this thread on our messageboards.
We are still working on it, but we wanted to give you a look at a couple of cards from Titanic Games' upcoming remake of the popular card game, Falling. Falling was an incredibly fun game and, unfortunately, isn't in print anymore. We thought it'd be fun to re-imagine it and, once again, enjoy the downright frenetic game play. So, we set the Golems to work! Here is a taste of the juice from the fruits of their labors. Do you have what it takes to be the last to kiss the ground?