paizo.com Recent Blog Posts in Subroto Bhaumikpaizo.com Recent Blog Posts in Subroto Bhaumik2016-11-10T04:05:25Z2016-11-10T04:05:25ZI'm a Man of Wealth and Tastehttps://paizo.com/community/blog/v5748dyo5lj9v?Im-a-Man-of-Wealth-and-Taste2016-11-10T20:00:00Z<blockquote>
<br />
<h1 itemprop="headline">I'm a Man of Wealth and Taste</h1>
<p class="date">Thursday, November 10, 2016</p>
<div itemprop="articlebody">
<div class = "blurb360"><a href = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-RegalCourt.jpg"><img src = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-RegalCourt_360.jpeg"></a><br />
<i>Illustration by Dimitri Sirenko</i></div>
<p itemprop = "description">Last week we took a look at villains of the natural world, with an in-depth look at Nature's Scourge. This week we're headed back to civilization to shine a light on the corruption and excesses that make villains like Nature's Scourge want to just burn the whole thing down.</p>
<h2>Regal Court</h2>
<p>The Regal Court is a hotbed of intrigue and schemes. The king and queen, once young and in love, have grown bitter and distant, yielding a political situation loosely based on the court of Henry II of England and Eleanor of Aquitaine, with the queen locked away in a tower. With the King's supporters, the Queen's supporters, and several other opportunistic factions, the Regal Court provides numerous opportunities for the PCs to become embroiled in a major political conflict with no clear "good guy" to back. As the queen says to her champion:</p>
<p>"A marriage is much like an empire, my friend. I've come to understand this intimately ever since I spoke my own vows. In the beginning, it is full of promise, hope, and bounty. Love is its decree. Children and prosperity are its crop. Power and vitality are its commerce. Life is brimming with adventure and endless possibility, and the borders of the lands seem boundless—limited only by one's ambition and ability to grasp all within reach. And in those heady days, you think those things will last forever, but they never do. The decrees become rote. Most of the crop has been reaped and consumed; the last of it lies rotting in the ditch. Time takes vitality from us all, especially those who do nothing to defend themselves against the inevitable. The empire crumbles, and all that is left is to try to survive, despite the parasites that have latched on and will not let go."</p>
<p>Today, let's take a look at one of those other opportunistic players in the political game, ostensibly loyal to the King but truly loyal only to himself. I speak, of course, of the vizier, since what intrigue-ridden court is complete without an evil vizier?</p>
<blockquote>
<h3>Vizier</h3>
<p>Always lurking in the shadows behind the throne, the vizier started serving the king just before the queen's rebellion. The vizier is a sly and treacherous fellow, and those who side with the queen see him as both the true power of the kingdom and the architect behind the court's strife.</p>
<p class = "stat-block-title">Vizier <span class = "stat-block-cr">CR 12</span></p>
<p class = "stat-block-1">XP 19,200</p>
<p class = "stat-block-1">Male human mesmerist (vizier) 13 (<em>Pathfinder RPG Occult Adventures</em> 38, <em>Pathfinder RPG Ultimate Intrigue</em> 38)</p>
<p class = "stat-block-1">NE Medium humanoid (human)</p>
<p class = "stat-block-1"><b>Init</b> +3; <b>Senses</b> Perception +16</p>
<p class = "stat-block-breaker">Defense</p>
<p class = "stat-block-1"><b>AC</b> 21, touch 14, flat-footed 18 (+6 armor, +1 deflection, +3 Dex, +1 natural)</p>
<p class = "stat-block-1"><b>hp</b> 101 (13d8+39)</p>
<p class = "stat-block-1"><b>Fort</b> +9, <b>Ref</b> +13, <b>Will</b> +10</p>
<p class = "stat-block-breaker">Offense</p>
<div class="blurb360"><a href="https://paizo.com/image/content/PathfinderRPG/PZO1136-Vizier.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1136-Vizier_360.jpeg"></a><br />
<i>Illustration by Florian Stitz</i></div>
<p class = "stat-block-1"><b>Speed</b> 30 ft.</p>
<p class = "stat-block-1"><b>Melee</b> mwk dagger +9/+4 (1d4–1/19–20)</p>
<p class = "stat-block-1"><b>Special Attacks</b> bold stares (disorientation, sapped magic, susceptibility), hypnotic stare (–3), manifold tricks (4 tricks), mesmerist tricks 12/day (astounding avoidance, faked death, gift of will, meek facade, mesmeric mirror, misdirection, spectral smoke), painful stare (+6 or +4d6+6)</p>
<p class = "stat-block-1"><b>Mesmerist Spells Known</b> (CL 13th; concentration +22)</p>
<p class = "stat-block-2">5th (2/day)—<i>foster hatred</i><sup>OA</sup> (DC 23), <i>possession</i><sup>OA</sup> (DC 21)</p>
<p class = "stat-block-2">4th (4/day)—<i>dimension door, dominate person</i> (DC 22), <i>modify memory</i> (DC 22), <i>phantasmal killer</i> (DC 20)</p>
<p class = "stat-block-2">3rd (5/day)—<i>confusion</i> (DC 21), <i>glibness, scrying </i>(DC 19), <i>synaptic pulse</i><sup>OA</sup> (DC 21), <i>witness</i><sup>UM</sup></p>
<p class = "stat-block-2">2nd (7/day)—<i>deflect blame</i><sup>UI</sup> (DC 20), <i>detect thoughts</i> (DC 18), <i>mirror image, rumormonger</i><sup>UI</sup>, <i>suggestion</i> (DC 20)</p>
<p class = "stat-block-2">1st (7/day)—<i>beguiling gift</i><sup>APG</sup> (DC 19), <i>charm person</i> (DC 19), <i>deja vu</i><sup>OA</sup>, <i>expeditious retreat, memory lapse</i><sup>APG</sup> (DC 19), <i>mental block</i><sup>OA</sup> (DC 17)</p>
<p class = "stat-block-2">0 (at will)—<i>daze</i> (DC 18), <i>detect magic, detect poison</i>, <i>ghost sound</i> (DC 16), <i>mage hand, message</i></p>
<p class = "stat-block-breaker">Tactics</p>
<p class = "stat-block-1"><b>During Combat</b> The vizier uses his power behind the throne ability to make it seem like his allies are the true threats to foes. He prefers to disable enemies before handing them over to the King's justice, but if in dire need, he will use <i>phantasmal killer</i> to make short work of his enemies.</p>
<p class = "stat-block-breaker">Statistics</p>
<p class = "stat-block-1"><b>Str</b> 8, <b>Dex</b> 16, <b>Con</b> 12, <b>Int</b> 13, <b>Wis</b> 10, <b>Cha</b> 22</p>
<p class = "stat-block-1"><b>Base Atk</b> +9; <b>CMB</b> +8; <b>CMD</b> 22</p>
<p class = "stat-block-1"><b>Feats</b> Deceitful, Great Fortitude, Greater Spell Focus (enchantment), Persistent Spell, Spell Focus (enchantment), Subtle Enchantments<sup>UI</sup>, Third Eye<sup>OA</sup>, Toughness</p>
<p class = "stat-block-1"><b>Skills</b> Bluff +29, Diplomacy +25, Disguise +11, Intimidate +25, Knowledge (nobility) +17, Perception +16, Sense Motive +16, Spellcraft +17, Stealth +17, Use Magic Device +13</p>
<p class = "stat-block-1"><b>Languages</b> Common, Elven</p>
<p class = "stat-block-1"><b>SQ</b> glib lie (DC 28), insidious influence, power behind the throne (DC 22), touch treatment 8/day (greater)</p>
<p class = "stat-block-1"><b>Combat Gear</b> <i>potion of gaseous form, potion of shield of faith</i> (CL 12th), <i>potion of bear's endurance</i>; <b>Other Gear</b> <i>+2 mithral chain shirt, mwk dagger, amulet of natural armor +1, ring of protection +1, headband of alluring charisma +2, cloak of resistance +2, belt of incredible dexterity +2</i></p>
<p>Careful in word and action, the vizier plays the part of the king's most loyal servant and advisor, but his true demeanor is far more self-serving. He is slowly draining the kingdom's coffers through the embezzlement of the treasury, manipulation of the bureaucracy, and accumulation of a patchwork of petty titles of land that he plans to parlay into a large holding that will one day be independent from the kingdom. His manipulation of both the king and the prince has been masterful, and the only person who stands in his way is the queen, who thwarts some of his schemes (even as she assists others) and has much more power in court than anyone knows. The vizier suspects the identity of his rival, though not the extent of her influence, and has been subtly and carefully suggesting that the queen should be executed for the sake of the kingdom. Thus far, the king is still loath to do so, and the vizier has begun to exert pressure on other members of the court, such as the prince and the captain of the guard.</p>
</blockquote>
<h2>Corrupt Guard</h2>
<p>The corrupt guard serve double duty in this book due to the way they're set up as an organization. Priding themselves on efficiency, fairness, and upholding the law, institutionally the corrupt guards are mostly lawful neutral (technically even the Guard Captain is lawful neutral, but only technically; you'll have to check out the book to find out way). The corruption in the guard's leadership is subtle enough that few rank-and-file members know about it, and they even have a paladin on staff. What this means is that not only do you have an organization set up for adventures full of conspiracies and corrupt law enforcement, but you also have stats you can easily use for the regular non-corrupt guard the next time your PCs roll a <i>flaming sphere</i> into a bar or whatever other mischief they get up to.</p>
<h2>Cruel Musketeers</h2>
<p>The Cruel Musketeers are the only direct tie-in between two villain organizations. Remember that queen locked away in a tower? Turns out her personal guard, the Queen's Musketeers, didn't take that too well. They were banished from the kingdom and are hoping for the day she calls for them to march back in and free her. Until then, however, they've been slowly descending into villainy just to survive adrift in foreign lands and keep up recruitment, making them one of the more tragic villain groups in the book. The Lord Marshal ostensibly in charge of the musketeers might be lawful neutral, but the decentralized organization of musketeers into fellowships mean that the cruel and ruthless captains find more recruits. Also, there's a foreign baroness trying to politically subvert the musketeers to add a Milady de Winter style character into the mix.</p>
<h2>Merchant Caravan</h2>
<p>The Merchant Caravan are an unusual group of villains in that very few of them can stand against combat-focused PCs for long in a fair fight. Instead, they focus on deception, shady deals, shifty tricks, and all sorts of scams. Bait-and-switch, shorting, smuggling, snake-oil, and confidence games of all sorts follow in their wake. Take a look at the petty fence: "Hey there, need any potions or scrolls?"</p>
<h2>Thieves' Guild</h2>
<p>What set of civilized villains is complete without a thieves' guild? These rogues are each specialists in particular criminal fields, including spying, safecracking, second-story work, gathering intelligence, fixing gambling, and more. Of course, every thieves' guild needs a wiseguy to crack a few skulls if necessary, but most of the thieves tend to be more combat-focused than the Merchant Caravan but most still prefer a proper heist where there's no need for a messy fight and there's always an escape plan.</p>
<div class = "blurbCenter"><a href = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-Baroness.jpg"><img src = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-Baroness_180.jpeg"></a>
<a href = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-GuardMage.jpg"><img src = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-GuardMage_180.jpeg"></a>
<a href = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-PettyFence.jpg"><img src = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-PettyFence_180.jpeg"></a>
<a href = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-Gambler.jpg"></a><br />
<i>Illustrations by Subroto Bhaumik, Tim Kings-Lynne, and Dimitri Sirenko</i></div>
<p>Stay tuned next week for the last installment, as we reveal the most secretive, enigmatic, and hidden groups of all!</p>
<p>Mark Seifter<br />
<i>Designer</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Villain Codex, Ramon Puasa Jr., Dmitri Sirenko, Tim Kings-Lynne, Subroto Bhaumik, Florian Stitz —>
</blockquote><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/dmitriSirenko">Dmitri Sirenko</a>, <a href="https://paizo.com/community/blog/tags/people/artists/florianStitz">Florian Stitz</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/ramonPuasaJr6i6xb">Ramon Puasa Jr.</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a>, <a href="https://paizo.com/community/blog/tags/people/artists/timKingsLynne">Tim Kings-Lynne</a>, <a href="https://paizo.com/community/blog/tags/villainCodex">Villain Codex</a></p><blockquote>
<br />
<h1 itemprop="headline">I'm a Man of Wealth and Taste</h1>
<p class="date">Thursday, November 10, 2016</p>
<div itemprop="articlebody">
<div class = "blurb360"><a href = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-RegalCourt.jpg"><img src = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-RegalCourt_360.jpeg"></a><br />
<i>Illustration by Dimitri Sirenko</i></div>
<p itemprop = "description">Last week we took a look at villains of the natural world, with an in-depth look at Nature's Scourge. This week we're headed back to civilization to shine a light on the corruption and excesses that make villains like Nature's Scourge want to just burn the whole thing down.</p>
<h2>Regal Court</h2>
<p>The Regal Court is a hotbed of intrigue and schemes. The king and queen, once young and in love, have grown bitter and distant, yielding a political situation loosely based on the court of Henry II of England and Eleanor of Aquitaine, with the queen locked away in a tower. With the King's supporters, the Queen's supporters, and several other opportunistic factions, the Regal Court provides numerous opportunities for the PCs to become embroiled in a major political conflict with no clear "good guy" to back. As the queen says to her champion:</p>
<p>"A marriage is much like an empire, my friend. I've come to understand this intimately ever since I spoke my own vows. In the beginning, it is full of promise, hope, and bounty. Love is its decree. Children and prosperity are its crop. Power and vitality are its commerce. Life is brimming with adventure and endless possibility, and the borders of the lands seem boundless—limited only by one's ambition and ability to grasp all within reach. And in those heady days, you think those things will last forever, but they never do. The decrees become rote. Most of the crop has been reaped and consumed; the last of it lies rotting in the ditch. Time takes vitality from us all, especially those who do nothing to defend themselves against the inevitable. The empire crumbles, and all that is left is to try to survive, despite the parasites that have latched on and will not let go."</p>
<p>Today, let's take a look at one of those other opportunistic players in the political game, ostensibly loyal to the King but truly loyal only to himself. I speak, of course, of the vizier, since what intrigue-ridden court is complete without an evil vizier?</p>
<blockquote>
<h3>Vizier</h3>
<p>Always lurking in the shadows behind the throne, the vizier started serving the king just before the queen's rebellion. The vizier is a sly and treacherous fellow, and those who side with the queen see him as both the true power of the kingdom and the architect behind the court's strife.</p>
<p class = "stat-block-title">Vizier <span class = "stat-block-cr">CR 12</span></p>
<p class = "stat-block-1">XP 19,200</p>
<p class = "stat-block-1">Male human mesmerist (vizier) 13 (<em>Pathfinder RPG Occult Adventures</em> 38, <em>Pathfinder RPG Ultimate Intrigue</em> 38)</p>
<p class = "stat-block-1">NE Medium humanoid (human)</p>
<p class = "stat-block-1"><b>Init</b> +3; <b>Senses</b> Perception +16</p>
<p class = "stat-block-breaker">Defense</p>
<p class = "stat-block-1"><b>AC</b> 21, touch 14, flat-footed 18 (+6 armor, +1 deflection, +3 Dex, +1 natural)</p>
<p class = "stat-block-1"><b>hp</b> 101 (13d8+39)</p>
<p class = "stat-block-1"><b>Fort</b> +9, <b>Ref</b> +13, <b>Will</b> +10</p>
<p class = "stat-block-breaker">Offense</p>
<div class="blurb360"><a href="https://paizo.com/image/content/PathfinderRPG/PZO1136-Vizier.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1136-Vizier_360.jpeg"></a><br />
<i>Illustration by Florian Stitz</i></div>
<p class = "stat-block-1"><b>Speed</b> 30 ft.</p>
<p class = "stat-block-1"><b>Melee</b> mwk dagger +9/+4 (1d4–1/19–20)</p>
<p class = "stat-block-1"><b>Special Attacks</b> bold stares (disorientation, sapped magic, susceptibility), hypnotic stare (–3), manifold tricks (4 tricks), mesmerist tricks 12/day (astounding avoidance, faked death, gift of will, meek facade, mesmeric mirror, misdirection, spectral smoke), painful stare (+6 or +4d6+6)</p>
<p class = "stat-block-1"><b>Mesmerist Spells Known</b> (CL 13th; concentration +22)</p>
<p class = "stat-block-2">5th (2/day)—<i>foster hatred</i><sup>OA</sup> (DC 23), <i>possession</i><sup>OA</sup> (DC 21)</p>
<p class = "stat-block-2">4th (4/day)—<i>dimension door, dominate person</i> (DC 22), <i>modify memory</i> (DC 22), <i>phantasmal killer</i> (DC 20)</p>
<p class = "stat-block-2">3rd (5/day)—<i>confusion</i> (DC 21), <i>glibness, scrying </i>(DC 19), <i>synaptic pulse</i><sup>OA</sup> (DC 21), <i>witness</i><sup>UM</sup></p>
<p class = "stat-block-2">2nd (7/day)—<i>deflect blame</i><sup>UI</sup> (DC 20), <i>detect thoughts</i> (DC 18), <i>mirror image, rumormonger</i><sup>UI</sup>, <i>suggestion</i> (DC 20)</p>
<p class = "stat-block-2">1st (7/day)—<i>beguiling gift</i><sup>APG</sup> (DC 19), <i>charm person</i> (DC 19), <i>deja vu</i><sup>OA</sup>, <i>expeditious retreat, memory lapse</i><sup>APG</sup> (DC 19), <i>mental block</i><sup>OA</sup> (DC 17)</p>
<p class = "stat-block-2">0 (at will)—<i>daze</i> (DC 18), <i>detect magic, detect poison</i>, <i>ghost sound</i> (DC 16), <i>mage hand, message</i></p>
<p class = "stat-block-breaker">Tactics</p>
<p class = "stat-block-1"><b>During Combat</b> The vizier uses his power behind the throne ability to make it seem like his allies are the true threats to foes. He prefers to disable enemies before handing them over to the King's justice, but if in dire need, he will use <i>phantasmal killer</i> to make short work of his enemies.</p>
<p class = "stat-block-breaker">Statistics</p>
<p class = "stat-block-1"><b>Str</b> 8, <b>Dex</b> 16, <b>Con</b> 12, <b>Int</b> 13, <b>Wis</b> 10, <b>Cha</b> 22</p>
<p class = "stat-block-1"><b>Base Atk</b> +9; <b>CMB</b> +8; <b>CMD</b> 22</p>
<p class = "stat-block-1"><b>Feats</b> Deceitful, Great Fortitude, Greater Spell Focus (enchantment), Persistent Spell, Spell Focus (enchantment), Subtle Enchantments<sup>UI</sup>, Third Eye<sup>OA</sup>, Toughness</p>
<p class = "stat-block-1"><b>Skills</b> Bluff +29, Diplomacy +25, Disguise +11, Intimidate +25, Knowledge (nobility) +17, Perception +16, Sense Motive +16, Spellcraft +17, Stealth +17, Use Magic Device +13</p>
<p class = "stat-block-1"><b>Languages</b> Common, Elven</p>
<p class = "stat-block-1"><b>SQ</b> glib lie (DC 28), insidious influence, power behind the throne (DC 22), touch treatment 8/day (greater)</p>
<p class = "stat-block-1"><b>Combat Gear</b> <i>potion of gaseous form, potion of shield of faith</i> (CL 12th), <i>potion of bear's endurance</i>; <b>Other Gear</b> <i>+2 mithral chain shirt, mwk dagger, amulet of natural armor +1, ring of protection +1, headband of alluring charisma +2, cloak of resistance +2, belt of incredible dexterity +2</i></p>
<p>Careful in word and action, the vizier plays the part of the king's most loyal servant and advisor, but his true demeanor is far more self-serving. He is slowly draining the kingdom's coffers through the embezzlement of the treasury, manipulation of the bureaucracy, and accumulation of a patchwork of petty titles of land that he plans to parlay into a large holding that will one day be independent from the kingdom. His manipulation of both the king and the prince has been masterful, and the only person who stands in his way is the queen, who thwarts some of his schemes (even as she assists others) and has much more power in court than anyone knows. The vizier suspects the identity of his rival, though not the extent of her influence, and has been subtly and carefully suggesting that the queen should be executed for the sake of the kingdom. Thus far, the king is still loath to do so, and the vizier has begun to exert pressure on other members of the court, such as the prince and the captain of the guard.</p>
</blockquote>
<h2>Corrupt Guard</h2>
<p>The corrupt guard serve double duty in this book due to the way they're set up as an organization. Priding themselves on efficiency, fairness, and upholding the law, institutionally the corrupt guards are mostly lawful neutral (technically even the Guard Captain is lawful neutral, but only technically; you'll have to check out the book to find out way). The corruption in the guard's leadership is subtle enough that few rank-and-file members know about it, and they even have a paladin on staff. What this means is that not only do you have an organization set up for adventures full of conspiracies and corrupt law enforcement, but you also have stats you can easily use for the regular non-corrupt guard the next time your PCs roll a <i>flaming sphere</i> into a bar or whatever other mischief they get up to.</p>
<h2>Cruel Musketeers</h2>
<p>The Cruel Musketeers are the only direct tie-in between two villain organizations. Remember that queen locked away in a tower? Turns out her personal guard, the Queen's Musketeers, didn't take that too well. They were banished from the kingdom and are hoping for the day she calls for them to march back in and free her. Until then, however, they've been slowly descending into villainy just to survive adrift in foreign lands and keep up recruitment, making them one of the more tragic villain groups in the book. The Lord Marshal ostensibly in charge of the musketeers might be lawful neutral, but the decentralized organization of musketeers into fellowships mean that the cruel and ruthless captains find more recruits. Also, there's a foreign baroness trying to politically subvert the musketeers to add a Milady de Winter style character into the mix.</p>
<h2>Merchant Caravan</h2>
<p>The Merchant Caravan are an unusual group of villains in that very few of them can stand against combat-focused PCs for long in a fair fight. Instead, they focus on deception, shady deals, shifty tricks, and all sorts of scams. Bait-and-switch, shorting, smuggling, snake-oil, and confidence games of all sorts follow in their wake. Take a look at the petty fence: "Hey there, need any potions or scrolls?"</p>
<h2>Thieves' Guild</h2>
<p>What set of civilized villains is complete without a thieves' guild? These rogues are each specialists in particular criminal fields, including spying, safecracking, second-story work, gathering intelligence, fixing gambling, and more. Of course, every thieves' guild needs a wiseguy to crack a few skulls if necessary, but most of the thieves tend to be more combat-focused than the Merchant Caravan but most still prefer a proper heist where there's no need for a messy fight and there's always an escape plan.</p>
<div class = "blurbCenter"><a href = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-Baroness.jpg"><img src = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-Baroness_180.jpeg"></a>
<a href = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-GuardMage.jpg"><img src = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-GuardMage_180.jpeg"></a>
<a href = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-PettyFence.jpg"><img src = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-PettyFence_180.jpeg"></a>
<a href = "//static2.paizo.com/image/content/PathfinderRPG/PZO1136-Gambler.jpg"></a><br />
<i>Illustrations by Subroto Bhaumik, Tim Kings-Lynne, and Dimitri Sirenko</i></div>
<p>Stay tuned next week for the last installment, as we reveal the most secretive, enigmatic, and hidden groups of all!</p>
<p>Mark Seifter<br />
<i>Designer</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Villain Codex, Ramon Puasa Jr., Dmitri Sirenko, Tim Kings-Lynne, Subroto Bhaumik, Florian Stitz —>
</blockquote><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/dmitriSirenko">Dmitri Sirenko</a>, <a href="https://paizo.com/community/blog/tags/people/artists/florianStitz">Florian Stitz</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/ramonPuasaJr6i6xb">Ramon Puasa Jr.</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a>, <a href="https://paizo.com/community/blog/tags/people/artists/timKingsLynne">Tim Kings-Lynne</a>, <a href="https://paizo.com/community/blog/tags/villainCodex">Villain Codex</a></p>2016-11-10T20:00:00ZNew Adventures Against the Crimson Throne, Part 2https://paizo.com/community/blog/v5748dyo5lj7i?New-Adventures-Against-the-Crimson-Throne-Part-22016-10-20T20:30:00Z<blockquote>
<br />
<h1 itemprop="headline">New Adventures Against the Crimson Throne, Part 2</h1>
<p class="date">Thursday, October 20, 2016</p>
<div itemprop="articlebody">
<p itemprop = "description">Last week, I started running down my favorite new additions to the <a href = "/products/btpy9nme">hardcover edition of Curse of the Crimson Throne</a>—and this week I'll be doing more of the same! This time, I look at some of my favorite new additions to the campaign that appear in the final two chapters of the Adventure Path, as well as explore the contents of the extensive appendix that rounds out the book.</p>
<div style = "margin: 10px 0;"><b>Chapter 5: Skeletons of Scarwall</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<h2>Filling Up Scarwall</h2>
<p>Scarwally is one of the largest dungeon crawls to ever appear in a Pathfinder Adventure Path. So large, in fact, that in its original incarnation I ended up having to cut several encounters and replace them with generic and uninteresting storerooms and kitchens and the like. When I started developing the text for the hardcover version, I went back to Greg's original turnover and found all sorts of old encounters that got cut for space. And so of COURSE I put them back in! Now, the saga of the undead orc chieftain Ukwar is there for your PCs to unravel, along with several other restored encounters. But even putting all of those encounters back in didn't do the trick; there were still empty rooms! And so I made up several brand-new encounters to spice things up even more, including a new category of haunt called a phantasm. I'm eager to see how folks react to phantasms, since they exist primarily to both fill in backstory and provide hints to solve the castle haunting, but also to mess with the players themselves, so they never no exactly what's going on. Phantasms generally ask that the GM have a specific player roll a skill check or saving throw or other die roll, but then advice the GM to make a show of noting the result without saying why. Other phantasms cause a PC to experience a vision that other PCs don't, but suggest the GM impart this information individual to players so the players themselves don't have the benefit of knowing the full picture of what's going on. It's a pretty meta way to handle haunts, and should help to infuse Scarwall with a sense of dread that will put even the most hardened players on edge.</p>
<p>As an example, here's a sample phantasm taken directly from the text:</p>
<blockquote>
<p><b>Phantasm</b>: The first PC who moves to investigate the strip of cloth must attempt a Will save. When you know the result, write it down and tell the player (regardless of the result) that his character feels a sudden panic at being caught in the arrow slit while trying to escape a murderous orc that's right behind him! Of course, there is no orc, and the Will save has no significance beyond being an attempt to unsettle the players.</p>
</blockquote>
<p>(This particular phantasm is a haunt left behind by a castle servant who was indeed chased by an orc; when the servant tried to escape by squeezing throw an arrow slit, he got stuck and then murdered by the orc. In this way, the phantasm gives the players a brief glimpse into one of the numerous atrocities that occurred in Scarwall in the past, but also tinkers with their sense of safety and comfort by having a player roll a Will save that has no obvious immediate result.)</p>
<p>As noted early in the chapter, not all tables will be entertained by phantasms, and in fact I suspect some players will be more frustrated than entertained by them—and as such, you should feel free to omit them from your game if you see players reacting with frustration at their inclusion. They're meant to add to Scarwall's overall sense of haunting menace, but removing them won't cripple the plot at all.</p>
</div></div>
<div style = "margin: 10px 0;"><b>Chapter 6: Crown of Fangs</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<h2>Bolstering the Opposition</h2>
<p>Unlike Castle Scarwall, Castle Korvosa was fully detailed in its original publication. It helped, of course, that Castle Korvosa wasn't intended to be a hyper-detailed dungeon crawl, but an active and occupied castle meant for several swift strikes rather than meticulous exploration. There's not a lot of new content in Castle Korvosa, as a result, but in the last part of the adventure I did add a few brand new encounters, both to mix things up a bit and to give Queen Ileosa more allies to call upon if things go bad. Among these additional threats in the Sunken Queen are two entities that have eldritch links to Runelord Sorshen—a scarlet walker (an extraplanar menace first detailed in the Anniversary Edition of Rise of the Runelords) and an immortal ichor that formed not from a god's blood but of seepage from the Everdawn Pool. And of course, there's one more monster at Ileosa's side in the final encounter!</p>
</div></div>
<div style = "margin: 10px 0;"><b>Appendix</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<p>We've seven appendices in this book, each of which is intended to help the GM run her Crimson Throne game, or to expand it beyond the scope of the adventures as written.</p>
<h2>Appendix 1: Continuing the Campaign</h2>
<p>This short appendix suggests seven additional plots that can be expanded by you, the GM, to continue your Crimson Throne game, including one variant that sees Ileosa come back as a vampire! (And yes, of course we gave you art of vampire Ileosa!)</p>
<h2>Appendix 2: Korvosa and Beyond</h2>
<p>The adventures themselves present all the information about Korvosa you'll need to run encounters key to Crimson Throne's plot, but as in any urban game, your PCs will wander. This appendix presents a detailed gazetteer of Korvosa as it exists under Ileosa's rule, and serves as an expansion to the original Guide to Korvosa we published long ago. While owning that book will certainly help you run a Crimson Throne campaign, I strived to include enough information in this appendix that it's not necessary. In addition to all sorts of adventure hooks and location descriptions for the city, this appendix presents multiple city stat blocks for Korvosa as it undergoes numerous changes during the course of the campaign (from a healthy city to one on the edge of anarchy to one in the grips of a plague to one under martial law). Nearly three pages of rumor tables will help you drop hints to your players to foreshadow upcoming events, and advice on places where the PCs can rest and recuperate, shop for magic, or secure spellcasting services rounds the appendix out, along with some additional notes on the surrounding lands (including the Cinderlands themselves).</p>
<h2>Appendix 3: The Harrow</h2>
<p>The Harrow has always held a powerful role in Curse of the Crimson Throne, and this appendix not only provides you advice on how to use Harrow readings in your game and a mechanic for the PCs to use those harrow readings to influence fate, but also includes a list of what every single card in the Harrow deck symbolizes in the context of Curse of the Crimson Throne, so that when you pull a card during a reading, you'll know precisely what that card means for the PCs and their destiny.</p>
<h2>Appendix 4: Blood and Pain</h2>
<p>This short chapter is a sort of catch-all—here you've got rules for the plague that wracks Korvosa, but also rules for a kyton eidolon subtype. Why the subtype? Well, in the original version of the Adventure Path, we had an NPC named Shadowcount Sial, who had levels in a prestige class called "thaumaturgist"—a class that allowed a character to gain the services of an extraplanar minion. This prestige class, alas, was not one we updated into the Pathfinder rules, and while I initially toyed with doing so in this book, I settled on something better. I translated Shadowcount Sial into an unchained summoner, which gave me the perfect opportunity to give rules for kyton eidolons—something that there was no room to include in Pathfinder Unchained but which I know many folks have been asking for!</p>
<h2>Appendix 5: Equipment and Magic</h2>
<p>There's a few new items of equipment and many more new magic items to be found in this campaign—and they're all presented in this appendix. While some of these are updates from the original campaign (such as the third eye, Zellara's Harrow Deck, or the Crown of Fangs itself), others are brand new or have been quantified as items for the first time, including full details on the Everdawn Pool and rules for the strange poison known as "fool's leprosy" that Ileosa uses on her husband!</p>
<h2>Appendix 6: NPC Codex</h2>
<p>Curse of the Crimson Throne relies heavily on its NPCs, be they villains or allies. This appendix begins with an index that lists all of the significant NPCs in the adventure, along with their role and the page number you can find their stats on. But the meat of this appendix are the twelve significant NPCs presented in two-page formats. Here's where you'll find information on key NPCs like Laori Vaus, Blackjack, and Ileosa herself, along with a few newcomers—we've included statistics for Kazavon himself, for example, in case your PCs are unfortunate enough to let the mighty blue dragon come back to life! Many of these NPC entries include additional rules options utilized by these characters, such as new spells or feats—and if the PCs play their cards right, they'll be able to learn these new options from NPCs they encounter!</p>
<h2>Appendix 7: Bestiary</h2>
<p>Finally, we've got the bestiary. Here, we've provided several random encounter tables for you to roll up wandering monsters to spice up play, but have also presented full stat blocks for several new monsters: the soul-powered akaruzug, the tragic chained spirit, the malevolent danse macabre, the immense and alien havero, the plucky house drake, the pain-infused pharmakos, the lumbering red reaver, and two types of vermin that infest the city of Korvosa: drain spiders and dream spiders.</p>
</div></div>
<h2>More Art!</h2>
<p>And of course, I don't want to leave you without showing off some more of the new art we ordered for the hardcover edition. Check out these new interpretations of classic fights from the original adventures!</p>
<div class="blurbCenter"><a href="https://paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview4.jpg"><img src="https//paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview4_360.jpeg"></a>
<a href = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview5.jpg"><img src = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview5_360.jpeg"></a>
<a href = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview6.jpg"><img src = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview6_360.jpeg"></a><br />
<i>Illustrations by Caio Maciel Monteiro, Subroto Bhaumik, and Kent Hamilton</i></div>
<p>And that's enough for this week—tune in next week the last of our <a href = "/products/btpy9nme">Crimson Throne</a> blog previews, where I'll provide a player-friendly post that lists many of the faces of Korvosa—NPCs your characters can expect to encounter or at least hear about during the campaign. Of course, I'll leave it to your actual game play experience to find out which of these NPCs is your friend or foe!</p>
<p>James Jacobs<br />
<i>Creative Director</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Adventure Path, Curse of the Crimson Throne, Caio Maciel Monteiro, Kent Hamilton, Subroto Bhaumik —>
</blockquote><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/caioMacielMonteiro">Caio Maciel Monteiro</a>, <a href="https://paizo.com/community/blog/tags/pathfinderAdventurePath/curseOfTheCrimsonThrone">Curse of the Crimson Throne</a>, <a href="https://paizo.com/community/blog/tags/kentHamilton">Kent Hamilton</a>, <a href="https://paizo.com/community/blog/tags/pathfinderAdventurePath">Pathfinder Adventure Path</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p><blockquote>
<br />
<h1 itemprop="headline">New Adventures Against the Crimson Throne, Part 2</h1>
<p class="date">Thursday, October 20, 2016</p>
<div itemprop="articlebody">
<p itemprop = "description">Last week, I started running down my favorite new additions to the <a href = "/products/btpy9nme">hardcover edition of Curse of the Crimson Throne</a>—and this week I'll be doing more of the same! This time, I look at some of my favorite new additions to the campaign that appear in the final two chapters of the Adventure Path, as well as explore the contents of the extensive appendix that rounds out the book.</p>
<div style = "margin: 10px 0;"><b>Chapter 5: Skeletons of Scarwall</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<h2>Filling Up Scarwall</h2>
<p>Scarwally is one of the largest dungeon crawls to ever appear in a Pathfinder Adventure Path. So large, in fact, that in its original incarnation I ended up having to cut several encounters and replace them with generic and uninteresting storerooms and kitchens and the like. When I started developing the text for the hardcover version, I went back to Greg's original turnover and found all sorts of old encounters that got cut for space. And so of COURSE I put them back in! Now, the saga of the undead orc chieftain Ukwar is there for your PCs to unravel, along with several other restored encounters. But even putting all of those encounters back in didn't do the trick; there were still empty rooms! And so I made up several brand-new encounters to spice things up even more, including a new category of haunt called a phantasm. I'm eager to see how folks react to phantasms, since they exist primarily to both fill in backstory and provide hints to solve the castle haunting, but also to mess with the players themselves, so they never no exactly what's going on. Phantasms generally ask that the GM have a specific player roll a skill check or saving throw or other die roll, but then advice the GM to make a show of noting the result without saying why. Other phantasms cause a PC to experience a vision that other PCs don't, but suggest the GM impart this information individual to players so the players themselves don't have the benefit of knowing the full picture of what's going on. It's a pretty meta way to handle haunts, and should help to infuse Scarwall with a sense of dread that will put even the most hardened players on edge.</p>
<p>As an example, here's a sample phantasm taken directly from the text:</p>
<blockquote>
<p><b>Phantasm</b>: The first PC who moves to investigate the strip of cloth must attempt a Will save. When you know the result, write it down and tell the player (regardless of the result) that his character feels a sudden panic at being caught in the arrow slit while trying to escape a murderous orc that's right behind him! Of course, there is no orc, and the Will save has no significance beyond being an attempt to unsettle the players.</p>
</blockquote>
<p>(This particular phantasm is a haunt left behind by a castle servant who was indeed chased by an orc; when the servant tried to escape by squeezing throw an arrow slit, he got stuck and then murdered by the orc. In this way, the phantasm gives the players a brief glimpse into one of the numerous atrocities that occurred in Scarwall in the past, but also tinkers with their sense of safety and comfort by having a player roll a Will save that has no obvious immediate result.)</p>
<p>As noted early in the chapter, not all tables will be entertained by phantasms, and in fact I suspect some players will be more frustrated than entertained by them—and as such, you should feel free to omit them from your game if you see players reacting with frustration at their inclusion. They're meant to add to Scarwall's overall sense of haunting menace, but removing them won't cripple the plot at all.</p>
</div></div>
<div style = "margin: 10px 0;"><b>Chapter 6: Crown of Fangs</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<h2>Bolstering the Opposition</h2>
<p>Unlike Castle Scarwall, Castle Korvosa was fully detailed in its original publication. It helped, of course, that Castle Korvosa wasn't intended to be a hyper-detailed dungeon crawl, but an active and occupied castle meant for several swift strikes rather than meticulous exploration. There's not a lot of new content in Castle Korvosa, as a result, but in the last part of the adventure I did add a few brand new encounters, both to mix things up a bit and to give Queen Ileosa more allies to call upon if things go bad. Among these additional threats in the Sunken Queen are two entities that have eldritch links to Runelord Sorshen—a scarlet walker (an extraplanar menace first detailed in the Anniversary Edition of Rise of the Runelords) and an immortal ichor that formed not from a god's blood but of seepage from the Everdawn Pool. And of course, there's one more monster at Ileosa's side in the final encounter!</p>
</div></div>
<div style = "margin: 10px 0;"><b>Appendix</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<p>We've seven appendices in this book, each of which is intended to help the GM run her Crimson Throne game, or to expand it beyond the scope of the adventures as written.</p>
<h2>Appendix 1: Continuing the Campaign</h2>
<p>This short appendix suggests seven additional plots that can be expanded by you, the GM, to continue your Crimson Throne game, including one variant that sees Ileosa come back as a vampire! (And yes, of course we gave you art of vampire Ileosa!)</p>
<h2>Appendix 2: Korvosa and Beyond</h2>
<p>The adventures themselves present all the information about Korvosa you'll need to run encounters key to Crimson Throne's plot, but as in any urban game, your PCs will wander. This appendix presents a detailed gazetteer of Korvosa as it exists under Ileosa's rule, and serves as an expansion to the original Guide to Korvosa we published long ago. While owning that book will certainly help you run a Crimson Throne campaign, I strived to include enough information in this appendix that it's not necessary. In addition to all sorts of adventure hooks and location descriptions for the city, this appendix presents multiple city stat blocks for Korvosa as it undergoes numerous changes during the course of the campaign (from a healthy city to one on the edge of anarchy to one in the grips of a plague to one under martial law). Nearly three pages of rumor tables will help you drop hints to your players to foreshadow upcoming events, and advice on places where the PCs can rest and recuperate, shop for magic, or secure spellcasting services rounds the appendix out, along with some additional notes on the surrounding lands (including the Cinderlands themselves).</p>
<h2>Appendix 3: The Harrow</h2>
<p>The Harrow has always held a powerful role in Curse of the Crimson Throne, and this appendix not only provides you advice on how to use Harrow readings in your game and a mechanic for the PCs to use those harrow readings to influence fate, but also includes a list of what every single card in the Harrow deck symbolizes in the context of Curse of the Crimson Throne, so that when you pull a card during a reading, you'll know precisely what that card means for the PCs and their destiny.</p>
<h2>Appendix 4: Blood and Pain</h2>
<p>This short chapter is a sort of catch-all—here you've got rules for the plague that wracks Korvosa, but also rules for a kyton eidolon subtype. Why the subtype? Well, in the original version of the Adventure Path, we had an NPC named Shadowcount Sial, who had levels in a prestige class called "thaumaturgist"—a class that allowed a character to gain the services of an extraplanar minion. This prestige class, alas, was not one we updated into the Pathfinder rules, and while I initially toyed with doing so in this book, I settled on something better. I translated Shadowcount Sial into an unchained summoner, which gave me the perfect opportunity to give rules for kyton eidolons—something that there was no room to include in Pathfinder Unchained but which I know many folks have been asking for!</p>
<h2>Appendix 5: Equipment and Magic</h2>
<p>There's a few new items of equipment and many more new magic items to be found in this campaign—and they're all presented in this appendix. While some of these are updates from the original campaign (such as the third eye, Zellara's Harrow Deck, or the Crown of Fangs itself), others are brand new or have been quantified as items for the first time, including full details on the Everdawn Pool and rules for the strange poison known as "fool's leprosy" that Ileosa uses on her husband!</p>
<h2>Appendix 6: NPC Codex</h2>
<p>Curse of the Crimson Throne relies heavily on its NPCs, be they villains or allies. This appendix begins with an index that lists all of the significant NPCs in the adventure, along with their role and the page number you can find their stats on. But the meat of this appendix are the twelve significant NPCs presented in two-page formats. Here's where you'll find information on key NPCs like Laori Vaus, Blackjack, and Ileosa herself, along with a few newcomers—we've included statistics for Kazavon himself, for example, in case your PCs are unfortunate enough to let the mighty blue dragon come back to life! Many of these NPC entries include additional rules options utilized by these characters, such as new spells or feats—and if the PCs play their cards right, they'll be able to learn these new options from NPCs they encounter!</p>
<h2>Appendix 7: Bestiary</h2>
<p>Finally, we've got the bestiary. Here, we've provided several random encounter tables for you to roll up wandering monsters to spice up play, but have also presented full stat blocks for several new monsters: the soul-powered akaruzug, the tragic chained spirit, the malevolent danse macabre, the immense and alien havero, the plucky house drake, the pain-infused pharmakos, the lumbering red reaver, and two types of vermin that infest the city of Korvosa: drain spiders and dream spiders.</p>
</div></div>
<h2>More Art!</h2>
<p>And of course, I don't want to leave you without showing off some more of the new art we ordered for the hardcover edition. Check out these new interpretations of classic fights from the original adventures!</p>
<div class="blurbCenter"><a href="https://paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview4.jpg"><img src="https//paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview4_360.jpeg"></a>
<a href = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview5.jpg"><img src = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview5_360.jpeg"></a>
<a href = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview6.jpg"><img src = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview6_360.jpeg"></a><br />
<i>Illustrations by Caio Maciel Monteiro, Subroto Bhaumik, and Kent Hamilton</i></div>
<p>And that's enough for this week—tune in next week the last of our <a href = "/products/btpy9nme">Crimson Throne</a> blog previews, where I'll provide a player-friendly post that lists many of the faces of Korvosa—NPCs your characters can expect to encounter or at least hear about during the campaign. Of course, I'll leave it to your actual game play experience to find out which of these NPCs is your friend or foe!</p>
<p>James Jacobs<br />
<i>Creative Director</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Adventure Path, Curse of the Crimson Throne, Caio Maciel Monteiro, Kent Hamilton, Subroto Bhaumik —>
</blockquote><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/caioMacielMonteiro">Caio Maciel Monteiro</a>, <a href="https://paizo.com/community/blog/tags/pathfinderAdventurePath/curseOfTheCrimsonThrone">Curse of the Crimson Throne</a>, <a href="https://paizo.com/community/blog/tags/kentHamilton">Kent Hamilton</a>, <a href="https://paizo.com/community/blog/tags/pathfinderAdventurePath">Pathfinder Adventure Path</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p>2016-10-20T20:30:00ZNew Adventures Against the Crimson Throne, Part 1https://paizo.com/community/blog/v5748dyo5lj6s?New-Adventures-Against-the-Crimson-Throne-Part-12016-10-14T01:30:00Z<blockquote>
<br />
<h1 itemprop="headline">New Adventures Against the Crimson Throne, Part 1</h1>
<p class="date">Thursday, October 13, 2016</p>
<div itemprop="articlebody">
<p itemprop = "description">Now that copies of the <a href = "/products/btpy9nme">hardcover edition of Curse of the Crimson Throne</a> are shipping out and we've provided the players with a mini player's guide to help create their characters, it's time to turn the attention to the new content in this version of the classic Adventure Path. All of you who are intending to play in this campaign, be warned, there be spoilers below!</p>
<p>Those GMs who ran Curse of the Crimson Throne in its first incarnation will find a lot of new content in the hardcover edition, but most of this content is relatively well-integrated into the text of the adventure. In some cases, this new content is simply material that we had to cut from publication the first time around, due to space limitations. But in others, it's brand new material that I created during the project's development—new content that may have been suggested by customer feedback, or may have simply been something that I was inspired to include to make the campaign more exciting, fresh, and memorable. One such addition was revealed last week—the Betrayed campaign trait gives players an option for characters who might be a bit less reputable than the classic campaign traits assume. But of course, that's only the tip of the proverbial iceberg. Here's a sampling of my favorite new additions to the first four chapters of Curse of the Crimson Throne!</p>
<div style = "margin: 10px 0;"><b>Chapter 1: Edge of Anarchy</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<h2>The Lamm Legacy</h2>
<p>Folks were disappointed the first time around that the villain built up by the Campaign Traits, Gaedren Lamm, didn't have a stronger presence in the campaign overall. While the hardcover edition doesn't expand Gaedren's role significantly (he was never meant to be a recurring villain, but a convenient foil to help bring the party together in the first place), it does give him a son—Rolth, the vile necromancer the PCs first learn about later in this chapter and first encounter in Chapter 2. By making Rolth Gaedren's son, this villain has a built-in reason to hate the PCs—he may not have loved his father, but he can certainly ache for revenge against those who bring him to justice! Further increasing Rolth's role in Korovsa, I decided to make him into the notorious Key-Lock Killer, a murderer only barely mentioned in the "Guide to Korvosa" as being the city's most prolific serial killer. The PCs will be able to find clues to Rolth's connection to Gaedren, as well as to his secret life as a serial killer, among the various treasures they can loot in Gaedren's den.</p>
</div></div>
<div style = "margin: 10px 0;"><b>Chapter 2: Seven Days to the Grave</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<h2>A Chance at Redemption</h2>
<p>In addition to expanding on Rolth's role in the campaign, in this chapter I was able to expand a bit more on the role of the crazy elf Jolistina. In the original, she wasn't much more than a lunatic for the PCs to fight, but this time around, the PCs can do much more than just fight her. If they're careful or caring, they might be able to get Jolistina on their side and perhaps even help her along a path of redemption!</p>
</div></div>
<div style = "margin: 10px 0;"><b>Chapter 3: Escape from Old Korvosa</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<h2>More Rakshasas</h2>
<p>In the previous edition of Curse of the Crimson Throne, the rakshasa had something of a glass jaw, and as such we were able to use a large number of them in the adventure without worrying about overwhelming the PCs. But with the publication of the Pathfinder Bestiary, we updated the basic rakshasa so that it more properly filled its role as a CR 10 monster. Which was good for the rakshasa, but not so good for Arkona Palace, which had a large number of these foes spread throughout the manor. My solution wasn't to remove rakshasas, but to swap some out for less powerful but still frightening marai rakshasas. Not only does this keep the dungeon's original themes in place, but it gives it more variety in the foes your players will face.</p>
</div></div>
<div style = "margin: 10px 0;"><b>Chapter 4: A History Of Ashes</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<h2>Deathhead Vault</h2>
<p>While the additions to the previous chapters were largely in the realm of bits and pieces here and there to add flavor or clarify, we reach our first significant amount of new content in chapter 4. Not only did I rebuild the format of the original adventure to be less linear and more of a sandbox (without that distracting "Shoanti going to war" subplot that ended up going nowhere), but I added an entire new section. In large part spurred by customer feedback that players were disappointed to leave Korvosa for two whole adventures, but also because I was never satisfied with how the Gray Maiden's stronghold was handled "off camera," I added a whole new set of encounters as a third part to <em>A History Of Ashes</em>. Here, the PCs return to Korvosa after their allies are contacted by Boule, the guildmaster of Korvosa's thieves' guild, who has information on how the PCs can infiltrate the stronghold of the Red Mantis assassins AND the Gray Maidens. Doing so will not only allow the PCs to rescue Marcus Endrin from his fate, but explains exactly why the Gray Maidens and Red Mantis assassins mysteriously relocate their headquarters to Castle Korvosa in the campaign's climax. Of course, there's a lot more going on in Deathhead Vault, the underground complex the assassins and maidens use as their headquarters—pet catoblepases, creepy outsiders, and an undead arbiter are only a few of the dangerous foes the PCs get to face off against in this significant addition to the campaign!</p>
</div></div>
<h2>More Art!</h2>
<p>And of course, I don't want to leave you without showing off some more of the new art we ordered for the hardcover edition. Check out these new interpretations of classic fights from the original adventures!</p>
<div class="blurbCenter"><a href="https://paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview1.jpg"><img src="https//paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview1_360.jpeg"></a>
<a href = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview2.jpg"><img src = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview2_360.jpeg"></a>
<a href = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview3.jpg"><img src = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview3_360.jpeg"></a><br />
<i>Illustrations by Bryan Sola, Richard Suwono, and Subroto Bhaumik</i></div>
<p>And that's enough for this week—tune in next week for a preview of the new content in the last two chapters and the extensive appendix for the hardcover edition of Curse of the Crimson Throne!</p>
<p>James Jacobs<br />
<i>Creative Director</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Adventure Path, Curse of the Crimson Throne, Richard Suwono, Bryan Sola, Subroto Bhaumik —>
</blockquote><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/people/artists/bryanSola">Bryan Sola</a>, <a href="https://paizo.com/community/blog/tags/pathfinderAdventurePath/curseOfTheCrimsonThrone">Curse of the Crimson Throne</a>, <a href="https://paizo.com/community/blog/tags/pathfinderAdventurePath">Pathfinder Adventure Path</a>, <a href="https://paizo.com/community/blog/tags/richardSuwono">Richard Suwono</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p><blockquote>
<br />
<h1 itemprop="headline">New Adventures Against the Crimson Throne, Part 1</h1>
<p class="date">Thursday, October 13, 2016</p>
<div itemprop="articlebody">
<p itemprop = "description">Now that copies of the <a href = "/products/btpy9nme">hardcover edition of Curse of the Crimson Throne</a> are shipping out and we've provided the players with a mini player's guide to help create their characters, it's time to turn the attention to the new content in this version of the classic Adventure Path. All of you who are intending to play in this campaign, be warned, there be spoilers below!</p>
<p>Those GMs who ran Curse of the Crimson Throne in its first incarnation will find a lot of new content in the hardcover edition, but most of this content is relatively well-integrated into the text of the adventure. In some cases, this new content is simply material that we had to cut from publication the first time around, due to space limitations. But in others, it's brand new material that I created during the project's development—new content that may have been suggested by customer feedback, or may have simply been something that I was inspired to include to make the campaign more exciting, fresh, and memorable. One such addition was revealed last week—the Betrayed campaign trait gives players an option for characters who might be a bit less reputable than the classic campaign traits assume. But of course, that's only the tip of the proverbial iceberg. Here's a sampling of my favorite new additions to the first four chapters of Curse of the Crimson Throne!</p>
<div style = "margin: 10px 0;"><b>Chapter 1: Edge of Anarchy</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<h2>The Lamm Legacy</h2>
<p>Folks were disappointed the first time around that the villain built up by the Campaign Traits, Gaedren Lamm, didn't have a stronger presence in the campaign overall. While the hardcover edition doesn't expand Gaedren's role significantly (he was never meant to be a recurring villain, but a convenient foil to help bring the party together in the first place), it does give him a son—Rolth, the vile necromancer the PCs first learn about later in this chapter and first encounter in Chapter 2. By making Rolth Gaedren's son, this villain has a built-in reason to hate the PCs—he may not have loved his father, but he can certainly ache for revenge against those who bring him to justice! Further increasing Rolth's role in Korovsa, I decided to make him into the notorious Key-Lock Killer, a murderer only barely mentioned in the "Guide to Korvosa" as being the city's most prolific serial killer. The PCs will be able to find clues to Rolth's connection to Gaedren, as well as to his secret life as a serial killer, among the various treasures they can loot in Gaedren's den.</p>
</div></div>
<div style = "margin: 10px 0;"><b>Chapter 2: Seven Days to the Grave</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<h2>A Chance at Redemption</h2>
<p>In addition to expanding on Rolth's role in the campaign, in this chapter I was able to expand a bit more on the role of the crazy elf Jolistina. In the original, she wasn't much more than a lunatic for the PCs to fight, but this time around, the PCs can do much more than just fight her. If they're careful or caring, they might be able to get Jolistina on their side and perhaps even help her along a path of redemption!</p>
</div></div>
<div style = "margin: 10px 0;"><b>Chapter 3: Escape from Old Korvosa</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<h2>More Rakshasas</h2>
<p>In the previous edition of Curse of the Crimson Throne, the rakshasa had something of a glass jaw, and as such we were able to use a large number of them in the adventure without worrying about overwhelming the PCs. But with the publication of the Pathfinder Bestiary, we updated the basic rakshasa so that it more properly filled its role as a CR 10 monster. Which was good for the rakshasa, but not so good for Arkona Palace, which had a large number of these foes spread throughout the manor. My solution wasn't to remove rakshasas, but to swap some out for less powerful but still frightening marai rakshasas. Not only does this keep the dungeon's original themes in place, but it gives it more variety in the foes your players will face.</p>
</div></div>
<div style = "margin: 10px 0;"><b>Chapter 4: A History Of Ashes</b> <input type = "button" value = "Show" class = "spoilerButton" onclick = "toggleSpoiler(this)"><div class = "spoiler-text">
<h2>Deathhead Vault</h2>
<p>While the additions to the previous chapters were largely in the realm of bits and pieces here and there to add flavor or clarify, we reach our first significant amount of new content in chapter 4. Not only did I rebuild the format of the original adventure to be less linear and more of a sandbox (without that distracting "Shoanti going to war" subplot that ended up going nowhere), but I added an entire new section. In large part spurred by customer feedback that players were disappointed to leave Korvosa for two whole adventures, but also because I was never satisfied with how the Gray Maiden's stronghold was handled "off camera," I added a whole new set of encounters as a third part to <em>A History Of Ashes</em>. Here, the PCs return to Korvosa after their allies are contacted by Boule, the guildmaster of Korvosa's thieves' guild, who has information on how the PCs can infiltrate the stronghold of the Red Mantis assassins AND the Gray Maidens. Doing so will not only allow the PCs to rescue Marcus Endrin from his fate, but explains exactly why the Gray Maidens and Red Mantis assassins mysteriously relocate their headquarters to Castle Korvosa in the campaign's climax. Of course, there's a lot more going on in Deathhead Vault, the underground complex the assassins and maidens use as their headquarters—pet catoblepases, creepy outsiders, and an undead arbiter are only a few of the dangerous foes the PCs get to face off against in this significant addition to the campaign!</p>
</div></div>
<h2>More Art!</h2>
<p>And of course, I don't want to leave you without showing off some more of the new art we ordered for the hardcover edition. Check out these new interpretations of classic fights from the original adventures!</p>
<div class="blurbCenter"><a href="https://paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview1.jpg"><img src="https//paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview1_360.jpeg"></a>
<a href = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview2.jpg"><img src = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview2_360.jpeg"></a>
<a href = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview3.jpg"><img src = "//static3.paizo.com/image/content/PathfinderAdventurePath/PZO1021-Preview3_360.jpeg"></a><br />
<i>Illustrations by Bryan Sola, Richard Suwono, and Subroto Bhaumik</i></div>
<p>And that's enough for this week—tune in next week for a preview of the new content in the last two chapters and the extensive appendix for the hardcover edition of Curse of the Crimson Throne!</p>
<p>James Jacobs<br />
<i>Creative Director</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Adventure Path, Curse of the Crimson Throne, Richard Suwono, Bryan Sola, Subroto Bhaumik —>
</blockquote><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/people/artists/bryanSola">Bryan Sola</a>, <a href="https://paizo.com/community/blog/tags/pathfinderAdventurePath/curseOfTheCrimsonThrone">Curse of the Crimson Throne</a>, <a href="https://paizo.com/community/blog/tags/pathfinderAdventurePath">Pathfinder Adventure Path</a>, <a href="https://paizo.com/community/blog/tags/richardSuwono">Richard Suwono</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p>2016-10-14T01:30:00ZLet (Im)mortal Combat Continue!https://paizo.com/community/blog/v5748dyo5li6g?Let-mortal-Combat-Continue2015-10-29T22:00:00Z<blockquote>
<br />
<div class = "blurbCenter"><a href = "/pathfinderbattles"><img src = "/image/content/Logos/PathfinderRPGLogo_360.jpeg"></a></div>
<h1 itemprop="headline">Let (Im)mortal Combat Continue!</h1>
<p class="date">Thursday, October 29, 2015</p>
<div class = "blurb120"><a href = "/products/btpy9g9x"><img src = "//static3.paizo.com/image/product/catalog/PZO/PZO1133_120.jpeg" /></a></div>
<div itemprop="articlebody">
<p itemprop="description"></p>
<p>We've got the results in from <a href = "/paizo/blog/v5748dyo5li5o?Its-a-Fight-to-the-Finish">Round 1</a>, and we're ready to show off Round 2 of our <a href = "/products/btpy9g9x"><em>Bestiary 5</em></a> previews—not to mention a chance for you to win a copy of <em>Bestiary 5</em>!</p>
<p>Without further ado, let's show off our winners from Round 1!</p>
<br style = "clear: both;" />
<div class ="blurbCenter"><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-ThoughtEater.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-ThoughtEater_360.jpeg" /></a>
<a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Wyrmwraith.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Wyrmwraith_180.jpeg" /></a><br />
<em>Illustrations by Bryan Sola and Ben Wootten</em></div>
<blockquote>
<p class = "stat-block-title">Thought Eater <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">A nimbus of glowing, intangible matter envelops this strange skeletal creature with a birdlike beak.</p>
<p class = "stat-block-1">N ??? aberration (extraplanar)</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any (Ethereal plane)</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary or group (1–3)</p>
<p class = "stat-block-1"><strong>Treasure</strong> none</p>
</blockquote>
<p>With your votes, the Thought Eater beat out the Monstrous Humanoid it was paired against! Back into the ocean with you, Monstrous Humanoid! The Though Eater might have some problems with its new opponent, though...</p>
<blockquote>
<p class = "stat-block-title">Wyrmwraith <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">This ghostly, skeletal creature appears to once have been a dragon, but it is now something far less noble.</p>
<p class = "stat-block-1">CE ??? undead (incorporeal)</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary or cadre (1 plus 2–4 dread wraiths)</p>
<p class = "stat-block-1"><strong>Treasure</strong> double</p>
</blockquote>
<p>The Wyrmwraith crushed the Fey by one of the wider margins in the contest. Sharp-eyed fans may have noticed a glowing green dragon on the cover of the <a href = "/products/btpy978v"><em>Advanced Class Guide</em></a>, but now it has stats (and if it has a statblock, you can kill it...right? Guys, where did you go?)</p>
<p><strong>Adam Daigle (Developer)</strong>: "Dwarfed by the wyrmwraith, the thought eater is going to have to be clever to win this battle of the strange skeletons!"</p>
<p><strong>Mark Seifter (Designer)</strong>: "A lot of people have been saying that the wyrmwraith's phenomenally greater power level will cinch this fight, and it does have the ACG cover on its side, but fundamentally, this is a creature that detests its own existence, whereas the thought eater, while humble, has a go-getter attitude and isn't afraid to team up with adventurers."</p>
<div class = "blurbCenter"><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-DeepMerfolk.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-DeepMerfolk_180.jpeg" /></a><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-TwilightPitriManasaputra.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-TwilightPitriManasaputra_90.jpeg" /></a><br />
<em>Illustrations by Tomasz Chistowski and Subroto Bhaumik</em></div>
<blockquote>
<p class = "stat-block-title">Deep Merfolk <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">This gaunt mermaid has a long, semitransparent tail with a vivid red crest and caudal fin.</p>
<p class = "stat-block-1">N ??? humanoid (aquatic)</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any oceans (trenches)</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary, family (2–4), or tribe (10–15)</p>
<p class = "stat-block-1"><strong>Treasure</strong> standard (spear, other treasure)</p>
</blockquote>
<p>Orthos correctly guessed that the humanoid was an <a href = "/paizo/blog/v5748dyo5li5o?Its-a-Fight-to-the-Finish#41">"eel-humanoid mermaid-like thing"</a>, and the Deep Merfolk won against Outsider C. No love for creatures of the heavens, it seems—mortalkind wins again! But can it win a second time?</p>
<blockquote>
<p class = "stat-block-title">Twilight Pitri (Barhisad) Manasaputra <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">Cerulean light surrounds this towering four-armed figure in a vibrant corona.</p>
<p class = "stat-block-1">LG ??? outsider (extraplanar, good, lawful, manasaputra)</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any (Positive Energy Plane)</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary</p>
<p class = "stat-block-1"><strong>Treasure</strong> none</p>
</blockquote>
<p>The Twilight Pitri Manasaputra is not the only manasaputra in <a href = "/products/btpy9g9x"><em>Bestiary 5</em></a>, and many of her abilities tie heavily into elements from <a href = "/products/btpy9egu"><em>Occult Adventures</em></a>—but to see which ones, she'll have to make it to future rounds!</p>
<p><strong>Ashley Kaprielian (Accountant)</strong>: "Let's hope that the Twilight Pitri can slap some enlightenment into this Deep Merfolk before she's unmade. The Deep Merfolk is cool, calm, and elusive under pressure though, so this will be an epic battle between these paragons of light and darkness!"</p>
<p><strong>Mark</strong>: "Let's face it, I have to give the twilight pitri credit for surviving the destruction of the previous Multiverse, and it could deep freeze the deep merfolk in an instant, but the deep merfolk is a mortal humanoid, so I think she's got this by just exploiting the pitri's aversion to meddling in mortal affairs. The pitri would have done better against the wyrmwraith or pakalchi."</p>
<div class = "blurbCenter"><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Su.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Su_180.jpeg" /></a><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-PakalchiSahkil.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-PakalchiSahkil_120.jpeg" /></a><br />
<em>Illustrations by Brynn Metheney and Jose Parodi</em></div>
<blockquote>
<p class = "stat-block-title">Su <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">This emaciated quadruped has a mouth full of jagged teeth and a cluster of bald, mewling offspring clinging to its back.</p>
<p class = "stat-block-1">CE ??? magical beast</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any forests</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary, pair, or troop (3–6)</p>
<p class = "stat-block-1"><strong>Treasure</strong> incidental</p>
</blockquote>
<p>Alas, <a href = "/paizo/blog/v5748dyo5li5o?Its-a-Fight-to-the-Finish#19">John</a>, the Su stomped Magical Beast A by nearly twice the votes, offering no quarter and certainly no mercy. The fight between "who's art is creepier" is gonna be a tough one with its next opponent...</p>
<blockquote>
<p class = "stat-block-title">Pakalchi Sahkil <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">Thorny vines with tiny red flowers grow from this emaciated woman and flow like a train behind her.</p>
<p class = "stat-block-1">NE ??? outsider (evil, extraplanar, sahkil)</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any (Ethereal Plane)</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary, pair, or plot (3–7)</p>
<p class = "stat-block-1"><strong>Treasure</strong> standard</p>
</blockquote>
<p><a href = "/paizo/blog/v5748dyo5li5o?Its-a-Fight-to-the-Finish#8">DeciusNero</a> was the first to identify Outsider B as a sahkil fiend, and this particular variant is the pakalchi! I would say this creature is spooky good...but there is nothing "good" about any sahkil!</p>
<p><strong>Adam</strong>: "Dragons are always tough contenders, so I'm glad that my pakalchi sahkil beat it in the silhouette round. Now that she's squaring off against the su, a beast one of my PCs squared off against recently, she has to bring it to make it to the next round. I'm confident she'll strike fear into her opponent and pull off a win."</p>
<p><strong>Ashley</strong>: "It's a good thing the Pakalchi Sahkil can fight blind, because those whelps have a face only their mother could love. I would be angry all the time too if I had six kids clinging to me. The level of malice in this ring is enough to make even Zon-Kuthon take notice."</p>
<p><strong>Mark</strong>: "This one's a slam dunk: The su brings its whole family to bear, using its young as psychic batteries for its magic, but the pakalchi specializes in breaking the bonds between loved ones, so this is the perfect match-up for her."</p>
<div class = "blurbCenter"><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-RoilingOil.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-RoilingOil_180.jpeg" /></a><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-LotusLeshy.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-LotusLeshy_120.jpeg" /></a><br />
<em>Illustration by Joshua Meehan and Daniel López</em></div>
<blockquote>
<p class = "stat-block-title">Roiling Oil <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">This viscous heap slides like an inky spill. It's the color of a starless night sky, and a thick odor permeates the air around it.</p>
<p class = "stat-block-1">N ??? ooze</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any underground</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary</p>
<p class = "stat-block-1"><strong>Treasure</strong> none</p>
</blockquote>
<p>No tempura for me, alas! The Vermin gets to scuttle back to the ocean in peace and comfort, while the Roiling Oil will slither along to face its next victim!</p>
<blockquote>
<p class = "stat-block-title">Lotus Leshy <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">A plant whose body resembles a blooming lotus flower exudes an air of serenity.</p>
<p class = "stat-block-1">N ??? plant (leshy, shapechanger)</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> warm lakes or ponds</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary</p>
<p class = "stat-block-1"><strong>Treasure</strong> standard</p>
</blockquote>
<p><a href = "/paizo/blog/v5748dyo5li5o?Its-a-Fight-to-the-Finish#16">Dragon78</a> also correctly identified the Lotus Leshy as our representative flora of <a href = "/products/btpy9g9x"><em>Bestiary 5</em></a>! It's definitely winning in the cute department, but will it be enough?</p>
<p><strong>Mark</strong>: "Roiling Oil is an unintelligent ooze and lotus leshy is an adorable plant possessed of mystical wisdom. The ooze might be able to resist the leshy's dream pollen attack, but the leshy is smart enough to keep out of the slower ooze's way and find something to slash it with from afar."</p>
<p>Now that you've seen the entrants for Round 2, head on over to the <a href="https://paizo.com/bestiary5">Voting Booth</a> to place your bets! If you vote on a winning creature, you'll increase your chances to win a signed copy of <a href = "/products/btpy9g9x"><em>Bestiary 5</em></a>, or be one of four winners of a digital version! The second round of voting closes at <strong>12:00 PM Pacific time on November 4th, 2015</strong>, and remember, each round will give you more chances to win!</p>
<p style="text-align: center; font-size: 30px; font-weight: bold;"><a href = "/bestiary5">Vote Now!</a></p>
<p>What's that? You want more creatures in this feature? Well, alright then! Here's a few representatives from the creature types that didn't make it into Round 2.</p>
<div class="blurbCenter">
<a href="https://paizo.com/image/content/PathfinderRPG/PZO1133-LeadGolem.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1133-LeadGolem_180.jpeg" /></a>
<a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Veela.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Veela_90.jpeg" /></a>
<a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Vilderavn.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Vilderavn_120.jpeg" /></a><br />
<em>Illustrations by Ertaç Altınöz, Aleksey Bayura, and Jose Parodi</em>
</div>
<p>
<p>Until we meet again,</p>
<p>Liz Courts<br />
<em>Community Manager</em></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Bestiary 5, Community, Contests, Bryan Sola, Ben Wootten, Tomasz Chistowski, Subroto Bhaumik, Brynn Metheney, Joshua Meehan, Ertaç Altınöz, Aleksey Bayura, Jose Parodi —>
</blockquote><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/alekseyBayura">Aleksey Bayura</a>, <a href="https://paizo.com/community/blog/tags/people/artists/benWootten">Ben Wootten</a>, <a href="https://paizo.com/community/blog/tags/bestiary5">Bestiary 5</a>, <a href="https://paizo.com/community/blog/tags/people/artists/bryanSola">Bryan Sola</a>, <a href="https://paizo.com/community/blog/tags/brynnMetheney">Brynn Metheney</a>, <a href="https://paizo.com/community/blog/tags/community">Community</a>, <a href="https://paizo.com/community/blog/tags/contests">Contests</a>, <a href="https://paizo.com/community/blog/tags/ertaAltNZ">Ertaç Altınöz</a>, <a href="https://paizo.com/community/blog/tags/joseParodi">Jose Parodi</a>, <a href="https://paizo.com/community/blog/tags/joshuaMeehan">Joshua Meehan</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a>, <a href="https://paizo.com/community/blog/tags/tomaszChistowski">Tomasz Chistowski</a></p><blockquote>
<br />
<div class = "blurbCenter"><a href = "/pathfinderbattles"><img src = "/image/content/Logos/PathfinderRPGLogo_360.jpeg"></a></div>
<h1 itemprop="headline">Let (Im)mortal Combat Continue!</h1>
<p class="date">Thursday, October 29, 2015</p>
<div class = "blurb120"><a href = "/products/btpy9g9x"><img src = "//static3.paizo.com/image/product/catalog/PZO/PZO1133_120.jpeg" /></a></div>
<div itemprop="articlebody">
<p itemprop="description"></p>
<p>We've got the results in from <a href = "/paizo/blog/v5748dyo5li5o?Its-a-Fight-to-the-Finish">Round 1</a>, and we're ready to show off Round 2 of our <a href = "/products/btpy9g9x"><em>Bestiary 5</em></a> previews—not to mention a chance for you to win a copy of <em>Bestiary 5</em>!</p>
<p>Without further ado, let's show off our winners from Round 1!</p>
<br style = "clear: both;" />
<div class ="blurbCenter"><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-ThoughtEater.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-ThoughtEater_360.jpeg" /></a>
<a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Wyrmwraith.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Wyrmwraith_180.jpeg" /></a><br />
<em>Illustrations by Bryan Sola and Ben Wootten</em></div>
<blockquote>
<p class = "stat-block-title">Thought Eater <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">A nimbus of glowing, intangible matter envelops this strange skeletal creature with a birdlike beak.</p>
<p class = "stat-block-1">N ??? aberration (extraplanar)</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any (Ethereal plane)</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary or group (1–3)</p>
<p class = "stat-block-1"><strong>Treasure</strong> none</p>
</blockquote>
<p>With your votes, the Thought Eater beat out the Monstrous Humanoid it was paired against! Back into the ocean with you, Monstrous Humanoid! The Though Eater might have some problems with its new opponent, though...</p>
<blockquote>
<p class = "stat-block-title">Wyrmwraith <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">This ghostly, skeletal creature appears to once have been a dragon, but it is now something far less noble.</p>
<p class = "stat-block-1">CE ??? undead (incorporeal)</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary or cadre (1 plus 2–4 dread wraiths)</p>
<p class = "stat-block-1"><strong>Treasure</strong> double</p>
</blockquote>
<p>The Wyrmwraith crushed the Fey by one of the wider margins in the contest. Sharp-eyed fans may have noticed a glowing green dragon on the cover of the <a href = "/products/btpy978v"><em>Advanced Class Guide</em></a>, but now it has stats (and if it has a statblock, you can kill it...right? Guys, where did you go?)</p>
<p><strong>Adam Daigle (Developer)</strong>: "Dwarfed by the wyrmwraith, the thought eater is going to have to be clever to win this battle of the strange skeletons!"</p>
<p><strong>Mark Seifter (Designer)</strong>: "A lot of people have been saying that the wyrmwraith's phenomenally greater power level will cinch this fight, and it does have the ACG cover on its side, but fundamentally, this is a creature that detests its own existence, whereas the thought eater, while humble, has a go-getter attitude and isn't afraid to team up with adventurers."</p>
<div class = "blurbCenter"><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-DeepMerfolk.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-DeepMerfolk_180.jpeg" /></a><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-TwilightPitriManasaputra.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-TwilightPitriManasaputra_90.jpeg" /></a><br />
<em>Illustrations by Tomasz Chistowski and Subroto Bhaumik</em></div>
<blockquote>
<p class = "stat-block-title">Deep Merfolk <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">This gaunt mermaid has a long, semitransparent tail with a vivid red crest and caudal fin.</p>
<p class = "stat-block-1">N ??? humanoid (aquatic)</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any oceans (trenches)</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary, family (2–4), or tribe (10–15)</p>
<p class = "stat-block-1"><strong>Treasure</strong> standard (spear, other treasure)</p>
</blockquote>
<p>Orthos correctly guessed that the humanoid was an <a href = "/paizo/blog/v5748dyo5li5o?Its-a-Fight-to-the-Finish#41">"eel-humanoid mermaid-like thing"</a>, and the Deep Merfolk won against Outsider C. No love for creatures of the heavens, it seems—mortalkind wins again! But can it win a second time?</p>
<blockquote>
<p class = "stat-block-title">Twilight Pitri (Barhisad) Manasaputra <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">Cerulean light surrounds this towering four-armed figure in a vibrant corona.</p>
<p class = "stat-block-1">LG ??? outsider (extraplanar, good, lawful, manasaputra)</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any (Positive Energy Plane)</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary</p>
<p class = "stat-block-1"><strong>Treasure</strong> none</p>
</blockquote>
<p>The Twilight Pitri Manasaputra is not the only manasaputra in <a href = "/products/btpy9g9x"><em>Bestiary 5</em></a>, and many of her abilities tie heavily into elements from <a href = "/products/btpy9egu"><em>Occult Adventures</em></a>—but to see which ones, she'll have to make it to future rounds!</p>
<p><strong>Ashley Kaprielian (Accountant)</strong>: "Let's hope that the Twilight Pitri can slap some enlightenment into this Deep Merfolk before she's unmade. The Deep Merfolk is cool, calm, and elusive under pressure though, so this will be an epic battle between these paragons of light and darkness!"</p>
<p><strong>Mark</strong>: "Let's face it, I have to give the twilight pitri credit for surviving the destruction of the previous Multiverse, and it could deep freeze the deep merfolk in an instant, but the deep merfolk is a mortal humanoid, so I think she's got this by just exploiting the pitri's aversion to meddling in mortal affairs. The pitri would have done better against the wyrmwraith or pakalchi."</p>
<div class = "blurbCenter"><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Su.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Su_180.jpeg" /></a><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-PakalchiSahkil.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-PakalchiSahkil_120.jpeg" /></a><br />
<em>Illustrations by Brynn Metheney and Jose Parodi</em></div>
<blockquote>
<p class = "stat-block-title">Su <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">This emaciated quadruped has a mouth full of jagged teeth and a cluster of bald, mewling offspring clinging to its back.</p>
<p class = "stat-block-1">CE ??? magical beast</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any forests</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary, pair, or troop (3–6)</p>
<p class = "stat-block-1"><strong>Treasure</strong> incidental</p>
</blockquote>
<p>Alas, <a href = "/paizo/blog/v5748dyo5li5o?Its-a-Fight-to-the-Finish#19">John</a>, the Su stomped Magical Beast A by nearly twice the votes, offering no quarter and certainly no mercy. The fight between "who's art is creepier" is gonna be a tough one with its next opponent...</p>
<blockquote>
<p class = "stat-block-title">Pakalchi Sahkil <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">Thorny vines with tiny red flowers grow from this emaciated woman and flow like a train behind her.</p>
<p class = "stat-block-1">NE ??? outsider (evil, extraplanar, sahkil)</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any (Ethereal Plane)</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary, pair, or plot (3–7)</p>
<p class = "stat-block-1"><strong>Treasure</strong> standard</p>
</blockquote>
<p><a href = "/paizo/blog/v5748dyo5li5o?Its-a-Fight-to-the-Finish#8">DeciusNero</a> was the first to identify Outsider B as a sahkil fiend, and this particular variant is the pakalchi! I would say this creature is spooky good...but there is nothing "good" about any sahkil!</p>
<p><strong>Adam</strong>: "Dragons are always tough contenders, so I'm glad that my pakalchi sahkil beat it in the silhouette round. Now that she's squaring off against the su, a beast one of my PCs squared off against recently, she has to bring it to make it to the next round. I'm confident she'll strike fear into her opponent and pull off a win."</p>
<p><strong>Ashley</strong>: "It's a good thing the Pakalchi Sahkil can fight blind, because those whelps have a face only their mother could love. I would be angry all the time too if I had six kids clinging to me. The level of malice in this ring is enough to make even Zon-Kuthon take notice."</p>
<p><strong>Mark</strong>: "This one's a slam dunk: The su brings its whole family to bear, using its young as psychic batteries for its magic, but the pakalchi specializes in breaking the bonds between loved ones, so this is the perfect match-up for her."</p>
<div class = "blurbCenter"><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-RoilingOil.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-RoilingOil_180.jpeg" /></a><a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-LotusLeshy.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-LotusLeshy_120.jpeg" /></a><br />
<em>Illustration by Joshua Meehan and Daniel López</em></div>
<blockquote>
<p class = "stat-block-title">Roiling Oil <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">This viscous heap slides like an inky spill. It's the color of a starless night sky, and a thick odor permeates the air around it.</p>
<p class = "stat-block-1">N ??? ooze</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> any underground</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary</p>
<p class = "stat-block-1"><strong>Treasure</strong> none</p>
</blockquote>
<p>No tempura for me, alas! The Vermin gets to scuttle back to the ocean in peace and comfort, while the Roiling Oil will slither along to face its next victim!</p>
<blockquote>
<p class = "stat-block-title">Lotus Leshy <span class = "stat-block-cr">CR ??</span></p>
<p class = "collapse">A plant whose body resembles a blooming lotus flower exudes an air of serenity.</p>
<p class = "stat-block-1">N ??? plant (leshy, shapechanger)</p>
<p class = "stat-block-breaker">Ecology</p>
<p class = "stat-block-1"><strong>Ecology</strong> warm lakes or ponds</p>
<p class = "stat-block-1"><strong>Organization</strong> solitary</p>
<p class = "stat-block-1"><strong>Treasure</strong> standard</p>
</blockquote>
<p><a href = "/paizo/blog/v5748dyo5li5o?Its-a-Fight-to-the-Finish#16">Dragon78</a> also correctly identified the Lotus Leshy as our representative flora of <a href = "/products/btpy9g9x"><em>Bestiary 5</em></a>! It's definitely winning in the cute department, but will it be enough?</p>
<p><strong>Mark</strong>: "Roiling Oil is an unintelligent ooze and lotus leshy is an adorable plant possessed of mystical wisdom. The ooze might be able to resist the leshy's dream pollen attack, but the leshy is smart enough to keep out of the slower ooze's way and find something to slash it with from afar."</p>
<p>Now that you've seen the entrants for Round 2, head on over to the <a href="https://paizo.com/bestiary5">Voting Booth</a> to place your bets! If you vote on a winning creature, you'll increase your chances to win a signed copy of <a href = "/products/btpy9g9x"><em>Bestiary 5</em></a>, or be one of four winners of a digital version! The second round of voting closes at <strong>12:00 PM Pacific time on November 4th, 2015</strong>, and remember, each round will give you more chances to win!</p>
<p style="text-align: center; font-size: 30px; font-weight: bold;"><a href = "/bestiary5">Vote Now!</a></p>
<p>What's that? You want more creatures in this feature? Well, alright then! Here's a few representatives from the creature types that didn't make it into Round 2.</p>
<div class="blurbCenter">
<a href="https://paizo.com/image/content/PathfinderRPG/PZO1133-LeadGolem.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1133-LeadGolem_180.jpeg" /></a>
<a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Veela.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Veela_90.jpeg" /></a>
<a href = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Vilderavn.jpg"><img src = "//static3.paizo.com/image/content/PathfinderRPG/PZO1133-Vilderavn_120.jpeg" /></a><br />
<em>Illustrations by Ertaç Altınöz, Aleksey Bayura, and Jose Parodi</em>
</div>
<p>
<p>Until we meet again,</p>
<p>Liz Courts<br />
<em>Community Manager</em></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Bestiary 5, Community, Contests, Bryan Sola, Ben Wootten, Tomasz Chistowski, Subroto Bhaumik, Brynn Metheney, Joshua Meehan, Ertaç Altınöz, Aleksey Bayura, Jose Parodi —>
</blockquote><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/alekseyBayura">Aleksey Bayura</a>, <a href="https://paizo.com/community/blog/tags/people/artists/benWootten">Ben Wootten</a>, <a href="https://paizo.com/community/blog/tags/bestiary5">Bestiary 5</a>, <a href="https://paizo.com/community/blog/tags/people/artists/bryanSola">Bryan Sola</a>, <a href="https://paizo.com/community/blog/tags/brynnMetheney">Brynn Metheney</a>, <a href="https://paizo.com/community/blog/tags/community">Community</a>, <a href="https://paizo.com/community/blog/tags/contests">Contests</a>, <a href="https://paizo.com/community/blog/tags/ertaAltNZ">Ertaç Altınöz</a>, <a href="https://paizo.com/community/blog/tags/joseParodi">Jose Parodi</a>, <a href="https://paizo.com/community/blog/tags/joshuaMeehan">Joshua Meehan</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a>, <a href="https://paizo.com/community/blog/tags/tomaszChistowski">Tomasz Chistowski</a></p>2015-10-29T22:00:00ZOccult of Indyhttps://paizo.com/community/blog/v5748dyo5lhr1?Occult-of-Indy2015-07-24T19:00:00Z<blockquote>
<br />
<h1 itemprop="headline">Occult of Indy</h1>
<p class="date">Friday, July 24, 2015</p>
<div itemprop="articleBody">
<div class="blurbCenter"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1132-WallpaperWide2_500.jpeg"><br />
<a href = "http://static1.paizo.com/image/content/PathfinderRPG/PZO1132-Wallpaper2.jpg">Download Standard</a> | <a href = "http://static1.paizo.com/image/content/PathfinderRPG/PZO1132-WallpaperWide2.jpg">Download Widescreen</a> | <a href = "http://static1.paizo.com/image/content/PathfinderRPG/PZO1132-WallpaperMobile2.jpg">Download Mobile</a><br />
<i>Illustrations by Caio Maciel Monteiro and Wayne Reynolds.</i></div>
<p itemprop="description">Many of us are heading out to Indy next week for <a href = "http://gencon.com" target = "_blank">Gen Con 2015</a>. In the Paizo booth there will be a huge display made from Pathfinder RPG books, and the latest of them's going to be <a href = "/products/btpy9a0h"><em>Occult Adventures</em></a>. Here's a last preview at the fantastic art before it officially releases on July 29! See you in Indy!</p>
<div class="blurbCenter"><a href="https://paizo.com//static4.paizo.com/image/content/PathfinderRPG/PZO1132-OccultGame.jpg"><img src="https//paizo.com//static4.paizo.com/image/content/PathfinderRPG/PZO1132-OccultGame_360.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Rewards.jpg"><img src = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Rewards_360.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Possession.jpg"><img src = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Possession_360.jpeg"></a><br />
<i>Illustrations by Igor Grechanyi, Caio Maciel Monteiro, and Mariusz Gandzel</i></div>
<div class="blurbCenter"><a href="https://paizo.com/image/content/PathfinderRPG/PZO1132-GhostRider.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1132-GhostRider_360.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Omnyuoji.jpg"><img src = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Omnyuoji_180.jpeg"></a><br />
<i>Illustrations by Federico Musetti and Subroto Bhaumik</i></div>
<p>Sarah Robinson<br />
<i>Managing Art Director</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Wallpapers, Wayne Reynolds, Caio Maciel Monteiro, Igor Grechanyi, Mariusz Gandzel, Federico Musetti, Subroto Bhaumik, Mesmerists, Meligaster, Estra, Spiritualists, Quinn, Investigators, Merisiel, Rogues, Mavaro, Occultists, Iconics —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/caioMacielMonteiro">Caio Maciel Monteiro</a>, <a href="https://paizo.com/community/blog/tags/estra">Estra</a>, <a href="https://paizo.com/community/blog/tags/federicoMusetti">Federico Musetti</a>, <a href="https://paizo.com/community/blog/tags/iconics">Iconics</a>, <a href="https://paizo.com/community/blog/tags/igorGrechanyi">Igor Grechanyi</a>, <a href="https://paizo.com/community/blog/tags/investigators">Investigators</a>, <a href="https://paizo.com/community/blog/tags/people/artists/mariuszGandzel">Mariusz Gandzel</a>, <a href="https://paizo.com/community/blog/tags/mavaro">Mavaro</a>, <a href="https://paizo.com/community/blog/tags/meligaster">Meligaster</a>, <a href="https://paizo.com/community/blog/tags/iconics/merisiel">Merisiel</a>, <a href="https://paizo.com/community/blog/tags/mesmerists">Mesmerists</a>, <a href="https://paizo.com/community/blog/tags/occultists">Occultists</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/iconics/quinn">Quinn</a>, <a href="https://paizo.com/community/blog/tags/classes/rogues">Rogues</a>, <a href="https://paizo.com/community/blog/tags/spiritualists">Spiritualists</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a>, <a href="https://paizo.com/community/blog/tags/wallpapers">Wallpapers</a>, <a href="https://paizo.com/community/blog/tags/people/artists/wayneReynolds">Wayne Reynolds</a></p><blockquote>
<br />
<h1 itemprop="headline">Occult of Indy</h1>
<p class="date">Friday, July 24, 2015</p>
<div itemprop="articleBody">
<div class="blurbCenter"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1132-WallpaperWide2_500.jpeg"><br />
<a href = "http://static1.paizo.com/image/content/PathfinderRPG/PZO1132-Wallpaper2.jpg">Download Standard</a> | <a href = "http://static1.paizo.com/image/content/PathfinderRPG/PZO1132-WallpaperWide2.jpg">Download Widescreen</a> | <a href = "http://static1.paizo.com/image/content/PathfinderRPG/PZO1132-WallpaperMobile2.jpg">Download Mobile</a><br />
<i>Illustrations by Caio Maciel Monteiro and Wayne Reynolds.</i></div>
<p itemprop="description">Many of us are heading out to Indy next week for <a href = "http://gencon.com" target = "_blank">Gen Con 2015</a>. In the Paizo booth there will be a huge display made from Pathfinder RPG books, and the latest of them's going to be <a href = "/products/btpy9a0h"><em>Occult Adventures</em></a>. Here's a last preview at the fantastic art before it officially releases on July 29! See you in Indy!</p>
<div class="blurbCenter"><a href="https://paizo.com//static4.paizo.com/image/content/PathfinderRPG/PZO1132-OccultGame.jpg"><img src="https//paizo.com//static4.paizo.com/image/content/PathfinderRPG/PZO1132-OccultGame_360.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Rewards.jpg"><img src = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Rewards_360.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Possession.jpg"><img src = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Possession_360.jpeg"></a><br />
<i>Illustrations by Igor Grechanyi, Caio Maciel Monteiro, and Mariusz Gandzel</i></div>
<div class="blurbCenter"><a href="https://paizo.com/image/content/PathfinderRPG/PZO1132-GhostRider.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1132-GhostRider_360.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Omnyuoji.jpg"><img src = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Omnyuoji_180.jpeg"></a><br />
<i>Illustrations by Federico Musetti and Subroto Bhaumik</i></div>
<p>Sarah Robinson<br />
<i>Managing Art Director</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Wallpapers, Wayne Reynolds, Caio Maciel Monteiro, Igor Grechanyi, Mariusz Gandzel, Federico Musetti, Subroto Bhaumik, Mesmerists, Meligaster, Estra, Spiritualists, Quinn, Investigators, Merisiel, Rogues, Mavaro, Occultists, Iconics —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/caioMacielMonteiro">Caio Maciel Monteiro</a>, <a href="https://paizo.com/community/blog/tags/estra">Estra</a>, <a href="https://paizo.com/community/blog/tags/federicoMusetti">Federico Musetti</a>, <a href="https://paizo.com/community/blog/tags/iconics">Iconics</a>, <a href="https://paizo.com/community/blog/tags/igorGrechanyi">Igor Grechanyi</a>, <a href="https://paizo.com/community/blog/tags/investigators">Investigators</a>, <a href="https://paizo.com/community/blog/tags/people/artists/mariuszGandzel">Mariusz Gandzel</a>, <a href="https://paizo.com/community/blog/tags/mavaro">Mavaro</a>, <a href="https://paizo.com/community/blog/tags/meligaster">Meligaster</a>, <a href="https://paizo.com/community/blog/tags/iconics/merisiel">Merisiel</a>, <a href="https://paizo.com/community/blog/tags/mesmerists">Mesmerists</a>, <a href="https://paizo.com/community/blog/tags/occultists">Occultists</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/iconics/quinn">Quinn</a>, <a href="https://paizo.com/community/blog/tags/classes/rogues">Rogues</a>, <a href="https://paizo.com/community/blog/tags/spiritualists">Spiritualists</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a>, <a href="https://paizo.com/community/blog/tags/wallpapers">Wallpapers</a>, <a href="https://paizo.com/community/blog/tags/people/artists/wayneReynolds">Wayne Reynolds</a></p>2015-07-24T19:00:00ZOpen Your Eyes—Occult Adventures Art Previewhttps://paizo.com/community/blog/v5748dyo5lhq8?Open-Your-Eyes-Occult-Adventures-Art-Preview2015-07-17T19:00:00Z<blockquote>
<br />
<h1 itemprop="headline">Open Your Eyes—Occult Adventures Art Preview</h1>
<p class="date">Friday, July 17, 2015</p>
<div itemprop="articleBody">
<div class="blurbCenter"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1132-WallpaperWide_500.jpeg"><br />
<a href = "http://static1.paizo.com/image/content/PathfinderRPG/PZO1132-Wallpaper.jpg">Download Standard</a> | <a href = "http://static1.paizo.com/image/content/PathfinderRPG/PZO1132-WallpaperWide.jpg">Download Widescreen</a> | <a href = "http://static1.paizo.com/image/content/PathfinderRPG/PZO1132-WallpaperMobile.jpg">Download Mobile</a><br />
<i>Illustration by Wayne Reynolds.</i></div>
<p itemprop="description">Subscribers are beginning to get a peek at the gateway to the unseen world in <a href = "/products/btpy9a0h"><em>Occult Adventures</em></a>, which officially hits game store shelves and the convention floor at <a href = "http://gencon.com" target = "_blank">Gen Con</a> on July 29! Since our art department has been keeping a fairly low profile, I wanted to take over and give you another preview of the artwork gracing the pages of this book. Enjoy these selections from <em>Occult Adventures</em>!</p>
<div class="blurbCenter"><a href="https://paizo.com/image/content/PathfinderRPG/PZO1132-FeatsOpener.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1132-FeatsOpener_360.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Xenoglossy.jpg"><img src = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Xenoglossy_360.jpeg"></a><br />
<i>Illustrations by Igor Grechanyi and Subroto Bhaumik</i></div>
<div class="blurbCenter"><a href="https://paizo.com/image/content/PathfinderRPG/PZO1132-TomeEater.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1132-TomeEater_180.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Chakras.jpg"><img src = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Chakras_180.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-TelekenticBolt.jpg"><img src = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-TelekenticBolt_180.jpeg"></a><br />
<i>Illustrations by Ivan Troitsky, David Alvarez, and Alexandru Sabo</i></div>
<p>Sarah Robinson<br />
<i>Managing Art Director</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Wallpapers, Sajan, Monks, Igor Greganyi, Wayne Reynolds, Ivan Troitsky, Subroto Bhaumik, David Alvarez, Alexandru Sabo, Rivani, Psychics, Meligaster, Mesmerists, Oloch, Warpriests, Iconics, Mavaro, Occultists —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/alexandruSabo">Alexandru Sabo</a>, <a href="https://paizo.com/community/blog/tags/davidAlvarez">David Alvarez</a>, <a href="https://paizo.com/community/blog/tags/iconics">Iconics</a>, <a href="https://paizo.com/community/blog/tags/igorGreganyi">Igor Greganyi</a>, <a href="https://paizo.com/community/blog/tags/ivanTroitsky">Ivan Troitsky</a>, <a href="https://paizo.com/community/blog/tags/mavaro">Mavaro</a>, <a href="https://paizo.com/community/blog/tags/meligaster">Meligaster</a>, <a href="https://paizo.com/community/blog/tags/mesmerists">Mesmerists</a>, <a href="https://paizo.com/community/blog/tags/classes/monks">Monks</a>, <a href="https://paizo.com/community/blog/tags/occultists">Occultists</a>, <a href="https://paizo.com/community/blog/tags/oloch">Oloch</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/psychics">Psychics</a>, <a href="https://paizo.com/community/blog/tags/rivani">Rivani</a>, <a href="https://paizo.com/community/blog/tags/iconics/sajan">Sajan</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a>, <a href="https://paizo.com/community/blog/tags/wallpapers">Wallpapers</a>, <a href="https://paizo.com/community/blog/tags/warpriests">Warpriests</a>, <a href="https://paizo.com/community/blog/tags/people/artists/wayneReynolds">Wayne Reynolds</a></p><blockquote>
<br />
<h1 itemprop="headline">Open Your Eyes—Occult Adventures Art Preview</h1>
<p class="date">Friday, July 17, 2015</p>
<div itemprop="articleBody">
<div class="blurbCenter"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1132-WallpaperWide_500.jpeg"><br />
<a href = "http://static1.paizo.com/image/content/PathfinderRPG/PZO1132-Wallpaper.jpg">Download Standard</a> | <a href = "http://static1.paizo.com/image/content/PathfinderRPG/PZO1132-WallpaperWide.jpg">Download Widescreen</a> | <a href = "http://static1.paizo.com/image/content/PathfinderRPG/PZO1132-WallpaperMobile.jpg">Download Mobile</a><br />
<i>Illustration by Wayne Reynolds.</i></div>
<p itemprop="description">Subscribers are beginning to get a peek at the gateway to the unseen world in <a href = "/products/btpy9a0h"><em>Occult Adventures</em></a>, which officially hits game store shelves and the convention floor at <a href = "http://gencon.com" target = "_blank">Gen Con</a> on July 29! Since our art department has been keeping a fairly low profile, I wanted to take over and give you another preview of the artwork gracing the pages of this book. Enjoy these selections from <em>Occult Adventures</em>!</p>
<div class="blurbCenter"><a href="https://paizo.com/image/content/PathfinderRPG/PZO1132-FeatsOpener.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1132-FeatsOpener_360.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Xenoglossy.jpg"><img src = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Xenoglossy_360.jpeg"></a><br />
<i>Illustrations by Igor Grechanyi and Subroto Bhaumik</i></div>
<div class="blurbCenter"><a href="https://paizo.com/image/content/PathfinderRPG/PZO1132-TomeEater.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1132-TomeEater_180.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Chakras.jpg"><img src = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-Chakras_180.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-TelekenticBolt.jpg"><img src = "//static4.paizo.com/image/content/PathfinderRPG/PZO1132-TelekenticBolt_180.jpeg"></a><br />
<i>Illustrations by Ivan Troitsky, David Alvarez, and Alexandru Sabo</i></div>
<p>Sarah Robinson<br />
<i>Managing Art Director</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Wallpapers, Sajan, Monks, Igor Greganyi, Wayne Reynolds, Ivan Troitsky, Subroto Bhaumik, David Alvarez, Alexandru Sabo, Rivani, Psychics, Meligaster, Mesmerists, Oloch, Warpriests, Iconics, Mavaro, Occultists —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/alexandruSabo">Alexandru Sabo</a>, <a href="https://paizo.com/community/blog/tags/davidAlvarez">David Alvarez</a>, <a href="https://paizo.com/community/blog/tags/iconics">Iconics</a>, <a href="https://paizo.com/community/blog/tags/igorGreganyi">Igor Greganyi</a>, <a href="https://paizo.com/community/blog/tags/ivanTroitsky">Ivan Troitsky</a>, <a href="https://paizo.com/community/blog/tags/mavaro">Mavaro</a>, <a href="https://paizo.com/community/blog/tags/meligaster">Meligaster</a>, <a href="https://paizo.com/community/blog/tags/mesmerists">Mesmerists</a>, <a href="https://paizo.com/community/blog/tags/classes/monks">Monks</a>, <a href="https://paizo.com/community/blog/tags/occultists">Occultists</a>, <a href="https://paizo.com/community/blog/tags/oloch">Oloch</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/psychics">Psychics</a>, <a href="https://paizo.com/community/blog/tags/rivani">Rivani</a>, <a href="https://paizo.com/community/blog/tags/iconics/sajan">Sajan</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a>, <a href="https://paizo.com/community/blog/tags/wallpapers">Wallpapers</a>, <a href="https://paizo.com/community/blog/tags/warpriests">Warpriests</a>, <a href="https://paizo.com/community/blog/tags/people/artists/wayneReynolds">Wayne Reynolds</a></p>2015-07-17T19:00:00ZInvasion of the Pawn People!https://paizo.com/community/blog/v5748dyo5lgwc?Invasion-of-the-Pawn-People2015-01-07T20:17:00Z<blockquote>
<br />
<h1 itemprop="headline">Invasion of the Pawn People!</h1>
<p class="date">Wednesday, January 7, 2014</p>
<div itemprop="articleBody">
<p itemprop="description">Beware! A few days from now, an invasion of over 200 of the most notable denizens of the <a href = "/pathfinder/campaignSetting">Pathfinder Campaign Setting</a> will be flooding into game stores and subscribers' mailboxes. Cleverly hidden inside the <a href = "/products/btpy99sc"><em>Inner Sea Pawn Box</em></a> like a modern-day, miniature Trojan Horse, these characters are set to assault game tables the world over. Check out the full list of included pawns, as well as a preview of several of the new pieces of art ordered for the set!</p>
<div style = "margin: 10px 0;"><b>Inner Sea Pawn Box Set List:</b>
<input type="button" value="Show" class="spoilerButton" onclick="toggleSpoiler(this)"><div class="spoiler-text">
<table class = "table-align-top table-spacing-small">
<thead>
<tr><th colspan = "4"><h3>Small</h3></th></tr>
</thead>
<tbody>
<tr>
<td>
<ol>
<li>Aspis Consortium Spy (2)</li>
<li>Balazar, Summoner</li>
<li>Bellflower Tiller• (2)</li>
<li>Bellflower Tiller• (2)</li>
<li>Bleachling Lunatic</li>
</ol>
</td>
<td>
<ol start = "6">
<li>Charau-Ka Warrior (5)</li>
<li>Chuffy Lickwound</li>
<li>Daggermark Poisoner (2)</li>
<li>Eagle Knight Halfling</li>
<li>Enora, Arcanist</li>
</ol>
</td>
<td>
<ol start = "11">
<li>Mogmurch</li>
<li>Okeno Liberator</li>
<li>Pathfinder Loreseeker</li>
<li>Poog of Zarongel</li>
<li>Priest of Desna</li>
</ol>
</td>
<td>
<ol start = "16">
<li>Priestess of Nethys</li>
<li>Priestess of Norgorber</li>
<li>Priestess of Zon-Kuthon</li>
<li>Reta Bigbad</li>
<li>Usaro Rebel (3)</li>
</ol>
</td>
</tr>
</tbody>
<thead>
<tr><th colspan = "4"><h3>Medium</h3></th></tr>
</thead>
<tbody>
<tr>
<td>
<ol start = "21">
<li>Absalom Guard (6)</li>
<li>Adowyn, Hunter</li>
<li>Adril Hestram</li>
<li>Alahazra, Oracle</li>
<li>Alain, Cavalier</li>
<li>Aldori Swordlord•</li>
<li>Aldori Swordlord•</li>
<li>Alkenstar Shieldmarshal (4)</li>
<li>Anaphexia Assassin (4)</li>
<li>Android Monk (2)</li>
<li>Android Warrior (2)</li>
<li>Arcanamirium Sorcerer (2)</li>
<li>Arclord of Nex</li>
<li>Aspis Consortium Commander</li>
<li>Aspis Consortium Soldier (3)</li>
<li>Aspis Consortium Thug (3)</li>
<li>Averaka Giant Slayer (2)</li>
<li>Belkzen Warchief (2)</li>
<li>Blackfire Adept Summoner (3)</li>
<li>Blackraven Scout (4)</li>
<li>Bloatmage•</li>
<li>Bloatmage•</li>
<li>Blue Warder (3)</li>
<li>Chernasardo Sniper (3)</li>
<li>Crowe, Bloodrager</li>
<li>Cyphermage•</li>
<li>Cyphermage•</li>
<li>Daggermark Poisoner (2)</li>
<li>Damiel, Alchemist</li>
<li>Decemvirate Member</li>
<li>Drow Matron</li>
<li>Duergar Slaver (3)</li>
<li>Duskwarden (3)</li>
<li>Eagle Knight Commander (2)</li>
<li>Eagle Knight Soldier (4)</li>
<li>Eando Kline</li>
<li>Feiya, Witch</li>
<li>Fierani Demon Hunter (4)</li>
<li>Geb Blood Lord</li>
<li>Gillman Warrior (3)</li>
<li>Gillman Wave Rider (2)</li>
<li>Grandmaster Torch</li>
<li>Gray Gardener (4)</li>
<li>Gray Maiden (4)</li>
<li>Gray Maiden Commander</li>
<li>Green Faith Druid (4)</li>
<li>Green Faith High Druid</li>
<li>Hakon, Skald</li>
<li>Half-Orc Pit Fighter (2)</li>
<li>Harbinger Disciple (3)</li>
</ol>
</td>
<td>
<ol start = "71">
<li>Harrower•</li>
<li>Harrower•</li>
<li>Hayato, Samurai</li>
<li>Hellknight Armiger (4)</li>
<li>Hellknight Signifer•</li>
<li>Hellknight Signifer•</li>
<li>House of Perfection Monk (3)</li>
<li>Imrijka, Inquisitor</li>
<li>Ironmaster Ytharia Vulane</li>
<li>Iroran Champion</li>
<li>Jinx Eater (2)</li>
<li>Jirelle, Swashbuckler</li>
<li>Keleshite Entertainer</li>
<li>Kess, Brawler</li>
<li>Kitharodian Academy Bard</li>
<li>Kitharodian Academy Performer</li>
<li>Knight of Ozem• (2)</li>
<li>Knight of Ozem• (2)</li>
<li>Knight of the Ioun Star</li>
<li>Kortash Khain</li>
<li>Korvosan Shingles Runner (3)</li>
<li>Kuru Cannibal (4)</li>
<li>Lantern Bearer (3)</li>
<li>Lion Blade of Taldor (4) </li>
<li>Lirianne, Gunslinger </li>
<li>Low Templar (3) </li>
<li>Magaambya Arcanist (3)</li>
<li>Magaambya Instructor</li>
<li>Maurya-Rahm Advisor</li>
<li>Mendevian Crusader• (3)</li>
<li>Mendevian Crusader• (3)</li>
<li>Molthuni Soldier (4)</li>
<li>Mushfens Cabalist (3)</li>
<li>Night Herald Cultist (3)</li>
<li>Old Ones Cultist (3)</li>
<li>Old-Mage Jatembe</li>
<li>Oloch, Warpriest </li>
<li>Order of the Chain Hellknight (3)</li>
<li>Order of the Gate Hellknight (3) </li>
<li>Order of the Godclaw Hellknight (3)</li>
<li>Order of the Nail Hellknight (3)</li>
<li>Order of the Pyre Hellknight (3)</li>
<li>Order of the Rack Hellknight (3)</li>
<li>Order of the Scourge Hellknight (3)</li>
<li>Pactmaster of Katapesh (3)</li>
<li>Padrig</li>
<li>Pain Taster (2)</li>
<li>Pathfinder Braggart</li>
<li>Pathfinder Chronicler</li>
<li>Pathfinder Explorer</li>
</ol>
</td>
<td>
<ol start = "121">
<li>Pathfinder Hunter</li>
<li>Pathfinder Priest </li>
<li>Pathfinder Sneak</li>
<li>Pathfinder Spellcaster</li>
<li>Pathfinder Venture-Captain </li>
<li>Pathfinder Wanderer</li>
<li>Pathfinder Warrior </li>
<li>Pirate Marauder (4)</li>
<li>Priest of Abadar </li>
<li>Priest of Asmodeus</li>
<li>Priest of Calistria </li>
<li>Priest of Cayden Cailean</li>
<li>Priest of Erastil </li>
<li>Priest of Gorum </li>
<li>Priest of Gozreh </li>
<li>Priest of Iomedae </li>
<li>Priest of Irori </li>
<li>Priest of Lamashtu</li>
<li>Priest of Nethys </li>
<li>Priest of Norgorber</li>
<li>Priest of Pharasma</li>
<li>Priest of Rovagug </li>
<li>Priest of Sarenrae </li>
<li>Priest of Shelyn </li>
<li>Priest of Torag </li>
<li>Priest of Urgathoa </li>
<li>Priest of Zon-Kuthon</li>
<li>Priestess of Abadar</li>
<li>Priestess of Asmodeus</li>
<li>Priestess of Calistria</li>
<li>Priestess of Cayden Cailean</li>
<li>Priestess of Desna </li>
<li>Priestess of Erastil </li>
<li>Priestess of Gorum </li>
<li>Priestess of Gozreh </li>
<li>Priestess of Iomedae</li>
<li>Priestess of Irori </li>
<li>Priestess of Lamashtu </li>
<li>Priestess of Pharasma </li>
<li>Priestess of Rovagug</li>
<li>Priestess of Sarenrae</li>
<li>Priestess of Shelyn</li>
<li>Priestess of Torag</li>
<li>Priestess of Urgathoa</li>
<li>Prophet of Kalistrade•</li>
<li>Prophet of Kalistrade•</li>
<li>Puddles Peddler</li>
<li>Pure Legionnaire (4)</li>
<li>Pure Legionnaire Commander </li>
<li>Quinn, Investigator</li>
</ol>
</td>
<td>
<ol start = "171">
<li>Razmiran Cultist (4)</li>
<li>Razmiran Priest (2)</li>
<li>Red Mantis Acolyte (2)</li>
<li>Red Mantis Assassin (5)</li>
<li>Red Mantis Elite (3)</li>
<li>Red Mantis Leader</li>
<li>Reiko, Ninja</li>
<li>Riftwarden (4)</li>
<li>Risen Guard• (3)</li>
<li>Risen Guard• (3)</li>
<li>River Kingdoms Brigand (4) </li>
<li>Rough Rampager (3)</li>
<li>Sable Company Marine (3) </li>
<li>Sczarni Crime Boss</li>
<li>Sczarni Mystic (2) </li>
<li>Sczarni Thief (4) </li>
<li>Seltyiel, Magus </li>
<li>Shackles Pirate• (4)</li>
<li>Shackles Pirate• (4)</li>
<li>Shackles Pirate Captain•</li>
<li>Shackles Pirate Captain•</li>
<li>Shardra, Shaman </li>
<li>Shoanti Gladiator (3)</li>
<li>Silent Enforcer (4) </li>
<li>Sister of the Golden Erinyes (4) </li>
<li>Sleepless Detective (3)</li>
<li>Sodden Scavenger (4)</li>
<li>Strix Warrior (4) </li>
<li>Strix Witch </li>
<li>Taldan Noble• </li>
<li>Taldan Noble• </li>
<li>Technic League Spellcaster (2) </li>
<li>Thrune Agent• (2) </li>
<li>Thrune Agent• (2) </li>
<li>Tian Monk• (2) </li>
<li>Tian Monk• (2) </li>
<li>Tian Sage </li>
<li>Ulfen Guard Commander</li>
<li>Ulfen Guard of Taldor (2) </li>
<li>Ulfen Hunter (2)</li>
<li>Ulfen Longboat Captain</li>
<li>Ulfen Raider (5) </li>
<li>Usij Cabalist (3) </li>
<li>Uskwood Druid (2)</li>
<li>Ustalavic Duelist</li>
<li>Varisian Merchant (2)</li>
<li>Varisian Wanderer (3)</li>
<li>Way of the Kirin Agent</li>
<li>White Witch (2)</li>
<li>Zadim, Slayer</li>
</ol>
</td>
</tr>
</tbody>
<thead>
<tr><th colspan = "4"><h3>Large</h3></th></tr>
</thead>
<tbody>
<tr>
<td>
<ol start = "221">
<li>Absalom Wave Rider (3)</li>
<li>Alain on Donahan</li>
<li>God Caller with Eidolon</li>
</ol>
</td>
<td>
<ol start = "224">
<li>Jarl Gnargorak</li>
<li>Knight of Ozem, Mounted (4)</li>
<li>Mistress of Blades Maidrayne Vox</li>
</ol>
</td>
<td>
<ol start = "227">
<li>Mounted Hellknight (4)</li>
<li>Qadiran Horselord (4)</li>
<li>Ruthazek the Gorilla King</li>
</ol>
</td>
<td>
<ol start = "230">
<li>Sable Company Marine, Mounted (3)</li>
<li>Shoanti Burn Rider (3)</li>
</ol>
</td>
</tr>
</tbody>
</table>
<p class = "tiny"><i>• Indicates box includes multiple images for this character type.</i></p>
</div></div>
<div class = "blurbCenter" style = "margin-bottom: 15px;">
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-SisterOfTheGoldenErinyes.jpg"><img src= "/image/content/PathfinderPawns/PZO1013-SisterOfTheGoldenErinyes_90.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessOfPharasma.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessOfPharasma_90.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessOfDesna.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessOfDesna_120.jpeg"></a><br />
<i>Illustrations by Konstantinos Skenteridis, Mariusz Gandzel, and Alberto Dal Lago</i>
</div>
<div class = "blurbCenter">
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-SableCompanyMarine.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-SableCompanyMarine_180.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-OrderOfTheChainHellknight.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-OrderOfTheChainHellknight_180.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestOfNorgorber.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestOfNorgorber_180.jpeg"></a><br />
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestOfZonKuthon.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestOfZonKuthon_180.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-Bloatmage.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-Bloatmage_180.jpeg"></a><br />
<i>Illustrations by Konstantinos Skenteridis, Ramon Puasa Jr., Chenthooran Nambiarooran, and Subroto Bhaumik</i>
</div>
<p>Mark Moreland<br />
<i>Developer</i></p>
</div>
</blockquote>
<!— tags: Konstantinos Skenteridis, Mariusz Gandzel, Subroto Bhaumik, Pathfinder Pawns, Pathfinder Campaign Setting, Alberto Dal Lago, Ramon Puasa Jr., Chenthooran Nambiarooran —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/people/artists/albertoDalLago">Alberto Dal Lago</a>, <a href="https://paizo.com/community/blog/tags/chenthooranNambiarooran">Chenthooran Nambiarooran</a>, <a href="https://paizo.com/community/blog/tags/konstantinosSkenteridis">Konstantinos Skenteridis</a>, <a href="https://paizo.com/community/blog/tags/people/artists/mariuszGandzel">Mariusz Gandzel</a>, <a href="https://paizo.com/community/blog/tags/pathfinderCampaignSetting">Pathfinder Campaign Setting</a>, <a href="https://paizo.com/community/blog/tags/pathfinderPawns">Pathfinder Pawns</a>, <a href="https://paizo.com/community/blog/tags/ramonPuasaJr6i6xb">Ramon Puasa Jr.</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p><blockquote>
<br />
<h1 itemprop="headline">Invasion of the Pawn People!</h1>
<p class="date">Wednesday, January 7, 2014</p>
<div itemprop="articleBody">
<p itemprop="description">Beware! A few days from now, an invasion of over 200 of the most notable denizens of the <a href = "/pathfinder/campaignSetting">Pathfinder Campaign Setting</a> will be flooding into game stores and subscribers' mailboxes. Cleverly hidden inside the <a href = "/products/btpy99sc"><em>Inner Sea Pawn Box</em></a> like a modern-day, miniature Trojan Horse, these characters are set to assault game tables the world over. Check out the full list of included pawns, as well as a preview of several of the new pieces of art ordered for the set!</p>
<div style = "margin: 10px 0;"><b>Inner Sea Pawn Box Set List:</b>
<input type="button" value="Show" class="spoilerButton" onclick="toggleSpoiler(this)"><div class="spoiler-text">
<table class = "table-align-top table-spacing-small">
<thead>
<tr><th colspan = "4"><h3>Small</h3></th></tr>
</thead>
<tbody>
<tr>
<td>
<ol>
<li>Aspis Consortium Spy (2)</li>
<li>Balazar, Summoner</li>
<li>Bellflower Tiller• (2)</li>
<li>Bellflower Tiller• (2)</li>
<li>Bleachling Lunatic</li>
</ol>
</td>
<td>
<ol start = "6">
<li>Charau-Ka Warrior (5)</li>
<li>Chuffy Lickwound</li>
<li>Daggermark Poisoner (2)</li>
<li>Eagle Knight Halfling</li>
<li>Enora, Arcanist</li>
</ol>
</td>
<td>
<ol start = "11">
<li>Mogmurch</li>
<li>Okeno Liberator</li>
<li>Pathfinder Loreseeker</li>
<li>Poog of Zarongel</li>
<li>Priest of Desna</li>
</ol>
</td>
<td>
<ol start = "16">
<li>Priestess of Nethys</li>
<li>Priestess of Norgorber</li>
<li>Priestess of Zon-Kuthon</li>
<li>Reta Bigbad</li>
<li>Usaro Rebel (3)</li>
</ol>
</td>
</tr>
</tbody>
<thead>
<tr><th colspan = "4"><h3>Medium</h3></th></tr>
</thead>
<tbody>
<tr>
<td>
<ol start = "21">
<li>Absalom Guard (6)</li>
<li>Adowyn, Hunter</li>
<li>Adril Hestram</li>
<li>Alahazra, Oracle</li>
<li>Alain, Cavalier</li>
<li>Aldori Swordlord•</li>
<li>Aldori Swordlord•</li>
<li>Alkenstar Shieldmarshal (4)</li>
<li>Anaphexia Assassin (4)</li>
<li>Android Monk (2)</li>
<li>Android Warrior (2)</li>
<li>Arcanamirium Sorcerer (2)</li>
<li>Arclord of Nex</li>
<li>Aspis Consortium Commander</li>
<li>Aspis Consortium Soldier (3)</li>
<li>Aspis Consortium Thug (3)</li>
<li>Averaka Giant Slayer (2)</li>
<li>Belkzen Warchief (2)</li>
<li>Blackfire Adept Summoner (3)</li>
<li>Blackraven Scout (4)</li>
<li>Bloatmage•</li>
<li>Bloatmage•</li>
<li>Blue Warder (3)</li>
<li>Chernasardo Sniper (3)</li>
<li>Crowe, Bloodrager</li>
<li>Cyphermage•</li>
<li>Cyphermage•</li>
<li>Daggermark Poisoner (2)</li>
<li>Damiel, Alchemist</li>
<li>Decemvirate Member</li>
<li>Drow Matron</li>
<li>Duergar Slaver (3)</li>
<li>Duskwarden (3)</li>
<li>Eagle Knight Commander (2)</li>
<li>Eagle Knight Soldier (4)</li>
<li>Eando Kline</li>
<li>Feiya, Witch</li>
<li>Fierani Demon Hunter (4)</li>
<li>Geb Blood Lord</li>
<li>Gillman Warrior (3)</li>
<li>Gillman Wave Rider (2)</li>
<li>Grandmaster Torch</li>
<li>Gray Gardener (4)</li>
<li>Gray Maiden (4)</li>
<li>Gray Maiden Commander</li>
<li>Green Faith Druid (4)</li>
<li>Green Faith High Druid</li>
<li>Hakon, Skald</li>
<li>Half-Orc Pit Fighter (2)</li>
<li>Harbinger Disciple (3)</li>
</ol>
</td>
<td>
<ol start = "71">
<li>Harrower•</li>
<li>Harrower•</li>
<li>Hayato, Samurai</li>
<li>Hellknight Armiger (4)</li>
<li>Hellknight Signifer•</li>
<li>Hellknight Signifer•</li>
<li>House of Perfection Monk (3)</li>
<li>Imrijka, Inquisitor</li>
<li>Ironmaster Ytharia Vulane</li>
<li>Iroran Champion</li>
<li>Jinx Eater (2)</li>
<li>Jirelle, Swashbuckler</li>
<li>Keleshite Entertainer</li>
<li>Kess, Brawler</li>
<li>Kitharodian Academy Bard</li>
<li>Kitharodian Academy Performer</li>
<li>Knight of Ozem• (2)</li>
<li>Knight of Ozem• (2)</li>
<li>Knight of the Ioun Star</li>
<li>Kortash Khain</li>
<li>Korvosan Shingles Runner (3)</li>
<li>Kuru Cannibal (4)</li>
<li>Lantern Bearer (3)</li>
<li>Lion Blade of Taldor (4) </li>
<li>Lirianne, Gunslinger </li>
<li>Low Templar (3) </li>
<li>Magaambya Arcanist (3)</li>
<li>Magaambya Instructor</li>
<li>Maurya-Rahm Advisor</li>
<li>Mendevian Crusader• (3)</li>
<li>Mendevian Crusader• (3)</li>
<li>Molthuni Soldier (4)</li>
<li>Mushfens Cabalist (3)</li>
<li>Night Herald Cultist (3)</li>
<li>Old Ones Cultist (3)</li>
<li>Old-Mage Jatembe</li>
<li>Oloch, Warpriest </li>
<li>Order of the Chain Hellknight (3)</li>
<li>Order of the Gate Hellknight (3) </li>
<li>Order of the Godclaw Hellknight (3)</li>
<li>Order of the Nail Hellknight (3)</li>
<li>Order of the Pyre Hellknight (3)</li>
<li>Order of the Rack Hellknight (3)</li>
<li>Order of the Scourge Hellknight (3)</li>
<li>Pactmaster of Katapesh (3)</li>
<li>Padrig</li>
<li>Pain Taster (2)</li>
<li>Pathfinder Braggart</li>
<li>Pathfinder Chronicler</li>
<li>Pathfinder Explorer</li>
</ol>
</td>
<td>
<ol start = "121">
<li>Pathfinder Hunter</li>
<li>Pathfinder Priest </li>
<li>Pathfinder Sneak</li>
<li>Pathfinder Spellcaster</li>
<li>Pathfinder Venture-Captain </li>
<li>Pathfinder Wanderer</li>
<li>Pathfinder Warrior </li>
<li>Pirate Marauder (4)</li>
<li>Priest of Abadar </li>
<li>Priest of Asmodeus</li>
<li>Priest of Calistria </li>
<li>Priest of Cayden Cailean</li>
<li>Priest of Erastil </li>
<li>Priest of Gorum </li>
<li>Priest of Gozreh </li>
<li>Priest of Iomedae </li>
<li>Priest of Irori </li>
<li>Priest of Lamashtu</li>
<li>Priest of Nethys </li>
<li>Priest of Norgorber</li>
<li>Priest of Pharasma</li>
<li>Priest of Rovagug </li>
<li>Priest of Sarenrae </li>
<li>Priest of Shelyn </li>
<li>Priest of Torag </li>
<li>Priest of Urgathoa </li>
<li>Priest of Zon-Kuthon</li>
<li>Priestess of Abadar</li>
<li>Priestess of Asmodeus</li>
<li>Priestess of Calistria</li>
<li>Priestess of Cayden Cailean</li>
<li>Priestess of Desna </li>
<li>Priestess of Erastil </li>
<li>Priestess of Gorum </li>
<li>Priestess of Gozreh </li>
<li>Priestess of Iomedae</li>
<li>Priestess of Irori </li>
<li>Priestess of Lamashtu </li>
<li>Priestess of Pharasma </li>
<li>Priestess of Rovagug</li>
<li>Priestess of Sarenrae</li>
<li>Priestess of Shelyn</li>
<li>Priestess of Torag</li>
<li>Priestess of Urgathoa</li>
<li>Prophet of Kalistrade•</li>
<li>Prophet of Kalistrade•</li>
<li>Puddles Peddler</li>
<li>Pure Legionnaire (4)</li>
<li>Pure Legionnaire Commander </li>
<li>Quinn, Investigator</li>
</ol>
</td>
<td>
<ol start = "171">
<li>Razmiran Cultist (4)</li>
<li>Razmiran Priest (2)</li>
<li>Red Mantis Acolyte (2)</li>
<li>Red Mantis Assassin (5)</li>
<li>Red Mantis Elite (3)</li>
<li>Red Mantis Leader</li>
<li>Reiko, Ninja</li>
<li>Riftwarden (4)</li>
<li>Risen Guard• (3)</li>
<li>Risen Guard• (3)</li>
<li>River Kingdoms Brigand (4) </li>
<li>Rough Rampager (3)</li>
<li>Sable Company Marine (3) </li>
<li>Sczarni Crime Boss</li>
<li>Sczarni Mystic (2) </li>
<li>Sczarni Thief (4) </li>
<li>Seltyiel, Magus </li>
<li>Shackles Pirate• (4)</li>
<li>Shackles Pirate• (4)</li>
<li>Shackles Pirate Captain•</li>
<li>Shackles Pirate Captain•</li>
<li>Shardra, Shaman </li>
<li>Shoanti Gladiator (3)</li>
<li>Silent Enforcer (4) </li>
<li>Sister of the Golden Erinyes (4) </li>
<li>Sleepless Detective (3)</li>
<li>Sodden Scavenger (4)</li>
<li>Strix Warrior (4) </li>
<li>Strix Witch </li>
<li>Taldan Noble• </li>
<li>Taldan Noble• </li>
<li>Technic League Spellcaster (2) </li>
<li>Thrune Agent• (2) </li>
<li>Thrune Agent• (2) </li>
<li>Tian Monk• (2) </li>
<li>Tian Monk• (2) </li>
<li>Tian Sage </li>
<li>Ulfen Guard Commander</li>
<li>Ulfen Guard of Taldor (2) </li>
<li>Ulfen Hunter (2)</li>
<li>Ulfen Longboat Captain</li>
<li>Ulfen Raider (5) </li>
<li>Usij Cabalist (3) </li>
<li>Uskwood Druid (2)</li>
<li>Ustalavic Duelist</li>
<li>Varisian Merchant (2)</li>
<li>Varisian Wanderer (3)</li>
<li>Way of the Kirin Agent</li>
<li>White Witch (2)</li>
<li>Zadim, Slayer</li>
</ol>
</td>
</tr>
</tbody>
<thead>
<tr><th colspan = "4"><h3>Large</h3></th></tr>
</thead>
<tbody>
<tr>
<td>
<ol start = "221">
<li>Absalom Wave Rider (3)</li>
<li>Alain on Donahan</li>
<li>God Caller with Eidolon</li>
</ol>
</td>
<td>
<ol start = "224">
<li>Jarl Gnargorak</li>
<li>Knight of Ozem, Mounted (4)</li>
<li>Mistress of Blades Maidrayne Vox</li>
</ol>
</td>
<td>
<ol start = "227">
<li>Mounted Hellknight (4)</li>
<li>Qadiran Horselord (4)</li>
<li>Ruthazek the Gorilla King</li>
</ol>
</td>
<td>
<ol start = "230">
<li>Sable Company Marine, Mounted (3)</li>
<li>Shoanti Burn Rider (3)</li>
</ol>
</td>
</tr>
</tbody>
</table>
<p class = "tiny"><i>• Indicates box includes multiple images for this character type.</i></p>
</div></div>
<div class = "blurbCenter" style = "margin-bottom: 15px;">
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-SisterOfTheGoldenErinyes.jpg"><img src= "/image/content/PathfinderPawns/PZO1013-SisterOfTheGoldenErinyes_90.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessOfPharasma.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessOfPharasma_90.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessOfDesna.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessOfDesna_120.jpeg"></a><br />
<i>Illustrations by Konstantinos Skenteridis, Mariusz Gandzel, and Alberto Dal Lago</i>
</div>
<div class = "blurbCenter">
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-SableCompanyMarine.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-SableCompanyMarine_180.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-OrderOfTheChainHellknight.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-OrderOfTheChainHellknight_180.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestOfNorgorber.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestOfNorgorber_180.jpeg"></a><br />
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestOfZonKuthon.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-PriestOfZonKuthon_180.jpeg"></a>
<a href = "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-Bloatmage.jpg"><img src= "//static4.paizo.com/image/content/PathfinderPawns/PZO1013-Bloatmage_180.jpeg"></a><br />
<i>Illustrations by Konstantinos Skenteridis, Ramon Puasa Jr., Chenthooran Nambiarooran, and Subroto Bhaumik</i>
</div>
<p>Mark Moreland<br />
<i>Developer</i></p>
</div>
</blockquote>
<!— tags: Konstantinos Skenteridis, Mariusz Gandzel, Subroto Bhaumik, Pathfinder Pawns, Pathfinder Campaign Setting, Alberto Dal Lago, Ramon Puasa Jr., Chenthooran Nambiarooran —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/people/artists/albertoDalLago">Alberto Dal Lago</a>, <a href="https://paizo.com/community/blog/tags/chenthooranNambiarooran">Chenthooran Nambiarooran</a>, <a href="https://paizo.com/community/blog/tags/konstantinosSkenteridis">Konstantinos Skenteridis</a>, <a href="https://paizo.com/community/blog/tags/people/artists/mariuszGandzel">Mariusz Gandzel</a>, <a href="https://paizo.com/community/blog/tags/pathfinderCampaignSetting">Pathfinder Campaign Setting</a>, <a href="https://paizo.com/community/blog/tags/pathfinderPawns">Pathfinder Pawns</a>, <a href="https://paizo.com/community/blog/tags/ramonPuasaJr6i6xb">Ramon Puasa Jr.</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p>2015-01-07T20:17:00Z2014 Art Reviewhttps://paizo.com/community/blog/v5748dyo5lgvc?2014-Art-Review2014-12-31T20:30:00Z<blockquote>
<br />
<h1 itemprop="headline">2014 Art Review</h1>
<p class="date">Wednesday, December 31, 2014</p>
<div itemprop="articleBody">
<p itemprop="description">As we close out 2014, I wanted to end on a high note and give you one last year-end blog. I went to our Managing Art Director Sarah Robinson and Senior Art Director Andrew Vallas to get some help rounding up some favorite illustrations from the past year. Seeing how great their selections were, I also asked various members of our editorial team to pick a few of their own favorites to add. So here are some of our best illustrations from 2014!</p>
<div class = "blurbCenter"><a href = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-Cover.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1130-Cover_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9275-Cover.jpg"><img src = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9275-Cover_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderModules/PZO9546-Cover.jpg"><img src = "//static1.paizo.com/image/content/PathfinderModules/PZO9546-Cover_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderPlayerCompanion/PZO9445-Cover.jpg"><img src = "//static1.paizo.com/image/content/PathfinderPlayerCompanion/PZO9445-Cover_180.jpeg"></a>
<p>Let's start off with some covers! The above are selections were made by Andrew, Sarah, and Developer John Compton.</p>
<p><a href = "/products/btpy9926"><em>Pathfinder Roleplaying Game: Monster Codex</em></a> Illustrated by Wayne Reynolds,
<a href = "/products/btpy99sa"><em>Pathfinder Campaign Setting: Lost Treasures</em></a> Illustrated by Igor Grechanyi,<br />
<a href = "/products/btpy99se"><em>Pathfinder Module: Plunder and Peril</em></a> Illustrated by Kiki Moch Rizky, and
<a href = "/products/btpy959n"><em>Pathfinder Player Companion: Alchemy Manual</em></a> Illustrated by Kerem Beyit</p></div>
<div class = "blurbCenter">
<a href = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-FireGiants.jpg"><img src = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-FireGiants_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-Goblins.jpg"><img src = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-Goblins_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9080-Gods.jpg"><img src = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9080-Gods_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9269-Dragons.jpg"><img src = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9269-Dragons_180.jpeg"></a><br /><br />
<a href = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9267-ShelynZonKuthon.jpg"><img src = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9267-ShelynZonKuthon_500.jpeg"></a>
<p>Monsters and gods are up next! The above selections were made by Andrew, Sarah, and Designer Stephen Radney-MacFarland</p>
<p><a href = "/products/btpy9926"><em>Pathfinder Roleplaying Game: Monster Codex</em></a> Illustrations by Subroto Bhaumik and Jason Rainville,
<a href = "/products/btpy94vv"><em>Pathfinder Adventure Path #80: Empty Graves</em></a> Illustration by Johan Grenier,<br />
<a href = "/products/btpy95zo"><em>Pathfinder Campaign Setting: Occult Mysteries</em></a> Illustration by Ralph Horsley, and
<a href = "/products/btpy94wj"><em>Pathfinder Campaign Setting: Inner Sea Gods</em></a> Illustration by Yu Cheng Hong</p>
</div>
<div class = "blurbCenter">
<a href = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9086-Brigh.jpg"><img src = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9086-Brigh_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9089-Zyphus.jpg"><img src = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9089-Zyphus_180.jpeg"></a>
<p>Brigh and Zyphus are two of the many Golarion deities featured this year. The above selections were made by Adam Daigle and myself.</p>
<p><a href = "/products/btpy97az"><em>Pathfinder Adventure Path #86: Lords of Rust</em></a> Illustration by Johan Grenier, and
<a href = "/products/btpy99si"><em>Pathfinder Adventure Path #89: Palace of Fallen Stars</em></a> Illustration by Matias Tapia</p>
</div>
<div class = "blurbCenter">
<a href = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-RatfolkGnawer.jpg"><img src = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-RatfolkGnawer_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9080-Ra.jpg"><img src = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9080-Ra_120.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9080-Sekhmet.jpg"><img src = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9080-Sekhmet_120.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9084-Swordswoman.jpg"><img src = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9084-Swordswoman_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9267-PrinceInChains.jpg"><img src = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9267-PrinceInChains_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderTales/PZO8520-Maedora.jpg"><img src = "//static1.paizo.com/image/content/PathfinderTales/PZO8520-Maedora_180.jpeg"></a>
<p>And to round out this art blog, some portraits of deities, monsters and important characters of 2014!<br />The above selections were made by Andrew, Associate Editor Judy Bauer, Editor Ryan Macklin, Developer Rob McCreary, and Managing Editor James L. Sutter</p>
<p><a href = "/products/btpy9926"><em>Pathfinder Roleplaying Game: Monster Codex</em></a> Illustration by Tim Kings-Lynne,
<a href = "/products/btpy94vv"><em>Pathfinder Adventure Path #80: Empty Graves</em></a> Illustrations by Ekaterina Burmak,<br />
<a href = "/products/btpy97av"><em>Pathfinder Adventure Path #84: Pyramid of the Sky Pharaoh</em></a> Illustration by Johan Grenier,
<a href = "/products/btpy94wj"><em>Pathfinder Campaign Setting: Inner Sea Gods</em></a> Illustration by Maichol Quinto, and<br />
<a href = "/products/btpy94r3"><em>Pathfinder Tales: The Redemption Engine</em></a> Illustration by Eric Belisle</p>
</div>
<p>What was your favorite piece of Pathfinder art from 2014?</p>
<p>Mark Moreland<br />
<i>Developer</i></p>
</div>
</blockquote>
<!— tags: Wayne Reynolds, Igor Grechanyi, Kiki Moch Rizky, Kerem Beyit, Subroto Bhaumik, Jason Rainville, Johan Grenier, Ralph Horsley, Yu Cheng Hong, Matias Tapia, Tim Kings-Lynne, Ekaterina Burmak, Maichol Quinto, Eric Belisle, Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/ekaterinaBurmak">Ekaterina Burmak</a>, <a href="https://paizo.com/community/blog/tags/people/artists/ericBelisle">Eric Belisle</a>, <a href="https://paizo.com/community/blog/tags/igorGrechanyi">Igor Grechanyi</a>, <a href="https://paizo.com/community/blog/tags/people/artists/jasonRainville">Jason Rainville</a>, <a href="https://paizo.com/community/blog/tags/johanGrenier">Johan Grenier</a>, <a href="https://paizo.com/community/blog/tags/people/artists/keremBeyit">Kerem Beyit</a>, <a href="https://paizo.com/community/blog/tags/kikiMochRizky">Kiki Moch Rizky</a>, <a href="https://paizo.com/community/blog/tags/people/artists/maicholQuinto">Maichol Quinto</a>, <a href="https://paizo.com/community/blog/tags/matiasTapia">Matias Tapia</a>, <a href="https://paizo.com/community/blog/tags/pathfinderAdventurePath">Pathfinder Adventure Path</a>, <a href="https://paizo.com/community/blog/tags/pathfinderCampaignSetting">Pathfinder Campaign Setting</a>, <a href="https://paizo.com/community/blog/tags/pathfinderModules">Pathfinder Modules</a>, <a href="https://paizo.com/community/blog/tags/pathfinderPlayerCompanion">Pathfinder Player Companion</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/pathfinderTales">Pathfinder Tales</a>, <a href="https://paizo.com/community/blog/tags/people/artists/ralphHorsley">Ralph Horsley</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a>, <a href="https://paizo.com/community/blog/tags/people/artists/timKingsLynne">Tim Kings-Lynne</a>, <a href="https://paizo.com/community/blog/tags/people/artists/wayneReynolds">Wayne Reynolds</a>, <a href="https://paizo.com/community/blog/tags/yuChengHong">Yu Cheng Hong</a></p><blockquote>
<br />
<h1 itemprop="headline">2014 Art Review</h1>
<p class="date">Wednesday, December 31, 2014</p>
<div itemprop="articleBody">
<p itemprop="description">As we close out 2014, I wanted to end on a high note and give you one last year-end blog. I went to our Managing Art Director Sarah Robinson and Senior Art Director Andrew Vallas to get some help rounding up some favorite illustrations from the past year. Seeing how great their selections were, I also asked various members of our editorial team to pick a few of their own favorites to add. So here are some of our best illustrations from 2014!</p>
<div class = "blurbCenter"><a href = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-Cover.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1130-Cover_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9275-Cover.jpg"><img src = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9275-Cover_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderModules/PZO9546-Cover.jpg"><img src = "//static1.paizo.com/image/content/PathfinderModules/PZO9546-Cover_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderPlayerCompanion/PZO9445-Cover.jpg"><img src = "//static1.paizo.com/image/content/PathfinderPlayerCompanion/PZO9445-Cover_180.jpeg"></a>
<p>Let's start off with some covers! The above are selections were made by Andrew, Sarah, and Developer John Compton.</p>
<p><a href = "/products/btpy9926"><em>Pathfinder Roleplaying Game: Monster Codex</em></a> Illustrated by Wayne Reynolds,
<a href = "/products/btpy99sa"><em>Pathfinder Campaign Setting: Lost Treasures</em></a> Illustrated by Igor Grechanyi,<br />
<a href = "/products/btpy99se"><em>Pathfinder Module: Plunder and Peril</em></a> Illustrated by Kiki Moch Rizky, and
<a href = "/products/btpy959n"><em>Pathfinder Player Companion: Alchemy Manual</em></a> Illustrated by Kerem Beyit</p></div>
<div class = "blurbCenter">
<a href = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-FireGiants.jpg"><img src = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-FireGiants_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-Goblins.jpg"><img src = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-Goblins_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9080-Gods.jpg"><img src = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9080-Gods_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9269-Dragons.jpg"><img src = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9269-Dragons_180.jpeg"></a><br /><br />
<a href = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9267-ShelynZonKuthon.jpg"><img src = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9267-ShelynZonKuthon_500.jpeg"></a>
<p>Monsters and gods are up next! The above selections were made by Andrew, Sarah, and Designer Stephen Radney-MacFarland</p>
<p><a href = "/products/btpy9926"><em>Pathfinder Roleplaying Game: Monster Codex</em></a> Illustrations by Subroto Bhaumik and Jason Rainville,
<a href = "/products/btpy94vv"><em>Pathfinder Adventure Path #80: Empty Graves</em></a> Illustration by Johan Grenier,<br />
<a href = "/products/btpy95zo"><em>Pathfinder Campaign Setting: Occult Mysteries</em></a> Illustration by Ralph Horsley, and
<a href = "/products/btpy94wj"><em>Pathfinder Campaign Setting: Inner Sea Gods</em></a> Illustration by Yu Cheng Hong</p>
</div>
<div class = "blurbCenter">
<a href = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9086-Brigh.jpg"><img src = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9086-Brigh_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9089-Zyphus.jpg"><img src = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9089-Zyphus_180.jpeg"></a>
<p>Brigh and Zyphus are two of the many Golarion deities featured this year. The above selections were made by Adam Daigle and myself.</p>
<p><a href = "/products/btpy97az"><em>Pathfinder Adventure Path #86: Lords of Rust</em></a> Illustration by Johan Grenier, and
<a href = "/products/btpy99si"><em>Pathfinder Adventure Path #89: Palace of Fallen Stars</em></a> Illustration by Matias Tapia</p>
</div>
<div class = "blurbCenter">
<a href = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-RatfolkGnawer.jpg"><img src = "//static1.paizo.com/image/content/PathfinderRPG/PZO1130-RatfolkGnawer_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9080-Ra.jpg"><img src = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9080-Ra_120.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9080-Sekhmet.jpg"><img src = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9080-Sekhmet_120.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9084-Swordswoman.jpg"><img src = "//static1.paizo.com/image/content/PathfinderAdventurePath/PZO9084-Swordswoman_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9267-PrinceInChains.jpg"><img src = "//static1.paizo.com/image/content/PathfinderCampaignSetting/PZO9267-PrinceInChains_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderTales/PZO8520-Maedora.jpg"><img src = "//static1.paizo.com/image/content/PathfinderTales/PZO8520-Maedora_180.jpeg"></a>
<p>And to round out this art blog, some portraits of deities, monsters and important characters of 2014!<br />The above selections were made by Andrew, Associate Editor Judy Bauer, Editor Ryan Macklin, Developer Rob McCreary, and Managing Editor James L. Sutter</p>
<p><a href = "/products/btpy9926"><em>Pathfinder Roleplaying Game: Monster Codex</em></a> Illustration by Tim Kings-Lynne,
<a href = "/products/btpy94vv"><em>Pathfinder Adventure Path #80: Empty Graves</em></a> Illustrations by Ekaterina Burmak,<br />
<a href = "/products/btpy97av"><em>Pathfinder Adventure Path #84: Pyramid of the Sky Pharaoh</em></a> Illustration by Johan Grenier,
<a href = "/products/btpy94wj"><em>Pathfinder Campaign Setting: Inner Sea Gods</em></a> Illustration by Maichol Quinto, and<br />
<a href = "/products/btpy94r3"><em>Pathfinder Tales: The Redemption Engine</em></a> Illustration by Eric Belisle</p>
</div>
<p>What was your favorite piece of Pathfinder art from 2014?</p>
<p>Mark Moreland<br />
<i>Developer</i></p>
</div>
</blockquote>
<!— tags: Wayne Reynolds, Igor Grechanyi, Kiki Moch Rizky, Kerem Beyit, Subroto Bhaumik, Jason Rainville, Johan Grenier, Ralph Horsley, Yu Cheng Hong, Matias Tapia, Tim Kings-Lynne, Ekaterina Burmak, Maichol Quinto, Eric Belisle, Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/ekaterinaBurmak">Ekaterina Burmak</a>, <a href="https://paizo.com/community/blog/tags/people/artists/ericBelisle">Eric Belisle</a>, <a href="https://paizo.com/community/blog/tags/igorGrechanyi">Igor Grechanyi</a>, <a href="https://paizo.com/community/blog/tags/people/artists/jasonRainville">Jason Rainville</a>, <a href="https://paizo.com/community/blog/tags/johanGrenier">Johan Grenier</a>, <a href="https://paizo.com/community/blog/tags/people/artists/keremBeyit">Kerem Beyit</a>, <a href="https://paizo.com/community/blog/tags/kikiMochRizky">Kiki Moch Rizky</a>, <a href="https://paizo.com/community/blog/tags/people/artists/maicholQuinto">Maichol Quinto</a>, <a href="https://paizo.com/community/blog/tags/matiasTapia">Matias Tapia</a>, <a href="https://paizo.com/community/blog/tags/pathfinderAdventurePath">Pathfinder Adventure Path</a>, <a href="https://paizo.com/community/blog/tags/pathfinderCampaignSetting">Pathfinder Campaign Setting</a>, <a href="https://paizo.com/community/blog/tags/pathfinderModules">Pathfinder Modules</a>, <a href="https://paizo.com/community/blog/tags/pathfinderPlayerCompanion">Pathfinder Player Companion</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/pathfinderTales">Pathfinder Tales</a>, <a href="https://paizo.com/community/blog/tags/people/artists/ralphHorsley">Ralph Horsley</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a>, <a href="https://paizo.com/community/blog/tags/people/artists/timKingsLynne">Tim Kings-Lynne</a>, <a href="https://paizo.com/community/blog/tags/people/artists/wayneReynolds">Wayne Reynolds</a>, <a href="https://paizo.com/community/blog/tags/yuChengHong">Yu Cheng Hong</a></p>2014-12-31T20:30:00ZA Glimpse Inside the Inner Sea Pawn Boxhttps://paizo.com/community/blog/v5748dyo5lgnh?A-Glimpse-Inside-the-Inner-Sea-Pawn-Box2014-10-30T19:00:00Z<blockquote>
<br />
<h1 itemprop="headline">A Glimpse Inside the Inner Sea Pawn Box</h1>
<p class="date">Thursday, October 30, 2014</p>
<div itemprop="articleBody">
<div class = "blurb120"><a href = "/products/btpy99sc"><img src = "/image/product/catalog/PZO/PZO1013_120.jpeg"></a></div>
<p itemprop="description">It's always an exciting day when an envelope arrives containing a monthly Paizo subscription. It's even better, however, when that envelope is replaced by a box. In the near future subscribers to the Pathfinder Pawns line will find in their mailboxes not only a box, but a box inside a box—the <a href = "/products/btpy99sc"><em>Inner Sea Pawn Box</em></a>!</p>
<p>This large pawn collection features over 200 unique figures and 439 total pawns, assembled from such seminal Pathfinder Campaign Setting sources as <a href = "/products/btpy8ief"><em>The Inner Sea World Guide</em></a>, <a href = "/products/btpy94wj"><em>Inner Sea Gods</em></a>, <a href = "/products/btpy92lj"><em>Inner Sea NPC Codex</em></a>, <a href = "/products/btpy8thj"><em>Paths of Prestige</em></a>, <a href = "/products/btpy95b1"><em>Inner Sea Combat</em></a>, and <a href = "/products/btpy8mfs"><em>Inner Sea Magic</em></a>. But even with so many incredibly illustrated sources to draw character images from, we still wanted more. So we ordered new pieces to fill in the gaps.</p>
<p>Among the pawns I'm most excited to get out into the wild are a priest and priestess of each of the setting's core twenty gods, and mounted versions of a Hellknight, a Knight of Ozem, iconic cavalier Alain, and a Sable Company marine.</p>
<br style = "clear: both;" />
<div class = "blurbCenter">
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-Hellknight.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-Hellknight_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-MountedHellnkight.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-MountedHellknight_180.jpeg"></a><br />
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-LamashtuPriest.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-LamashtuPriest_120.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessAsmodeus.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessAsmodeus_120.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessTorag.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessTorag_120.jpeg"></a>
<br />
<i>Illustrations by Konstantinos Skenteridis, Mariusz Gandzel, and Subroto Bhaumik</i></div>
<p>While most of the pawns in the set represent nameless characters from nations or organizations from the Inner Sea region, there are also a fair number of named individuals like Grandmaster Torch, the Gorilla King of Usaro, the iconic characters from the <a href = "/products/btpy8fo1"><em>Advanced Player's Guide</em></a>, <a href = "/products/btpy8k8r"><em>Ultimate Magic</em></a>, <a href = "/products/btpy8mcz"><em>Ultimate Combat</em></a>, and the <a href = "/products/btpy978v"><em>Advanced Class Guide</em></a>, and the goblin adventurers from <a href = "/products/btpy8j5w"><em>We Be Goblins</em></a>!</p>
<div class = "blurbCenter">
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-GrandmasterTorch.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-GrandmasterTorch_120.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-MistressOfBlades.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-MistressOfBlades_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-Padrig.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-Padrig_120.jpeg"></a><br />
<i>Illustrations by Subroto Bhaumik, Firat Solhan, and Eric Belisle</i></div>
<p>What archetypal Inner Sea encounter are you going to use the characters in the <a href = "/products/btpy99sc"><em>Inner Sea Pawn Box</em></a> to run first?</p>
<p>Mark Moreland<br />
<i>Developer</i></p>
</div>
</blockquote>
<!— tags: Eric Belisle, Firat Solhan, Konstantinos Skenteridis, Subroto Bhaumik, Pathfinder Pawns —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/people/artists/ericBelisle">Eric Belisle</a>, <a href="https://paizo.com/community/blog/tags/firatSolhan">Firat Solhan</a>, <a href="https://paizo.com/community/blog/tags/konstantinosSkenteridis">Konstantinos Skenteridis</a>, <a href="https://paizo.com/community/blog/tags/pathfinderPawns">Pathfinder Pawns</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p><blockquote>
<br />
<h1 itemprop="headline">A Glimpse Inside the Inner Sea Pawn Box</h1>
<p class="date">Thursday, October 30, 2014</p>
<div itemprop="articleBody">
<div class = "blurb120"><a href = "/products/btpy99sc"><img src = "/image/product/catalog/PZO/PZO1013_120.jpeg"></a></div>
<p itemprop="description">It's always an exciting day when an envelope arrives containing a monthly Paizo subscription. It's even better, however, when that envelope is replaced by a box. In the near future subscribers to the Pathfinder Pawns line will find in their mailboxes not only a box, but a box inside a box—the <a href = "/products/btpy99sc"><em>Inner Sea Pawn Box</em></a>!</p>
<p>This large pawn collection features over 200 unique figures and 439 total pawns, assembled from such seminal Pathfinder Campaign Setting sources as <a href = "/products/btpy8ief"><em>The Inner Sea World Guide</em></a>, <a href = "/products/btpy94wj"><em>Inner Sea Gods</em></a>, <a href = "/products/btpy92lj"><em>Inner Sea NPC Codex</em></a>, <a href = "/products/btpy8thj"><em>Paths of Prestige</em></a>, <a href = "/products/btpy95b1"><em>Inner Sea Combat</em></a>, and <a href = "/products/btpy8mfs"><em>Inner Sea Magic</em></a>. But even with so many incredibly illustrated sources to draw character images from, we still wanted more. So we ordered new pieces to fill in the gaps.</p>
<p>Among the pawns I'm most excited to get out into the wild are a priest and priestess of each of the setting's core twenty gods, and mounted versions of a Hellknight, a Knight of Ozem, iconic cavalier Alain, and a Sable Company marine.</p>
<br style = "clear: both;" />
<div class = "blurbCenter">
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-Hellknight.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-Hellknight_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-MountedHellnkight.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-MountedHellknight_180.jpeg"></a><br />
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-LamashtuPriest.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-LamashtuPriest_120.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessAsmodeus.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessAsmodeus_120.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessTorag.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-PriestessTorag_120.jpeg"></a>
<br />
<i>Illustrations by Konstantinos Skenteridis, Mariusz Gandzel, and Subroto Bhaumik</i></div>
<p>While most of the pawns in the set represent nameless characters from nations or organizations from the Inner Sea region, there are also a fair number of named individuals like Grandmaster Torch, the Gorilla King of Usaro, the iconic characters from the <a href = "/products/btpy8fo1"><em>Advanced Player's Guide</em></a>, <a href = "/products/btpy8k8r"><em>Ultimate Magic</em></a>, <a href = "/products/btpy8mcz"><em>Ultimate Combat</em></a>, and the <a href = "/products/btpy978v"><em>Advanced Class Guide</em></a>, and the goblin adventurers from <a href = "/products/btpy8j5w"><em>We Be Goblins</em></a>!</p>
<div class = "blurbCenter">
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-GrandmasterTorch.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-GrandmasterTorch_120.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-MistressOfBlades.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-MistressOfBlades_180.jpeg"></a>
<a href = "//static1.paizo.com/image/content/PathfinderPawns/PZO1013-Padrig.jpg"><img src = "//static3.paizo.com/image/content/PathfinderPawns/PZO1013-Padrig_120.jpeg"></a><br />
<i>Illustrations by Subroto Bhaumik, Firat Solhan, and Eric Belisle</i></div>
<p>What archetypal Inner Sea encounter are you going to use the characters in the <a href = "/products/btpy99sc"><em>Inner Sea Pawn Box</em></a> to run first?</p>
<p>Mark Moreland<br />
<i>Developer</i></p>
</div>
</blockquote>
<!— tags: Eric Belisle, Firat Solhan, Konstantinos Skenteridis, Subroto Bhaumik, Pathfinder Pawns —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/people/artists/ericBelisle">Eric Belisle</a>, <a href="https://paizo.com/community/blog/tags/firatSolhan">Firat Solhan</a>, <a href="https://paizo.com/community/blog/tags/konstantinosSkenteridis">Konstantinos Skenteridis</a>, <a href="https://paizo.com/community/blog/tags/pathfinderPawns">Pathfinder Pawns</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p>2014-10-30T19:00:00ZAdvanced Class Guide Preview: Hunterhttps://paizo.com/community/blog/v5748dyo5lgd8?Advanced-Class-Guide-Preview-Hunter2014-08-05T17:02:00Z<blockquote>
<br />
<h1 itemprop="headline">Advanced Class Guide Preview: Hunter</h1>
<p class="date">Tuesday, August 5, 2014</p>
<div itemprop="articleBody">
<p><span itemprop="description">Alright guys, this is it! The <a href = "/products/btpy95d1"><i>Advanced Class Guide</i></a> releases next week and this is the final rules preview blog, featuring the hunter. When describing the druid class to a new player, you would often say something "She casts nature spells, turns into animals, and has an animal pet if you want". For the ranger, it might be "He fights well against certain foes in certain terrains and eventually gets nature magic and an animal pet if you want". The hunter is a hybrid of the two, and she pushes the pet up in that list, "She casts nature magic spells and has an animal pet with all kinds of synergies." Those of you who were watching my little teasers know that there's a tweak to the hunter that, while small in terms of wordcount, I think will have major repercussions in making the hunter awesome.Flavorwise, you might have been able to pull off some of the hunter feel before with a ranger or druid character. In fact, this class was the one that was the hardest sell to me as a playtester, as the first playtest version felt like you could make an archetype of druid that traded out wild shape for the hunter abilities and it wouldn't be too out of line for an archetype. Perhaps an alternate class at most. Basically, she was a prepared Wisdom-based caster like the druid, with the druid's BAB and skill points, mostly druid weapons and armor plus bows, using the druid spell list but casting with the 6th-level spellcasting advancement of a magus. She got a bunch of teamwork feats that the companion automatically shared, which was pretty cool, and a feature called animal focus that gave her and her companion a choice from a menu of small but generally useful buffs as a swift action with very limited uses.</span></p>
<div class = "blurb180"><a href = "/image/content/PathfinderRPG/PZO1129-FeralHunter.jpg"><img src = "/image/content/PathfinderRPG/PZO1129-FeralHunter_180.jpeg"></a><br />Illustration by Subroto Bhaumik</div>
<p>Playtest feedback was mostly along the same lines—the teamwork feats were a good start, but hunter still had a way to go if she wanted to be able to hang out with the druids and rangers and hold her own. So she whistled for her companion and retreated into the woods to meditate on her nature. Though she hadn't made as many friends as she wanted yet, she wasn't lonely with her companion there. When she emerged, she had some substantial upgrades. For one, she could now use all martial weapons and despite the lack of proficiency, she wasn't restricted from wearing heavy armor if she wanted. More importantly, she gained earlier access on abilities like wild empathy, she scored free Precise Shot at level 2, and her animal focus now worked for about triple the number of minutes per day on her and permanently on her animal companion (she could still switch it out). She even cooked up a few new teamwork feats that worked great for a hunter.</p>
<p>But there was still plenty of good feedback about the hunter needing to change a bit more to find her niche. Many playtesters gave feedback that when running side-by-side comparisons of druids and hunters in their games, despite all the hunter had gained, she was still not doing as well as the druid. Unlike most of the other classes in my reveal blog, the hunter has plenty of new secrets to share, including multiple new class features involving using her link to scout and raising her companion from the dead. For melee hunters, that free Precise Shot freebie I mentioned can now be swapped for an extremely juicy early-access Outflank at level 2! If your companion dies in action, all the permanent animal focus powers instantly shift over to you, allowing you to stack up to four different powers onto yourself starting at level 8. The hunter even has 6 skill points per level now!</p>
<p>But the big change is so exciting, it gets its own paragraph. Remember how the hunter can cast spells from the druid spell list, up to 6th level spells? Well now, she can cast ranger spells too. And if they're on both lists, she casts them using the lower level. That's right, she's the only class in the game who can cast <i>resist energy</i> as a 1st-level character! <i>Gravity bow</i>, <i>lead blades</i>, and <i>aspect of the falcon</i> at 1st. <i>Wind wall</i> and <i>spike growth</i> as 2nd-level spells at 4th. The list goes on. She's also a spontaneous caster now, so she doesn't have to load up her slots with <i>resist energy</i> to still be able to cast it when you need it. So basically, for low levels, at least (particularly, 1, 2, and 4), the hunter is arguably a better caster than the druid in some situations (the druid still has the ability to prepare any spell from her list when you need that odd spell, so she still has her place), with better skills, better weapons, and a kickass companion. There's still plenty of reason to play a druid, but through one elegant change, the hunter has vaulted her way up to the point where I hope she will satisfy many of the playtesters who shape her new abilities.</p>
<p>Alright then, on to the archetypes! Today we'll be going on a hunt through the archetype section to stalk that cool-looking guy with the white tiger you see over there. He's definitely not the verminous hunter because he doesn't have a vermin companion, though he does look badass enough to be able to walk right through swarms. He's not the packmaster because he doesn't have several animal companions. While he definitely looks feral, he probably isn't the feral hunter because the feral hunter trades out the animal companion to gain permanent bonuses, wild shape, and boosts to summoned allies, though perhaps that's a summoned tiger by his side. He's also probably not the divine hunter, since even though I could believe he has access to a domain's powers and granted spells, that tiger doesn't look celestial or fiendish. So what's the conclusion? Well, I suppose he might be the feral hunter with a summoned tiger, but personally I think he's waiting to be your next PC! Anyone want to stat him up here in this thread? Perhaps it will help tide your salivating hunger for the final book. Soon, my friends. Soon.</p>
<p>Mark Seifter<br />
<i>Designer</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Hunter, Subroto Bhaumik —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/hunter">Hunter</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p><blockquote>
<br />
<h1 itemprop="headline">Advanced Class Guide Preview: Hunter</h1>
<p class="date">Tuesday, August 5, 2014</p>
<div itemprop="articleBody">
<p><span itemprop="description">Alright guys, this is it! The <a href = "/products/btpy95d1"><i>Advanced Class Guide</i></a> releases next week and this is the final rules preview blog, featuring the hunter. When describing the druid class to a new player, you would often say something "She casts nature spells, turns into animals, and has an animal pet if you want". For the ranger, it might be "He fights well against certain foes in certain terrains and eventually gets nature magic and an animal pet if you want". The hunter is a hybrid of the two, and she pushes the pet up in that list, "She casts nature magic spells and has an animal pet with all kinds of synergies." Those of you who were watching my little teasers know that there's a tweak to the hunter that, while small in terms of wordcount, I think will have major repercussions in making the hunter awesome.Flavorwise, you might have been able to pull off some of the hunter feel before with a ranger or druid character. In fact, this class was the one that was the hardest sell to me as a playtester, as the first playtest version felt like you could make an archetype of druid that traded out wild shape for the hunter abilities and it wouldn't be too out of line for an archetype. Perhaps an alternate class at most. Basically, she was a prepared Wisdom-based caster like the druid, with the druid's BAB and skill points, mostly druid weapons and armor plus bows, using the druid spell list but casting with the 6th-level spellcasting advancement of a magus. She got a bunch of teamwork feats that the companion automatically shared, which was pretty cool, and a feature called animal focus that gave her and her companion a choice from a menu of small but generally useful buffs as a swift action with very limited uses.</span></p>
<div class = "blurb180"><a href = "/image/content/PathfinderRPG/PZO1129-FeralHunter.jpg"><img src = "/image/content/PathfinderRPG/PZO1129-FeralHunter_180.jpeg"></a><br />Illustration by Subroto Bhaumik</div>
<p>Playtest feedback was mostly along the same lines—the teamwork feats were a good start, but hunter still had a way to go if she wanted to be able to hang out with the druids and rangers and hold her own. So she whistled for her companion and retreated into the woods to meditate on her nature. Though she hadn't made as many friends as she wanted yet, she wasn't lonely with her companion there. When she emerged, she had some substantial upgrades. For one, she could now use all martial weapons and despite the lack of proficiency, she wasn't restricted from wearing heavy armor if she wanted. More importantly, she gained earlier access on abilities like wild empathy, she scored free Precise Shot at level 2, and her animal focus now worked for about triple the number of minutes per day on her and permanently on her animal companion (she could still switch it out). She even cooked up a few new teamwork feats that worked great for a hunter.</p>
<p>But there was still plenty of good feedback about the hunter needing to change a bit more to find her niche. Many playtesters gave feedback that when running side-by-side comparisons of druids and hunters in their games, despite all the hunter had gained, she was still not doing as well as the druid. Unlike most of the other classes in my reveal blog, the hunter has plenty of new secrets to share, including multiple new class features involving using her link to scout and raising her companion from the dead. For melee hunters, that free Precise Shot freebie I mentioned can now be swapped for an extremely juicy early-access Outflank at level 2! If your companion dies in action, all the permanent animal focus powers instantly shift over to you, allowing you to stack up to four different powers onto yourself starting at level 8. The hunter even has 6 skill points per level now!</p>
<p>But the big change is so exciting, it gets its own paragraph. Remember how the hunter can cast spells from the druid spell list, up to 6th level spells? Well now, she can cast ranger spells too. And if they're on both lists, she casts them using the lower level. That's right, she's the only class in the game who can cast <i>resist energy</i> as a 1st-level character! <i>Gravity bow</i>, <i>lead blades</i>, and <i>aspect of the falcon</i> at 1st. <i>Wind wall</i> and <i>spike growth</i> as 2nd-level spells at 4th. The list goes on. She's also a spontaneous caster now, so she doesn't have to load up her slots with <i>resist energy</i> to still be able to cast it when you need it. So basically, for low levels, at least (particularly, 1, 2, and 4), the hunter is arguably a better caster than the druid in some situations (the druid still has the ability to prepare any spell from her list when you need that odd spell, so she still has her place), with better skills, better weapons, and a kickass companion. There's still plenty of reason to play a druid, but through one elegant change, the hunter has vaulted her way up to the point where I hope she will satisfy many of the playtesters who shape her new abilities.</p>
<p>Alright then, on to the archetypes! Today we'll be going on a hunt through the archetype section to stalk that cool-looking guy with the white tiger you see over there. He's definitely not the verminous hunter because he doesn't have a vermin companion, though he does look badass enough to be able to walk right through swarms. He's not the packmaster because he doesn't have several animal companions. While he definitely looks feral, he probably isn't the feral hunter because the feral hunter trades out the animal companion to gain permanent bonuses, wild shape, and boosts to summoned allies, though perhaps that's a summoned tiger by his side. He's also probably not the divine hunter, since even though I could believe he has access to a domain's powers and granted spells, that tiger doesn't look celestial or fiendish. So what's the conclusion? Well, I suppose he might be the feral hunter with a summoned tiger, but personally I think he's waiting to be your next PC! Anyone want to stat him up here in this thread? Perhaps it will help tide your salivating hunger for the final book. Soon, my friends. Soon.</p>
<p>Mark Seifter<br />
<i>Designer</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Hunter, Subroto Bhaumik —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/hunter">Hunter</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p>2014-08-05T17:02:00ZAdvanced Class Guide Preview: Shamanhttps://paizo.com/community/blog/v5748dyo5lgcb?Advanced-Class-Guide-Preview-Shaman2014-07-29T18:03:00Z<blockquote>
<br />
<h1 itemprop="headline">Advanced Class Guide Preview: Shaman</h1>
<p class="date">Tuesday, July 29, 2014</p>
<div itemprop="articleBody">
<p><span itemprop="description">For many years now, roleplaying games have used the term shaman to mean a lot of different things. Most often, the term is used to describe the spiritual leader of a primitive people or tribe. The shaman would commune with the spirits to beseech them for aid or guidance. The only problem with this was that it did not closely match any of the classes we have in the game. Until now.</span></p>
<p>In the early days of the <a href = "/products/btpy95d1"><i>Advanced Class Guide</i></a>, the shaman joined the list of classes that would appear in the book. It seemed like a no-brainer, a hole in our assortment of fantasy concepts that needed to be filled. As with the other classes, figuring out which two classes the shaman would draw from turned out to be the tricky part. The shaman wanted a connection to the divine, a connection to nature, and a connection to some of the more dark aspects of magic. Although we finally settled on pulling mechanics and concepts from the oracle and the witch, the druid was also a very strong contender for adding parts to the class.</p>
<div class = "blurb180"><a href = "/image/content/PathfinderRPG/PZO1129-ShamanVisionary.jpg"><img src = "/image/content/PathfinderRPG/PZO1129-ShamanVisionary_180.jpeg"></a><br />Illustration by Subroto Bhaumik</div>
<p>The first draft of the shaman gave us a class that had hexes like a witch and a new concept called spirits. These work a lot like oracle mysteries, but they are a little more limited. This is made up for by the fact that at higher levels you can commune with a second spirit each day. While the first is set when you take your first level of shaman, the second is “wandering”, meaning that you can change it each day when you prepare your spells. So while your primary spirit helps define your character and its personality, the second can become a sort of “flavor of the day”, giving you a choice of mechanical options and a way for you to shift your personality too!</p>
<p>The playtest told us a lot about the shaman. While the first draft of the class used the cleric spell list, we tried something radically different with the second draft, giving it an expanded version of the druid spell list. Neither quite met the needs of the class, which is why in the final version, you will find that the shaman has its own unique spell list. While much of this list is drawn from the cleric and the witch spell lists, there are a number of formerly druid-only spells finding their way into the shaman’s arsenal.</p>
<p>There are a number of other exciting changes for the final version of the shaman as well. We upped the number of hexes received to one every two levels, with the wandering hexes taking the place of the normal hex at 6th and 14th levels. To give you a wider breadth of options to choose from, the shaman now also includes a list of hexes available to all shaman’s regardless of their chosen spirit. While many of these will be familiar, there are a few new ones in here specifically tied to the shaman’s theme. Take a look.</p>
<blockquote>
<p><i>Fury (Su)</i>: The shaman incites a creature within 30 feet into a primal fury. The target receives a +2 morale bonus on attack rolls and a +2 resistance bonus on saving throws against fear for a number of rounds equal to the shaman’s Wisdom modifier. At 8th and 16th level, these bonuses increase by 1. Once a creature has benefited from the fury hex, it cannot benefit from it again for 24 hours.</p>
<p><i>Shapeshift (Su)</i>: The shaman transforms herself into another form for a number of minutes per day equal to her level, as <i>alter self</i>. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Changing form (including changing back) is a standard action that does not provoke an attack of opportunity. At 8th level, this ability works as <i>beast shape I</i>. At 12th level, this ability works as <i>beast shape II</i>. At 16th level, this ability works as <i>beast shape III</i>. At 20th level, this ability works as <i>beast shape IV</i>.</p>
</blockquote>
<p>Of course, you will also find a number of fun new archetypes to play when creating a shaman character. There is the animist, who can communicate with the hostile spirits causing her allies discomfort and cause them to depart. You could play a possessed shaman, who allows the spirits to inhabit her body and can draw upon their knowledge. There is the spirit warden, who battles against undead spirits, using channel energy to send them to their final rest. Finally, there is the witch doctor, who can heal creatures like a cleric and can counter spells with a hex ability!</p>
<p>Well, that about wraps it up for the shaman. Next week, we will be previewing the last of the 10 new classes in the <a href = "/products/btpy95d1"><i>Advanced Class Guide</i></a>, the hunter!</p>
<p>Jason Bulmahn<br />
<i>Lead Designer</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Shaman, Subroto Bhaumik —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/shaman">Shaman</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p><blockquote>
<br />
<h1 itemprop="headline">Advanced Class Guide Preview: Shaman</h1>
<p class="date">Tuesday, July 29, 2014</p>
<div itemprop="articleBody">
<p><span itemprop="description">For many years now, roleplaying games have used the term shaman to mean a lot of different things. Most often, the term is used to describe the spiritual leader of a primitive people or tribe. The shaman would commune with the spirits to beseech them for aid or guidance. The only problem with this was that it did not closely match any of the classes we have in the game. Until now.</span></p>
<p>In the early days of the <a href = "/products/btpy95d1"><i>Advanced Class Guide</i></a>, the shaman joined the list of classes that would appear in the book. It seemed like a no-brainer, a hole in our assortment of fantasy concepts that needed to be filled. As with the other classes, figuring out which two classes the shaman would draw from turned out to be the tricky part. The shaman wanted a connection to the divine, a connection to nature, and a connection to some of the more dark aspects of magic. Although we finally settled on pulling mechanics and concepts from the oracle and the witch, the druid was also a very strong contender for adding parts to the class.</p>
<div class = "blurb180"><a href = "/image/content/PathfinderRPG/PZO1129-ShamanVisionary.jpg"><img src = "/image/content/PathfinderRPG/PZO1129-ShamanVisionary_180.jpeg"></a><br />Illustration by Subroto Bhaumik</div>
<p>The first draft of the shaman gave us a class that had hexes like a witch and a new concept called spirits. These work a lot like oracle mysteries, but they are a little more limited. This is made up for by the fact that at higher levels you can commune with a second spirit each day. While the first is set when you take your first level of shaman, the second is “wandering”, meaning that you can change it each day when you prepare your spells. So while your primary spirit helps define your character and its personality, the second can become a sort of “flavor of the day”, giving you a choice of mechanical options and a way for you to shift your personality too!</p>
<p>The playtest told us a lot about the shaman. While the first draft of the class used the cleric spell list, we tried something radically different with the second draft, giving it an expanded version of the druid spell list. Neither quite met the needs of the class, which is why in the final version, you will find that the shaman has its own unique spell list. While much of this list is drawn from the cleric and the witch spell lists, there are a number of formerly druid-only spells finding their way into the shaman’s arsenal.</p>
<p>There are a number of other exciting changes for the final version of the shaman as well. We upped the number of hexes received to one every two levels, with the wandering hexes taking the place of the normal hex at 6th and 14th levels. To give you a wider breadth of options to choose from, the shaman now also includes a list of hexes available to all shaman’s regardless of their chosen spirit. While many of these will be familiar, there are a few new ones in here specifically tied to the shaman’s theme. Take a look.</p>
<blockquote>
<p><i>Fury (Su)</i>: The shaman incites a creature within 30 feet into a primal fury. The target receives a +2 morale bonus on attack rolls and a +2 resistance bonus on saving throws against fear for a number of rounds equal to the shaman’s Wisdom modifier. At 8th and 16th level, these bonuses increase by 1. Once a creature has benefited from the fury hex, it cannot benefit from it again for 24 hours.</p>
<p><i>Shapeshift (Su)</i>: The shaman transforms herself into another form for a number of minutes per day equal to her level, as <i>alter self</i>. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Changing form (including changing back) is a standard action that does not provoke an attack of opportunity. At 8th level, this ability works as <i>beast shape I</i>. At 12th level, this ability works as <i>beast shape II</i>. At 16th level, this ability works as <i>beast shape III</i>. At 20th level, this ability works as <i>beast shape IV</i>.</p>
</blockquote>
<p>Of course, you will also find a number of fun new archetypes to play when creating a shaman character. There is the animist, who can communicate with the hostile spirits causing her allies discomfort and cause them to depart. You could play a possessed shaman, who allows the spirits to inhabit her body and can draw upon their knowledge. There is the spirit warden, who battles against undead spirits, using channel energy to send them to their final rest. Finally, there is the witch doctor, who can heal creatures like a cleric and can counter spells with a hex ability!</p>
<p>Well, that about wraps it up for the shaman. Next week, we will be previewing the last of the 10 new classes in the <a href = "/products/btpy95d1"><i>Advanced Class Guide</i></a>, the hunter!</p>
<p>Jason Bulmahn<br />
<i>Lead Designer</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Shaman, Subroto Bhaumik —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/shaman">Shaman</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p>2014-07-29T18:03:00ZAdvanced Class Guide Preview: Arcanisthttps://paizo.com/community/blog/v5748dyo5lg93?Advanced-Class-Guide-Preview-Arcanist2014-07-02T00:50:00Z<blockquote>
<br />
<h1 itemprop="headline">Advanced Class Guide Preview: Arcanist</h1>
<p class="date">Tuesday, July 1, 2014</p>
<div itemprop="articleBody">
<p><span itemprop="description">The arcanist was one of the more difficult classes to design in the <a href="https://paizo.com/products/btpy95d1"><i>Advanced Class Guide</i></a>. When the idea first came together, it was based almost entirely upon mechanics. As an arcane caster that can prepare spells like a wizard, but cast them like a sorcerer, the idea was an interesting one, but when we presented it in the first round of the playtest the deficiency became clear. What is an arcanist?</span></p>
<p>As the playtest rolled on, this problem became more and more clear. The class had an interesting basic mechanic, but it needed a story hook and mechanics to support that idea. It was clear that we needed to go back to the drawing board. Looking at the wizard as the arcane caster that learns through study and the sorcerer who masters magic by drawing upon the power in his blood, the arcanist needed to fall somewhere between the two.</p>
<div class="blurb360"><a href="https://paizo.com/image/content/PathfinderRPG/PZO1129-ArcanistOccultist.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1129-ArcanistOccultist_360.jpeg"></a><br />Illustration by Subroto Bhaumik</div>
<p>Ultimately, we decided on making the arcanist about tinkering with the underlying forces of arcane magic, using a combination of study and innate talent to break magic down and shape it to fit her needs. Combining that concept with an arcane reservoir, a pool of power that the arcanist can use to fuel exploits that break the rules of magic, the class really started to come together. In the second draft of the playtest, we knew we were on the right track. Most playtesters were concerned about power balance, but the overall consensus was that the changes we made gave the class a place in the game all its own.</p>
<p>While the final version of the class is very close to the second playtest version, the big changes came to the arcane exploits (like all of the exploits that dealt energy damage got a boost). These abilities are what make the arcanist unique and in the final version we added a large number of them to the class, giving you a wider variety of character types you can build with the class. Take a look!</p>
<blockquote>
<p><i>Energy Shield (Su):</i> The arcanist can protect herself from energy damage as a standard action by expending 1 point from her arcane reservoir. She must pick one energy type and gains resistance 10 against that energy type for 1 minute per arcanist level. This protection increases by 5 for every 5 levels the arcanist possesses (up to a maximum of 30 at 20th level).</p>
<p><i>Quick Study (Ex):</i> The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The arcanist must be able to reference her spellbook when using this ability. The spell prepared must be of the same level as the spell being replaced.</p>
</blockquote>
<p>In addition, we added a number of greater exploits to the class as well, adding powerful tool to the high level arcanist.</p>
<blockquote>
<p><i>Suffering Knowledge (Su):</i> The arcanist can learn to cast a spell by suffering from its effects. When the arcanist fails a saving throw against a spell cast by an enemy, as an immediate action she can expend 1 point from her arcane reservoir to temporarily acquire the spell. She can cast the spell using her spell slots as if it was a spell she had prepared that day. The spell must be on the sorcerer/wizard spell list and must be of a level that she can cast. The ability to cast this spell remains for a number of rounds equal to the arcanist’s Charisma modifier (minimum 1).</p>
</blockquote>
<p>Of course, the <a href="https://paizo.com/products/btpy95d1"><i>Advanced Class Guide</i></a> also features a number of fun new archetypes to use with the arcanist. There is the blade adept, who gains a sentient sword and select a limited number of magus arcana instead of arcane exploits. You can also play a brown-fur transmuter, whose reservoir can be used to bolster the power of her transmutation spells. The eldritch font gains more spell slots, but can prepare fewer spells per day. An elemental master focuses her power on just one element, but to much greater effect. While there are a number of other archetypes for the arcanist, there is one more that needs to be called out. The white mage can expend points from her arcane reservoir to allow her to cast cure spells with her spell slots, but at higher levels she can even cast <i>breath of life</i>.</p>
<p>Well that about wraps up the preview for this week. Check back in next week for songs of bravery and rage!</p>
<p>Jason Bulmahn<br />
<i>Lead Designer</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Arcanist, Subroto Bhaumik —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/arcanist">Arcanist</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p><blockquote>
<br />
<h1 itemprop="headline">Advanced Class Guide Preview: Arcanist</h1>
<p class="date">Tuesday, July 1, 2014</p>
<div itemprop="articleBody">
<p><span itemprop="description">The arcanist was one of the more difficult classes to design in the <a href="https://paizo.com/products/btpy95d1"><i>Advanced Class Guide</i></a>. When the idea first came together, it was based almost entirely upon mechanics. As an arcane caster that can prepare spells like a wizard, but cast them like a sorcerer, the idea was an interesting one, but when we presented it in the first round of the playtest the deficiency became clear. What is an arcanist?</span></p>
<p>As the playtest rolled on, this problem became more and more clear. The class had an interesting basic mechanic, but it needed a story hook and mechanics to support that idea. It was clear that we needed to go back to the drawing board. Looking at the wizard as the arcane caster that learns through study and the sorcerer who masters magic by drawing upon the power in his blood, the arcanist needed to fall somewhere between the two.</p>
<div class="blurb360"><a href="https://paizo.com/image/content/PathfinderRPG/PZO1129-ArcanistOccultist.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1129-ArcanistOccultist_360.jpeg"></a><br />Illustration by Subroto Bhaumik</div>
<p>Ultimately, we decided on making the arcanist about tinkering with the underlying forces of arcane magic, using a combination of study and innate talent to break magic down and shape it to fit her needs. Combining that concept with an arcane reservoir, a pool of power that the arcanist can use to fuel exploits that break the rules of magic, the class really started to come together. In the second draft of the playtest, we knew we were on the right track. Most playtesters were concerned about power balance, but the overall consensus was that the changes we made gave the class a place in the game all its own.</p>
<p>While the final version of the class is very close to the second playtest version, the big changes came to the arcane exploits (like all of the exploits that dealt energy damage got a boost). These abilities are what make the arcanist unique and in the final version we added a large number of them to the class, giving you a wider variety of character types you can build with the class. Take a look!</p>
<blockquote>
<p><i>Energy Shield (Su):</i> The arcanist can protect herself from energy damage as a standard action by expending 1 point from her arcane reservoir. She must pick one energy type and gains resistance 10 against that energy type for 1 minute per arcanist level. This protection increases by 5 for every 5 levels the arcanist possesses (up to a maximum of 30 at 20th level).</p>
<p><i>Quick Study (Ex):</i> The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The arcanist must be able to reference her spellbook when using this ability. The spell prepared must be of the same level as the spell being replaced.</p>
</blockquote>
<p>In addition, we added a number of greater exploits to the class as well, adding powerful tool to the high level arcanist.</p>
<blockquote>
<p><i>Suffering Knowledge (Su):</i> The arcanist can learn to cast a spell by suffering from its effects. When the arcanist fails a saving throw against a spell cast by an enemy, as an immediate action she can expend 1 point from her arcane reservoir to temporarily acquire the spell. She can cast the spell using her spell slots as if it was a spell she had prepared that day. The spell must be on the sorcerer/wizard spell list and must be of a level that she can cast. The ability to cast this spell remains for a number of rounds equal to the arcanist’s Charisma modifier (minimum 1).</p>
</blockquote>
<p>Of course, the <a href="https://paizo.com/products/btpy95d1"><i>Advanced Class Guide</i></a> also features a number of fun new archetypes to use with the arcanist. There is the blade adept, who gains a sentient sword and select a limited number of magus arcana instead of arcane exploits. You can also play a brown-fur transmuter, whose reservoir can be used to bolster the power of her transmutation spells. The eldritch font gains more spell slots, but can prepare fewer spells per day. An elemental master focuses her power on just one element, but to much greater effect. While there are a number of other archetypes for the arcanist, there is one more that needs to be called out. The white mage can expend points from her arcane reservoir to allow her to cast cure spells with her spell slots, but at higher levels she can even cast <i>breath of life</i>.</p>
<p>Well that about wraps up the preview for this week. Check back in next week for songs of bravery and rage!</p>
<p>Jason Bulmahn<br />
<i>Lead Designer</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Arcanist, Subroto Bhaumik —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/arcanist">Arcanist</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/subrotoBhaumik">Subroto Bhaumik</a></p>2014-07-02T00:50:00Z