Blood of the Night: Sate Your Hunger, Part 1

Thursday, December 20, 2012

Something besides the Krampus stalks the snowy, holiday streets this year. Just in time for the longest nights of the year comes Pathfinder Player Companion: Blood of the Night, a guide to playing vampires, dhampirs, and vampire hunters. Always wanted to play a character with a true bloodlust? Blood of the Night gives you a variety of gory options, from playing fantastically powerful actual vampires (and detailing what that means for a game) to slipping in more subtle bloodsuckers like dhampirs. But how do you know what type of bloodsucker is best for you and your game? Blood of the Night can help you answer that question.

Start with the For Your Character section

The first section of every Player Companion is the For Your Character spread, two pages dedicated to answering your questions, highlighting focus classes and topics, and helping you find the perfect options for you character. This is the place to start, particularly with the Questions to Ask Your GM section.

The biggest question here: Will we be allowed to play any monstrous characters in this campaign, including vampires?

Remember, the GM is the arbiter of what works in her game and what doesn’t, so if you want to play a character tainted by vampirism, talk to her and find out what works in her game. If the answer’s no vampires (or other powerful races), that’s still okay! There are still plenty of ways to play a bloodsucker. In fact, that’s what dhampirs were made for. See if your GM is okay with you playing one of these creatures, which are more evenly matched to the core races. If the answer to the vampire question is yes, though, that’s great too, and opens the door for not just significant options, but also new ways to play and things to consider regarding your character.

So You’re Playing a Vampire...


Illustration by Denman Rooke

If your GM is allowing vampires in her game, the first thing to decide is what type of vampire is right for you.

  1. Choose Your Bloodline: Start on the inside front cover and get an overview of the four major types of vampires that haunt the Inner Sea Region. Choose which one seems most appealing to you. Each of these sections has tons of details on what distinguishes these undead hunters, along with how they come into being, their desires, secrets, roles, racial traits, and more.
    • Want to know more about the mystical jiang-shi? Check them out on page 6.
    • Want to play to tradition with the Dracula-like moroi? Flip to page 8.
    • Looking for something more ancient and mysterious? Consider the nosferatu on page 10.
    • Ready for the exotic, body-possessing vetala? Head to page 12.

  2. Create Your Character: Once you’ve selected the type of vampire you want to play, you’ll want to follow a few steps.
  3. Consider Hunger: Page 22 presents a new subsystem for hunger, whether it be the bloodlust of vampires, the carrion hunger of ghouls, the life envy of ghosts, or otherwise. Hunger brings the endless desires of the damned to the forefront of a game as never before, with penalties for fasting but also new benefits for the well fed.

  4. Add Campaign Details: The Inner Sea Region is full of places vampires thrive, famous vampires you might somehow be tied to, and religions willing to help you indulge your desires. Learn about them on pages 24 and 25.

  5. Learn How to Play Well with Others: Now that you’ve decided to play a sinister, lonely creature of the night, you’re likely headed into a game about cooperation and heroics. Pages 14 and 15 presents a primer on what it means to play a vampire in a Pathfinder campaign, with suggestions on handling alignment, how you might interact with other players, and things both you and the GM should keep in mind throughout the campaign to make sure that not just you, but all the players, have many unforgettable adventures.

  6. Be Flexible: The base assumptions of the Pathfinder RPG were obviously not designed to support vampiric characters, but with the tools presented in Blood of the Night and a willingness to cooperate with your GM and other players, you’ll be set for a Pathfinder experience like no other.

F. Wesley Schneider
Editor-in-Chief

More Paizo Blog.
Tags: Denman Rooke Pathfinder Player Companion Vampires

This product sounds awesome... for people who like vampires (though I notice there's no mention of prismatic skin). Is there any hope that we may see something like this for lycanthropes? That's one topic that seems to get a lot of discussion but never any love.

Really, though! This sounds like a great book. I'm just hoping it signals something else on the horizon.

EDIT: On another note, I wanted to say how freaking cool that picture is with the wolf. No one in my group had any idea that vampires were associated with wolves before I told them.

RPG Superstar 2009 Top 32

I think that this is a bad idea. (And, I would have vastly preferred more information on Dhampirs).

Not only does this create the potential for a HUGE power imbalance (unless everyone is a Vampire (... but isn't that a White Wolf game?).

Liberty's Edge

I like and am holding it in reserve as I do get players who enjoy playing dhampirs and sometimes they ask to play vampires. I usually refuse vampires and tell them to play a dhampir. This should make those players very happy and pleased to have a book like this at their disposal


Pathfinder Adventure Path, Lost Omens Subscriber; Pathfinder Battles Case Subscriber

This book gives solid insight on incorporating vampires into your game. I think one of the strongest parts on the how to be a vamp side of things is the article dealing with playing nice. In my experience some of the people who wanted to play a vampire just wanted the power boost and none of the RP side of things. The article sheds a little light on things to think about when wanting to play a vampire. My personal favorite was the Lawful Behavior suggestion which reminds people that, even if you're just playing a villainous character, it's always a good idea to keep the promises you make with party members.


2 people marked this as a favorite.

This book should have been about Dhampirs because...
1)in pathfinder undead are always evil(except ghost).
2)there are other rpgs for playing vampires.
3)vampirs are too powerful in pathfinder to be player races.
4)the other blood of "_" book were about 0HD player races.
5)this is the players line and should not have issues like this for DMs.
6)all the other races book had golarion specific info for the player races.
7)this belongs in a hardcover book about playing monsters.

While I would still be interested in a similar book for Lycanthropes since they are not as powerful and there are no half-lycan player race(yet).

RPG Superstar 2009 Top 32

Dragon78 wrote:

This book should have been about Dhampirs because...

1)in pathfinder undead are always evil(except ghost).
2)there are other rpgs for playing vampires.
3)vampirs are too powerful in pathfinder to be player races.
4)the other blood of "_" book were about 0HD player races.
5)this is the players line and should not have issues like this for DMs.
6)all the other races book had golarion specific info for the player races.
7)this belongs in a hardcover book about playing monsters.

While I would still be interested in a similar book for Lycanthropes since they are not as powerful and there are no half-lycan player race(yet).

As noted above, I clearly agree with this - especially items #3, #4, and #6

Silver Crusade

Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I have to agree, yeah …

Silver Crusade

1 person marked this as a favorite.
Quote:
  • Learn How to Play Well with Others: Now that you’ve decided to play a sinister, lonely creature of the night, you’re likely headed into a game about cooperation and heroics. Pages 14 and 15 presents a primer on what it means to play a vampire in a Pathfinder campaign, with suggestions on handling alignment, how you might interact with other players, and things both you and the GM should keep in mind throughout the campaign to make sure that not just you, but all the players, have many unforgettable adventures.

  • Be Flexible: The base assumptions of the Pathfinder RPG were obviously not designed to support vampiric characters, but with the tools presented in Blood of the Night and a willingness to cooperate with your GM and other players, you’ll be set for a Pathfinder experience like no other.
  • +10000000000000

    This is sounding exactly like the sort of material that needs to be in the Player Companion line. A focus on options and suggestions to make things work is far more valuable than focusing on ways to lock them out in the same pagecount.

    Finally got the book, but I've yet to have a chance to read it. This has me very eager to remedy that right now.

    Silver Crusade

    Dragon78 wrote:

    This book should have been about Dhampirs because...

    1)in pathfinder undead are always evil(except ghost).

    Judging from the blog post, that doesn't seem to be the case.

    Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

    Mikaze wrote:
    Dragon78 wrote:

    This book should have been about Dhampirs because...

    1)in pathfinder undead are always evil(except ghost).
    Judging from the blog post, that doesn't seem to be the case.

    Plus that ship sailed sometime ago. The title should have been better chosen (IMHO) but best to talk about what we have.

    And even 'Always' isn't an absolute in PFRPG.

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