Over the course of publishing the first two Kane of Old Mars novels, I've talked a lot on this blog about Michael Moorcock. About how he's won more awards than you can shake a stick at, and rightly so. How he was one of the pioneers of modern fantasy, and created or popularized such fantasy tropes as the weakling antihero warrior, the struggle between Law and Chaos, and the concept of the "multiverse." So this week, rather than prattling on, I thought I'd cut right to the chase and give you a preview of the third and final Michael Kane book, Masters of the Pit:
They came in a howling pack, bursting from the trees and running down the beach towards us; grotesque parodies of human beings, waving clubs and crudely hammered swords, covered in hair and completely naked.
I could not at first believe my eyes as I drew my own sword without thinking and prepared to face them.
Though they walked upright, they had the half-human faces of dogs—bloodhounds were the nearest species I could think of.
What was more, the noises they made were indistinguishable from the baying of hounds.
So bizarre was their appearance, so sudden was their assault, that I was almost off my guard when the first club-brandishing dog-man came in to the attack.
I blocked the blow with my blade and sheared off the creature's fingers, finishing him cleanly with a thrust at his heart.
Another took his place, and more besides. I saw that we were completely surrounded by the pack. Apart from Hool Haji, Rokin and myself, there were probably only two other barbarians in our party, and there were probably some fifty of the dog-men.
I swung my sword in an arc, and it bit deep into the necks of two of the dog-men, causing them to fall.
The hounds' faces were slobbering, and the large eyes held a maniacal hatred which I had only previously seen in the eyes of mad dogs. I had the impression that if they bit me I would be infected with rabies.
Three more fell before my blade as all the old teachings of M. Clarchet, my French fencing master since childhood, came back to me.
Once again I became cool.
Once again I became nothing more than a fighting machine, concentrating entirely on defending myself against this mad attack...
Well, here we are—the final installment in Michael Moorcock's Kane of Old Mars trilogy. In City of the Beast, Moorcock first introduced us to the steely-eyed physicist and swordsman Michael Kane, a man catapulted across space and time by a chance invention, who hit the ground running and managed to make himself a prince of the violent, vibrant world that is ancient Mars. Moorcock himself has said that, in the early days of his career, he would sometimes only give himself a few days to write a book, and in that seminal Michael Kane tale, we felt that breathless pace—the prose light and quick, the images coming in fast succession as Kane fought blue giants, cities of thieves, and vast subterranean monsters. In its sequel, Lord of the Spiders, Michael Kane—yanked cruelly back to Earth by his fellow scientists—manages to return to his adopted world, only to find himself in a place (and perhaps time!) far removed from his beloved green city of Varnal and the gorgeous princess waiting there. With Lord of the Spiders, Moorcock keeps the same breakneck pace, but the story as a whole feels darker, as Kane's adventures become colored by his despair and deal with darker subject matter—genocide, revolution, and assassination.
In Masters of the Pit, Moorcock returns a final time to the familiar characters of Mars, who by this point feel like old friends—Hool Haji the blue giant, steadfast Princess Shizala, and of course Michael Kane. Yet rather than rehashing either of the book's predecessors, Moorcock takes the story in yet another new direction, this time with a more philosophical bent. While much of the story deals with Kane and Hool Haji traveling (and frequently battling their way) across the world in search of a cure for a deadly plague, the focus of the story seems to be not on the violent struggle, but on the moral one. By far the stars of the show in my mind are the citizens of Cend-Amrid, who in their attempt to survive through machine-like efficiency have succeeded in killing everything that made them human. Adding to the theme are the dog-men of Hahg, degenerate mutants that continue to cowardly serve the evil, winged First Masters even though freedom lies easily within their grasp. Or there's always the barbaric horde of Rokin the Gold—crude, lowbrow raiders who Kane nevertheless comes to respect for the sheer passion with which they live.
As with much of Robert E. Howard's work—and, honestly, most of the early pulp masters—it's this respect for the individual, the enshrining of action and free will as the ultimate good, that permeates Moorcock's last adventure in this series. It is, at its heart, a rebellion against the modern world where—much like the men of Cend-Amrid—many of us feel trapped as tiny cogs in a vast machine, one whose function we have little control over. And if there's anything that Moorcock's writing offers us, it's freedom. In a world where "escapist" is often a derogatory term, Moorcock stands up and wears the label proudly, and Masters of the Pit is a shining example.