So! After taking a week to make the agonizing choice, Rob McCreary has selected the winner of the Rummy-Tug-Tugger illustration contest! The winning illustration was done by Silvia Gonzalez; we’ll be autographing a copy of the NPC Guide and sending it out to Silvia as thanks for the great illustration!
Illustration by Mikael Sebag
Illustration by Duane Lacher
Actually, there were a lot of great illustrations. We took time last week to sit in the editorial pit and look them all over, and Rob had a tough time making the final choice. And so he wanted to show a few honorable mentions as well; one by Mikael Sebag (who sent in a super-rotund and kind of cute version) and another by Duane Lacher (who sent in a much scarier version). Thank you to everyone who participated in the contest; it was great seeing what you all came up with. And that makes me wonder... would folks like to see us do more art contests like this? Let us know in the comments to this post!
Every other Thursday evening, I run my "Shadow Under Sandpoint" campaign for the editorial folks. I started the game several months ago for three reasons—as a team-building exercise, as a way for we editors to get more familiar with the game we created, and because it sounded fun. Several of the PCs from this campaign appear in the recently released NPC Guide, in fact... but not all of them.
When Rob McCreary joined the Paizo editorial team, I invited him to join the game (which brought our total number of players up to a staggering total of nine!). After a false start with a half-orc (who soon left the party to seek fame and glory as our iconic inquisitor), Rob settled on a gnome summoner inspired by another of our new iconic characters. Yet unlike the iconic summoner, who has some sort of weird chicklizatrice type monster as an eidolon, Rob went for a different critter entirely.
His character is named Balazar, and his eidolon is named Rummy-Tum-Tugger (no relation to a certain similarly named feline superstar). When Rummy-Tum-Tugger first showed up, I asked Rob to describe him, but that didn't really help. It seems that every session, something new comes up and folks have to revise what they think Rummy-Tum-Tugger looks like. "Wait, his teeth shoot ice?" "Huh? He has six limbs?" "He's PURPLE?"
There's only one solution. A contest!
Break out your pencils, pens, paints, and Photoshops, because whoever draws Rob the best and most accurate depiction of Rummy-Tum-Tugger not only gets the satisfaction of helping my poor group of PCs visualize what their newest member actually looks like, but I'll sweeten the deal by sending that person a copy of the NPC Guide, signed by the entire Paizo editorial staff!
To enter, simply email your illustration to me at james.jacobs@paizo.com as a .jpg attachment by the end of the month—keep the file small (600 KB or less). Rob will then pick his favorite picture of them all and that'll be the winner, and we'll show it off in a blog post at the start of April.
And now, the details! Rummy-Tum-Tugger is a Medium-sized eidolon. He's got the quadruped base form, and looks vaguely like a purple badger with six legs, each leg tipped with scary sharp claws. His jaws are filled with BIG sharp teeth that are caked with even sharper razor-sharp ice. Oh, he also has a gore attack. Some sort of horns or spikes or something. Did I mention he's purple? He also wears an amulet of mighty fists. And he can talk. And he likes cheese, but since he's lactose intolerant poor Balazar has to constantly watch Rummy-Tum-Tugger's cheese intake.
One day, not so long ago, a bright-eyed young expat freelancer was shaken from the idylls of his honeymoon with the news that Paizo Publishing, in the far-off, fey-haunted Evergreen State, had decided to add another lost soul to the depths of its editorial pit.
Knowing that such a summons could not go ignored for long, I immediately made arrangements to return to my homeland, kissed my new wife goodbye, and boarded a roc bound for Seattle. After a trying ordeal of canceled flights and missed connections, a harrowing attack by a crag linnorm, and an unexpected stay in Vancouver, I finally arrived on the cobbled streets of Redmond, ready for my first day in the hallowed halls of Paizo Publishing.
Having previously dealt with the famous Golem of Prague, I easily avoided the guardian golems at the gates, and working my way past booby traps, false doors, and nightingale floors, successfully infiltrated the sanctum sanctorum of editorial privilege. Rather than allow myself to be ignominiously thrown in shackles into the editorial pit, I rappelled down using braided ferret-fur rope (world-renowned for its flexibility and tensile strength) and staked my claim in an unoccupied and strangely cube-like side cavern.
Sadly, all my precautions were in vain, as I soon discovered that most of Paizo’s minions had apparently decided to make “Rob’s First Day on the Job” a workshop holiday. No doubt they’re imposing some sort of quarantine on me to avoid whatever virulent European plagues I brought with me. It’s been pretty quiet so far… maybe too quiet. I can sense the grammar ghouls and style sphinxes lurking in the darkness beyond my cave’s walls, waiting to vex me with riddles of usage and voice when I least expect it.
But as the ghosts of forgotten manuscripts and spectres of excess verbiage slain on the altar of editorial fiat howl about me, I remain firm, resolute, and even optimistic. How many stat blocks might I save from disgrace? How many guarded secrets can I pry from the clutching fingers of jealous writers? How many fabulous treasures might I recover from the depths of development hell?
Stay tuned, loyal readers, and I’ll do my best to bring you all the wonders of Golarion and beyond that Paizo has to offer. And not even the blue pencil-wielding troglodytes of punctuation will stop me!