One of the things I often heard complained about over the past year was that players did not have enough scenarios to play. Many times, they had played every scenario of a particular tier and were in a holding pattern to continue adventuring with their favorite characters.
The problem was noted and added to my list of to do items, and getting the remaining Pathfinder modules sanctioned for Pathfinder Society play was one of my top priorities. Thanks to the help of JP Chapleau, John Compton, Nick Gray and Joseph Caubo, (who combed through the modules to provide me with lists of items, as well as flavor text and ideas for Chronicle sheet boons) Pathfinder Society now has seven additional modules for sanctioned play. The list includes: Carrion Hill, City of Golden Death, Crypt of the Everflame, Curse of the Riven Sky, Masks of the Living God, Realm of the Fellnight Queen, and From Shore to Sea.
Additionally, the Chronicle sheet for Feast of Ravenmoor has been updated to include a new boon.
For those who have not had a chance to play through Carrion Hill, I highly recommend it as a Halloween weekend game. Enjoy and good gaming!
Mike Brock Pathfinder Society Campaign Coordinator
Well, because you asked for it, here's a preview of some elements taken from the upcoming Pathfinder Campaign Setting book, Inner Sea Magic. I'm including excerpts from two different sections of the book—one of the possible results for unleashing primal magic (as might occur if you try to cast spells in the Mana Wastes) and one new hex that the winter witch archetype grants access to (and yes they do gain a bonus on all cold spells they cast).
Excerpted from "Sample Primal Magic Effects": 75–78 Strange telekinetic forces rip through the area, attempting to trip all creatures in a CR x 10 foot radius. The event makes a trip combat maneuver check against all available targets, using a CMB of 10 + CR. Any creature tripped by the event has its equipment reorganized and tangled by the mischievous telekinesis. Until a creature takes a minute to reorganize its belongings, retrieving a stowed item is a full-round action.
Excerpted from "Spells": Frozen Caress (Su): Whenever the winter witch casts a touch spell, she can infuse the magic with cold as a swift action. This grants the spell the cold descriptor, and adds 1d4 points of cold damage to the spell's effect. If the touch spell allows a saving throw, a successful save negates this additional cold damage.
And here's one more preview—the names of all 39 spells that appear in the book, presented in alphabetical order:
Hungry Darkness
Hunter's Lore
Ice Spears
Impart Mind
Khain's Army
Kiss of the First World
Light of Iomedae
Martial Marionette
Martyr's Bargain
Music of the Spheres
Orchid's Drop
Pugwampi's Grace
Shadow Barbs
Shining Cord
Siphon Magic
Song of Kyonin
Spell Absorption
Spell Absorption, Greater
Spellscar
Suppress Primal Magic
Tattoo Potion
Transfer Tattoo
Vengeful Comets
Vex Giant
Weaponwand
Zone of Foul Flames
Illustrations by Alex Aparin and Roberto Pitturru. Widescreen version here.
Everything She Does Is Magic!
Friday, June 3, 2011
Seoni is by far one of the most popular iconics we've ever written. The classic high charisma sorcerer, she's graced the pages of Pathfinder products from the very beginning. Now she can grace your desktop along with Alhazra, the iconic oracle, in this Inner Sea Magic themed wallpaper.
So, Inner Sea Magic has been off to the printer for a few weeks now, but this is really the first chance I've had to say much more about it. And since the editors are still scrambling with various convention-season-related projects, I'll keep this blog short and just show off some art that goes with the winter witch archetype and the tattooed sorcerer archetype. It should probably be pretty obvious which one goes with which. (And also—first ever illustration of Seoni's familiar!)