... Golarion Day: Report from Kintargo Thursday, January 20, 2010It's as I thought. When Abrogail's devil-bound lackeys seized the empire, they did not destroy all of the old documents and maps from pre-Thrune Cheliax as they claim. Many of these relics and artifacts, including countless rare maps and manuscripts stolen from the Pathfinder Society and the Aspis Consortium, now lie in deep and well-guarded vaults below Egorian's city streets. But not so well guarded that I wasn't able to slip...
Golarion Day: Report from Kintargo
Thursday, January 20, 2010
It's as I thought. When Abrogail's devil-bound lackeys seized the empire, they did not destroy all of the old documents and maps from pre-Thrune Cheliax as they claim. Many of these relics and artifacts, including countless rare maps and manuscripts stolen from the Pathfinder Society and the Aspis Consortium, now lie in deep and well-guarded vaults below Egorian's city streets. But not so well guarded that I wasn't able to slip in there a few days ago, unnoticed and unopposed!
There's a lot of stuff in those vaults I hope to someday liberate, but it was the enormous tapestry-map of the world that caught my eye on this first trip. Alas... that larger map was too huge for me to smuggle out. I did the next-best thing though, and snatched a smaller (although not as accurate) copy of the map. This one—though the oceans are way too small and I'm not sure Sarusan's in the right place and Casmaron might be a bit larger—should be a fine start toward expanding the lore of our world beyond what we think of as the Inner Sea region.
Anyway, I'm off for a rest back in Kintargo. I'll see if I can't sneak out some more secret stuff that Thrune doesn't want you to see soon enough—if you have any specific requests for things that Queen Abrogail suppressed, send me a request via the usual methods. And if you get caught by the Church of Asmodeus sending the request, I don't know you!
... All Your Map Questions Answered Monday, September 13, 2010I know the question on everyone's mind this glorious Monday morning has nothing to do with what you'll be wearing to the office today, or whether you remembered to put your homework in your bag before heading off to class. No, the most pressing concern for any Paizo fan worth his salt is, What's up with that Huge Ass Map? ... Well, loyal followers, I have good news re: the HAM: we're making continual progress! Just last week we all...
All Your Map Questions Answered
Monday, September 13, 2010
I know the question on everyone's mind this glorious Monday morning has nothing to do with what you'll be wearing to the office today, or whether you remembered to put your homework in your bag before heading off to class. No, the most pressing concern for any Paizo fan worth his salt is, "What's up with that Huge Ass Map?"
Well, loyal followers, I have good news re: the HAM: we're making continual progress! Just last week we all "ooh"ed and "aaah"ed over the final, high-resolution art from cartographer Rob Lazzaretti, who deepened all the colors, added hundreds of miniscule new coastal islands, and included more detailed representations of areas like Kyonin, the Stolen Lands, and Ustalav. We've got all the tags we can fit on the existing map, and I've gone through with a fine-toothed comb to find missing locations, misnamed cities, and incorrectly placed tags. Up next? James Jacobs and I are going to go through the whole image, giving names to as-yet-unnamed rivers, mountain ranges, islands, and other geographical features.
... Welcome to the Shiv! Monday, August 23, 2010Greetings, delicious humanoids! What's the scoop? My name is Tom. Tom Rex. Tom normally doesn't talk to Tom's lunch, but Boss Sutter said Tom has to in this case, and since Boss Sutter is all skin and bones and beans and peanut butter, and thus not edible to Tom's discerning palate, Tom has no recourse but to do what Boss Sutter says. So here Tom is, talking to things that should be screaming as Tom chews them. But Tom is okay with that, because...
Welcome to the Shiv!
Monday, August 23, 2010
Greetings, delicious humanoids! What's the scoop? My name is Tom. Tom Rex. Tom normally doesn't talk to Tom's lunch, but Boss Sutter said Tom has to in this case, and since Boss Sutter is all skin and bones and beans and peanut butter, and thus not edible to Tom's discerning palate, Tom has no recourse but to do what Boss Sutter says. So here Tom is, talking to things that should be screaming as Tom chews them. But Tom is okay with that, because Tom needs his paycheck.
Boss Sutter said Tom should put James Jacobs's original map turnover on this blog, so that you squawking morsels might be able to use it as a handout in your Serpent's Skull games, but Tom can't find the map. Tom thinks it's at the back of one of the shelves, and Tom's arms can't reach that far, and anyone who makes fun of Tom's arms WILL be eaten. That's the scoop on that.
So instead, Tom just kicked in the door to the map archive room, ate the guards, stepped on their stupid robot defenders, and picked up the big untagged map of Smuggler's Shiv in Tom's teeth. Then Tom put it behind the spoiler button on this post. If you're a player in a Smuggler's Shiv game, Tom will kick your ass. Right up into Tom's mouth, where Tom will eat you. So don't peek! The map behind the spoiler button is for GMs only, who want to present a blank map to their players once they find a map of Smuggler's Shiv during the course of the adventure. GOT IT?
Spoiler:
Cartography by Robert Lazzaretti
As for what Tom thinks of the triceratops/torosaurus debacle... doesn't matter to Tom. They're equally delicious whatever their names are. That's the scoop on that!
... Not Our Fault! Thursday, June 10, 2010For one reason or another, occasionally a mistake slips through into one of our printed products. I know that's a shock. I'll give you a moment to recompose yourself. ... Fortunately—if you can ever call such things fortunate—they're not always our fault. From the time production files leave our tender care to the moment a fully realized book reaches your door, countless mysterious hands work and tinker in ways neither editor nor reader...
Not Our Fault!
Thursday, June 10, 2010
For one reason or another, occasionally a mistake slips through into one of our printed products. I know that's a shock. I'll give you a moment to recompose yourself.
Fortunately—if you can ever call such things fortunate—they're not always our fault. From the time production files leave our tender care to the moment a fully realized book reaches your door, countless mysterious hands work and tinker in ways neither editor nor reader should dare interfere. Most of the time such mysterious forces rise and pass leaving behind no evidence at all. Sometimes not.
Pathfinder Adventure Path #35 includes one such instance of "not." Although it's too late to correct the thousands of books already sailing their way to our warehouses, we can preempt them.
Here's the deal, and I've probably already overplayed it: there's a map on page 33 of #35 that got "garbled" (you'll see when you get it). It's not unusable, but it's not pretty, and it's one of the most baffling snags we've ever seen, likely having to do with vicious data-gnawing file gremlins or other computer-age equivalents of "acts of God." Regardless: not pretty. So, hidden behind the spoiler below is the map as it should appear. It's of one of the final encounter areas of War of the River Kings, so I'd suggest all GM-fearing Kingmaker players NOT look.
Spoiler:
Cartography by Rob Lazzaretti
The volume is still awesome, with some really nasty new threats and particularly cool new rules for martially minded rulers. But we just wanted to fill everyone in as soon as we found out so there's no surprises and so you have everything you need to run the adventure as easily as possible right out of the book. We're totally sorry for the half-page mystery map you'll be seeing, but hope the version here prevents the snafus from slowing down your game.
... Cartography by Rob Lazzaretti ... Kingmaker: Iobarian Timeline Thursday, May 27, 2010An ancient land of half-forgotten empires and untold savagery, Iobaria sprawls beyond the frontiers of northern Avistan. History scars and shapes the people of this rugged land, the ruins of sprawling civilizations standing testament to ages of glories long lost, but which might rise again. Supplementing the Iobaria Gazetteer by Steven Schend in Pathfinder Adventure Path #33, the following timeline (also...
Cartography by Rob Lazzaretti
Kingmaker: Iobarian Timeline
Thursday, May 27, 2010
An ancient land of half-forgotten empires and untold savagery, Iobaria sprawls beyond the frontiers of northern Avistan. History scars and shapes the people of this rugged land, the ruins of sprawling civilizations standing testament to ages of glories long lost, but which might rise again. Supplementing the "Iobaria Gazetteer" by Steven Schend in Pathfinder Adventure Path #33, the following timeline (also by Steven) presents an overview of the land's long history, laying bare the wonders and terrors that rule that rugged realm even today.
Iobaria Timeline
Year
Event
–5293
Earthfall. End of the cyclops Koloran Empire
–3923
Pit of Gormuz opens in central Casmaron
–1281
Taldor founded by Lost Azlanti and primitive native humans
–632
The Tarrasque, Spawn of Rovagug, destroys Ninshabur. Some hidden force turns the creature west across the Tovrus and into Avistan.
752
Ulfen explorers traverse the polar ice and settle into the taiga of northern Casmaron, founding Okormirr.
753
Okormirran explorers discover the Koloran Roads and begin building Orlov among an old ruined cyclops city. Orlov becomes larger than Okormirr by 764.
780
Founding of Orost.
788
Founding of Antoll.
795
Founding of Lenusya.
809
Founding of Mishkar.
818
Founding of Kirrosuli.
846
Founding of Kirya.
905
Iobar, son of Kjell of Orlov, conquers all challengers. He unites all territories under his own banner, claiming all lands from the Icewall to the Castrovin Sea as Iobaria.
937
Death of Iobar I at the Battle of Kridorn. Iobar's son Hrugil repels the pirate fleets from the east, spending the rest of his rule improving Iobaria's fleets, intent on eradicating the powerful mercenary pirate and corsair fleets of the northwestern Castrovin Sea.
975
Kridorn rises to become a port city, not a minor fishing town.
1080
Hroran and Kridorthrost founded in this year of plenty.
1106
The Tearplague scours all settlements between the Norinor and Finadar.
1240
Human settlers claim cyclops ruins in Caemorin, dubbing the settlement Mavradia.
1412
Founding of Zradnirras.
1466
Founding of Vurnirn after a 24-year-long struggle against Hoofwood natives.
1528
Founding of Mirnbay.
1634
The Chardeath sees many spontaneously combust in high fevers. The flames lead to the eradication of a third of all Iobarian settlements. This plague's source is revealed in 1869 as the necromancer Otyb the Undying.
1717
The red and blue great wyrms, Shrodniar and Voldmannasein, clash over Fangard. Some force from the forest depths strike Voldmannasein dead, while Shrodnair crashes near Antoll. Strange glyphs are discovered, burnt into the blue dragon, scarring even his bones.
1900
The centaur tribes of the Caemorin unite under the banner of Errindayn the Seer, sacking Mirnbay and destroying numerous humanoid settlements.
1986
Errindayn the Seer dies mysteriously after an unnaturally long life. The centaurs of the region abandon their warlike ways.
2108
Mirnbay refounded and defenses significantly reinforced. Centaurs barred from the city for more than 400 years.
2546
Ohjar's Plague kills a third of all male centaurs, orcs, and humans across the land in a mere 8 months.
2602
Humans and some native centaur tribes ally together to form the realm of Zastel in eastern Iobaria, its capital in Mavradia.
2654
Iobaria begins the Reclamation Wars against Zastel.
2686
Zastel reconquered and returned to Iobarian rule.
2742
The Choking Death. A respiratory plague suffocates more than 40% of Iobaria's adult population over the course of 8 months. The plague spreads west out of Iobaria (carried to Avistan by refugees) and devastates human populations in northeastern Avistan over the next 6 years.
2767
The Native Plaguestrife: Various druid sects, guilds, and politicians fan flames against those they deem "non-native Iobarians" by claiming no plagues ever happened until folk started coming east from Avistan. Skirmishes and vendettas weaken the power bases of many for decades.
2920
Earthquake rocks Taldor, Qadira, and central Casmaron. Coastal settlements along the northwestern Castrovin all damaged or destroyed by tidal waves.
3000s
Exodus. At least three separate waves of refugees abandon Iobaria over this century to settle other colonial lands to the west and south or new domains east of the Castrovin Sea.
3150
The Pestilentropy infected many nomads and settlers in central Iobaria, causing fevers and madness ultimately leading to death by overexertion or by the blades of those its victims imagine to be their foes. The disease or its manic side effects destroy more than half of Iobaria's farms, villages, crops, and cattle, leading to a decade of lean harvests and starvation for the region. This devastation and the lack of support for the people leads to the final dissolution of Old Iobarian rule.
3212
Three warlords (one of Issian descent) and their allies band together to restore the nation of Iobaria. Rallying to banners and flags of Old Iobaria, support for New Iobaria rose quickly with their reclamation of Orlov from foreign factions and their local pawns. The Restoration War lasts for nearly a century before New Iobaria officially exists and rules its lands.
3283
House Arjal and House Korya betray allied House Narkys, sacrificing its leaders and troops to dragons of the mountains and wilds, their newer allies.
3304
The Restoration War over, King Irral I turns control and demesne of all the old cyclops ruins to their white and red dragon allies.
3679
The Great Horde. A collection of ogre, giant, and cyclops tribes rampage across Iobaria under the command of Burlor, a cyclops wearing the Crown of Mirim and wielding the Perobov Maul. These monsters remain a threat long after the death of Burlor beneath the hooves of more than 25 tribes of centaurs.
4000
Amid the blizzards of a long and particularly harsh winter, frost giants from the Ice Steppes invade New Iobaria, pillaging and murdering. They reach Orlov before being repelled.
4499
Iobarian Choral the Conqueror unites Rostland and Issia into Brevoy.
4519
The Drakeplague kills more than 60% of the dragon population within 3 months. The silver dragon Cithaythren and Finadar druids perform a ritual to end the plague before it spreads beyond Iobaria at the cost of that dragon's life.
4600s
Sarkorian barbarians flee the expanding Worldwound, a number of tribes crossing the polar ice to Iobaria.
4607
Skirmishes and battles among Sarkorian refugees, native insurgents, and Iobarian troops begin the second fall of Iobaria with the loss of Mavradia to rebel forces. Battles and rebellions continue over the next 5 decades.
4659
New Iobaria reduced to the now-isolated cities of Kridorn, Mirnbay, and Orlov, each of whose rulers now claims to be the true ruler and heir of Iobaria due to blood ties to the dead kings.
4667
Red Revolution of Galt; many Galtan nobles flee north and eventually arrive in Kridorn.
4699
Royal House Rogarvia, descended from Iobarian warlords, disappears. House Surtova assumes power in Brevoy.
... From Baria to Golarion Friday, October 16, 2009So, I've made no secret of the fact that I've given large parts of my 25+ year-old homebrew campaign setting, Baria, over to Golarion. One of the more successful of these imports are the Red Mantis assassins—and by extension, their home city of Ilizmagorti. When it came time to assign authors for Cities of Golarion, I was sorely tempted to claim the chapter on Ilizmagorti as my own—I was nervous that even if another author did a...
From Baria to Golarion
Friday, October 16, 2009
So, I've made no secret of the fact that I've given large parts of my 25+ year-old homebrew campaign setting, Baria, over to Golarion. One of the more successful of these imports are the Red Mantis assassins—and by extension, their home city of Ilizmagorti. When it came time to assign authors for Cities of Golarion, I was sorely tempted to claim the chapter on Ilizmagorti as my own—I was nervous that even if another author did a GREAT job with the city that the end result wouldn't match my own personal vision of the city. The same goes for the city's map, to be honest. But my work schedule being what it was (I'd already taken up two chapters of Classic Horrors Revisited, alas, I couldn't responsibly claim the chapter of Ilizmagorti for Cities of Golarion as my own. And so, with some nervous fear and much wringing of hands, I gave it up for someone else to write about.
I'm happy to say that what Rob McCreary wrought with his words is exactly what I'd envisioned for the city of Ilizmagorti—he hit every nail square, and the resulting chapter is hands-down my favorite in the book as a result (which is saying something, since there was some tough competition!). Even more exciting, he came up with some concepts that I'd never thought of for Baria's Ilizmagorti—concepts that inspired me in some really fun ways. It's really weird being inspired to write things about something you made up due to someone else's work on that concept! Weird, but wonderful!
Yet as wonderful as Rob's words were, a city can live or die by its map. For Cities of Golarion, we tackled the creation somewhat differently. We hired writers to write the chapters, but we hired artists and cartographers to create the city maps. Long-time readers of this blog might remember earlier this year when I posted the Map Open Call—the results are some of the best city maps that Paizo's had the pleasure to print. Presented here are the two versions of the map of Ilizmagorti—the first one created by Daniel Thomson, based on my outline of what the city should incorporate. The other map is the final version you'll see in the book and in the Cities Map Folio as a four-panel poster. (We've left the tags off of Rob's map so you can ogle the beauty of his work easier.)
Snagged from the Vault: Great Beyond, A Guide to the Multiverse
... Snagged from the Vault: Great Beyond, A Guide to the Multiverse Thursday, April 2, 2009Occasionally the Vault contains wondrous oddities, such as this map of the Eternal City of Axis, rendered beautifully by Rob Lazzaretti. This map, and more information about Axis and the other planes of the Outer Sphere, can be found in Pathfinder Chronicles: The Great Beyond, A Guide to the Multiverse, due out in May. Of course, nothing but perfect symmetry should be expected from the axiomites and...
Snagged from the Vault: Great Beyond, A Guide to the Multiverse
Thursday, April 2, 2009
Occasionally the Vault contains wondrous oddities, such as this map of the Eternal City of Axis, rendered beautifully by Rob Lazzaretti. This map, and more information about Axis and the other planes of the Outer Sphere, can be found in Pathfinder Chronicles: The Great Beyond, A Guide to the Multiverse, due out in May. Of course, nothing but perfect symmetry should be expected from the axiomites and their Godmind.
Vadid and Nahk Preview Purloiners
The Eternal City of Axis exists among the planes of the Outer Sphere as the personification of universal law, a shining example of perfect order and harmony rising out of the churning Maelstrom. Within the plane's golden barrier walls, the streets are perfectly ordered and clean, the buildings appear as paragons of their respective architectural styles from virtually every culture within the multiverse, and the natives strive to live in orchestrated harmony. Of course, some would label the plane's perfection hollow, or its beauty verging on sterility, but given the eternal city's violent history and perhaps precarious present standing, its gods and outsiders alike dismiss such criticism outright.
Map the Stars Tuesday, September 30, 2008It's not often that I get to show off Planet Stories art besides the covers, but I wanted to take a minute and point out that in addition to a killer story, Leigh Brackett's Skaith books (which include The Ginger Star, The Hounds of Skaith, and the forthcoming The Reavers of Skaith) all feature hand-drawn maps by the incredibly talented Rob Lazzaretti. I've always loved being able to follow along with a character's adventures on a map, getting a better...
Map the Stars
Tuesday, September 30, 2008
It's not often that I get to show off Planet Stories art besides the covers, but I wanted to take a minute and point out that in addition to a killer story, Leigh Brackett's Skaith books (which include The Ginger Star, The Hounds of Skaith, and the forthcoming The Reavers of Skaith) all feature hand-drawn maps by the incredibly talented Rob Lazzaretti. I've always loved being able to follow along with a character's adventures on a map, getting a better sense of what the author's world actually looks like, and Rob does a fantastic job of maintaining an old-timey cartographic flavor that really makes these maps pop. The two images here are from The Ginger Star and The Hounds of Skaith. Click for larger versions, and enjoy!
Varisia Friday, June 1, 2007Presented here for the first time, in all its glory. We could say more—and believe me, we will—but for now we'd like to let Rob Lazzaretti's beautiful map speak for itself. To zoom in, click the image above. ... James Sutter ... Assistant Editor, Pathfinder ...
Varisia
Friday, June 1, 2007
Presented here for the first time, in all its glory. We could say more—and believe me, we will—but for now we'd like to let Rob Lazzaretti's beautiful map speak for itself. To zoom in, click the image above.