Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

PaizoCon 2012!
Pathfinder Online Technology Demo by Goblinworks Inc. — Kickstarter
1,568
BACKERS
$98,245
PLEDGED
13
DAYS TO GO

Search
Links
Shop
   RSS New Blog Entries Facebook Twitter Email

See Also:


Mapping the Path

Tuesday, January 17, 2012

I’ll be honest with you. I love maps. I always have, so when Erik, Wes, and Jason asked me if I wanted to start designing the Map Packs and Flip-Maps for the GameMastery line, I just yelled, “Gimme!” Then I ran away, laughing manically with my new toy.


This is a section of the “artwork” I sent to Jason for Flip-Mat: Pirate Ship. It’s ugly, but gets the point across, which is the purpose of the sketch.

By designing maps, I don’t mean that I actually do the cartography. That’s a job for far more artistically savvy folk, like the talented Jason Engle, who is currently doing the artistic heavy lifting for these products. But before we can have Jason do his magic, there is a lot of work and planning that goes into each of these products. This week, I’m going to hijack the blog to shed some light on the process of designing a GameMastery Map Pack or Flip-Mat product.

Each map product starts out as a vague concept on the product schedule. I say vague concept, but there is actually a lot of thought that goes into the concept phase. A few of us sit around the table, look at the current map products we have available, determine which ones sold well, which ones didn’t, and rifle though the Paizo messageboards about such products and see what kind of things the fans liked, what they didn’t, and what kind of things they would like to see in the future. Often, a Map Pack or a Flip-Mat is meant to complement Pathfinder products set for release around the same period of time.

For instance, both the upcoming Map Pack: Ship’s Cabins and the Flip-Mat: Pirate Ship were expressly designed to complement the Skull & Shackles Adventure Path. Sure, each of these products features cool ships that you could use in any campaign, but each one also details ships that the PCs actually use in that Adventure Path. Because of this dual purpose, I worked closely with Rob McCreary (Adventure Path developer extraordinaire) to make sure that each map product would have everything that he and the AP designers would need for that project. This give-and-take started with Rob giving me preliminary information about the AP adventures, particularly encounters taking place on the various ships. From there, I put together rough sketches of the maps and had Rob give me feedback on them. That feedback often forced me to go back to the drawing board, create a new round of rough sketches, and then we would start the process all over again, iterating until everything was right.


Jason Engle’s final product using my rough sketch and area descriptions as direction. The final product is beautiful and spot on. Jason rocks!

While the maps connected to the Skull & Shackles Adventure Path were a little more cooperation-intensive than most map projects, every early map product process starts with brainstorming, rough sketching, and making sure all the stakeholders are happy with the initial map design. Once that’s achieved, the next step is to make those rough sketches something more concrete—more than just a bunch of pencil scribbles on graph paper. They have to be something that an artist can understand clearly and easily. This involves cleaner maps sketched with my set of gaudy-but-striking colored pens and a map order that lists all the important details of the map. These refined rough sketches and the map order then goes to the art department. The art director, Sarah Robinson, then takes a look, makes sure it is as clear as possible, asking me questions about things that seem vague or somewhat questionable, revisions are made again if necessary, and then she sends it to Jason for beautification.

The process does not end there, though. Jason sends us his preliminary work on the maps, usually in the form of a black-and-white “sketch,” which is nearly complete, except for the color. We then take a look at his work, making sure that all of the details presented in my initial drawings and map order are all there, and take a critical eye at the often wondrous details he provides. Once that’s done, we either send a list of small changes or—more often than not—just let Jason know that his work is spot on and then move on to the next step: final or nearly final turnover by the artist.

With the color maps in, we look over them carefully, making sure everything looks gorgeous and the details are correct, and then move on to last-minute approvals from all the stakeholders and the business team. On rare occasions, the map goes back for some last-minute tweaking. When we are all happy with the final result, packaging is designed, and the files get sent to the printer. Lastly, the product gets shipped out to subscribers and distributors. It’s final journey ends with the “ooohs” and “aaahs of players” as GMs everywhere plop the finished product on the game table before uttering that magical phrase, “Roll initiative.”

Stephen Radney-MacFarland
Designer

More Paizo Blog. Link. List this entry. Tags: GameMastery, Jason Engle
18 comments.
Facebook Twitter Email


New Books and Epubs!

Wednesday, May 18, 2011

It's an exciting day over here in the Pathfinder Tales department! Not only does today introduce the final chapter in Erik Mona's "Two Pieces of Tarnished Silver" (which you can read right here for free), but it's also the release date of two things that folks have been anxiously awaiting for a while now.

The Worldwound Gambit
Illustration by Daren Bader

The first is Robin Laws' The Worldwound Gambit, a rollicking heist novel set in the demonic madness of the Worldwound. Hitch a ride with veteran con man Gad as he gathers the perfect team of scoundrels and thieves to infiltrate a cult's living tower deep in demon-held territory. Together they'll attempt to pull off the biggest job of their lives, saving their home from destruction and keeping business booming. Along the way, they'll have to deal with insufferable paladins, a dangerously seductive priestess, their own quirks and faults—and of course, plenty of demons. By turns hilarious and disturbing, Robin's new book is a dark, witty romp that will show you Mendev and the Worldwound like you've never seen them before.

The Compass Stone
Illustration by Jason Engle

The second thing we're proud to unveil is the latest batch of Pathfinder Tales ePubs, which includes not just several of the web fiction stories, but the first three Pathfinder's Journals from Pathfinder Adventure Path, available now in compiled electronic form, complete with all their original illustrations! For years, people have been asking for compiled versions of the journals for ease of reading and transportation—in fact, before he worked here, Mark Moreland compiled all the Eando Kline stories into a self-printed chapbook to read on his commute—and we're glad to finally be able to oblige. Appearing in this first batch are "Hell's Pawns" by Dave Gross, which marks the first appearance of Varian Jeggare and Radovan; "Dark Tapestry" by Elaine Cunningham, which follows the adventures of half-elven Pathfinder and desert druid Channa Ti; and "The Compass Stone: The Collected Journals of Eando Kline," which presents the entire epic journey of Pathfinder Eando Kline from his first appearance in Pathfinder Adventure Path #1 to the stunning conclusion in #18. Much longer than a typical web fiction story, both "Hell's Pawns" and "Dark Tapestry" are full-length novellas, while Eando's story is roughly as long as a Pathfinder Tales novel! "The Compass Stone" also comes complete with a new foreword by yours truly, discussing the evolution of the Pathfinder's Journal, and of Eando's story in particular. Joining these journals are the compiled web fiction tales "Lord of Penance" by Richard Lee Byers and "The Secret of the Rose and Glove" by Kevin Andrew Murphy.

And this is just the beginning! We hope to unveil the next novel in the Pathfinder Tales line fairly soon, and you can look forward to seeing further batches of web fiction stories and Pathfinder's Journals compiled for your electronic reading enjoyment at regular intervals. Because when it comes to Pathfinder fiction, more is better!

James Sutter
Fiction Editor

More Paizo Blog. Link. List this entry. Tags: Council of Thieves, Curse of the Crimson Throne, Daren Bader, Dave Gross, Elaine Cunningham, James Sutter, Jason Engle, Legacy of Fire, Pathfinder Adventure Path, Pathfinder Tales, Rise of the Runelords, Robin D. Laws, Second Darkness, The Worldwound Gambit, Web Fiction
13 comments.
Facebook Twitter Email



Pathfinder Roleplaying Game Preview #14

Wednesday, August 12, 2009

The Pathfinder Roleplaying Game Core Rulebook releases tomorrow at Gen Con and game stores around the country. Over the past 14 weeks, we have look at all of the core classes and one of the prestige classes that can be found in the book. We've taken a look at a host of feats, spells, and magic items, as well as a few other rules bits along the way. This week, we are investigating the most important rule in the game. Not surprisingly, it is also one of the first rules in the book.

This is your game.

The rules in the Pathfinder Roleplaying Game Core Rulebook are presented to help you tell the stories that you want to tell. They are organized to help speed up play and enrich your world. You might find that, through play, some of these rules do not suit your style of play or do not serve the story you are trying to tell. Feel free to change them. Sit down with your group and discuss what "house rules" you are going to use as part of your campaign. Add, subtract, or even polymorph these rules to fit your needs. If you are the Game Master, you should work with your group to determine what changes are appropriate. If you are a player, remember that the GM is the final arbiter, but do not be afraid to make suggestions or bring new rules to the table for him to review. When you play the Pathfinder RPG, we want to make sure that you have fun. The rules are there to serve that goal, not to stand in the way.

Since this is the last preview, I want to take just a moment to thank all of the playtesters that spent countless hours playing, reviewing, and critiquing the Beta version of the game. I think you will find that they had a large influence on the final design and deserve a great deal of credit for all of its improvements. It was a lot of work to weed through over 100,000 messageboard posts, but the final game makes all of that effort worth it. If you were part of the Alpha or Beta playtests, I would like to say thank you.

As of this posting, a number of folks have already received their rulebooks, and discussions are already taking place on our messageboards about the changes and additions to the game. So, instead of talking about the rules, I wanted to close this preview with a look at some of the fabulous art that you will find in the Pathfinder RPG Core Rulebook. The Core Rulebook is available in stores and at our booth at Gen Con starting tomorrow. See you on the boards.


Illustrations by Jason Engle

Jason Bulmahn
Lead Designer

More Paizo Blog. Link. List this entry. Tags: Dragons, Dwarves, Elves, Iconics, Jason Engle, Orcs, Pathfinder Roleplaying Game, Portraits, Prestige Classes
Sign in to start a discussion.
Facebook Twitter Email


Snagged from the Vault: Sepid Div

Friday, May 8, 2009

As my foolhardy companion and I limp away from our latest excursion into the vault, we leave for you as a weekend preview the sepid div, a terrifying entry in the Bestiary of the upcoming Pathfinder Adventure Path #23: The Impossible Eye, as depicted here by Jason Engle.

Four curling horns sprout from is giant's head and an inhuman tongue flickers among sharply filed teeth. Covered with pale, pockmarked and spiky flesh, this monstrous warrior stands fully twice the height of an average human and assumes a confident stance as it effortlessly hefts a sword large enough to cleft a horse in twain.

Vadid and Nahk
Preview Purloiners

More Paizo Blog. Link. List this entry. Tags: Divs, Jason Engle, Monsters, Snagged From the Vault, Wallpapers
Sign in to start a discussion.
Facebook Twitter Email



Snagged from the Vault: Dark Markets—A Guide to Katapesh

Friday, March 6, 2009

Once again, fellow Paizonians, my colleague and I have managed to pilfer a spectacular sneak glimpse into the vault. Behold the Zephyr Guard, illustrated here by Jason Engle...

Vadid and Nahk
Preview Purloiners

Though the Pactmasters are rarely seen outside their palace walls, they are keenly alert of all that transpires within Katapesh through their network of spies and active patrols of the Zephyr Guard. The Zephyr Guard is made up of diverse ethnic groups and races, but mostly humanoids such as humans, half-elves, and half-orcs. Their unifying feature is their expertise in combat and the precision with which they carry out their duties. A Zephyr Guard squad is usually composed of five elite soldiers (LN fighter 4) and their squad leader (LN fighter 6). Each squad leader carries a charm of aluum control, which is magically bound to them, making it useless to anyone else. Aluum are powerful golems created to maintain order in Katapesh when other forms of authority fail (see the Appendix for statistics). Dormant aluum are scattered through the city in key locations for the Zephyr Guard. They stand silent vigil at street corners, in the shadows of buildings, around busy squares, and throughout the numerous bazaars. No matter where one goes in Katapesh, an aluum is never far away.

Look for the full article on the Zephyr Guard in the upcoming product, Pathfinder Chronicles: Dark Markets—A Guide to Katapesh!

More Paizo Blog. Link. List this entry. Tags: Interns, Jason Engle, Katapesh, Portraits, Snagged From the Vault
Sign in to start a discussion.
Facebook Twitter Email



Illustrations by Jason Engle

Katapesh Fashion Show

Monday, January 12, 2009

One of the fun things about moving out of Varisia and into a new land for the Adventure Path is that the NPCs end up looking quite different. While generating art orders, I suspect we've spent days surfing the net looking for more and more exotic outfits and apparel to clothe our characters in. The upcoming Dark Markets: A Guide to Katapesh bears the fruit of those hours of Internet research—pictured here are three of the NPC portraits that appear in the book, each representing a different type of character you might encounter during an adventure in the region, be they surly half-orc merchants, graceful but deadly swordfighters, or even a desperate young child who MIGHT just grow up to be a world-famous iconic paladin!

James Jacobs
Pathfinder Editor-in-Chief

More Paizo Blog. Link. List this entry. Tags: Jason Engle, Katapesh, Portraits
Sign in to start a discussion.
Facebook Twitter Email


Messageboards

Which classes can fill a primary healer role?, by DrDeth

Let's Talk About Anime, by Leo_Negri

Caravan Bond Inquisitions, by Mort the Cleverly Named

Skull & Sharkles, by sabedoriaclark

Cloistered Cleric Weapon proficiencies: Is a CC proficient in his deity's favored weapon?, by A highly regarded expert

The LGBT Gamer Community Thread., by Meophist

The shooting in Florida, by pres man

How to deal with Ring of Blinking, PC uses it continously., by Gauss

Why are so many people enamored with Point-Buy Character generation?, by Kaisoku

Adventure Path Hardcover Compilations, by Andrew Betts

Online Campaigns

Gameplay, by Inquisitor Pain

Kingmaker: The Underdogs Discussion, by Sirian Rogarvia

Goblins 2: The Wreckin'-ing!, by Stix Gibber

Eternal Horizons - Gameplay Thread 3, by Jackson Fox

Last Rites (IC), by Arasmes Kemnebi

Westwood Abbey(Last Rites Discussion), by Taltōsh

Valynce Group Discussion Page, by Valkyn Highwind

The Warlord of Estren, by Minuraieth

DM Sully's Kingmaker, by DM Max

CrazyHedgehog's Red Hand of Doom Discussion, by Billzabub

Paizo Blog

Pathfinder Battles Preview: Big Bads (Volume 2),

Advanced Race Guide Art Preview,

City of the Fallen Sky Sample Chapter—Chapter Five,

Advanced Race Guide Preview: Of Dreams and Nightmares—Dreamweaver (Witch),

A Preview of the Grand Convocation,

Open Game License

Store Blog

Out From the Deep!,

Cities in Dust!,

Burning Down This Town!,

Never Forget a Modifier Again!,

As Black as the Whispering Tyrant's Heart!,

Sign up for our weekly store newsletter

News

Jim Zubkavich brings Paizo's "Pathfinder" to Dynamite,

Goblinworks Announces the Pathfinder Online Technology Demo Kickstarter Project,

Giochi Uniti to Publish Pathfinder in Italian,

Mike Welham Named RPG Superstar 2012!,

RPG Superstar Top 4 Pathfinder Module Proposals Now Open for Public Vote,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.