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Familiar Foes

Thursday, December 8, 2011

Having written several of the monsters for Bestiary 3 during my long-ago days as a freelancer (I can’t believe it’s almost been 6 months since I started work as a developer!), I have a lot of reasons to be excited for its upcoming debut. While it was fun working on the beasties from various mythologies, I would be lying if I said all of my favorites came from that background, because this book is simply so packed with monsters both new and old. For example, check out these four creatures, some sinister beings hinted at in the Pathfinder campaign setting, others beasts of RPG legend finally updated for the Pathfinder RPG. Recognize any favorites? Discover or rediscover more than 300 legendary monsters when Bestiary 3 releases later this month!


Illustrations by Jean-Baptiste Reynaud, Tyler Walpole, Carolina Eade, and Dmitry Burmak

Patrick Renie
Developer

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Illustration by Dmitry Burmak and Daryl Mandryk. Widescreen version here.

For Glory, Not Gold!

Friday, September 2, 2011

A lot of folks have long been clamoring for more Norse-inspired gaming goodness, and we've got that coming for you to the axe-hilt in the upcoming Pathfinder Campaign Setting: Lands of the Linnorm Kings. To get you in that northern Inner Sea mood in the meantime, here's an awesome Linnorm Kings wallpaper featuring the art of Dmitry Burmak and Daryl Mandryk.

Christopher Carey
Editor

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Ultimate Combat Preview #2

Tuesday, July 26, 2011

During the preview banquet at PaizoCon this year, I boasted that Ultimate Combat had a gigantic feats chapter, which started off with a seven-page table, summarizing all the feats. While that is impressive, I realized later that I made a mistake—the feats table is nine pages long!

This week we're going to take a look at the feats chapter a bit more closely, since it is such an important part of this book. This chapter contains 256 feats, suitable for characters of every race and class. There are feats to grant bonuses with nets, feats that let you mix a hex with an unarmed strike, and feats that nearly let you rip off your opponents head! While many of them are combat feats, there are a few new feat categories as well. Grit feats modify and amplify the abilities of the gunslinger class, while style feats represent fighting forms and techniques, primarily employed by martial art masters, such as the monk. Take a look at this chain of style feats.

Illustration by Dmitry Burmak

Crane Style (Combat, Style)
Your unarmed fighting techniques blend poise with graceful defense.
Prerequisites: Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st.
Benefit: You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.

Crane Wing (Combat)
You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease.
Prerequisites: Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.
Benefit: Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you.

Crane Riposte (Combat)
You use your defensive abilities to make overpowering counterattacks.
Prerequisites: Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th.
Benefit: You take only a –1 penalty on attack rolls for fighting defensively. Whenever you use Crane Wing to deflect an opponent's attack, you can make an attack of opportunity against that opponent after the attack is deflected.

This is one of the easiest style feats to qualify for, but the trick with these feats is that you cannot utilize more than one style feat at a time, and you cannot use the other feats in the chain unless you are using the base style feat as well. While this means you can get some pretty good abilities if you just focus on one chain, getting into multiple chains forces you to make decisions about which abilities you want on a given round.

Of course, the chapter also features some new teamwork feats and a new classification of feats called Performance feats, which give you an edge when fighting in an arena or other theater of blood. Take a look at these two, one from each category.

Shake It Off (Teamwork)
You support your allies and help them recover from crippling effects.
Benefit: When you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4).

Murderer's Circle (Combat, Performance)
After savaging your foe, you circle like a hunter ready for the kill.
Prerequisites: Dodge, Acrobatics 4 ranks.
Benefit: When you spend a swift action to make a performance combat check after scoring a critical hit or performing a combat maneuver, and you are adjacent to the target of the critical hit or combat maneuver, you can move to any other space that is adjacent to the target without provoking attacks of opportunity. You must have a clear path to that space and the ability to reach it by spending a move action. If you end this move in any space other than the one where you started, you gain a +2 bonus on the performance combat check.

I must admit, I picked those two to show off due mainly to their awesome names. There are a lot of really great feats in this book and I would love to show off all of them to you, but you'll just have to check them out for yourself when the book releases next week. For our final preview, we're going to take a look at some of the great new rules systems found in this book, including vehicle combat!

Jason Bulmahn
Lead Designer

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Illustrations by Yngvar Asplund and Dmitry Burmak. Widescreen version here.

Don't Be Late for Your Very Important Date with the Harrowing!

Friday, June 24, 2011

It's no surprise that our childhoods influence who we are today. That's especially true for writers, since everything we do gets stored in our brains to be mashed together and filtered through our experiences, ready to jump out when the Muse strikes. The Harrowing, an adventure written by Crystal Frasier and designed for 9th-level characters, is such a mash-up: one part Time Bandits, two parts Alice in Wonderland, with a dash of a David Bowie-styled Labyrinth. In this adventure, the long-dead bard Sonnorae feared that her collection of stories would be lost when she died, and so she created a demiplane within her personal harrow deck to contain them. Over time, these stories took on lives of their own, and melded with the images on the cards themselves. But not all stories have happy endings, and the storykin who live in the Harrowed Realm have their own motivations and plots for power and some have even escaped into the real world. When the PCs find themselves drawn into the Harrowed Realm in search of a disappeared scholar, they must use all their wits and steel to navigate the landscape and politics of this strange wonderland and make it home again.

This adventure features an entire plane of fanciful locations and characters inspired by the popular harrow deck of the Pathfinder campaign setting. In addition, you'll find a brand-new monster and an optional rules subsystem allowing players to bend reality to their wills by using all 54 cards in the optional Pathfinder Campaign Setting: Harrow Deck to manipulate the strange demiplane in which they adventure.

We'll be shipping this adventure next month but until then, we hope this wallpaper fills you with Wonder.

Hyrum Savage
Marketing and Organized Play Manager

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Golarion Day: Prepare to Get Harrowed!

Thursday, April 28, 2011

So, we just shipped The Harrowing off to the printer. An adventure where you get sucked into a magical deck of harrow cards and end up interacting with some of the strangest characters we've published yet! Check 'em out! (Those of you who are familiar with the Harrow Deck will probably recognize these three folks...)

Illustrations by Dmitry Burmak

Also, you can tell when I forget to write a blog post until we get to a point where I have only 20 minutes to do a blog before heading into a supersized meeting that'll take up the rest of the day, can't you? Cause there's not many words? Guess I should put up a third picture from The Harrowing to further distract you from the lack of words... hope it works!

Illustrations by Dmitry Burmak

James Jacobs
Creative Director

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Pathfinder Roleplaying Game: Advanced Race Guide (OGL), by Ravenmantle

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Flurry of Changes to Flurry of Blows, by Liam ap Thalwig

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Pathfinder Battles Preview: Big Bads (Volume 2),

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City of the Fallen Sky Sample Chapter—Chapter Five,

Advanced Race Guide Preview: Of Dreams and Nightmares—Dreamweaver (Witch),

A Preview of the Grand Convocation,

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