Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

PaizoCon 2012!
Pathfinder Online Technology Demo by Goblinworks Inc. — Kickstarter
1,571
BACKERS
$98,810
PLEDGED
13
DAYS TO GO

Search
Links
Shop
   RSS New Blog Entries Facebook Twitter Email

See Also:


Analyzing a Magic Item Stat Block

Tuesday, January 10, 2012


Illustration by Damien Mammoliti

As Ryan Dancey, Clark Peterson, Neil Spicer, and I work our way through the last wondrous item submissions for RPG Superstar, I've come to realize two things. One, magic item stat blocks convey a lot of information, and two, many people don't understand what goes into a magic item stat block. In this blog, I'll dissect a magic item stat block and explain what goes where, and why.

Item Name: This section is self-evident. The magic item name header in the Pathfinder RPG Core Rulebook looks like this is in all caps, but it's just a text style—don't type yours in all caps!

Aura: This section exists so the GM can quickly tell a player what schools of magic the item uses. This is noteworthy only if the PC fails the Spellcraft check to identify the item and needs an idea of what it may do. Auras are always written as "faint," "moderate," or "strong," plus the appropriate school or schools, and perhaps a subschool if relevant.

CL: The caster level tells you what caster level the item operates at. This means you don't have to specify a caster level in the item's description—if you find an orb that can create a fireball, it doesn't need to say "fireball (10d6)." Unless otherwise specified, the item uses this caster level for all of its abilities. The caster level should include the ordinal abbreviation for that number: "CL 1st" instead of just "CL 1," "CL 2nd" instead of just "CL 2," and so on.

Slot: This slot tells you which of the magic item "body slots" the item uses (Core Rulebook 459). If you have to hold the item in your hand (like a rod of wonder) or if it doesn't use a slot at all (like an ioun stone), it's listed slot is "none." (Paizo used to put a dash there for slotless items but no longer does it that way.)

Price: This is the item's market price—how much you'd pay for it if you bought it from an NPC. This is never expressed as a fraction or decimal; "12 gp, 5 sp" is correct, "12.5 gp" is not, nor is "12 1/2 gp." If the item costs more than 999 gp, put a comma in to separate the thousands ("20,000 gp" instead of "20000 gp" or "20.000 gp"). If your item costs more than 200,000 gp, it's probably an artifact rather than a regular magic item. If the item has several types (like a figurine of wondrous power) with different costs, each is listed here, separated by commas.

Weight: This is how much the item weighs, in pounds (abbreviated "lb." for 1 pound or less and "lbs." for 2 or more pounds). Most common items in the game have a specific weight, just for consistency. For example, boots weigh 1 lb., so players don't have to remember different boot weights. Some light items, like gems, headbands, and rings, have a standard weight of "—," which means individually their weight isn't important (though the GM can rule that a chest full of them has weight). When in doubt, find a similar item in the Core Rulebook and use the listed weight.

Description (Header): This is a text format we call a "breaker"—the all caps and lines above and below the text are just an applied style. Like the title, don't type this line in all caps, and don't add underlining.

Description (Paragraph): The paragraph description of a magic item should say (1) what it looks like, (2) what the item does, and (3) how often you can use the item.

Normally, using a magic item is a standard action. You shouldn't give an item a shorter activation time than that because it messes with the "action economy" of the combat round—a player who tries to create a faster item is trying to do more than one magical thing per round.

Whether or not using an item provokes an attack of opportunity is built into how it's activated (Core Rulebook 458). This means for command word items you don't need to say that it's a standard action to activate and that it doesn't provoke attacks of opportunity—that's assumed for all command word items. In fact, the assumption is if an item doesn't say how you activate it, it's a command word item.

Magic items that have effects requiring saving throws should include those saves in the item description. If it's duplicating a spell, the default save DC is the minimum for casting that spell: 10 + 1.5 x the spell's level.

If you refer to specific spells, italicize them, like fireball or pearl of power. If you refer to feats or skill names, capitalize them, like Power Attack, Weapon Focus (longsword), Perception, or Knowledge (local). There's very little else in the game that always requires capitalization—you don't capitalize class names (cleric), race names (dwarf), combat maneuvers (grapple, trip), or other specific rules (breath weapon, drowning, trample, poison).

Construction (Header): Like the Description header, this is not all caps and not manually underlined.

Requirements: This section is all the stuff a character needs to create the item using an item-crafting feat. List the crafting feat first (capitalized), followed by spell names (italicized), followed by any other requirements such as needing ranks in a skill (capitalized) or an ability like channel energy.

Cost: This is the item's sale cost—how much a PC could get for selling it to an NPC. This is always half the item's Price (with the exception of magic weapons, magic armor, and items with expensive material components or foci, because the extra cost is factored in differently). If your item's Cost isn't half its Price, you've done it wrong. All rules for the Price apply to the Cost (no decimals, no fractions, separate variants with commas).

Phew! That's a whole lot of nitpicking, but it can make the difference between a professional-looking item and an amateur-looking one, and between a reasonable item and an overpowered item.

Sean K Reynolds
Designer and RPG Superstar Judge

More Paizo Blog. Link. List this entry. Tags: Damien Mammoliti, Pathfinder Roleplaying Game
51 comments.
Facebook Twitter Email


Illustrations by Damien Mammoliti and Maichol Quinto.
Widescreen version here.


Deep, Dark, and Deadly!

July 15, 2011

It's been awhile since we've had a wallpaper, and this one's a doozie. Featuring some stunning artwork by Damien Mammoliti and Maichol Quinto, and themed around Dungeons of Golarion, it showcases Alain venturing into the Red Redoubt of Karamoss, a massive siege-fortress outside Absalom constructed by a combination of the machine-mage Karamoss's mechanical minions, powerful magic, and Numerian technology.

In the forefront is the leader of the kobolds living in the Candlestone Caverns, deep beneath rural Andoran. You definitely want to watch out for him!

Hyrum Savage
Marketing and Organized Play Manager

More Paizo Blog. Link. List this entry. Tags: Absalom, Alain, Andoran, Damien Mammoliti, Maichol Quinto, Numeria, Pathfinder Campaign Setting, Wallpapers
10 comments.
Facebook Twitter Email



Golarion Day: Report From Kintargo—Dungeons of Golarion

Thursday, June 23, 2011

If they weren't such an excellent place to make quick money, I doubt I'd ever want to go into an actual dungeon. As it stands, I try to make it a practice to only venture into the ones that are worth the trouble. I'm not a fan of slinking through sewers, skulking about in guano-reeking caves, or sneaking through a ruin that's been picked over by thousands of lesser explorers. Give me a megadungeon any day, though. Not only are these things immense (and thus filled with immense amounts of treasure), but they also tend to be dripping (sometimes literally) with history and lore and stories that can date back hundreds or even thousands of years. When you get skunked in a dungeon in the treasure department, it's nice to at least come out of there with a wider appreciation of ancient Thassilonian art, experience with strange Numerian technology, or tales of close calls with primeval wonders and horrors.

The Egorian vaults have a fair amount of information about the megadungeons of the Inner Sea region, but there are six of them that someone seems particularly interested in. Hollow Mountain in Varisia, the Red Redoubt of Karamoss just outside of Absalom, the lost dwarven mines of Zolurket, Andoran's Candlestone Caverns, the mysterious Pyramid of Kamaria in Osirion, and, of course, Gallowspire. The files include several maps of specific levels found in all six of these megadungeons, along with sketches of cutaway views of the complexes as well. And extensive notes on the monsters, traps, and (oh yes!) treasures said to be found within.

Some neat stuff. So of course I stole it all. I've sent the notes on to a contact in Magnimar, and she's going to see to it that they're bound and distributed. They should be arriving soon—within the month. Until then, though, I thought folks would be interested in perhaps a few images of some of the critters said to dwell in the dungeons.

I don't know about you, but they certainly look like the type of monsters who would keep a lot of treasure in their lair! I've got my fingers crossed!

Illustrations by Emile Denis, Maichol Quinto and Damien Mammoliti

Shensen
Old Cheliax Shall Rise Again!

More Paizo Blog. Link. List this entry. Tags: Damien Mammoliti, Emile Denis, Maichol Quinto, Pathfinder Campaign Setting
16 comments.
Facebook Twitter Email


Illustration by Branko Bistrovic


Get Lost

Friday, October 22, 2010

Illustration by Damien Mammoliti

We're nearing the homestretch in development of Pathfinder Campaign Setting: Lost Cities of Golarion and that means it's time to start leaking some of the brand-new art you can expect to find within the tome's dusty pages. Check out these relics we've unearthed while plumbing the ruins of Kho in the Mwangi Expanse and Storasta in the demon-choked Worldwound.

Mark Moreland
Developer

More Paizo Blog. Link. List this entry. Tags: Alain, Animals, Branko Bistrovic, Cavaliers, Damien Mammoliti, Demons, Iconics, Magi, Monsters, Mwangi Expanse, Pathfinder Campaign Setting, Seltyiel, Wallpapers
14 comments.
Facebook Twitter Email


Messageboards

Rend, by Altus Lucrim

[Rite Publishing] 101 Monster Feats (PFRPG) PDF, by KTFish7

D&D next playtest info ( with video), by Ratpick

Breaking too many rules? Zen Archer - Druid - Arcane Archer - Manticore Form, by Rathendar

My Take on Erastil, by The Crusader

So what do you never play as?, by Sanakht Inaros

Death by Rum, by Purplefixer

Duelist Canny Defense question..., by BlueEyedDevil

Spell Balance Help: Break Ground, by MagiMaster

Review arcane archer guide part 1., by Lune

Online Campaigns

Skull and Shackle++ Prelude: The Formidably Maid, by Taize Vesper

GM Blood's Age Of Worms (Group 2), by Justin D'Rite aka Sluuth

Skyfall - Colonies of the Shining Sea Discussion, by Leon Cross

Brevoy Southern Reclamation Project - BS RP (Kingmaker), by Lyster Valdis

The Pact Stone Pyramid, by Breach Shattershield aka Javell

S&S Discussion Thread, by S&S GM

Ironclaw: The Will to Power Discussion, by James Reaver

Kicking It In Kaer Maga - Gameplay, by Rhen StoneHeart

DougFungus' Crypt of the Everflame, by Kaylee Pruitt

Dain's King Maker Chronicles, by Ka'etil Malas'rae

Paizo Blog

Pathfinder Battles Preview: Big Bads (Volume 2),

Advanced Race Guide Art Preview,

City of the Fallen Sky Sample Chapter—Chapter Five,

Advanced Race Guide Preview: Of Dreams and Nightmares—Dreamweaver (Witch),

A Preview of the Grand Convocation,

Open Game License

Store Blog

Out From the Deep!,

Cities in Dust!,

Burning Down This Town!,

Never Forget a Modifier Again!,

As Black as the Whispering Tyrant's Heart!,

Sign up for our weekly store newsletter

News

Jim Zubkavich brings Paizo's "Pathfinder" to Dynamite,

Goblinworks Announces the Pathfinder Online Technology Demo Kickstarter Project,

Giochi Uniti to Publish Pathfinder in Italian,

Mike Welham Named RPG Superstar 2012!,

RPG Superstar Top 4 Pathfinder Module Proposals Now Open for Public Vote,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.