So we have this book coming out soon called Undead Revisited. A 64-page book that's sort of a spiritual sequel to Classic Horrors Revisited, I suppose, in that it's got ten six-page articles that explore all sorts of scary monsters. But whereas Classic Horrors Revisited focused on frights that come from myth and legend, Undead Revisited focuses more on undead who were mostly created whole cloth for the game. A few in here, like the wight, are certainly from mythology, but most of the undead in this book are things like bodaks, devourers, graveknights, nightshades, and raveners—creatures made up for the game and only very loosely (if at all) inspired by overall stories featuring undead and threats from beyond the grave.
Anyway, when I was ordering art for the book, I decided to have a little fun. Each chapter opens with a half-page illustration, so why not show these horrible undead doing what they were born to do—kill player characters? So for each chapter opener, you get to see some violent undead monster killing off one of our iconics—pictured here, the iconic alchemist Damiel meets his end at the shadowy hands of a shadow.
Of course, there's only ten chapters, and when you count the three most recent additions to the party (the samurai, the ninja, and the gunslinger), we've got over double that in iconics. That DOES mean that only ten of the iconics get offed in this book. So make sure to check out Undead Revisited when it comes out to discover if YOUR favorite iconic bit the dust!
Heads up, everybody! As of last week (turns out the blog can get a little packed during the summer), City of Strangers has officially left the building, shipping out to subscribers and anyone else who wants to pick up a copy. This'll probably be my last post about the book for some time, but I wanted to reiterate how excited I am (and how cool it is to see folks commenting on the product page!). We put out a lot of awesome books, but this one has been in the back of my head—or on the desktop of my computer, glaring accusatorily at me, demanding to be finished—for about four years at this point. To finally get it out there and see people's reactions, well... it's a lot of fun.
Illustration by Christopher Burdett
And you know, I still haven't gotten over the book itself yet, either. Normally by the time we finish developing a book and drag it, bruised and bloody, across the finish line (also known as "shipping it to the printer"), there's some angst mixed in with the love—not because it isn't great, but because all we can see when we look at it is sweat and tears, and maybe some weekends spent in the office. Yet when it comes back from the printer, all shiny and new, we all get that new-baby glow I keep hearing about. In this case, though the book had a whole lot of midwives, I really feel like the father, and the fact that Jared Blando's maps perfectly captured my hopes, and the artists (and art staff!) outdid themselves to bring the words to life... well, I've probably waxed maudlin long enough. Here's an example instead:
When I first wrote about the city in Seven Swords of Sin, there were quite a few details I threw in at random, which folks then picked up on and asked about. What, for instance, were the wormfolk? I certainly didn't know. It wasn't until Eando Kline came up against one in Pathfinder Adventure Path #3 that I realized they were nagas. And though I had a pretty good mental image of what they looked like, that was nothing compared to Christopher Burdett's fabulous illustration.
This, ladies and gentlemen, is one of the wormfolk. (Though don't let her hear you calling her that.)
In any case, it's been a fabulous ride thus far, and I hope that those of you who check out the book enjoy your time in the city as much as I have!
To celebrate the return of our globetrotting senior art directorix, this week's preview takes another look between the words of the GameMastery Guide at more awesome art! Welcome back, Sarah!
Illustration by Christopher Burdett
Illustration by Eva Widermann
Next week, the wait's almost over, so it's time for the penultimate GameMastery Guide preview!
In just about a month (give or take a week or so), the thousands of pages we set free into the wild promise to return to us in shiny blue binding as the complete GameMastery Guide. In the weeks leading up to the GMG's release we'll be previewing some of that tome's coolest and most innovative aspects right here on the blog. What to kick things off with ended up being a real tricky decision, though. So rather than focus on any one element, I've gone through the book and snipped a handful of shots to give you an idea of what to expect merely from the text of this behemoth. Look closely and you'll likely notice that some snippets tease more than just a chart here or a new rules concept there. Also, since—aside from Christopher Burdett's thematically relevant compass rose—I've gone totally art-light here, tune in next week for a look at some of the GameMastery Guide's incredible illustrations, including its official mascot!
Having finished hacking away at the random encounter tables for the GameMastery Guide some time ago, I was recently set to work doing the same kind of thing for the Bestiary II. This time, however, instead of providing GMs with random encounters based on a plane's alignment, I got to make a separate table for each individual plane in the Great Beyond, Golarion's cosmos.
This is pretty exciting, because not only do these new tables utilize all the new monsters in the Bestiary II, but they also provide GMs with a plethora of inspiration, whether your PCs be traveling through the ever-shifting realm of the Maelstrom or ascending the soaring Great Spire in the Boneyard.
As if having stores of creatures to fill entire planes with isn't sweet enough, the GameMastery Guide includes an entire section dedicated to the planes, detailing the specific traits and characteristics of each plane, as well as the dangers that may await adventurers. As an example for what kind of cool details you can find in the GMG, below is art for Ymeri, the Queen of the Inferno.
Illustration by Christopher Burdett
At any rate, I've been staring at these books and their tables and creatures and stuff for weeks now, and I'm still excited about them; that means all y'all on the outside have no idea what kind of awesomeness you're in for.
I know it's been a while—whole months in fact—since we dropped a huge hardback tome on you all, but rest assured, we've got more in the works! Right now, on top of all the usual Pathfinder swag you've come to expect from month to month, we're also working away on our third huge tome, the GameMastery Guide. Meant to be the go-to source for Game Masters of all stripes and skill levels, the GameMastery Guide is in invaluable resource and toolbox offering hundreds of pages of new subsystems, common stats, advice, tables, and tons more, all from some of the biggest names in gaming. We're already elbow deep in the book's construction and over the course of the coming weeks will have plenty more of the content and awesome art to show off. For now, though, check out the cover on the GameMastery product page and one of this book's mascots, every tricky GM's favorite beastie, the mimic.