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Pathfinder Roleplaying Game

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New Quests and Ancient Perils

Around the Paizo office, we've been really busy getting the upcoming Starfinder Core Rulebook out the door and launching the Starfinder Society Roleplaying Guild campaign—but not so busy that we couldn't bring you two great new adventures for the Pathfinder Society Roleplaying Guild.

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Introducing New Product Launch Quests!

The Pathfinder Society team is always looking for ways to improve our relationship with friendly local gaming stores and offer things to help thank them for all they do in their support of both the Pathfinder Society Roleplaying Guild and Adventure Card Guild.

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Improvements Are A-Comin'

Over the past several months, there have been some growing concerns with Pathfinder Society Organized Play. As we would like to take action to correct the concerns instead of let them grow and fester, we reached out to all 395 Venture-Officers a month ago to receive their feedback on what was wrong with the campaign, what was good about the campaign, and what we could do to improve or correct things to make Pathfinder Society even more awesome. Even though there were some difficult opinions expressed, most were true and it caused us to take a hard look at the organized play program.

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Tags: Factions Pathfinder Society Pathfinder Society Quests Pathfinder Society Scenarios Taylor Fischer

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Open Call Thoughts

As I noted earlier this month, about three weeks ago I began really diving into the Open Call submissions and getting back to authors with feedback about their work. I'm more than halfway through the pile now, and so far it's been really productive. It looks like we might see Open Call authors showing up on the front covers of scenarios in a matter of months! I gather many of you are working on submissions now, and I'd like to share a few recommendations and tips that have come up frequently.

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Tags: Open Call Pathfinder Society Pathfinder Society Quests

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Update: Open Call!

With the recent release of The Silverhex Chronicles, I've been really excited about Quests. The short, fun adventures are easy to use as demos at conventions and game days, and now that we have a solid way to give Pathfinder Society Organized Play characters credit for playing them, I think they're going to get a lot of traction in the community. Several writers from the last batch of Quests came from the Open Call, and since I'm already excited about Quests, the last several days have been a great opportunity to read through more submissions. I've gone through a large swath of the Open Call's inbox, reviewed those submissions, and nearly finished sending out responses—including feedback—to those authors. I'll be reading through more in the coming weeks.

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Tags: Open Call Pathfinder Society Pathfinder Society Quests Taylor Fischer

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Quests for All!

Pathfinder Society Organized Play serves many purposes, among them the opportunity for a group to sit down and play a short adventure. Most scenarios have a run-time of 4-5 hours, but even that can be a little too long for some people, schedules, and venues. Sometimes it's just a matter of finishing one game early and needing something quick to play to pass the time until the next convention slot begins. Over three years ago, the campaign introduced a solution: Quests. The first was "Ambush at Absalom," which appeared in Kobold Quarterly #17, followed a little over a year later by "Urge to Evolve" in the publication's final issue, #23. Since then, the campaign has produced several series of demos released at major conventions or as part of a major product release.

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