... Exiles of Zirnakaynin, with Special Guest Stars Thursday, August 26, 2010After a long hiatus because of convention season, the drow nobles game continued with a hunt for the kidnapped acting matron of the House Azrinae—and split into two groups of PCs when Ylvirixna (Rob McCreary) and Alivora (James Jacobs) decided the matron (decerebrated by mi-go) was no longer in charge and ran off with her body. Confounded by this betrayal, Rackutio (Josh Frost), Phyxafein (Tim Nightengale), and...
Exiles of Zirnakaynin, with Special Guest Stars
Thursday, August 26, 2010
After a long hiatus because of convention season, the drow nobles game continued with a hunt for the kidnapped acting matron of the House Azrinae—and split into two groups of PCs when Ylvirixna (Rob McCreary) and Alivora (James Jacobs) decided the matron (decerebrated by mi-go) was no longer in charge and ran off with her body. Confounded by this betrayal, Rackutio (Josh Frost), Phyxafein (Tim Nightengale), and Verandia (Jodi Lane) returned to the drow city of Far Parathra to plan their next move. Or so they thought.
The group couldn't find Zwimessa (Crystal Frasier) when they left to find the matron that morning (Crystal missed that session). Zwimessa, meanwhile, couldn't find any of the others when she woke—their rooms were empty, and the drow commoner prisoner they had taken from their occupied house was dead in one of the rooms. Hiring a diviner in Far Parathra, Zwimessa found that her family members had been kidnapped, and paid the mage to teleport her to where they were held, bringing two mage-called demons (Kelly Marie and Troy Siefker) with her for extra muscle.
Zwimessa, Fumerott (Kelly), and Poograh (Troy) arrived just outside of a strange laboratory where three mi-go had Alivorah, Phyxafein, Rackutio, Verandia, and Ylvirixna strapped to tables, with needles in their skulls connected to strange metal canisters. After routing the mi-go, Zwimessa's team freed the others, though Ylvirixna's brain had been removed and had to be put back in her skull with some powerful healing magic. Retrieving their gear from a nearby nook, the drow followed an escape tunnel (with a comatose Ylvirixna riding Alivorah's snake-like phantom steed).
The tunnel opened up into a cavern with several mi-go crates (each marked with magical runes) and a strange underground lake. While investigating the crates, they spotted movement in the murky water, and something hurled a rock at Zwimessa.
What followed was a furious battle with a pair of giant fish-men and two mutated, skinned ghouls. Fumerott grabbed and hurled one of the ghouls to the shore so Alivorah, Rackutio, and Verandia would have something to fight. Rackutio cast hungry pit on it, pulling in the wounded creature as well as two of the crates, which exploded on impact. OM NOM NOM! On the other side of the battle, the two giant fish-men deal horrendous damage to Poograh, but the stubborn demon continues to fight.
Fumerott and Zwimessa make short work of the remaining mutant ghoul, prompting the demon to eat her fallen enemy. Delicious!
The giant fish-men turned their attention on 20, Rackutio's eidolon, and managed to tear it apart, sending it back to its home plane. As the rest of the group converged on these foes, Rackutio summoned a greater water elemental (represented by a fire elemental in this picture, recolored blue with the magic of photo manipulation) to pound on the slimy things, and Verandia ended the fight with a controlled burst of channeled negative energy. Time to rest and loot... which, in Poograh's case, included eating the dead fish-men!
Tip: If you have players who are new to the Pathfinder RPG (as Kelly and Troy were) or gaming in general, all the choices for a classed character can be overwhelming. Sometimes it's easier to have them play an allied monster, which has fewer options for the player to learn. In this case, I copied the stats for a hezrou demon onto a character sheet, removed references to rules they didn't need to know about (like Improved Initiative, which is built into the stat block), summarized other complex abilities (like greater teleport), and didn't include other abilities they wouldn't need (like summon). This let them focus on playing their monster characters and dealing with dice rolls for attacks, damage, skills, and saves. Because these players are only present for this one high-level session, using conjured monsters allows them to play without devising a complex in-game story for why these two characters would show up and leave after a short time.
... Zirnakaynin Toolkit Thursday, April 29, 2010 ... As you may have seen in recent blogs, I like miniatures and props when running a game. As my office is on the ground floor of the Paizo office and my Exiles of Zirnakaynin game is held in our large conference room upstairs, I have to carry this stuff upstairs for every game, and down again afterward. An interest in efficiency and expediency has resulted in me building a set of compartmentalized, easy to carry units of game materials. From...
Zirnakaynin Toolkit
Thursday, April 29, 2010
As you may have seen in recent blogs, I like miniatures and props when running a game. As my office is on the ground floor of the Paizo office and my Exiles of Zirnakaynin game is held in our large conference room upstairs, I have to carry this stuff upstairs for every game, and down again afterward. An interest in efficiency and expediency has resulted in me building a set of compartmentalized, easy to carry "units" of game materials. From back to front, the picture shows:
A cardboard box containing five large cavern terrain pieces created out of extruded polystyrene foam (painted brown, drybrushed light brown to show details, with patches painted green and glow-in-the-dark to represent phosphorescent fungi).
A craft kit containing cheap plastic minis, wooden tokens representing camping gear and building furnishings, various tokens from Litko Aerosystems, colored magnetic bases for miniatures, cheap plastic animals and bugs for summons, and miscellaneous map scenery like cages, barrels, and skull piles.
A large plastic storage bin holding my Pathfinder RPG Core Rulebook, Bestiary, five foam miniatures trays (containing the PC minis, various NPC minis, monster minis, and common summonable creature minis such as elementals), two GameMastery Flip-Mats, a Pathfinder RPG GM Screen with binder clips to hold stat block pages, dry-erase markers, pens, and more Litko Aerosystems tokens, topped with four smaller foam terrain pieces (the ovoid brownie-looking things) and five larger dinosaur toys for summon monster spells.
... Things I Learned Running a High-Level Drow Game Friday, April 23, 2010Wednesday night we finished session #3 of Exiles of Zirnakaynin, my high-level, all-evil, all-drow-noble campaign. This session started with getting James Jacobs and Rob McCreary caught up to the rest of the group, as they missed session #2 due to bad cases of the sicky sickies. Once sisters Alivorah (James) and Ylvirixna (Rob) reached the pleasure-haven drow city of Far Parathra, they were attacked by mysterious...
Things I Learned Running a High-Level Drow Game
Friday, April 23, 2010
Wednesday night we finished session #3 of Exiles of Zirnakaynin, my high-level, all-evil, all-drow-noble campaign. This session started with getting James Jacobs and Rob McCreary caught up to the rest of the group, as they missed session #2 due to bad cases of the sicky sickies. Once sisters Alivorah (James) and Ylvirixna (Rob) reached the pleasure-haven drow city of Far Parathra, they were attacked by mysterious creatures that crawled out of the angles formed by the walls and floors of their hotel rooms. Similar creatures attacked the rest of the PCs at the end of session #2, and most of Wednesday's game involved six individual, simultaneous battles against these creatures, as all the PCs had split up for the night.
Things I learned in last night's session include:
Even a creature of the Mythos can succumb to a baleful polymorph if you try enough times (ook ook!).
Remembering you have Combat Casting can be the difference between successfully casting a ground-zero flame strike and eye-rolling failure.
14th-level fighters and inquisitors can deal a horrendous amount of damage in one round.
Fast zombies make fine litter-bearers but poor obstacles against CR 9 opponents.
Letting a demon possess a PC sometimes means the PC goes crazy and destroys her sister's undead lackeys.
... Let Me Tell You about My Character... Monday, March 29, 2010It seems like I’m the guy who usually ends up running the game, so when Sean announced that he was going to run a high-level campaign where all the PCs would be demon-worshiping drow nobles, I jumped at the chance to play. After all, high-level play, demons, and drow are three of my favorite things! You got a first look into the mayhem of our first session last week when Sean showed off his creepy black light, but today I’m going...
Let Me Tell You about My Character...
Monday, March 29, 2010
It seems like I’m the guy who usually ends up running the game, so when Sean announced that he was going to run a high-level campaign where all the PCs would be demon-worshiping drow nobles, I jumped at the chance to play. After all, high-level play, demons, and drow are three of my favorite things! You got a first look into the mayhem of our first session last week when Sean showed off his creepy black light, but today I’m going to tell you about my character. Like it or not!
Photography by James Jacobs
Alivorah Azrinae (CE female drow noble bard 7/demoniac 6) is something of a troublemaker, even in drow society. She's gotten in hot water with the Azrinaes many times in the past for cavorting and fraternizing with other houses—she thinks of herself as a spy, and loves learning secrets about other people and organizations. Her main problem is that she doesn't follow orders well and doesn't like divulging secrets without learning a secret in return—a trait that makes her not very helpful as a spy to anyone but herself. As a demoniac, she bears the mark of Abraxas on her right shoulder as a pale tattoo-like marking. Currently, she's a bit agonized by the fact that she actually knew a few secrets about the attack on the Azrinae family—had she divulged them, she could have possibly saved her house from being exiled. Her main goal now is to see that the Azrinae family gets to return to Zirnakaynin in a greater position of power than before. And if she gets herself a promotion in the family to a position of greater power, all the better!
The attached picture features the miniature I’m using for Alivorah, standing next to her entry on the family tree chart that Sean provided us. The mini (which was painted for me by the always-awesome Stephen Radney-MacFarland, who’s mini-painting skills are SIGNIFICANT) is one I originally used for Jason’s campaign a year or so ago, but since Jason quit running that game, I saw this as a great opportunity to use my cool drow mini again, even though she doesn’t really match the type of gear Alivorah carries. Also, those with keen eyes will note that Alivorah is the sister of Rob McCreary’s character, and that Josh is playing her uncle and Crystal her aunt. Should make for some interesting dynamics around the table!
As for that bit about being a “demoniac,” well... that’s a prestige class I’m taking the opportunity to playtest during this campaign. Originally presented as the 5-level demonic initiate prestige class in Pathfinder Adventure Path #15, this class is being upgraded to a 10-level prestige class and renamed to “demoniac” (the noun definition of which is “a person seemingly possessed by a demon or evil spirit”—it’s not a prestige class for characters who make smart decisions regarding the well-being of their immortal soul). Full details on the demoniac prestige class will appear in the upcoming Lords of Chaos: Book of the Damned Volume 2.
And for those readers who don’t care about my new character (you’re dead to me!), here’s a quick preview of some of the content I’m working on for Lords of Chaos—the beginning of Abraxas’s entry in Chapter 1: The Abyss and its Lords! (Note! The following hasn’t even been through development yet—some elements are certain to change by the time it sees print later this year.)
Abraxas
Master of the Final Incantation
Male demon lord of magic and forbidden lore
Cult
Temple libraries, reliquaries, vaults
Worshipers drow, sorcerers
Minions mariliths, xacarbas (see Pathfinder Bestiary II), serpentine creatures
Sacrifice spellbooks, magic scrolls, those who reveal secrets
Obedience Self-flagellate with a small whip or tree branch, punctuating each stroke with utterances of mystic words of power. Gain a +4 profane bonus on saves against written magical effects, such as sepia snake sigil or symbol of death.
Boons
1: Secret Lore (Sp) Gain one of the following spell-like abilities: identify 3/day, augury 2/day, or illusory script 1/day
2: Heretical Revelation (Su) Up to three times a day you can whisper terrible secrets to an adjacent target as a standard action. The target can resist with a Will save (DC = 10 + 1/2 your HD + your Charisma modifier). If the target fails its save, it is stunned for 1 round, then confused for 1d4 rounds, and then nauseated for 2d6 rounds. This is a mind-affecting effect.
3: Penultimate Incantation (Sp) You affect a single creature within 60 feet with a targeted greater dispel magic. Each spell or effect dispelled inflicts fire damage to the target equal to the result of your caster level check made to dispel the magic.
... Darklands Plus Black Light Equals.... Thursday, March 25, 2010In a fit of madness, I decided to run a high-level playtest so we could have an ongoing idea of how high-level play works in the Pathfinder RPG. In a fit of double-madness, I decided it would be an evil game. Triple-madness means everyone is playing a drow noble from House Azrinae in the Darklands. The result is Exiles of Zirnakaynin. ... As I'm a miniatures geek, this meant painting up a bunch of dark elf PCs and NPCs, plus...
Darklands Plus Black Light Equals....
Thursday, March 25, 2010
In a fit of madness, I decided to run a high-level playtest so we could have an ongoing idea of how high-level play works in the Pathfinder RPG. In a fit of double-madness, I decided it would be an "evil" game. Triple-madness means everyone is playing a drow noble from House Azrinae in the Darklands. The result is Exiles of Zirnakaynin.
As I'm a miniatures geek, this meant painting up a bunch of dark elf PCs and NPCs, plus other Darklands monsters and underground terrain. As I'm a science geek, I painted many of these things with fluorescent paint highlights, glow-in-the-dark paint, or glow-in-the-dark varnish so they react to a black light.
This photograph is from our first session, where the PCs (and associated undead and eidolon minions) and soldiers of House Azrinae line up on the eastern wall and tower of the House grounds (with the riding-lizard stable in the foreground) to defend against an attacking force of half-fiend minotaurs, enemy drow soldiers, some treant-like fungus creatures, and a few other surprises not yet on the map.