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Powerful Words

Tuesday, May 17, 2011

It is just about here. The newest addition to the Pathfinder RPG line releases this week and you should be able to find Ultimate Magic online or at your local game store any day now. For our final look into this mighty tome of magic, we are going to look at the Words of Power chapter.

Words of power is an alternative system of spellcasting that allows the wordcaster to create spells using any of the words that he knows. While these spells still consume specific slots, what goes in each slot each day depends entirely upon what words the wordscaster knows and how he wants to combine them.

This system went through significant revision throughout the playtesting process. Originally, the system was based on points, with each word added to a spell costing a set amount. A wordcaster could add nearly any number of words so long as the spell slot in question had enough points to pay for them. While this was supremely flexible, most found the point tracking to be too cumbersome and prone to abuse. The new system allows a wordcaster to add one effect word of a level equal to the spell slot used, or multiple words of a lower level. In addition, each spell can have one of a number of different target words (which are not counted against the total number of words in the spell) and they can include one or more meta words (which add power and flexibility to the spell). This means that most spells can be built quite easily if that is what the caster wants (which is certainly the case on the GMs side of the screen), but each can also be carefully crafted out of multiple words to create interesting and unique effects. Take the following effect words for example.

Accelerate (Time)
School transmutation; Level alchemist 2, bard 2, magus 2, sorcerer/wizard 2, summoner 2
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Target Restrictions selected
The target of a wordspell with this effect word can take one additional move action each turn. This move action can come before, after, or between other actions, but not during a full-round action.
Boost: If the target takes a full-attack action, it can, instead of taking an extra move action, make one additional attack at its highest attack bonus.

Perfect Form (Body)
School transmutation; Level alchemist 4, bard 4, cleric 4, druid 4, magus 4, sorcerer/wizard 4, summoner 4
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Target Restriction personal, selected
The target of a wordspell with this effect word receives a +4 enhancement to Strength, Dexterity, and Constitution.

Accelerate is a simple enough word, granting its target an additional move action. Perfect form is also relatively straight-forward, granting a +4 bonus to physical ability scores. One of the great things about this system is that the two could be combined by any class capable of casting both into one 5th-level wordspell that enacts both effects simultaneously.

Things get really interesting with the addition of meta words. These words allow a spellcaster to access even greater powers without, necessarily, using up a higher spell slot. For example, the boost meta words can be used with the accelerate word to grant an extra attack instead of a move action. Boosting the selected target word allows a wordspell to affect more than one target, but this has the side effect of increasing the level of spell by three levels. While meta words add a great deal of flexibility to how a wordcaster uses his magic, there is a limit to the number of meta words a wordcaster can use per day. Take a look at this powerful meta word.

Irresistible
Level 5
Targets of a wordspell with this meta word must roll their saving throws twice and take the worse result. This meta word increases the level of all the effect words in the wordspell that allow a saving throw by two levels.

As you can see, there are a great deal of possibilities with the words of power system, especially with over 120 effect words at your disposal. And with that, we wrap up our look at Ultimate Magic. We hope you use it to add a bit of magic to your game. In the coming months, expect to hear a lot about the companion to this book, Ultimate Combat, due out in August. Until then.

Jason Bulmahn
Lead Designer

More Paizo Blog. Link. List this entry. Tags: Aboleths, Design Tuesdays, Monsters, Pathfinder Roleplaying Game
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Inside the Pit: Monster Design 101

Monday, September 27, 2010

Now that Bestiary 2 is wrapping up and Misfit Monsters Redeemed will soon arrive in all its flumph-loving, snail-flailing glory, Wes has asked me to give you all a quick lesson in monster concept design. Although everybody approaches monster design differently, while developing Misfit Monsters, we decided to codify certain key design principles by illustrating them on the Editorial Pit whiteboard. The attached image, sometimes known simply as the Aboleth Flowchart, represents a basic but often overlooked tenet in the creation of new monsters for Golarion. (The diagram for lesson number two, the so-called "Mad Wizard Rule," is somewhat less technical, as it's just the phrase "Did an insane wizard create it?" surrounded by a cloud of a tiny "no"s and a drawing of me stabbing myself in the eye with a highlighter.)

I hope you found this peek inside the design team's methods and philosophies educational! Next time on Inside the Pit: how to make Managing Editor Wes Schneider weep like a frightened child! (Hint: It involves spreadsheets and the 2011 product schedule.)

James Sutter
Fiction Editor and Developer

More Paizo Blog. Link. List this entry. Tags: Aboleths, Monsters, Paizo, Pathfinder Campaign Setting, Pathfinder Roleplaying Game, Whiteboards
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Illustration by Kevin Yan

Beasts of the Black Blood

Monday, December 1, 2008

In Pathfinder #18's "Descent into Midnight," the heroes travel deep into the Darklands, into the nightmare realm of Orv. There, in an immense cavern known as the Land of Black Blood, the final enemy awaits. This volume of Pathfinder includes a short gazetteer about the Land of Black Blood that details the numerous strange locations therein and several of the region's dangerous denizens, like the aboleth pictured here.

But there are also less intimidating (but no less creepy) denizens of the Land of Black Blood than monsters ready to challenge a high-level party. Numerous rare and unique creatures make their home here as well, most warped from more common forms by ages of exposure to the vault's strange magics and the deadly black blood.

Ghost Bats: The pale bats native to the Land of Black Blood typically sate themselves upon large insects and other vermin, though in their swarms they have been known to attack larger prey. Possessing transparent wings and no hair—just white flesh—these small hunters sometimes grow to shocking sizes. Ghosts bats have the same stats as normal bats and bat swarms, though the species frequent mutants might grow to the size of dire bats.

Ether Frog: These creatures look like nothing more so than an oversized, four-legged blister with nostrils and a mouth. With an undifferentiated body and head, these ghost-white amphibians hide a single overdeveloped parietal eye beneath their bulbous backs, which grants them darkvision out to 60 feet despite their lack of normal eyes. Most creatures avoid the frogs, knowing of their natural poison—Ingested, Fortitude DC 14, initial and secondary damage 1d4 Dexterity. In all other ways they are simply largish frogs with the same statistics as common toads.

Stirge Hounds: These rare, unnaturally large stirges are often used as tracking animals, capable of following flying creatures through the Darklands. Stirge Hounds have the statistics of a stirge advanced to Small size and 4 Hit Dice. They are very aggressive and prone to hunting in packs or even swarms. Their proboscis is uniformly ivory-colored, while their bodies are usually dark rust-red along the wings fading to black upon the body.

James Jacobs
Pathfinder Editor-in-Chief

More Paizo Blog. Link. List this entry. Tags: Aboleths, Animals, Darklands, Druids, Gnomes, Iconics, Kevin Yan, Monks, Monsters, Second Darkness, Wallpapers
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