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Starfinder Core Rulebook

Starfinder Archetypes

Archetypes are a fascinating example of how a game system can evolve over the course of time. The Pathfinder Core Rulebook doesn't mention archetypes at all—they weren't introduced until the Advanced Player's Guide. Once players discovered how useful they were to represent characters that weren't a perfect match for any character class, but were close enough that only a few changes were necessary to represent them, archetypes quickly became an extremely popular and common element of many Pathfinder RPG releases from that point forward. They allowed characters to examine new character concepts without needing to release whole new classes. A ranger who's an expert in tactics and odd tricks but doesn't cast spells isn't a big enough conceptual step to need a new character class, but it's difficult to represent without something like the skirmisher or trapper archetypes.

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Tags: Mikael Leger Mirco Paganessi Starfinder

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Pathfinder Adventure Path #115: Trail of the Hunted (Ironfang Invasion 1 of 6) (PFRPG)

Come to the Phaendar Market Festival!

Normally, celebrations are reserved for the tail end of the Adventure Path, but the Ironfang Invasion treats players to dessert first by starting everything off at a festival. The biggest social event of western Nirmathas is in swing as the adventure begins, bringing over a thousand attendees ranging from local farmers to trappers, to even the occasional adventurer! The PCs can spend their starting wealth on rare treasures, from fried squirrel to paper bullettes, all before raiding a single dungeon!

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Tags: Dario Jelusic Ironfang Invasion Mirco Paganessi Pathfinder Adventure Path

Take the Plunge!,

Pathfinder Adventures—The Tiniest Table,

A Few More Answers,

Of Packages and Poppets,

Gods of Starfinder, Part One,

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