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Map Pack: Caverns

Friday, June 6, 2008

Water trickles across the floor and drips from the ceiling. Skittering sounds echo from somewhere up ahead and around a corner. The pungent stench of mildew emanates off the wet dungeon walls.

This art sample is but a whiff of what these map tiles may inspire you to tell your players about the dank, dark caverns that they will be traipsing through! The newest addition to the Map Packs line takes adventurers deep into the belly of the world with Map Pack: Caverns. Featuring twists, turns, and troubles for your group, this map pack is the perfect accessory for that delve you've been planning. Map Pack: Caverns will be in stores early July.

Jacob Burgess
Online Retail Coordinator

Link. Tags: GameMastery, Map Packs






Map Pack: Slums

Thursday, April 24, 2008

They've delved Dungeon Chambers, braved Haunted Mansions, explored Cities and the Countryside, but nothing has prepared Map Packs for the their latest venture: a look into the dark underbelly of urban life in the Slums. Presenting what is likely the highest rat-to-map-grid ratio of any GameMastery Map Pack, Slums is already available in stores and paizo.com.

Mike McArtor
Editor

Link. Tags: GameMastery, Map Packs



Sneak Peek: Into the Slums

Friday, March 21, 2008

Here is a sneak peek inside our GameMastery Map Pack: Slums. Whether you're tromping the streets of Old Korvosa, any of the other cities in Golarion, or a city of your own making, it's bound to have slums. Take a look at our map tiles for the really-low-rent district.

Chris Self
Paizo Editorial Assistant

Link. Tags: GameMastery, Map Packs


Looting the Treasure Chest

Tuesday, October 9, 2007

We've received quite a few questions about the GameMastery Treasure Chest over the past several weeks and I thought I would take a moment to give you the skinny on this box full of goodness.

This box gives you a wide assortment of our most popular GameMastery products, including an original adventure (TC1: Into the Haunted Forest) that ties together all the products into one "deluxe" game experience. Here's what the box contains.

TC1: Into the Haunted Forest
Critical Hit Deck
Item Cards: Elements of Power
Campaign Workbook
Map Pack: Inns
Flip-Mat: Woodlands

Now, if you happen to own a bunch of these products, but still want the module, no worries. TC1: Into the Haunted Forest will be available separately for just $5 (note that this module is not part of the subscription deal, so if you want it, you will need to order it as normal). As for the module itself, you do not need these products to run the adventure, but they do include all the maps and treasure cards used in the adventure. (Incidentally: TC stands for "Treasure Chest," in case you're wondering.)

Hope that clears things up, but if you have any further questions, feel free to post them to our messageboards.

Jason Bulmahn
GameMastery Brand Manager

Link. Tags: Cards, GameMastery, Map Packs, Maps, Pathfinder Modules


Going... going...

Wednesday, September 19, 2007

Having a product go out of print is a strange experience. On the one hand, it might mean you've done something right and your product was a success, selling through the entire print run. Yet on the other hand, it's strange to think that something you've worked on and put a little bit of yourself into is going to disappear forever (except, of course, from the gaming tables of all those who purchased it, and perhaps eBay or a particularly well-stocked FLGS).

Why do I bring this up? Because as of this writing, there are only 52 copies of Map Pack: Countryside left in our warehouse, and we don't currently have any plans on reprinting this particular set. That means that when they're gone, they're gone. If you haven't already, hit up the product page and see if your game could use things like a coaching inn, ambush site, or roadside shrine. (The rope bridge, in particular, seems to have generated a lot of excitement.)

After all, you might not get another chance....

James Sutter
Assistant Editor, Pathfinder

Link. Tags: GameMastery, Map Packs




Making the Most of Map Packs

Monday, June 11, 2007

We've been doing GameMastery Map Packs for a while now. They started out as a way for us to give you full-color, miniatures-scale maps that you could arrange and set up however you like. While they still fulfill that function, we're always looking for ways to improve upon them to give you more great maps.

The upcoming set Map Pack: Sewers is just one example of what we're trying to do. This set of eighteen 8" x 5" tiles (set to release later this month) is probably the most adaptable set of tiles to date. Using sewer corridors of various sizes, dead-ends, corners, and a host of other grime-filled passages, this set can be set up in dozens of different combinations. We made sure the artist, the incredibly talented Corey Macourek, gave us maps that not only set up some interesting chambers, but also allowed for as much flexibility as possible.

Just take a look at these sample tiles from the set, and prepare your group for a whole new (and honestly, rather disgusting) journey.

Jason Bulmahn
GameMastery Brand Manager

Link. Tags: GameMastery, Map Packs


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