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Illustration by Kieran Yanner |
Set Sail with The Ship of Ishtar
Monday, November 2, 2009
This week we released the newest Planet Stories book, The Ship of Ishtar, by A. Merritt. Not only is this my personal favorite of the 22 books we have released since the launch of Planet Stories about a year and a half ago, but it's also an interesting look at the Planet Stories process, and how in many ways we here in the office are learning just as much about the history of the most important early authors and books in the science fiction and fantasy fields as our readers are.
I often received letters of thanks form Planet Stories readers for introducing them to authors like Leigh Brackett, C. L. Moore, or Henry Kuttner. Most of these authors began their careers in the 1930s and early 1940s, publishing their stories in the pre-war pulp magazines like the original Planet Stories, Startling Stories, Thrilling Wonder Stories, and similar magazines.
In order to locate and restore the oldest, most complete texts of the tales we've published so far, I have accumulated a respectable selection of pulp magazines. One of my absolute favorites was called Famous Fantastic Mysteries. Along with its sister magazine, Fantastic Novels, editor Mary Gnaedinger culled the vast archives of the Munsey Magazines (primarily Argosy and All-Story in their various forms and spin-offs), collecting the best fantastic material for affordable reprints. In some ways FFM was the "original" version of our Planet Stories book line, only in this case they reprinted work from the first three decades of the twentieth century almost exclusively.
Two things strike me as fascinating about these magazines beyond the actual stories they contained (many of which were brilliant) and the fact that a woman was setting the original "canon" of science fiction and fantasy in an era when many other women had to hide behind pseudonyms to get their work published at all. Beyond those two substantive issues, the things I find most fascinating about these magazines are the art, and the reader letter column.
The art stands out particularly because most of it (especially early on) came from the peerless pen of Virgil Finlay, for my money the finest illustrator ever to work in the pulp field and one of the greatest American illustrators of all time, period. Finlay's distinctive scratchboard style, fine figure work, and juxtaposition of light and dark tones is breathtaking more than six decades after it was originally commissioned, and his work brings a continuity to the canon of Famous Fantastic Mysteries that might otherwise have been less clear, different as the stories published in the magazine may have been. Many of Finlay's works have been reprinted over the years (and a Google image search will turn up hundreds more), but like the authors whose work he illustrated, he was amazingly prolific. Many of his illustrations appear only in their original pulp form, so opening a "new" issue of FFM rescued from a used book or magazine shop can often feel like digging for visual treasure.
Beyond the stories and illustrations, tacked onto the ends of the magazines and presented in tiny type, came the letters to the editor, often dozens at a time. In the course of praising or criticizing a given issue's content, these letters often include praise of authors and stories that are nearly forgotten today. How many readers other than the most dedicated literary archeologists know much about authors like E. Charles Vivian or Charles B. Stilson? Beyond King Solomon's Mines and perhaps She, who can name the titles of further adventures of H. Rider Haggard's character Allan Quatermain or the dozens of other high-adventure fantasy novels he wrote in the late nineteenth century? FFM published many of them, and the letter columns are filled to bursting with suggestions on even more minor or forgotten works that were fading into obscurity (rightly or wrongly) more than 60 years ago. Of course, even back then, fantasy fans could agree on very few things.
One thing almost everyone seemed to agree on, however, was the overwhelming quality and beauty of language in the works of A. Merritt, particularly his groundbreaking fantasy The Ship of Ishtar.
Merritt's influential 1919 novel The Moon Pool has been in print more or less consistently since it was first published, and it was one of several stories in the very first issue of Famous Fantastic Mysteries that solidified the magazine as a major success that would last more than a decade (not bad for a pulp focused almost exclusively on reprints!). He was a major stylistic influence on authors like H. P. Lovecraft, Clark Ashton Smith, C. L. Moore, and Henry Kuttner.
Prior to coming across praise for his works in the letter pages of FFM, I'd never really heard of him. I came to Lovecraft decades ago, and in subsequent works by the above-named authors I always identified the florid, lush description as particularly Lovecraftian. In fact, Lovecraft was a great admirer of Merritt, and it's clear that Merritt's style was a huge influence upon him.
Listen to what HPL said about Merritt in a letter to a friend, praising the Merritt novel The Metal Monster: "[Merritt] has a peculiar power of working up an atmosphere and investing a region with an aura of unholy dread... the most remarkable presentation of the utterly alien and non-human that I have ever seen. Merritt is certainly great stuff—he has a subtle command of an unique type of strangeness which no one else has been able to parallel."
In the early 20th century, Merritt was considered, if not the most popular fantasist (that honor probably goes to Edgar Rice Burroughs), certainly among the top two or three fantasy authors in America. A journalist by trade, Merritt edited the prestigious American Weekly for Willian Randolph Hearst, and was one of the best-paid journalists in the world, bringing in an annual salary of $100,000 at the time of his death in 1943.
His busy career left him relatively little time for fiction writing, limiting his output to fewer than a dozen novels and about the same number of short stories. All are infused with powerful, vivid imagery, an unparalleled sense of place, and unforgettable characters.
This month's Planet Stories release, The Ship of Ishtar, is considered by most critics the finest of Merritt's masterworks, a precursor of the sword and sorcery genre that would come to inform the birth of fantasy roleplaying, and one of the most important fantasy novels of the early twentieth century. Merritt was the late Gary Gygax's favorite writer, and up until the month of Gary's recent death, he kept pushing me to publish some of his works. I wish Gary could have survived to see us get to The Ship of Ishtar, but I know he would have been happy to have one of his favorite tales presented to the audience of fantasy enthusiasts he helped to create and maintain.
The Planet Stories edition of The Ship of Ishtar features Merritt's complete, preferred text for the first time in more than 60 years. It also includes 10 beautiful prints by Merritt's favorite artist and friend, Virgil Finlay, collected into a single volume for the first time ever. Prominent modern author Tim Powers provides a compelling introduction, and the book comes wrapped in a beautiful, pulpy cover by artist Kieran Yanner.
 | | Illustration by Virgil Finlay |
I am enormously proud of this book. Many of you have sent me letters of thanks and encouragement for introducing you to some of the classic authors we've covered so far in Planet Stories. And if not for Planet Stories, I may not have discovered this book, so I offer my own thanks to Gary Gygax, and my own invitation to all of you to order the book and give Planet Stories and A. Merritt a try.
One of the world's finest fantasies awaits!
Erik Mona, Publisher
At the World Fantasy Convention
San Jose, California
October, 2009
Link.
Tags:
Gary Gygax, Kieran Yanner, Planet Stories, Tim Powers, Virgil Finlay
 | | Illustration by Craig J. Spearing |
Seekers of Secrets—Skyreach and Ambrus
Wednesday, September 30, 2009
 | | Illustration by Kieran Yanner |
Time for another preview of Pathfinder Chronicles: Seekers of Secrets!
Skyreach: This five-towered fortress, visible from miles away over Abaslom's skyline, is the heart of the Pathfinder Society. Here the Decemvirate rules and make its rare pronouncements beneath the enchanted skylights of the Great Hall in the central tower, and both resident and visiting Pathfinders sequester themselves in cozy lounges to study, socialize, and plot future missions. Packed tight with chambers ranging from well-known ballrooms named after nations to innumerable trophy rooms and museums to rows of featureless doors identified only by number, Skyreach is a warren that only the Decemvirate understands completely. The majority of its mysterious spaces are off-limits to all but those specifically invited by Ambrus Valsin, the venture-captain who runs the daily operations of the Grand Lodge at the Decemvirate's command.
Meticulous with details and annoyed by inefficiency, Ambrus makes a point to supervise all important duties within the Grand Lodge, and keeps a long list of relatively safe but time-consuming jobs on file, ready to hand out to rookie Pathfinders to keep them busy and out of the way of more experienced agents. Tall and meticulously groomed, Ambrus doesn't appreciate backtalk and reserves particularly strenuous assignments for those who annoy him.
Sean K Reynolds
Developer, Pathfinder Chronicles
Link.
Tags:
Absalom, Craig J. Spearing, Kieran Yanner, Pathfinder Chronicles, Pathfinder Society
At Long Last: Seekers of Secrets
Wednesday, September 2, 2009
Pathfinder Chronicles: Seekers of Secrets was delayed a long time, probably because of several nasty curses brought on by too-curious chroniclers into forbidden lore. The book is finally out the door, which means it's time for some previews! This time it's an excerpt from one of the book's many biographies of notable Pathfinders and a hint about how some powerful individuals bind their ioun stones to their flesh to keep these treasures safe.
Eliza Petulengro: Absalom's newest venture-captain hails from war-torn Galt. She is a talented diviner with a photographic memory for text, names, and faces. Soft-spoken and polite, she has a pleasant habit of calling initiates by name even after meeting them only once. Though she appears bookish, this is just a facade to deter suitors and keep her affairs private.
Implanting Ioun Stones: Not all the secrets of the ioun stones lie with the Azlanti. While the First Humans mastered the intrinsic powers of the stones, uncovering new attributes and binding them to devices, the Thassilonians explored the interaction of ioun stones and the living mind and body, and in time devised a means of implanting an ioun stone within the flesh. This process, originally believed irreversible, protected the ioun stone from harm and theft while still providing its full powers to the owner.
Sean K Reynolds
Developer, Pathfinder Chronicles
Link.
Tags:
Craig J. Spearing, Ioun Stones, Kieran Yanner, Pathfinder Society

Book of the Damned: Moloch and Stygia
Tuesday, August 25, 2009
Now that we're back from the adventures, misadventures, and unexpected romances of Gen Con, it's again time to talk about one of our upcoming books, Princes of Darkness, Book of the Damned Volume I. I'll just quote Master Schneider's text.
 Moloch: All who burn join the armies of Moloch. A being of seething wrath, the Lord of the Sixth embodies both absolute discipline and directed destructive force. General of Hell's Armies, Moloch endlessly trains his infernal legions to be the greatest martial force in the multiverse.
Whatever body Moloch might have once possessed was consumed in flame long ago. Now, the General of Hell is an embodiment of the most devastating, inhuman aspects of war, a creature of fearsome black metal and spiked armor encrusted with the blood of countless opponents. With his clawed gauntlets he exerts the strength of a titan to heft the blood-soaked sword Ramithaine and the horned battleaxe Goreletch. Even in his most tempered moods, flames leap from Moloch's eyes, flaring nostrils, and every other joint and chink of his scorched armor, this blaze growing more wild as the archfiend's ire rises. He never removes his armor, though on the rare occasions where it has become damaged in the heat of battle, nothing lies beneath but flames and the faint outline of withered, fire-charred bones.
Stygia: Every lie spoken throughout the planes condenses as a drop of poison to flood Stygia, the fifth layer of Hell. Amid the tangled swamps and fetid jungles rise moldy ruins, mired temples to false deities, and whole blasphemous cities. The waters of the Styx mix with the layer's venomous bogs, creating vast noxious moors before flowing into vast black seas. Dilapidated avenues paved with cracked stones—remnants of empires that never were—cut through these dense bogs, though they regularly succumb to unexpected floods of stagnant water. Travelers who brave the paths or manage to fight their way through the swamps for long enough inevitably discover examples of the layer's countless ruins, overgrown temples and cathedrals, disparate crumbling monuments, and fortresses upturned as if flung by gigantic and careless hands. Most of these decrepit structures—drawn in their entirety from innumerable mortal worlds—still bear artifacts and artistry from forgotten epochs, typically idols and icons of deities and divine forces unknown to even the longest-lived inhabitants of the multiverse.
In the mountainous scriptorium called the Library of Oaths, diabolical clerks record every mortal oath with a damning consequence. These records prove binding, and those who break their words are damned to eternity in Stygia for as long as their vows remain within the library vault.
Sean K Reynolds
Developer, Pathfinder Chronicles
Link.
Tags:
Devils, F. Wesley Schneider, Frances Tsai, Hell, Kieran Yanner

Princes of Darkness
Monday, August 3, 2009
Wes is a pretty creepy guy. He always wears black and red, never smiles, lights creepy candles at his desk, and his voice is a spine-chilling hiss.* What better person to write Book of the Damned, Vol. I, Princes of Darkness?
This book is a seven-course feast of lore about Hell, devils, and Asmodeus. You get descriptions of all nine layers of Hell, each layer's archdevil ruler (such as Dispater, the Iron Lord of Dis), new hellish spells and magic items, a new diabolist prestige class (and her imp "animal companion"), information about the influence of true names and sigils on controlling devils, promotion and demotion among the ranks, five new kinds of devils (including the levaloch, soldiers of Malebolgia), and excerpts from an ancient book penned by an exiled angel about the nature of Hell and the origin of Asmodeus himself. The art is beautiful and evocative; art director Sarah Robinson has outdone herself yet again, producing a beautiful book about the ultimate place of evil.
Sean K Reynolds
Developer, Pathfinder Chronicles
*Wes is actually very nice, outgoing, and fun to work with. And I'm not just saying that because he's hissing. A lot.
Link.
Tags:
Devils, Frances Tsai, Kieran Yanner, Pathfinder Chronicles
Snagged from the Vault: Pathfinder RPG Bestiary
Monday, July 20, 2009
Work continues frantically as we put the final touches on the Pathfinder RPG Bestiary. In anticipation of the light at the end of this beastly tunnel, here's a host of new divine creatures preparing to come to your PCs' aid in just a few short weeks!
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| Art by Michael Jaecks | Art by Alex Schim |
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Art by Andrew Hou | Art by Kieran Yanner |
F. Wesley Schneider
Managing Editor
Link.
Tags:
Andrew Hou, Kieran Yanner, Michael Jaecks, Monsters, Pathfinder Roleplaying Game

Snagged from the Vault: Pathfinder RPG Bestiary
Monday, June 29, 2009
While the denizens of the Pit have been slavishly wrangling hundreds upon hundreds of beasts both fascinating and foul, we've managed to slip in and liberate a particularly interesting few. Now behold! We bring to you, our faithful readers, the terrible visages of four terrifying creatures, taken directly from the pages of the fabled Pathfinders' Bestiary that nears completion deep in the Vault of the Golem. Some of these creatures are obvious, yet what the others are, we cannot say. Perhaps you, dear readers, can tell us what they are?
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| Art by Eric Lofgren | Art by Andrew Hou |
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Art by Kieran Yanner | Art by Michael Jaecks |
Watch close for further glimpses into the gruesome Bestiary; next time, expect fearsome creatures from the Great Beyond!
Vadid and Nahk
Preview Purloiners
Link.
Tags:
Andrew Hou, Eric Lofgren, Kieran Yanner, Michael Jaecks, Monsters, Pathfinder Roleplaying Game
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