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Pathfinder Adventure Path #91: Battle of Bloodmarch Hill (Giantslayer 1 of 6) (PFRPG)

You Are What You Choose to Be

I find that every time I take time off to visit family at the end of the year, I bring a project to work on in my spare time. As I packed my bags and finished my last minute Christmas shopping, the Adventure Path section of my Pathfinder bookshelf begged my attention. There huddled Iron Gods and Giantslayer between a support group of other volumes, staring out at me with what I surely imagined were the tear-streaked puppy dog eyes of misfit toys positively quivering with sadness. This hallucinatory guilt trip continued, even as I tried to show that I had downloaded all twelve PDFs for review as though it were some sci-fi version of the Twelve Days of Christmas. Even while I watched the latest Star Wars installment with my family, I had the premonition that some Ghost of Christmas Past were hovering over my shoulder asking, "Rey gets a spaceship. Why can't we have spaceships in Pathfinder Society?" By the end of it, I was running through the rain-flooded streets of the southeast United States, shouting holiday well wishes, hefting Tiny Tim on my shoulders, and telling him how to be one of Hell's Rebels.

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Tags: Giantslayer Iron Gods Pathfinder Adventure Path Pathfinder Society

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Pathfinder Adventure Path #89: Palace of Fallen Stars (Iron Gods 5 of 6) (PFRPG)

Wrapping Up Iron Gods

The Iron Gods Adventure Path wraps up this month with Pathfinder Adventure Path #90: The Divinity Drive and the Giantslayer Adventure Path is set to launch next month with Pathfinder Adventure Path #91: Battle of Bloodmarch Hill, so to tie things off we'd like to share a few pieces of the excellent artwork that appeared throughout Iron Gods. Enjoy!

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Tags: Brynn Metheney Dmitry Burmak Iron Gods J.P. Targete Kari Christensen Miguel Regodón Harkness Pathfinder Adventure Path Tatiana Vetrova

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Pathfinder Adventure Path #86: Lords of Rust (Iron Gods 2 of 6) (PFRPG)

A Little Robotic Friend

The final volume of the Iron Gods Adventure Path, Pathfinder #90: The Divinity Drive, is soon to depart the spaceport... I mean, our warehouse. In this volume, the adventure reaches its exciting conclusion, and it also marks the finale of Amber E. Scott’s excellent story in the Pathfinder’s Journal.

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Tags: Amber E. Scott Iron Gods Open Game License Pathfinder Adventure Path Rodrigo Vega

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Confessions of a Recovering Paizo Blog Addict

When the Paizo Blog first started back in spring 2007, I was new to the Pathfinder fan community, and to be honest, Pathfinder wasn't even a thing. I rarely read it, because wasn't quite sure what the people who made my favorite magazines thought they were doing making D&D content that wasn't officially approved and licensed as canon and therefor allowable in my game (yeah, I was one of those gamers). I read the blog occasionally, but that was it.

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Tags: Community Use Policy Iron Gods Johan Grenier Maichol Quinto Miguel Regodón Harkness Pathfinder Adventure Path Wallpapers Wayne Reynolds

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PathfinderTales

Illustrating Zernebeth

Tim Pratt originally created the Technic League captain Zernebeth for his Pathfinder Tales novels City of the Fallen Sky and Reign of Stars. Now she's going to be appearing as an NPC in Pathfinder Adventure Path #89: Palace of Fallen Stars, and Tim was kind enough to share his thoughts on what it feels like to see her get illustrated for the first time—twice!—and appear in an adventure.

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Tags: Iron Gods Miguel Regodón Harkness Pathfinder Adventure Path Pathfinder Tales Tatiana Vetrova Tim Pratt

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Equip Yourself to Face the Lords of Rust!

It's almost time for Lords of Rust, the second installment in the Iron Gods Adventure Path, to hit the shelves. Prepare to fight the minions of the Iron Gods with these mittens—guaranteed to stave off tetanus and increase your Craft bonus! This pattern first debuted at PaizoCon as a giveaway for our annual Crafting Circle, and has since been tested and debugged. Enjoy, and please share your results!

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Tags: Community Use Policy Crafts Iron Gods Pathfinder Adventure Path

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Clash With the Lords of Rust

As the release date for Pathfinder Adventure Path #86: "Lords of Rust" nears, I thought I'd share a few details on what readers can expect. I don't want to spoil too much about the adventure itself, so I'll mention that it takes place in a giant junkyard and the PCs have to navigate all sorts of dangers and complicated relationships between various gangs. It was also written by a maniac. Most people know him by his human name, Nicolas Logue.

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Tags: Dmitry Burmak Iron Gods Johan Grenier Migueal Regodón Pathfinder Adventure Path

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The Literary Origins of Science Fiction in Fantasy Settings

With the release of Pathfinder Adventure Path #85: "The Fires of Creation",the first adventure in the Iron Gods Adventure Path, I thought it was worth taking a moment to talk about the literary origins of mixing science-fiction elements into fantasy settings.

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Tags: Caio Maciel Monteiro Ian Llanas Iron Gods Pathfinder Adventure Path Pathfinder Campaign Setting

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Iron Gods Resource Roundup

Many of you have already got your hands on Pathfinder Adventure Path #85: "The Fires of Creation," the first volume of the Iron Gods Adventure Path. Dedicated readers, eager fans, and other messageboard fanatics (you know who you are) have been clamoring for us to do something more with Numeria since the nation first appeared in the Campaign Setting, but adding in laser guns and robots isn't something you do without a considerable amount of preparation. So, to support the Iron Gods Adventure Path we went all out with a number of releases intended to fully flesh out the campaign and provide fun and interesting options for players and GMs alike.

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Tags: Iron Gods Lucio Parrillo Pathfinder Adventure Path Pathfinder Campaign Setting Pathfinder Player Companion

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PathfinderTales

Play Iron Gods, Read Iron Gods!

As someone who spends most of his time living in the Pathfinder campaign setting, I think one of the coolest things about the Pathfinder Tales novels is their ability to give players and GMs a deeper understanding of Golarion. As GMs, we may have read the sourcebook on a region, but the novels give us a chance to see that place through the eyes of the people who live there, to get the sights and smells in a more immediate and visceral fashion. As players, the novels are even more important, as they represent a chance to get that feel for an area without reading an adventure or sourcebook full of spoilers. That's one of the reasons we included the Pathfinder's Journal way back in Pathfinder Adventure Path #1—so that GMs could hand those pages to their players and say, "Here's a story about the place you're adventuring in." Now that we have the novels, I wouldn't think of starting a campaign in, say, Nidal without pointing my players toward Liane Merciel's Nightglass as inspirational reading.

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Tags: Iron Gods Pathfinder Adventure Path Pathfinder Tales Roberto Pitturru

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Iron Gods Player's Guide

Some people have been scrambling for this Adventure Path since before we ever announced it, and I'm happy to say that the Iron Gods Adventure Path is finally here! Next week GMs across the world will be reading Pathfinder Adventure Path #85: The Fires of Creation and prepping for an exciting campaign in Numeria—the savage land of super-science—thousands of players are dreaming up all the possible characters they can play in this Adventure Path.

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Tags: Iron Gods Pathfinder Adventure Path

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Pathfinder Campaign Setting: Numeria, Land of Fallen Stars (PFRPG)

The Stars Are Falling Soon!

The latest volume of the Pathfinder Campaign Setting line has started shipping out to subscribers, and it's one that I know a lot of players and Game Masters are very excited to get their hands on—Numeria, Land of Fallen Stars I asked one of the book's co-authors, Jim Groves, to write a few words about his own excitement surrounding the book, and what a few of his favorite elements of it are. Here's what he has to say (as well as a few pieces of preview art I generously appended to his text).

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Tags: Caio Maciel Monteiro Iron Gods Pathfinder Adventure Path Pathfinder Campaign Setting Patrick Reinemann

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Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6) (PFRPG)

Iron Gods Roll Call

I've been wanting to do the Iron Gods Adventure Path for a long time, but it's not all that easy to just roll out a campaign that makes significant use of mountains of items and armor and weapons and creatures and hazards that the game doesn't yet have rules for. I'm talking, of course, about lasers and robots and radiation and gravity suits and nuclear resonators and atom guns and neurocams and K-lances and heavy weapon harnesses and robojacks and thoracic nanite chambers and graviton generators and more. What are all those things? I'm afraid you'll all need to wait a few more months to find out.

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Tags: Iron Gods Pathfinder Adventure Path Rodrigo Vega

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