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The Two Faces of Kyonin

Friday, October 10, 2008

In Pathfinder #17, the PCs visit the elven homeland of Kyonin. We'll be providing a gazetteer of this nation for GMs to use to expand adventures set in this verdant kingdom. As you can see by the two pictures here by Andrew Hou, though, Kyonin isn't just an idyllic sylvan setting with beautiful elven villages—there's a dark side to Kyonin as well. The fiend-haunted forest of Tanglebriar, empire of the demon Treerazer (that's his palace Witchbole shown in the not-so-friendly illustration), lies deep within the kingdom's borders, providing a constant source of high-level adventure opportunity for the brave and foolhardy.

James Jacobs
Pathfinder Editor-in-Chief

Link. Tags: Andrew Hou, Elves, Kyonin, Second Darkness


The Last Home of the Elves

Monday, September 15, 2008

For the last several months of Pathfinder's Second Darkness Adventure Path we've been neck-deep in drow, with one terrible question looming over our heads all the while: With such a history of fantastic dark elven cities, where do the drow of Golarion actually live? The answer started as a sketch on a single piece of graph paper and grew into a tape and grid work monstrosity that would dominate my dining room table for several weeks. From this ever-expanding madness eventually developed a vast underground metropolis I eventually dubbed Zirnakaynin, the Last Home of the Elves.

While the city of the drow won't completely take shape until Pathfinder #16, players at last Gen Con's Ascension of the Drow Pathfinder Society event got a first look at the massive, tri-cavern subterranean domain. For everyone who missed out on Ascension, though, here's a sneak peek of the heart of the drow race, their stockade and sanctuary: Zirnakaynin.

None, not even the drow, can say how long their ancestors wandered the darkness, but for more than 8,000 years settlements have stood among the severe cliffs of Cocyrdavarin, the great cavern that now holds Zirnakaynin. The first walls of the city rose upon the cavern's highest scarp, and like a glacier slowly crashed down upon the lower slopes. Over time, each level took on a distinct name and characteristics.

Atop the crowning plateau stand the ancient bladed walls of the Last City, the densely packed heart of Zirnakaynin, where the drow first clustered in fear of the dark. Today, it is home to the city's wealthiest and most powerful non-nobles, cruel artisans and performers, and purveyors of all manner of decadences. At the plateau's westernmost edge, amid gardens of dark stone, stands the topless tower of Ileccinoc, the seat of the city's ruling council, the many-spired column that looms over all Zirnakaynin.

Beneath the heights of the Last City sprawls Arsyrvhar, the Pale March, home to most of they city's drow population, many of its everyday shops and residences, and the markets of Ovessia. Mingling among the common drow, merchants from Zirnakaynin's slave cities and strange locales throughout the Darklands travel here to bargain and curry the favor of drow nobles. Those traders whose wares are considered unworthy for elven consumption are banished from the bustling district to the slum-bazaar of Drashes in Ghenavoc.

The lowest span of Cocyrdavarin, the Pit of Ghenavoc hosts the most worthless of drow society: the low-born, the deformed, the city's few freed slaves, and foreign residents. Among workhouses, slave pens, drug dens, and warehouses, the least of Zirnakaynin's society scrape out pitiful lives.

F. Wesley Schneider


Pathfinder Managing Editor

Link. Tags: Darklands, Elves, Second Darkness



Elves of Golarion

Friday, August 29, 2008

The second Pathfinder Companion is off to the printer! Elves of Golarion is filled with all sorts of information about one of the most popular races in the game; everything from details on the elven nation of Kyonin to magical food to elven PC Character Traits, and more! We'll have a bit more information to show off in the coming weeks, but for now, check out Ben Wootten's awesome cover for the book, wherein lovely Merisiel (and a few of her friends) give a band of bugbears a proper elven welcome to the woods.

James Jacobs
Pathfinder Editor-in-Chief


Link. Tags: Bugbears, Elves, Pathfinder Companion



Meet the NPCS: Allevrah of Kyonin

Monday, June 16, 2008

For the first twelve installments of Pathfinder, we introduced our twelve iconic adventurers. With Second Darkness, our third Adventure Path, we're switching tactics. Since there's only 11 core classes (we kind of cheated with Seltyiel a little, making him our "iconic multiclass" character), starting with Pathfinder #13 our cover characters are instead iconic NPCs from the current adventure path or campaign. Of course, that means that we'll be needing to walk a thin line between showing off our new characters and spoiling key plot points for the adventures themselves. Second Darkness is a good example, since the nature of the main bad guy race isn't obvious immediately in play, but by the end of the first adventure, it should be. It's a small spoiler to players who see the cover, but that's less important than having an eye-catching cover in the first place, really.

But there's a world of difference between showing off an illustration of a character and posting an extensive back story for that character. For the iconic heroes, this was never a problem since they don't actually appear in the adventures. Going forward, though, it's probably not a good idea to spell out exactly what an NPC's role in the adventure is. One thing to keep in mind, though, is that just because an NPC shows up on a cover doesn't mean that NPC is a bad guy. We'll be putting potential allies of the PCs up on the cover now and then as well.

Pictured here, for example, is an elven general named Allevrah. She's a pretty important member of Kyonin's military forces, and has certainly seen her share of battle (note her clipped ear—the result of a close call in a battle against a babau assassin—wound whose scar she wears with pride as a trophy). Her role in Second Darkness is pretty important—important enough that we chose to illustrate her on the Gen Con alternate cover to Pathfinder #13, but if you want to know what that role is, I'm afraid you'll have to play the adventure!

James Jacobs
Pathfinder Editor-in-Chief

Link. Tags: Elves, Kyonin, Portraits, Second Darkness


By Popular Request

Monday, August 20, 2007

And now, by popular request... Pathfinder 3 wallpaper!

Link. Tags: Elves, Free Stuff, Iconics, Merisiel, Rise of the Runelords, Rogues, Wayne Reynolds


WAR hottie!

Meet the Iconics: Merisiel

Monday, July 23, 2007

The elves have a name for elven children unfortunate enough to be born and raised in human society—the Forlorn. In a few rare cases, these foundlings or orphaned elves find loving homes with humans, although the fact that, over the course of their childhood, one-time playmates become their effective guardians and foster parents results in a strangely skewed sense of the self. Most Forlorn aren't as fortunate—they live on the streets as almost eternal urchins, watching alone as their companions age and move on to greater things.

Merisiel is one of the Forlorn, only now emerging from decades spent as a child of the streets into a young adult ready to make her own way in life. A master at stowing away on ships, she's called dozens of cities home, leaving one for another when her companions outgrew her or she outlived them. Life has been hard for Merisiel, made more so by the fact that she's always found it difficult to master skills that come easily to her companions. Never the sharpest knife in the drawer, as the saying goes, Merisiel has learned to make up for this by carrying at least a dozen of them on her person. When things go wrong with her carefully laid plans (as they almost always seem to do), the knives come out and what needs to be done gets done. To date, Merisiel hasn't met a problem that can't, in one way or another, be solved with daggers.

Merisiel's life experiences have taught her to enjoy things to their fullest as they occur—it's impossible to tell when the good times might end. She's open and expressive with her thoughts and emotions, and while she's always on the move and working on her latest batch of plots for easy money, in the end it comes down to being faster than everyone else—either on her feet, or with her beloved blades.

She wouldn't have it any other way.

Merisiel, along with the rest of the first four iconics, makes her debut as a pregenerated character in volume 1 of Pathfinder and D1: Crown of the Kobold King.

Click the image for a larger version of Wayne Reynolds' stunning portrait.

James Jacobs
Editor-in-Chief, Pathfinder

Link. Tags: Elves, Iconics, Merisiel, Portraits, Rogues, Wayne Reynolds


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