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Bastards of Erebus Playtest Three

Wednesday, March 4, 2009

"Forget the dwarf! Tumble past the bad guys, get the bird, and let's get the heck out of here!"

Things were not going well for us. David started calling these playtesting sessions "The Misadventures of Erebus." But still, it was fun. The interesting thing about this playtest was all of the planning and options involved. For this encounter, we had to choose from a number of stratagems. After finally deciding upon one, we launched into action. I again cast entangle (Sean has taken to calling my druid "The Entangler"), summoned an owl, cast magic fang on my eagle, then sent the two avian avengers to flank one of the baddies. We were also using some new rules of Jason's for animal companions, and because of a typo my eagle and summoned ally got severely nerfed. The actual rules are nicely balanced, but my tactic ended up being of little help because of the misunderstanding, and Sean quickly (and gleefully, I might add) turned them into feathery piñatas.

After my eagle, Beaky, and our dwarf fighter dropped, and my summoned ally vanished, I called out the line of the night to David, who refused to either run away or pick up my eagle. I warned him, though, that if he dropped too, I was only picking up my animal companion. Well, to make a long story short, we're going to be refighting this battle next session. ;)

So we continued with the story, and we were soon presented with more stratagem planning. I really like this about the adventure. So far with the 3 parts we have played through, there have always been a number of choices, each with its own interesting tactical advantages and disadvantages. This always ends up with a lot of debating, but I've long been a fan of this sort of thing because it keeps the players engaged. Of course, we always have the standard rush-forward-and-kick-down-the-door option, but unlike many modules out there, this isn't funneling us down a path where our only real options are which door we want to open next.

We had just settled upon our tactic for the third part of the adventure when Sean called it a night. Now we have to wait another week before we get to see if our carefully laid plans will lead to glorious victory or to humiliating defeat... May Shelyn protect us!

Hank Woon
Editorial Intern

More Paizo Blog. Link. List this entry. Tags: Bastards of Erebus, Interns, Playtest
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