Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
   RSS New Blog Entries Facebook Twitter Email


Ask a Pro: Question Six

Thursday, June 25, 2009

6. Many GMs feel that deus ex machina is cheap, and simply refuse to ever use it. Others feel it is okay if it is properly set up ahead of time. Do you ever use deus ex machina as a storytelling device?

Lisa Stevens: Yeah, but hopefully they didn't know it! (laughs) I think that's the trick for something like that though, right? If you're playing the hand of god, you need to make it feel like a natural part of the story. I think probably every GM has been in this type of situation, unless you're maybe a proponent of the chaos theory and really like everything to be off the cuff, which could be fun, but yeah, I definitely have used it.

F. Wesley Schneider: I don't like to use deus ex machina plots. Most players, I've found, don't like to play the role of the damsel in distress, they like to play heroes. So I usually create a way that gives them a chance to solve the crisis.

James Jacobs: Yes. If it's good enough for Shakespeare, it's good enough for Pathfinder. (grin)

Jason Bulmahn: I think this is a useful storytelling device that must be used sparingly. It sits in the bag of GM tricks that a Game Master is allowed to pull out exactly once during a campaign. I think it is especially useful early on by giving PCs a forewarning of the kind of powerful enemies that are to come later on. For example, let's say a red dragon attacks their town. Well, at 1st level they're not going to do so well. But then you have the high-level wizard who's their friend show up and drive away the red dragon but is himself killed, and you've just set up a powerful enemy. It allows you to sort of play with a system that is restrictive by CR. In that way it's a useful storytelling device, but again only sparingly.

Sean K Reynolds: Never.

Joshua J. Frost: Only if it's appropriate for a story, never for combat. If I'm doing my job as a DM right, then the combat should already be fair enough.

James Sutter: I think it depends on the situation. I think James Jacobs said it best when he said avoid it when you can, but sometimes it can work well, especially when you realize you've made a mistake. If you send your PCs against a horde of werewolves and they don't have any silver weapons, have the townsguard come in and save them, but then have the players owe the townsguard a favor, so they still have to earn it. I'm totally stealing that from Jacobs, but I think that sums it up rather nicely.

Chris Self: I think it's necessary, but try to keep those sorts of things behind the scenes if possible. There should be a real reason for everything.

I think if done incorrectly, deus ex machina can come off as patronizing.

Hank Woon
Editorial Intern

More Paizo Blog. Link. List this entry. Tags: Ask a Pro, Game Mastering, Interviews
Sign in to start a discussion.
Facebook Twitter Email
Messageboards

Deep 6 FaWtL, by Aberzombie

Ultimate Equipment, please keep this in mind!!!, by DeathMetal4tw

Jade Regent for 6 characters, by Reebo Kesh

Dalsine Death Toll, by Brett Sweeney

>>Ask *James Jacobs* ALL your Questions Here!<<, by James Jacobs

Jade Regent Caravan Excel Sheet, by Craig Hackenmueller

Bard - Versatile Performance, by Cheapy

Why all the Fighter hate?, by Ashiel

Last one to post wins, by Last One to Post

Official "Critique My Item" Thread, by Neil Spicer

Online Campaigns

Kyrademon's Transnational PBP -- Discussion, Description, and Preparation, by liothonae cromvathar

Elton's Curse of the Crimson Throne Discussion, by GM Elton

WWAATD discussion thread., by Ryujin Tatsu

GM Tordek's Souls for a Devil PBP, by Matsumoto Rokuro

DM Gollen's Wolves and Jackals of the Stolen Lands-OOC, by Rhual Ghaan

Square Sails on the Horizon - Game Thread, by Torgeir Strømsvik

In Darkest Times, by Casvian

Where the Fallen Jarls Sleep: The Rise of Mogens, by Kaiden

Dungeon of Graves, by DM Detritus

Sean's Master of the Fallen Fortress, by Beckett of the Bleeding Rose

Paizo Blog

Revenge of the FAQ Attack!,

PaizoCon Pathfinder Society Review,

Pathfinder Battles Preview: Large and In Charge,

Paizo Publishing's 10th Anniversary Retrospective—Year 1 (2002)—The Thrill of Starting Something New,

The Perfumer's Apprentice—Chapter Three: The Garland of Eglantine,

Open Game License

Store Blog

Yo-Ho-Ho, and a Bottle of Rum!,

Katana Duel at Dawn—For the Throne!,

I Got 15 Problems, But a Magic Weapon Ain't One!,

Fezzes—and Bow Ties—Are Cool!,

Old School is Now the New School!,

Sign up for our weekly store newsletter

News

Top 16 Advance to Round 3 of RPG Superstar™,

Paizo Announces RPG Superstar™ 2012 Top 32,

Pathfinder Tales Hits #3 on Barnes & Noble Best Fantasy of 2011 List,

Pathfinder Roleplaying Game Now a Dynamite Comic Book!,

Paizo Launches RPG Superstar 2012,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.