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Just Another Day in Riddleport
Monday, June 30, 2008
So, as you can see in the picture here, life in Riddleport can be tough. It might be a nice, balmy summer day, a perfect day for smuggling some loot. You've got word that the overlord's gendarmes have all been bribed and your boss' rivals have other problems that have them looking the other way—moving the latest catch from a fat Magnimarian merchant ship to the local fence should be a simple job. But if there's one mistake a Riddleport native can make—it's letting your guard down. The local wildlife (like reefclaws or swamp barracudas or sharks or even the cranky bunyip pictured here) can pose an even greater danger to the locals than the city's more conventional thugs and thieves.
Pathfinder's 3rd Adventure Path, Second Darkness, is a much more global campaign than the previous two—but it still starts in Varisia, in the dangerous and exciting city of Riddleport. this volume comes with a gazetteer of the City of Cyphers loaded with adventure hooks and hidden secrets for your PCs to discover, businesses to visit, rob, or even own, and exotic games of chance to take part in. And plenty of monsters and opportunity for peril, of course. Just keep one thing in mind—Riddleport is at its most dangerous when things seem calm. Oh, and don't feed the wildlife.
James Jacobs
Pathfinder Editor-in-Chief
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Friday, 12:00 AM
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Mar 17, 2010
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Mar 16, 2010
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RPG Superstar Announces 4 Finalists,
Mar 2, 2010
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