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Publication:
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Compleat Encounter |
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Publication:
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Adventure Only |
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GameMastery Encounter: Terror in the Chamber of Pain (OGL)
Paizo Publishing, LLC
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Compleat Encounter:
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$16.95
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Adventure Only:
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$3.00
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Twisted and depraved beyond measure, The Seeker in Shadow wanders the planes inflicting pain and savage torture upon his hapless victims. Now, the heart of his perverted chapel, the Chamber of Pain, beats with the blood of his newest "guests"—and only the PCs can stop his evil once and for all.
A Compleat Encounter, scalable to any level, featuring a depraved human torturer, his demented half-orc servant, and a wicked torturer’s table.
• Written by Keith Francis Strohm
• Designed by Andrew Hou
• Sculpted by Dennis Mize
• Cartography by Christopher West
Paizo Publishing's GameMastery™ Line is designed to help GMs run interesting games quickly and efficiently.
Compleat Encounters provide everything you need to run a single encounter:
- 3 brilliantly sculpted, high-quality, 25mm-scale one-piece metal miniatures
- 4 double-sided full-color 5"x8" minis-scale map cards
- a detailed level-scalable microadventure with statistics compatible with the world’s most popular roleplaying game.
"Adventure Only" products include only the adventure and map cards, and do not contain the miniatures.
Miniatures painted by Keith Robertson. (The product includes unpainted metal miniatures.)
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| Original sculpts for the miniatures. |
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Product Reviews
Average product rating:
   
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review.
With much eagerness I opened the envelope that came in the mail, eager to see what one of these Compleat Encounters was all about. I dumped out a bunch of peices of paper and quite literally opened up the cardboard envelope to see if I'd missed something.
Yeah. Not an inspiring start. No wrapper even, just a pile of unattached 5x8 cards--like recipe cards. A small pile. Four of these notecards constitute the adventure (not counting the "front cover" and "back cover" bits) Another card features a magic item, sort of--it's a cursed torture rack, not really a treasure type thing. The last two are NPC writeups.
The rest of the cards are light cardstock maps--not bad really, each with a chunk of nice happy temple on one side and a bloodstained evil temple on the other. Hard to imagine a lot of other uses for them--but maybe. Trouble is I don't see how half the cards would even get used if you play the module either. But they do look nice.
The adventure itself, not suprisingly, is pretty brief, but that's not necessarily a terrible thing. It's just that the setup is a little weak and a tad trite. There's not much space, so you have to make each word ring with awesomeness--and it really didn't ring. Planes-roaming serial-killer is a great hook, but it just turns into this story about a banished, self-loathing ex-cleric who tortures people and his half-orc "Igor".
That said, the write-ups for the characters are wonderfully done. Big full art page on one side to show characters with stats and writeup on the back. It's just the characters are a little blah.
No big Golarion spoilers either for those interested. A namedrop for a yet-unheard-of god, but it's pretty clearly a core Pathfinder god with a retconned name--so really not much new there.
The needless retcons are a little disappointing and could have easily been fixed early on. It just would have been nice if this could have been an added peice to their puzzle.
Product Discussion
8
posts.
See all discussion for this product.
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I have some trouble with the maps. I can't link the map of the chapel(zones 1,2,7) and the map of the other building (zones 3 to 6). They are two separated buildings ? What are the position of 2 two zones ?
Thanks
Raskal
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The chapel itself is made up of three tiles, while the fourth tile represents a side-structure, like a sacristy or antechamber.
You can set them up in different ways, but they were designed to be placed like this:
1 2 3
4
With the above arrangement, Tile 1 is the altar, Tile 2 has the church benches and candle shrines (oubliettes on the evil side), Tile 3 is the entranceway with the pool and double doors (and gallows on the evil side), and Tile 4 is the adjoining area with a bedroom, table, fireplace, and dressing room (prison cell on the evil side).
Tiles 1, 2, and 3 are placed next to each other in vertical positions, while Tile 4 is placed horizontally.
When in doubt about placement, note the direction of cast shadows from furniture and walls, and make sure the shadows all fall in the same direction.
I hope this helps!
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Christopher West wrote:
The chapel itself is made up of three tiles, while the fourth tile represents a side-structure, like a sacristy or antechamber.
../..
Yes Christopher this help a lot
Thanks to you
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Where does the 5th tile (the outdoors one with the "Y" forked road and statue, shown on Card 8) come from?
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I originally designed the cards as one large rectangular space with a bit of exterior area showing in the lower right-hand corner (featuring a statue and path). I don't think there was a full card's worth of space there, as it was always intended to be cropped out so that the cards were all the same size.
I wasn't aware that the extra corner was ever shown in the product. Now I'll have to go take a look at that. :)
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