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houstonderek wrote:

We were discussing the strengths and weaknesses of 1e AD&D vs. 3x during our game break today, and I think we agreed that much of 3x is superior (character options and build potential, the skill and feat concept, monsters built using the same paradigm as characters), but that the underlying combat mechanic in AD&D had more going for it as a "balance" between the classes. In spite of 3x being more movement and position "aware" than AD&D, AD&D was more "dynamic" in what a characters (particularly melee types) could do with their actions. Melee types were much more mobile in AD&D than their 3x counterparts, and could do more with their actions each round (yes, I know AD&D rounds were a full minute, but with the switch, 3x casters were made considerably "faster", and melee classes were stuck in molasses, so to speak).

So, we are working on ways to make the round dynamic play more "old school", without "nerfing" the spellcasters.

;)

You want to give 3.X an old-school feel:

- give full-BAB classes iterative attacks as allowed currently.
- remove iterative attacks from the other classes with the exception of the Monk, but only when using Unarmed Strike. Make then take Two Weapon Fighting for multiple attacks in a round. This would also restrict them to only being able to take TWF and not the Improved or Greater versions.
- allow full-BAB classes (and the Monk) to take multiple 5-foot steps during a full attack action round to a maximum of their speed.


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