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I'm not sure of the viability of standard action full attacks yet. Need time to play with it. But I'm thinking with all the talk of 'saving' movement or attacks to perform interrupts and the like, why not work with the movement speeds? If you don't move your full speed in an action, you have that unused movement left to spend later in the round as an interrupt. It bears consideration I think.

Also, I'm fed up with the talk of making these feats. I want it in the combat rules themselves, so every melee character has access from the get go.


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