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Fixes I would like to see that I have kicked around:

* Make the Weapon Focus tree a class feature for the Fighter and allow it to stack with the feats of the same name. This would let the Fighter be better than anyone else at fighting, including the other full BAB classes in much the same fashion that Rangers get Tracking and are the best trackers in the game.

* Give a class bonus progression for Combat Maneuvers, something along the lines of a +1/4 levels. Again, any class can do it, Fighters do it better.

* Allow shields to progress in armor training something like this:

Spoiler:
Max Money wrote:

Shield Training (Ex): Starting at 7rd level, a fighter gains added protection when he uses a shield. Whenever he is using a shield, he gains an additional +1 shield bonus to his armor class and reduces the armor check penalty by 1 (to a minimum of 0). At 15th level, a fighter gains even more protection, increasing these bonuses by +1, for a total of +2 to armor class at 15th level, with a –2 reduction to the armor check penalty.

This bonus applies to all shields including bucklers and tower shields. It has no effect on any kind of attack, such as shield bash. It is strictly a defensive bonus to armor class.

* Give the Fighter an unarmored AC bonus. For multiple reasons, there are times when a Fighter cannot wear his armor and his vaunted AC is greatly reduced. I say give them a bonus equal to one-half their class level (strictly Fighter levels that is) to armor class ONLY when not wearing armor. Make it a class bonus for purposes of bonus stacking. This would go a long way toward the viability of making a Dex-based Fighter who doesn’t want to wear any armor, while still keeping them at least in the same ballpark as armored Fighters as far as AC is concerned.

And to reiterate the point, this bonus goes away when they wear regular armor. I’m still debating if it would allow the use of shields or not. Suggestions?

Spoiler:
Max Money wrote:

NOTE: I would not be opposed to allowing this bonus to all other classes that have an armor proficiency in their class description. Or to put it differently: if a class can wear armor (like every class but the Sorcerer and Wizard), then that class gets a bonus for not wearing armor. But (and this is a big but) this bonus should not be as large as a Fighter’s bonus. I would suggest the following:

- +1/3 class levels for Barbarians, Paladins and Rangers
- +1/5 class levels for Bards, Clerics, Druids and Rogues
- This bonus would not apply to Monks as they already get a bump to their AC for being unarmored.
The main problem with this class feature would be a multiclass character?

* And my last idea, which is still fairly new for me, is to give Fighters a bonus to damage equal to one-half their level on every hit. This would supersede the damage bonus from the Weapon Training class ability and negate my previous idea of WS/GWS as class abilities. It’s not random like the Rogue’s Sneak Attack and would not apply when something is unaffected by critical hits. It’s similar to the Ranger’s Favored Enemy bonus, but it would be strictly for damage and not for any kind of skill checks. It would give some oomph to the Fighter in keeping up with other classes in the damage department.

I believe these changes could be in line with the OP as far as not reinventing the wheel or inventing new mechanics.


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