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(Pathfinder Roleplaying Game Subscriber)

Kirth Gersen wrote:

I'm with Bagpuss, but barring that, and barring time and effort to design new feats that are actually worthwhile: ones that give a full move and full attack; ones that allow immediate-action intercepts; ones that interrupt enemy spellcasting... well, if you're stuck with existing feats, at least make them scale by BAB. For example:

  • Combat Expertise: -1/2 BAB to attack, +1 AC/2 points of BAB (AC bonus equal to BAB if using a non-animated shield).
  • Dodge: +1 AC, +1/4 points of BAB.
  • Mobility: +1 to AC vs. AoO per 2 points of BAB.
  • Power Attack: Eliminate Str limit, use BAB instead (up to +20).
  • Weapon Specialization: +1 damage/2 points of BAB.
  • Combine Greater Trip with Improved Trip, etc. and just make the Greater component automatically available at BAB 10+.
  • (etc.)
  • Just a note but this would make a 20th level warrior better then a 20th level monk in unarmed combat.

    20th level monk 2d10 damage for an avg of 11.
    20th level warrior with specialization unarmed 1d3 +10 for an avg of 12.


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