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Diego Bastet wrote:
Now, really, Bumping this one, do anyone else has some other kind of idea? I would really love a brainstorm here.

My personal Fighter 'wish-list;'

1) +1 damage bonus per 2 levels (round down, so +1 at 1st level, +2 at 3rd level, to +10 at 19th+ level). This damage bonus applies to weapon damage, ranged or melee. If the Fighter has Improved Unarmed Strike (or Monk levels) it also applies to unarmed damage, but not otherwise.

2) Fighters get better functionality out of worn armor. If wearing Light Armor, add +1 to their total armor bonus. If wearing Medium Armor, add +2 to their total armor bonus. If wearing Heavy Armor, add +3 to their total armor bonus.

3) A Fighter can choose at 1st level to 'trade in' Armor proficiency feats for dodge bonuses to AC, for Fighters from lightly armored regions / cultures. Trading in Heavy Armor (and Tower Shield) proficiency gives a +1 dodge bonus to AC. Trading in Medium Armor (and Heavy Shields) gives a second +1 dodge bonus to AC. Trading in Light Armor proficiency (and Light Shields) gives a third and final +1 dodge bonus to AC. It's not much, but at least a lightly armored Fighter from the Mwangwi Expanse gets a +2 Dodge bonus to AC for losing the ability to wear Medium or Heavy Armor.

4) An option to sacrifice iterative attacks and just add bonus dice to a single swing made as a Full Attack. Someone with a longsword and a BAB of +11 could take a single attack at +11 and do 3d8 plus his usual bonuses, instead of attemping attacks at +11, +6 and +1. He'll do less damage overall than if he'd hit with all three attacks (since his bonuses won't be tripled, and he's only got one chance at a Crit) but if he's up against a CR-appropriate challenge, he probably wouldn't have hit with all three attacks anyway.

5) An option to inflict Conditions with special attacks. Morningstar to the junk, Sickened for a round or two and save vs. Fort or be Nauseated for one round also. Slashing blow to the temple to open a bleeding wound over the eyes, be Dazzled for a round or two, and save or be Blinded for a round. Etc. Feats would be a fine option here, but not Feats with a BAB +16 requirement!!!


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