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(Pathfinder Adventure Path, Campaign Setting, Companion Subscriber)

Some ideas from the fighter I use in our campaign:
• More feats (so gets to pick new stuff every level)
• Adaptive feats (or wild card feats) starting at 3rd level and progressing every 4 after that. (Adaptive feats get can be assigned more quickly at higher levels. Finally at 18th level he can reassign them every encounter as apposed to every day.)
• Starting at 1st level the ability to spend an hour training every morning with a new weapon to refocus his weapon specific onto a new ones, (e.g. weapon focus (longsword) and improved critical (longsword) to weapon focus (battleaxe) and improved critical (battleaxe))
• 4 skill points per level and some additional fighter like skills added to class list such as heal and spot. (That said I allow characters to choose any skills as class skills at the point of creation – this allows for more diverse backgrounds and characters. Fighters growing up in the wild would have skills, like survival, handle animal, ride, knowledge nature, while those in the city might know slight of hand, hide, open lock and so forth – we do this as we do not use the current PF skill system).
• At 4th level and every 2 levels thereafter the fighter may learn new feats in place of old ones. (Thus avoiding being stuck with weak feats and making room for more powerful ones, and also alleviating boredom with being stuck with the same old stuff every level from level 1).
• More versatile weapons and armour training (now called offensive and defensive training) allowing for fighter’s that don’t want to be tanks but perhaps more swashbuckling types.
• Added physical training. Every 4 levels, the fighter can increase one physical stat (e.g. con, str, or dex) by +1 representing their constant training and physical fitness.
• Scoured the tons of d20 books for alternate class features that can be taken instead of fighter feats and added one or two of my own – like focused strike, that allows fighter to drop additional attacks for more damage at reduced accuracy. E.g. combine all three attacks with your longsword for 3d8 (+Str, etc.) damage at a -10 penalty to hit or combine two for 2d8 (+Str, etc) for -5 to attack.


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