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I can't take it anymore people. I try to help and all Elizabeth, the fighter of my group, but hell, she simply isn't great as everyone else. She has a lot of feats but everyone else has other option, and she only got some more feats instead of class abilities. And she doesn't even got THAT MANY MORE feats...

While I have no problem with the fighter being the guy who has a ton of feats, I can't really see that this is really that much. The feats (still) don't equal class abilities, and while the class abilities of the fighter now are cool, it still ins't all that way to cool. You still have to burn a lot of feats to be good at something and horrible at everything else.

While I see that the PF fighter is very good for a book, and a long way improving the poor fighter, for MY pf games I think I need something more. I don't like much the new feats (besides, too much headache for me comparing them to all my other books of 3.50, so, FOR MY PERSONAL GAME (please note that I'm speaking for my game only) I can't go to the way "feats will fix it" thing solely. I intend to hug as many fighter only feats as possible, but then I need some help.

I've seen many fixes for the fighter, but two actually caught my eyes in a myriad discussions ans threads I've been. I want your opinions (PLEASE, CONSTRUCTIVE OPINION) on what those could help. Oh, and if someone has a good "fix" that fits on my expectations, please:

Expectation 1: No ToB. The fighter isn't to be the master of manuevers. He is to be the guy with the many many feats. Cool powers are nice, but the original idea is that.

Expectation 2: No really new subsystem. I like things simple. A small subsystem is cool, nice and worthy it, like the barbarian's rage. A big subsystem like ToB is bad...

But then, the fixes I found were those.

1 - Fighters gain feats at every level. Like this they gain "class abilities" (since their class abilities are just feats on plain D&D) at every level. This still does not solve the problem that feats are weak or that the fighter suffers to master anything. It helps giving the fighter more feats to specialize more than other classes. Since everyone on PF already gains more feats this could make the fighter and more...ahm... "Featish"...

2 - Same as above, but those feats (3, 5, 7, 9, etc) are like Iron Heroes "wild card" feats. At the beggining of the day the fighter may choose how to choose those feats from the fighter feats (in the normal way, you must have the pre-reqs and all). With that he can customize himself to the situations that will appear along the day, much like spellcasters can.

3 - Same as above, but the fighter doesn't choose at the beggining of the day, but instead he spends a move action to assign as many "blank" feats as needed to some feat. Once a "blank" feat is assigned to a feat, he can't change it until the next day. In that way the fighter begins the day with some "blank" feats, and he can assign some (or all) to a combat situation that he finds, while leaving space (or not) to other situations. I find this one interesting.

Well, I didn't create any of those. While I see wisdom in them, I would love some other opinions. What do you gentlemen think?


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