Battle Royal - Match 1 - Dorian Brindale Leafthorn vs. Pleroma (Aeon)


Play-by-Post


Arena is 40x40 - Urban Environment - Gravel

Welome one and all to the First Annual Battle Royale. Today's match will feature the great and powerful Dorian Brindale Leafthorn, Ranger and Horizon Walker, but the most incredible feature? He is one of the last remaining Azlanti Purebloods! But his opponent! A creature we know little about. It's nothing more then an empty humanoid shape, but seems to wink out of existance from time to time, and then come back so bright that it will blind you if you look directly at it!

I give you our fight! Contestants will know begin their prep!

Roll Initiative

Pleroma Initiative 1d20 + 12 ⇒ (13) + 12 = 25


M Half elf Ranger 1

Dorian quickly surveys the environment attempting to focus in on his opponent (assuming there is a visible line of sight)

If no line of sight then Dorin readies his bow for a quick snap shot should his opponent reveal itself unexpectedly.

Initiative roll: 1d20 + 21 ⇒ (9) + 21 = 30


Gates are still locked, You get one round to buff. Go for it now and the Demon will go after


M Half elf Ranger 1

Dorian uses his wand to buff himself

Use Magic device DC 20 to use a wand: 1d20 + 19 ⇒ (18) + 19 = 37

Spellcraft DC 19:
Divine Power Caster Level 18
+6 luck to attack and damage, +18 Temp HP, bonus attack does not stack with haste or speed effects)

Question for DM:

does not effect me this combat but may on others regarding buffing to change my favored terrain will effect my initiative check how will this be handled?


Dorian:
The effect would simply just bump up your initiative by the bonus once you buff yourself

Dorian can hear the sounds of a loud rumbling twinkling and the gates on the arena open. A large creature enters on the opposite side of the arena. It seems to fade in and out of reality as it stares at Dorian

Round 1, Dorian First, Go!


M Half elf Ranger 1

Round 1
initiative: 30

Dorian flys out into the arena (5' step) bow in hand and lets the arrows fly (using Hover and staying just inches off the ground)

might as well get this thing started. If I am to fall to this beast best make it remember me!

full attack, Deadly aim, manyshot, and rapid shot assuming it is not within 30' for point blank but given the small area of the arena it is quite possible. also for the first round only using normal arrows.

Shot #1: attack 1d20 + 36 ⇒ (13) + 36 = 49 Damage:2d8 + 58 ⇒ (2, 2) + 58 = 62(two arrows from many shot)

Shot #2: attack 1d20 + 31 ⇒ (12) + 31 = 43 Damage:1d8 + 29 ⇒ (8) + 29 = 37

Shot #3: attack 1d20 + 26 ⇒ (5) + 26 = 31 Damage:1d8 + 29 ⇒ (7) + 29 = 36

Shot #4: attack 1d20 + 21 ⇒ (3) + 21 = 24 Damage:1d8 + 29 ⇒ (3) + 29 = 32

Shot #5: attack 1d20 + 36 ⇒ (19) + 36 = 55 Damage:1d8 + 29 ⇒ (6) + 29 = 35(rapid shot)

Shot #6: attack 1d20 + 36 ⇒ (12) + 36 = 48 Damage:1d8 + 29 ⇒ (3) + 29 = 32(speed ability)

if within point blank then add +1 to each attack roll and +1 to damage from each arrow.


Several of the arros strike true and the creature zero's in on Dorian. It appears to concentrate on Dorian for several seconds

Concentrate Check 1d20 + 27 ⇒ (16) + 27 = 43

Dorian begins to feel like he his folding in upon himself

Make a Fort Save

Dorian HP 276/276 or 77/276 if failed fort save
Pleroma HP 158/324


M Half elf Ranger 1

Dorian Fort save 1d20 + 24 ⇒ (3) + 24 = 27 not sure what the save DC is.

this dice roller is just as bad as my regular dice looks like I can loose just with bad dice rolls.

Also I have 18 temp HP from the divine power spell


You save, but just barely. Your turn.


M Half elf Ranger 1

round 2
initiative 30

Dorian flys 5' closer still hovering just inches off the ground

This should put the creature within 30' for point blank shot and unload another volly same routine as before.

also this time Shard (Dorians Eagle) will flyby attack with its talons

Shard's Talon attack 1d20 + 7 ⇒ (8) + 7 = 15 damage 1d4 + 2 ⇒ (4) + 2 = 6

Shot #1: attack 1d20 + 36 ⇒ (17) + 36 = 53 damage 2d8 + 58 ⇒ (8, 2) + 58 = 68

Shot #2: attack 1d20 + 31 ⇒ (19) + 31 = 50 damage 1d8 + 29 ⇒ (1) + 29 = 30

Shot #3: attack 1d20 + 26 ⇒ (14) + 26 = 40 damage 1d8 + 29 ⇒ (6) + 29 = 35

Shot #4: attack 1d20 + 21 ⇒ (4) + 21 = 25 damage 1d8 + 29 ⇒ (2) + 29 = 31

Shot #5: attack 1d20 + 36 ⇒ (10) + 36 = 46 damage 1d8 + 29 ⇒ (2) + 29 = 31(rapid shot)

Shot #6: attack 1d20 + 36 ⇒ (4) + 36 = 40 damage 1d8 + 29 ⇒ (6) + 29 = 35(speed ability)

edit forgot to add the point blank shot so add +1 to each attack roll and +1 damage for each arrow that hit

Dorian HP: 294/294


The Pleroma explodes in a blinding light and a bell sounds several times.

"Ladies and Gentlemen! That was incredible! 30 Seconds from starting the match and its already over! Hope no one bet on the Pleroma!!!"

Match Ended!

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