LokiTrinity |
This is a remake of my former thread that was cluttered so here is my new thread with a link to the class in a Google Document.
Thank you to everybody who has given input so far. All ideas and suggestions are welcomed.
Currently Still trying to think of more Class Features and more Surge abilities. If you want to throw an idea out there feel free ^.^
Link: Blood Reaver Class
soulofwolf |
you should split it up so that ones that say require 10th level or higher are under a seperate catagory called greater surges, and add the class feature at 10th to allow them to pick greater surges instead of regular ones just like rogue tricks work, i'll look at it more later to help you come up with more surges and to help a bit more with balance, it's almost there now, but for now it's game time so i'll take a look more tomorrow.
LokiTrinity |
I changed Hematology which was at 10th lvl to say:
Hematology: At 10th level a reaver gains the ability to affect other’s blood by coming into physical contact with the other’s blood. Opening the door to new abilities including access to Greater Plasma Surges.
Sounds good? or did you mean as a whole different thing as they lvl. Like after lvl 10 they no longer gain normal surges and can only take greater? or have it was a feature as they level For example: At 11th gain a Greater Plasma Surge, at 12th Gain a Plasma Surge. ? Or just keep it how it is but now can choose from greater Plasma Surges as well?
soulofwolf |
should be worded something like this, as per the rogue feature advanced talents.
Greater Plasma Surge: At 10th level, and every two levels thereafter, a Blood Reaver can choose one of the following Greater Plasma Surge in place of a Plasma Surge.
Black_Lantern |
It's a cool idea and everything but currently right now it's pretty weak. It has a huge dependency on blood both consuming it and fighting creatures that do bleed. It's not even stronger than the fighter when it's fighting its favored opponents. Classes are meant for players to be able to pick up and mold into something they want to play. This class has been already molded for a specific type of play and as such should be an archetype or prestige class.
LokiTrinity |
It's a cool idea and everything but currently right now it's pretty weak. It has a huge dependency on blood both consuming it and fighting creatures that do bleed. It's not even stronger than the fighter when it's fighting its favored opponents. Classes are meant for players to be able to pick up and mold into something they want to play. This class has been already molded for a specific type of play and as such should be an archetype or prestige class.
You have a good point so it just involves some more tweeking, and adding more choices.
LokiTrinity |
A way to make creatures bleed that don't normally bleed. How about this.
Rip, basically taken from rogue's bleeding attack.
Essence Leak: When a reaver tries to rip an opponent that can’t bleed, instead they tear into the essence of the creatures very being. Same effect as the Plasma Surge Rip. Leaking Essence is considered bleeding. Must have the Plasma Surge, Rip to select.
LokiTrinity |
Essence Leak: When a reaver does an attack that would normally cause the target to bleed against a creature that can’t bleed, the reaver tears directly into the Essence of the creatures very being. Leaking Essence is counted as a bleed. Calculate the damage the same as you would have for the bleed. Must have the Plasma Surge, Rip to select.