Fighter builds


Advice

Silver Crusade

I have created this thread for posting various fighter builds through all levels. These builds can give inspiration for NPCs and players.

Here are a set of twin fighters that I made.

The Brothers Flightarrow:
“Finn Flightarrow”
5th level human Fighter (Weapon Master) Alignment: Chaotic Good
Str: 14
Dex: 19 21 (Belt of Incredible Dex +2)
Con: 10
Int: 12
Wis: 12
Cha: 7
Hp: 5d10 + 4 (Level)
Spd: 30ft
AC: 19 (10 + 5 (Dex) + 4 +1 studded leather armor)
Touch AC: 15
Flat-footed AC: 14
Traits: Latent Psion (+2 will saves vs. Mind effects) & Duskwalker Agent (10% off when buying magic items.)
Initiative: + 5
Fortitude: + 5
Reflex: + 7
Will: + 4 (+ 6 vs Mind Effects)
Feats: Weapon Focus (Bow), Weapon Specialization(Bow), Point Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Iron Will.
Weapon Master abilities: Weapon Guard (2nd), Weapon Training (3rd), Reliable Strike (5th),
Fighter abilities: Armor Training 1,
Skills: Climb: + 7, Craft (Bows): + 6, Knowledge (Dungeoneering): + 6, Profession ( Soldier): + 6, Ride: + 10, Perception: + 8, Stealth + 9, Survival: + 6, Swim: + 7
Attack: +1 composite longbow (Str +2): + 13 Damage: 1d8 + 6 x 3
Rapid Shot: + 11/+11 1d8 + 6 x3
Point Blank Shot: + 14 Damage: 1d8 + 7 x 3 (Within 30ft)
Point Blank Shot + Rapid: + 13/+ 13 Damage: 1d8 + 7 x 3 (Within 30ft)
Deadly Aim: + 11 Damage: 1d8 + 10 x 3
Deadly Aim + Rapid Shot: + 9/+ 9 Damage: 1d8 + 10 x 3
Deadly Aim + Rapid Shot + Point Blank Shot: + 10/+ 10 1d8 + 11 x 3 (Within 30ft)
Deadly Aim + Point Blank Shot: + 13 Damage 1d8 + 10 x 3

Gear: +1 composite longbow (+2 Str) (2,070gp), Belt of Incredible Dexterity +2 (3,600gp), Eyes of the Eagle (2,250gp), Cloak of Resistance + 1 (900gp), +1 studded leather armor (923gp), Potion of Shield (45gp), Potion of Divine Favor (45gp), Potion of Cure Light Wounds (45gp), Potion of Shield of Faith (45gp), Potion of Expeditious Retreat (45gp), Potion of True Strike (45gp), Potion of Darkvision (270gp), Regular longsword, 60 Arrows.

“Quinn Flightarrow”
5th level human Fighter (Archer) Alignment: Chaotic Good
Str: 14
Dex: 19 21 (Belt of Incredible Dexterity + 2)
Con: 10
Int: 12
Wis: 12
Cha: 7
Hp: 5d10 + 4 (Level)
Spd: 30ft
AC: 19 (10 + 5 (Dex) + 4 (+1 studded leather armor)
Touch AC: 15
Flat-footed: AC 14
Traits: Latent Psion (+2 will saves vs. Mind effects) & Duskwalker Agent (10% off when buying magic items.)
Initiative: + 5
Fortitude: + 5
Reflex: + 7
Will: + 4 (+ 6 vs Mind Effects)
Feats: Weapon Focus (Bow), Weapon Specialization (Bow), Point Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Iron Will.
Archer Abilities: Hawkeye, Trick Shot (Disarm), Expert Archer
Skills: Climb: + 6, Craft (Bows): + 6, Knowledge (Dungeoneering): + 6, Profession ( Soldier): + 6, Ride: + 9, Perception: + 9, Stealth + 8, Survival: + 6, Swim: + 6
Attack: +1 composite longbow (Str +2): + 13 Damage: 1d8 + 6 x 3
Rapid Shot: + 11/+11 1d8 + 6 x3
Point Blank Shot: + 14 Damage: 1d8 + 7 x 3 (Within 30ft)
Point Blank Shot + Rapid: + 13/+ 13 Damage: 1d8 + 7 x 3 (Within 30ft)
Deadly Aim: + 11 Damage: 1d8 + 10 x 3
Deadly Aim + Rapid Shot: + 9/+ 9 Damage: 1d8 + 10 x 3
Deadly Aim + Rapid Shot + Point Blank Shot: + 10/+ 10 1d8 + 11 x 3 (Within 30ft)
Deadly Aim + Point Blank Shot: + 13 Damage 1d8 + 10 x 3

Gear: +1 composite longbow (+2 Str) (2,070gp), Belt of Incredible Dexterity +2 (3,600gp), Eyes of the Eagle (2,250gp), Cloak of Resistance + 1 (900gp), +1 studded leather armor (923gp), Potion of Shield (45gp), Potion of Divine Favor (45gp), Potion of Cure Light Wounds (45gp), Potion of Shield of Faith (45gp), Potion of Expeditious Retreat (45gp), Potion of True Strike (45gp), Potion of Darkvision (270gp), Regular longsword, 60 Arrows.

Liberty's Edge

Do you want only single classed fighters and if you do accept multi-classed fighters how much fighter does the character need to have to get posted in here?

And what point buy are you making characters around? At a glance I'm guessing 20.

Silver Crusade

This was built using the 15 point build.

Please use single classed fighters.


ShadowcatX wrote:

Do you want only single classed fighters and if you do accept multi-classed fighters how much fighter does the character need to have to get posted in here?

And what point buy are you making characters around? At a glance I'm guessing 20.

I think it was 15 before racials.

I know they were looking at Straight Fighter builds, but, as a lurker, I would be curious to see what people do with multi-classing and dips into other classes. I think posting a build that was just a fighter dip would violate the spirit of what was going on. My RP group might cancel on account of responsibility, if that happens I might dig into the other thread and repost some of the builds people have put up already.

Oh, I like the twins too.


Why not give them both Target of Opportunity? It's an extra ranged attack every round and its not like fighters have anything else to use immediates on.


Cathedralsquares wrote:
Why not give them both Target of Opportunity? It's an extra ranged attack every round and its not like fighters have anything else to use immediates on.

Well it requires a +6BAB, and at the next level they are going to pick up Manyshot, so perhaps at 7th?

But really needing to be within 30ft you'll want point blank master before that and then look at the combat reflexes/snap shot route.

-James


I want to build a half orc who fight with natural weapons, any sugestions? is better unarmed strikes or a twohanded weapon coupled with razortusk?

Liberty's Edge

Nicos wrote:
I want to build a half orc who fight with natural weapons, any sugestions? is better unarmed strikes or a twohanded weapon coupled with razortusk?

I tried to restart the thread (minus the derailing element...) over here.

Come post it there


My Human Fighter (Weaponmaster) weilding a falchion, at low levels:

Feats:
1st - Dodge
1st - Power Attack
1st - Cleave
2nd - Mobility
3rd - Combat Expertise
4th - Spring Attack (retrain Cleave for Whirlwind Attack)
5th - Furious Focus
6th - Lunge


Mercurial wrote:

My Human Fighter (Weaponmaster) weilding a falchion, at low levels:

Feats:
1st - Dodge
1st - Power Attack
1st - Cleave
2nd - Mobility
3rd - Combat Expertise
4th - Spring Attack (retrain Cleave for Whirlwind Attack)
5th - Furious Focus
6th - Lunge

I'm curious if you're going weapon master and focusing on the falchion, why go with furious focus over weapon focus: falchion?

-James


15 point buy

15,13,12,10,10,13 before racials

After Racials: (halfling)
13 Str +1 @8
15 Dex +1 @4, 16, 20
12 Con
10 int
10 wis
15 cha +1 @12

Traits: Indomitable Faith, Dangerously Curious
Racials: Small, Fearless, Halfling Luck, Keen Senses, Sure-Footed
Feats @1: Point Blank shot, Precise shot
Feat @2: Rapid shot
Feat @3: Deadly Aim
feat @4: Weapon Focus
Feat @5: Weapon Specilization
Fighter Abilities: Bravery +2, Armor training 1, Weapon training 1
Gear: +1 Seeking composite longbow with +1 str, +1 ring of protection, Chain shirt (4ac)

Hp: 5d10 + 5
AC: 19 (10, +3 dex, +1 small, +4 amor, +1 deflection)
Touch AC: 15
Flat-footed: AC 16
Initiative: + 3
Fortitude: + 6 (4 +1con +1racial)
Reflex: + 5 (1 +3dex +1 racial)
Will: + 3 (1 +1 trait +1 racial) (+4 vs fear)

Attack: +1 Seeking composite longbow (Str +1): + 12 (5+ 3dex+ 1bow+ 1weapon focus+ 1small +1weapon training) Damage: 1d6 + 5 (1 str + 1bow + 2 weapon spec +1 weapon training) x 3
Rapid Shot: + 10/+10 1d6 + 5 x3
Point Blank Shot: + 13 Damage: 1d6 + 6 x 3 (Within 30ft)
Point Blank Shot + Rapid: + 11/+ 11 Damage: 1d6 + 6 x 3 (Within 30ft)
Deadly Aim: + 10 Damage: 1d6 + 9 x 3
Deadly Aim + Rapid Shot: + 8/+ 8 Damage: 1d6 + 9 x 3
Deadly Aim + Rapid Shot + Point Blank Shot: + 9/+ 9 1d6 + 10 x 3 (Within 30ft)
Deadly Aim + Point Blank Shot: + 11 Damage 1d6 + 10 x 3

At level 6 he takes his last level in fighter then moves into sorcerer and then arcane archer. Anyone who wants to see more: Arcane archer blog


james maissen wrote:
Mercurial wrote:

My Human Fighter (Weaponmaster) weilding a falchion, at low levels:

Feats:
1st - Dodge
1st - Power Attack
1st - Cleave
2nd - Mobility
3rd - Combat Expertise
4th - Spring Attack (retrain Cleave for Whirlwind Attack)
5th - Furious Focus
6th - Lunge

I'm curious if you're going weapon master and focusing on the falchion, why go with furious focus over weapon focus: falchion?

-James

Iteratives hadn't kicked in yet giving me a better bang for my buck with Furious Focus... but the rest of the build might better answer your question.

7th - Weapon Focus: Falchion
8th - Greater Weapon Focus: Flachion
9th - Improved Critical: Falchion
10th - Critical Focus
11th - Dazing Assault
12th - Sickening Critical
13th - Staggering Critical
14th - Critical Mastery
15th - Weapon Specialization: Falchion
16th - Greater Weapon Specialization: Falchion
17th - Stunning Critical
18th - Vital Strike
19th - Improved Vital Strike
20th - Greater Vital Strike

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