Let's Get Scary- Carrion Crown, Anyone?


Recruitment

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Liberty's Edge

So I just downloaded the Carrion Crown Player's Guide (because apparently there is no Player's Guide for Legacy of Fire) and it looks really cool. I've played in exactly one horror game, and unfortunately, I was the one who was running it. Horror games are cool, but not so much when you don't have the element of surprise that comes with being a player.

So I'm wondering if anyone is interested in running a Carrion Crown game at the moment. If there is interest, I would like to try and join such a game. I have a concept in mind for a human Undead Scourge paladin.

Incidentally, all I've heard from my group is how difficult this Adventure Path is. My current DM said, "If you want to play a game with some party wipe, run Carrion Crown". To me, that's actually kind of exciting, since a real risk of death always makes games more fun and challenging, in my opinion.

Liberty's Edge

Sorry, I guess my previous post didn't make this clear, but of course I'm also looking for other players who want to play as well. (And this isn't actually a shameless bump, it looks like I'm not allowed to edit the OP for some reason).


I've been reading the guide and it sounds very interesting.
If there is a DM for this I would join it.
So there is at least two players now.

Dark Archive

Three players.

Interested in playing Carrion Crown too :-)


Make it four. It's been a while since I've played a cleric.


I'm interested if you need a DM. Have run online/PbP before, just not for a few years.

Liberty's Edge

Haldhin wrote:
I'm interested if you need a DM. Have run online/PbP before, just not for a few years.

Have you ever run the Carrion Crown Adventure Path (either IRL or PBP)?


NeoSeraphi wrote:
Haldhin wrote:
I'm interested if you need a DM. Have run online/PbP before, just not for a few years.
Have you ever run the Carrion Crown Adventure Path (either IRL or PBP)?

No, have everything and read through it, but never run it.

Liberty's Edge

Haldhin wrote:


No, have everything and read through it, but never run it.

Ah, well, if you'd like to give it a shot then, I'd be glad to be part of your first group for it.

Liberty's Edge

I'd love to give this campaign another shot - I started this with an inquisitor character in a PbP that didn't make it very far before fizzling. It's really good stuff - lots of good writing to set the mood.


So. There's a DM. And five interested players.
Now what. Its so quiet in here...

I'm aiming at the Oracle class, Aasimar or Changeling races, and some other stuff I guess.
But I suppose I'm waiting to actually make the character until a DM points out do's and do not's.


Well, how about this... Here is what I'm thinking for the game:

  • 20 point buy
  • Races in the Carrion Crown Player's Guide (7 core + changeling, dhampir, orc)
  • Classes from Core, APG, UM
  • Two standard traits + one campaign trait (total of 3)
  • Max starting gold

I'd consider exceptions to this list, but I'd really have to be sold on the entire character concept as it fits into the campaign.

Characters would need a written backstory that explains how they know Professor Lorrimor, and I would also like to see some additional personal details, things such as what kind of childhood the character had, any important NPCs in their life, etc. I wouldn't expect people to write novels, just a few paragraphs that allow me to get an impression about the character and his/her history.

Players would be expected to post at least once/day, and I'd probably post twice/day if not more (depending on action).

If the people who have posted so far are still interested, then they get first opportunity to play: NeoSeraphi, Cipherof3vil, Radavel, psychicmachinery, and Count Buggula.

Sound good?


And what is our level. 1 or 3? [Other]?

Liberty's Edge

Sounds great. I will have an alias posted as soon as I finish the character. (I have to work in a few hours though, so it might not be until late tonight).

Shadow Lodge

This is Count Buggula's Character submission. As I said, I started her in another Carrion Crown game that died - I'd need to add an additional trait as she was built with just two, but otherwise should be good.

Also, I made the mistake when I built the character of not realizing the material cost of bless water - she was going to make extensive use of that spell to carry around lots of flasks of holy water as a sign of her paranoia against undead, but as written the spell costs just as much to cast as it does buying holy water, making it pretty worthless.

So if you're ok hand-waving the 25gp material cost (or making it a one-time cost that I could reuse on subsequent castings) then I'd keep the spell - otherwise I'll change it to something else.

Full backstory:

Shanoa was born with an unusual birthmark – a single upright rose in the small of her back. In the superstitious region of Ustalov it was simultaneously heralded as a blessing and a curse, but everyone agreed it was an omen. She was the center of attention throughout her early years as everyone expected some great event or miracle, but the doting came with ridicule and ostracism to a girl who wanted nothing but to be just like everyone else. Eventually the novelty faded as Shanoa kept her mark covered and hidden, and after several years of isolation she finally began to make friends with the other local youths in her teenage years.

Desperate as she was to gain acceptance, she often fell victim to the other children’s jokes and pranks, as she did on a moonless night in early autumn. The old abandoned house on the edge of town that every child claimed to have visited was the object of the myriad dares directed at Shanoa, who eventually gave in and started walking alone towards the crumbling building as the other children watched on from the distance. Though her heart raced, and she imagined all manner of horrors in the darkness before her, she kept pacing forward mechanically. After all, hadn’t the other kids all done this and turned out fine?

It seemed to take an eternity to reach the house, but she forced herself to look straight ahead and keep walking even as her entire body shook with anticipation. Finally she placed her hand on the brick wall, turned to look one last time at where her friends were waiting, and stepped inside. All was darkness. She felt along a hallway for a few steps and then tripped on rubble, sending her somersaulting down a stairway into the cellar. She came to a halt as she smacked her head against a hard surface, but even as she was seeing stars she was determined not to cry.

Fumbling around in the darkness for a way back up, she put her hand in something moist and her heart started to beat faster. Panicking, she spun around and found herself face to face with a horrifying, glowing apparition mere inches from her face, floating off the ground and letting out a low, soft chuckle. Letting out a blood-curling scream as it reached out at her, she turned again, fell on the floor, and curled up on her knees, hiding her face in her arms.

The phantom closed in on her, and as it reached a single finger to touch her back, Shanoa’s birthmark started to glow brightly, burning the cloth off her dress as it bathed the malice in holy light. Moments passed in silence, and when the girl finally opened her eyes again and tentatively looked behind her, she was once again alone in the darkness. Finally stumbling out into the night, she was greeted by the horrified looks of the rest of the children who had started running to her aid when they heard the scream.

She could not hide her birthmark from their lanterns, and rumor spread quickly around town once again. Fearing ridicule, Shanoa shut herself in her room until her Mother informed her of a visitor by the name of Professor Lorrimor. He examined the girl’s back, and was shocked to find a pattern of scale-like marks around the spot she had been touched. Fetching a mirror, he showed her what her birthmark had become – it now looked like a rose growing out of a blood-soaked street, which he told her was the symbol of the goddess Milani.

There was no church of Milani that she had heard of, but the Professor promised to learn what he could about them and through frequent correspondence she learned about the hope The Everbloom brings to regions such as Galt and the River Kingdoms, and the role she once played in rebellions within the old Chelaxian Empire. She learned of hope and devotion, but she had also learned another lesson: the superstitions were true. Undead walked the land, and were to be feared – but could also be defeated.


I have a Gnome Fire Wizard, Oorin, that had been made for this campaign that never ended up getting off the ground. I'll throw him up later for consideration when I get home from work.

Dark Archive

I'd be interested in joining if there's still room... but it looks like I may be about 7 people deep at this point.

If nothing else, I'll definitely be following!


Well, since we've potentially got divine casters covered with a paladin and an Oracle, I think I'll play a guide ranger with maybe some rogue levels for traps and locks and such.


Are you still considering players?


And my staff!


A couple minor issues to rectify (missing one trait, no link to Professor Lorrimor, character built on 25 pt. buy) but I can definitely square this character away if you are seriously considering him. Arik is an Inquisitor of Pharasma ready to kick a-- on command. I'll be following this thread closely.


Sorry, I wrote a whole background for this character, but my typing timed out. I managed to get half of it back up but I have to leave for work. Will update when I get back in a few hours.


Shanoa wrote:


So if you're ok hand-waving the 25gp material cost (or making it a one-time cost that I could reuse on subsequent castings) then I'd keep the spell - otherwise I'll change it to something else.

I'd like this as well. The 25gp cost is beyond silly. Just state that xWater created this way, through Bless/Curse, is not recognizable as anything other then normal water as such it has no apparent value to merchants. Otherwise, why would anyone use this spell when you could save spells and buy it for the same material cost (Even more expensive on your part due to spell use).

It doesn't really matter too much on my part. But in general I dislike the way the Bless/Curse Waters were made.


Sir Jolt here. Here's Oorin the Fire Wizard. I hate the avatar but the site won't let me change it (not that Paizo's Gnome selection of avatars is all that great anyways).

On another note, apart from the Player's Guide I have little knowledge of this AP. I don't run my personal games in Golarion so I don't buy the AP's. If I've left anything out, let me know. Also, if anyone has ideas for linking up backgrounds I'm up for that; can get some interesting stories that way.


Here's my plan since I came into the thread after several people had already indicated interest. There were five initial people who indicated they might want to play, so they have five spots until they say otherwise. So that leaves one place open, plus any other spaces if any of the original five drop out (not to be confused with the Final Five).

To make this easy and not require a bunch of work from people for only one (current) opening, anybody who is interested in playing simply has to have a solid character concept on this thread by Sunday, June 3 at 12pm EST (GMT -5). That could be a statblock, some background text, both, etc. Just something to give me an idea about the character you want to play. Nothing has to be final either, so don't feel 100% locked in if you want to adjust skills later. As an example, Aric Aegisbane's submission is fine even though it doesn't exactly conform to my restrictions - simple stuff that can be changed later doesn't bother me.

Once we figure out how many openings we have, I'll go through everything and we'll finalize the group by Sunday 6pm.

@Shanoa: I agree with you. Pay the 25gp as the initial cost, then it's free to make flasks of holy water. (i.e. you have to purchase a special silver distilling flask for 25 gp that can be reused every time you cast the spell... or whatever fluff you want). Will that work?

@psychicmachinery: play what you want, don't worry about balance! Seriously, how cool would it be to have an entire group of clergy/faith-based classes? It would sure give me something challenging as the DM - both from a story and combat perspective! :)


+1 to the entire group of divine casters in an undead-heavy setting.

I'm back and will update my character's history now. Oh, right, and this is my (NeoSeraphi's) submission.


Michael Thronedweller wrote:

+1 to the entire group of divine casters in an undead-heavy setting.

To be fair, the book doesn't give much stuff for fighting them, but you might end up lacking some skills later.


Void Munchkin wrote:


To be fair, the book doesn't give much stuff for fighting them, but you might end up lacking some skills later.

I don't know anything about the AP other than what has been explained to me in the Player's Guide. But this is a horror game, and it would just be all-around cool if we all were divine casters. After all, there are so many different types in PF. (Ranger, cleric, oracle, paladin, and inquisitor, each with a large number of archetypes/domains that could make us all very different).

Anyway, posting to say that my background is now fully complete.

Dark Archive

will post my character soon.


I give you my pitch to join the group: Roland L. Savardson, alchemist.

Roland is designed to be a very "Jekyll & Hyde" sort of character, to fit with the Gothic horror theme. With that in mind, I'd probably have him take the Master Chymist prestige class when he's of appropriate level.

I'd love to be part of the campaign, if I can.

Dark Archive

My PC's Background

Spoiler:
The Slaughter Priest does not speak much of his past to anyone. But what is known, based on his many knowing remarks, suggests that he was born a peasant, had an unhappy childhood (mother died at childbirth; drunk father beat him often for "killing his mother") and that he was driven out of his village when the “gift” or the “curse”, depending on how you look at it, was bestowed upon him by the gods.

Thereafter, the Slaughter Priest joined a chartered mercenary band that was headed to serve with some minor lord in the River Kingdoms. The relationship did not last long however as the band was betrayed by its own employer. The Slaughter Priest survived the ambush and proceeded to murder the carrion pickers left behind by the ambushers. He left the River Kingdoms shortly thereafter.

The Slaughter Priest first met the man who goes by the name “Professor Lorrimor” long ago in distant Cheliax, as the latter was researching a particularly disturbing rumor of a gate between worlds. The Professor saw The Slaughter Priest face off against a mob in the ill-named establishment -- the Inn of the Seven Deadly Sins. Though not a betting man, the Professor was certain that the man he would later come to know as the Slaughter Priest was doomed until that man removed the armored plate shielding his face. The reaction of the mob was one of abject terror and in no time, the Slaughter Priest was alone in the common room except for the Professor, who seeing the benefits of a bodyguard who can dispel a mob with a look, immediately hired him.

On many occasions thereafter, the Professor would summon the Slaughter Priest to his side and always did the Slaughter Priest protect the Professor from his curiosity. He came to see the Professor as the father he should have had.

The news of the death of Professor Lorrimor deeply saddened the Slaughter Priest, who to this day feels that he should have been there.

To be clear, I'm playing an Oracle of Battle.


I'm finished, pretty sure. Finished my sheet and I'm pretty happy with it. Here is an overview of the character. A good-aligned Necromancer who's life is full of one curse after the other.

Summary:

Kendra is a very misunderstood girl of 19 still young but old beyond her years. Thrice cursed it seems like her very being is a foul blemish on the face of life like all the many other monsters and creatures that haunt the night.
Kendra is very closely connected to the afterlife. She can see ghosts and command the undead, mustering infernal powers Kendra is occasionally haunted by spirits that are angry with her. Angry that she denies what the world tells her she is and angry that she does not give in to the evil that surrounds her.
She is not shy, and she is hard to insult as she already things very little of herself, Kendra is very cool and aloof as she chooses to suppress all her emotions. Disconnected is the word to describe Kendra. She disconnects herself from the reality of her being and keeps it sealed away in her mind, keeping it from crowding her thoughts and pushing her to the depression she had only a few years earlier before meeting the Professor.
Despite many hardships brought on by the ignorance and superstition of the common citizen, Kendra never ignores a call for help and will put herself in harms way if it means someone else, someone normal and not another monster like herself, can live another day.
Needless to say. Kendra is unwelcome in most societies and as such Kendra travels. Wandering from place to place in a deep rut feeling like she has no place anywhere. She feels the call of her true mother, as the professor said she would sooner or later, but the Professor taught her all about the Hag that gave birth to her and would steal away what humanity she has if she responds to the call. Rather then accept the call Kendra travels away from it. Her life as it is is still better then one of a truly evil creature, a true monster.
It was Professor Lorrimor who stole Kendra away from her depression. She was only called by "It" at the time. The Professor gave her her name, and taught her about herself. If it were not for the Professor, Kendra would be an evil Hag at present day. The Professor was the closest thing to family Kendra ever knew. Kendra had received word of the Professors death and the news hit her hard. He was the only one in the world Kendra would feel truly saddened to know had died, and yet he was gone already. Just a few years after Kendra met him. Kendra is determined to attend his funeral.

Kendra is a Black Blooded Changeling Oracle of Bones. Now if that isn't a mouthful XD


I'd like to submit Dantrian Almaeus for consideration! His profile would need a few minor tweaks to fit the house rules but is otherwise complete.


Kendra Ann Lorrimor wrote:

I'm finished, pretty sure. Finished my sheet and I'm pretty happy with it. Here is an overview of the character. A good-aligned Necromancer who's life is full of one curse after the other.

** spoiler omitted **...

Hmmm...a necromancer? You're not going to be animating the dead are you? Because that would make Michael furious and I don't want to have any PbPing going on. Since you're good-aligned, I'd imagine you don't want to cast any [Evil] spells anyway, but I figured I'd ask. (It's not like PBP is a very good system for having a lot of minions follow you around anyway, with the lack of maps).


If by evil spells you mean Infernal Healing, Death's Touch, undead servitude, ect, and all my spellcasting described with demonic-necrotic descriptors, then yes. I do that.

The only one that actually is listed as Evil though is infernal healing (with no alignment effect, specifically stated in the spell).

Should I level nicely and not die, I intend for Kendra to be a sort of fight fire with fire kind of character. Everything will be described as infernal-necromantic, but throughout it all I'll remain good.
Think... Blade, Alucard (sorta..), and many other good "evil" things.
So while that aura of ghostly floating skulls may look wicked, its still Protection from Evil (Asserting dominance over lesser evils, kind of like a cleric Rebuking a hoard of zombies that tried to eat its brains). (just an example. I'm pondering between Summon Monster (Bloody Skeleton), Shield of Faith, Sanctuary, or Protection from Evil...
I had listed Summon. But looking at the others... hm...

Oh. I can't picture Kendra actually violating corpses. So no Creating undead. That bit isn't something Kendra would do.


Is this game full?

Are there enough for a separate game?


psychicmachinery here. This is the rough outline of the character I am going to play, tweaks and adjustments forthcoming.


I'll keep Oorin as my submission; I've always wanted to play an elementalist Wizard and, nowadays, people seem to prefer Sorcerers. Haven't played a Gnome is a long while either.

I actually like that the core group has class duplication in it. Looking at other recruitment threads, it sometimes seems that people are afraid to pick the same class more than once or have a party where every "role" isn't filled. Not having to worry about that, I think, let's people develop their characters more naturally without feeling that they "have" to take something.

One question I have is that, in the game that didn't go anywhere, the GM had decided not to use the special Harrowing cards that are part of the AP. I don't know why as I'm not familiar with the AP nor what effect those cards have on it. Is this game going to utilise that fature?


Ooo I hope so. The Cards looked very interesting. I only read what was in the guide, so I don't think I know the full situation behind it, but they look very fun and flavorful.

I think its silly to worry about duplicate classes. Especially when each class also has like at least 5 Sub-classes within it. Like me and Radavel. Same class, but pretty darned different.

Liberty's Edge

DM Haldhin wrote:


@Shanoa: I agree with you. Pay the 25gp as the initial cost, then it's free to make flasks of holy water. (i.e. you have to purchase a special silver distilling flask for 25 gp that can be reused every time you cast the spell... or whatever fluff you want). Will that work?

Sounds like a great solution to me. I'll buy the 25gp ingredients for re-use. Just so you know - I definitely don't intend to abuse the system by making them to sell for profit - these are for her use only.


1)

Kendra Ann Lorrimor wrote:

I'm finished, pretty sure. Finished my sheet and I'm pretty happy with it. Here is an overview of the character. A good-aligned Necromancer who's life is full of one curse after the other.

** spoiler omitted **...

1) By the way, there is already a character named Kendra Lorrimor in the AP (an NPC), might get confusing.

2) Would gestalting two NPC classes (Adept and Warrior) be OK?


Void Munchkin wrote:


1) By the way, there is already a character named Kendra Lorrimor in the AP (an NPC), might get confusing.

o-0

There is? Hell.. What were the chances of that x_x I didn't know, I only have that players guide thing I could dl for free :(
*flustered* I've liked the name Kendra ever since I read Fablehaven...
Having two similarly named characters isn't a problem. But if there was already a Kendra, it hardly seems logical that the Professor would give the name to someone else unless; he didn't know, or the other Kendra died and it was a sentimental thing.
Or if he was a clutz and liked naming everything the same.
Hm... I don't have that program I use to use to Find and Replace names... I'll have to edit all that stuff I wrote by hand x_x And finding a new name. Hm... Well if the Professor apparently likes the name Kendra perhaps he'd like the name McKenna... Thats all I got for now, I'll keep thinking...

Edit: Hoooly frazzlebags.
There is like five Kendra Lorrimors here. There's even a Kendra A. Lorrimor.
I feel so shamed of my unoriginality T~T *Corner of Woe* If only I had just searched "Kendra" I'd have seen that my name was a poor (But interesting XD) choice.

There. Temporary (Maybe) change until I think of something better and/or get around to editing all that text I made x_x


McKenna Ann Lorrimor wrote:
Void Munchkin wrote:


1) By the way, there is already a character named Kendra Lorrimor in the AP (an NPC), might get confusing.

o-0

There is? Hell.. What were the chances of that x_x I didn't know, I only have that players guide thing I could dl for free :(
*flustered* I've liked the name Kendra ever since I read Fablehaven...
Having two similarly named characters isn't a problem. But if there was already a Kendra, it hardly seems logical that the Professor would give the name to someone else unless; he didn't know, or the other Kendra died and it was a sentimental thing.
Or if he was a clutz and liked naming everything the same.
Hm... I don't have that program I use to use to Find and Replace names... I'll have to edit all that stuff I wrote by hand x_x And finding a new name. Hm... Well if the Professor apparently likes the name Kendra perhaps he'd like the name McKenna... Thats all I got for now, I'll keep thinking...

Edit: Hoooly frazzlebags.
There is like five Kendra Lorrimors here. There's even a Kendra A. Lorrimor.
I feel so shamed of my unoriginality T~T *Corner of Woe*

There. Temporary (Maybe) change until I think of something better and/or get around to editing all that text I made x_x

Spoiler:
Kendra is the name of the Professor's daughter.

Yea I figured x_x
There. I fix'd everything. I can't believe the one name I chose was an existing NPC x_x
Thank goodness this site let me change the name of the Alias.


Canaan Lorrimor wrote:
Ooo I hope so. The Cards looked very interesting. I only read what was in the guide, so I don't think I know the full situation behind it, but they look very fun and flavorful.

I never understood the reason he didn't want to use them (he never explained) and not being familiar with the AP I couldn't really say anything. I did buy a Harrow deck at last years GenCon and have found it to be pretty interesting. I find Harrow readings to be very entertaining.

Canaan Lorrimor wrote:
I think its silly to worry about duplicate classes. Especially when each class also has like at least 5 Sub-classes within it. Like me and Radavel. Same class, but pretty darned different.

I agree completely. Still, I look through a lot of recruitment threads (even if I'm not submitting a character) and I can't remember even once seeing a group with duplicate classes; including one Kingmaker game that had eight characters being selected.


Oorin wrote:


I agree completely. Still, I look through a lot of recruitment threads (even if I'm not submitting a character) and I can't remember even once seeing a group with duplicate classes; including one Kingmaker game that had eight characters being selected.

I like to point at the Fellowship of the Ring.

They had plenty of duplicates.

Nothings bad about having characters with things in common. Gives them something to talk about.


Canaan Lorrimor wrote:
Oorin wrote:


I agree completely. Still, I look through a lot of recruitment threads (even if I'm not submitting a character) and I can't remember even once seeing a group with duplicate classes; including one Kingmaker game that had eight characters being selected.

I like to point at the Fellowship of the Ring.

They had plenty of duplicates.

Nothings bad about having characters with things in common. Gives them something to talk about.

A good analogy. Almost the whole group duplicates. They're almost all fighter types; even the Hobbits becoming so except for Frodo (Merry and Pippin most obviously). Even Gandalf used Glamdring more than he used magic.


Pretty much XD, I'd say he spends all his spell slots on Divination and Light spells.


Canaan Lorrimor wrote:
Pretty much XD, I'd say he spends all his spell slots on Divination and Light spells.

Light is a cantrip. XD

Good thing he had some abjuration prepped for the Balrog, although maybe an Interposing Hand would have been better.


psychicmachinery wrote:


Light is a cantrip. XD

Good thing he had some abjuration prepped for the Balrog, although maybe an Interposing Hand would have been better.

Exactly..

And I suppose he did alright with the Balrog compared to everywhere else except maybe the "Extra big" light spell, that was alright.

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