feytharn |
Yet, if you and/or your group prefer the feel of more or much more powerful heroes, remember, it is your game and if you like to ask for advice on what best to change regarding encounters in the APs, feel free to ask ´and look on this forum to help.
Stuart, if you are irritated by those questions, feel free to completely ignore them.
Toadkiller Dog |
Yes it's true, read the freely available info or do a search.
[/end repetitive questions]
And yes, it's true, in english AP's means something belonging to the AP, whereas the word you're looking for is 'APs'. Read the freely available grammar rules.
It always amazes me how people whose native language is english can't tell the difference between there/their, you're/your and APs/AP's.
See how easy it is to be condescending?
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
It always amazes me how people whose native language is english can't tell the difference between there/their, you're/your and APs/AP's.
See how easy is to be condescending?
I used to be amazed. Now I just sigh.
(Yes I know I've little room to talk, my spelling is horrid. Grammar OTOH...)
Gorbacz |
4 people marked this as a favorite. |
And yes, it's true, in english AP's means something belonging to the AP, whereas the word you're looking for is 'APs'. Read the freely available grammar rules.
I know I'm likely the wrong person to bring this up, not being a native speaker and all, but I do believe that you capitalize the names of languages in English. :-P
James Jacobs Creative Director |
5 people marked this as a favorite. |
It's also worth noting that two players using exactly the same point buy making exactly the same characters are not going to experience any one AP as the same level of complexity. I know people who can make an absolutely devastating character with 15 point buy, and other people who can't make a 25 point buy character survive past 1st level.
Player skill is a HUGE factor. Large enough that it kinda makes the argument about what point buy to use irrelevant.
The only tool we have to ensure that a game feels properly balanced in the end is the GM. He or she is the only one who knows what the players are capable of. Adjusting adventures is a requirement as a result.
By assuming that a group consists of four 15-point characters played by players with average skills, we can achieve a baseline that remains the same for each AP and thus makes it easier for each GM to adapt.
firefly the great |
And yes, it's true, in english AP's means something belonging to the AP, whereas the word you're looking for is 'APs'. Read the freely available grammar rules.
Not necessarily. The trend in most current style guides does tend towards omitting any possibly needless punctuation, but the rules still vary among guides and based on a number of factors.
http://en.wikipedia.org/wiki/Acronym_and_initialism#Representing_plurals_an d_possessives
Basically, there is no one correct way of writing English; there's only what editors decide they want to publish.
FallofCamelot |
Point buy? Rolling characters? Doesn't matter. You get a slight advantage by having a higher point buy but it doesn't matter that much.
Put it this way, I run APs and on average I have 6-8 PC deaths per campaign. This is despite the fact that most of My PC's average out at about 30 point buys. My wife uses the same rules as me and a few sessions ago she had 6 PC deaths in 2 encounters including a TPK.
As James Jacobs said above the impact of your stats is hugely overrated.
Erik Freund RPG Superstar 2011 Top 16 |
4 people marked this as a favorite. |
For those interested in a slightly stricter definition of "average party", previously the devs have described it as such:
- all four of the traditional party roles are covered in some fashion, though this is taken liberally (for example, a Paladin can count as "healer" and an Alchemist can count as "rogue")
- approximately 20% of all "character build choices" will be used to support backstory/flavor/RP or are otherwise "wasted" from a power point of view. "Choices" includes ability scores, feats, skill points, rage powers, rogue tricks, etc.
- characters will not be able to rest whenever they want to. There will always be some risk involved in setting up camp, getting back to town, etc. The party is never able to nova with confidence that there is nothing else coming at them that day.
- characters will not find all of the loot in the book (approx 75%, but heavily varies). The majority of a character's equipped gear at any point in time will come from treasure hoards and not from custom purchases or item crafting. Less than half of the GP-value of carried gear will be from purchases/crafting.
- in battle, characters will not metagame to gain an advantage. This means they will have to roll Knowledge(X) to know the weakness of monsters they fight, rather than simply know from system mastery that (for example) trolls require fire or acid to kill. It also means they will not engage in "excessive" tabletalk to figure out the optimum strategy to kill an opponent.
And, of course, given these are broad generalizations, they are voided often. But it helps establish a baseline to build against. If your players are better (or worse) than any of the above, you may consider tweaking point-buy or other variables to account for such.
Coridan |
- in battle, characters will not metagame to gain an advantage. This means they will have to roll Knowledge(X) to know the weakness of monsters they fight, rather than simply know from system mastery that (for example) trolls require fire or acid to kill. It also means they will not engage in "excessive" tabletalk to figure out the optimum strategy to kill an opponent.
This seems a poor assumption, but my group tends to resemble knights of the dinner table
Transylvanian Tadpole RPG Superstar 2013 Top 32 |
stuart haffenden |
Toadkiller Dog wrote:I know I'm likely the wrong person to bring this up, not being a native speaker and all, but I do believe that you capitalize the names of languages in English. :-P
And yes, it's true, in english AP's means something belonging to the AP, whereas the word you're looking for is 'APs'. Read the freely available grammar rules.
Lol!
Michael Radagast |
Fortunately, my PCs are neither real (nonfiction, anyhow) or, strictly speaking, men. Well, not all of them. So I give them a 25-point-buy and they're pretty happy. This doesn't really detract from the game in any way I can tell, as I'm not at all above adding creatures which might not have been there before if things are going to easy for them. They don't want to be bored any more than they want to be tpk'd, after all.