More Beginner Box style products?


Beginner Box

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I got the Beginner Box a few weeks back. I like it.

Then I got the Pathfinder Core book because I wanted to compare, and I keep getting invited to actually play in a game of it.

While Pathfinder is pretty much v3.5 D&D with all the house-rules I used already in it and a few new features, it is still v3.5 in essence, which still means it has all the issues I had with v3.5.

Mostly related to complexity and game-prep time issues. For fairness and full disclosure, I don't even do a lot of 4e anymore because now it has too many books and is more complex than I bought into it for. My current games of choice are Savage Worlds (Necessary Evil, Slipstream, and Weited War II), BRP, and nWoD: Mage.

But I really do like the Beginner Box. It's what Essentials could have been if they had not screwed up the marketing and product packaging (in short, they really should have had one big Player Book for Essentials instead of 2), and actually made them a good introduction to the game.

What I'm asking, or suggesting, is that maybe the 'Beginner' line should continue. Maybe offer a second beginner book with levels 6-20 of the 4 in the box. Another book with Beginner style versions of the other classes and races, levels 1-20. And a Beginner Bestiary. All with the pared down lists of feats, spells, and the like, and the fewer combat options (but point out the golden rule, or that you can adapt rules as desired from the Core Rulebook).

Or, same concept, but keep the Beginner lines levels 1-5 only. Or maybe levels 1-10.

I'd just like to see more like this. I think that the Beginner Box is the optimal level of complexity for the v3.5 rules. Enough options to do most character ideas, but not so many that a guy with limited time to prep and run could miss vital things that could break a game.

Just my two cents.

KT

The Exchange

I really agree with you here. I looked at the core rule book and its daunting to say the least, not to mention things they left out. Cleric domains? I was unsure how to handle that since I had gone 5 levels without it already but I was afraid I would be under powered.

A revamp and purely kept to this standard even if it only went to level 10 would be awesome just put out the remaining core races and classes and it would be perfect.

Contributor

BTW, the clerics in the Beginner Box actually have domains (and domain powers), they're just built into what god you choose. :)

Liberty's Edge

I'll just throw my two cents in here. I like OperationsKT's ideas above, (as an alternative to the wilderness box and urban box expansions presented in another thread in this section, though I like those ideas, too).

Again, it's the format. I like how things are presented--monsters, items, classes, and class progressions.

I know that the creators of Pathfinder have stated that there will be no more beginner box style items, but perhaps that could be reconsidered, especially if the BB is doing well in sales...


FWIW I would love to see more products in the Beginner Box style. I have expressed this in other forums and posts. There certainly seems to be quite a number of people with like minds.


As a long time lurker and occasional poster on these boards I want throw my two copper pieces in.

I love Pathfinder. I love what Paizo is doing with the Adventure Paths and with Golarion. It provides a solid setting to play and ample opportunities to do so. With much much higher value for money than say...Wizards?

Also I love the presentation and art style. Especially the mad goblins.

But I think many people find the FULL Pathfinder game to be cumbersome and clunky at high levels and the sheer number of options mind-numbing. If you want to play with things Ultimate Combat or Ultimate Magic things can get very silly very quick (as I found out with the ninja and my own Pathfinder campaign). I would not want to be a new player in Pathfinder campaign and have to comb through pages and pages of feats. Beginner Box style play has none of that.

I saw that many people here on the Paizo boards share my sentiments - so add me to the group that would like to see more Beginner Box style products. Hell, even a whole like if need be ala BECMI. I see no problem in that. At least a Intermediate/Expert box with more stuff and levels/monsters up to 10th level.

Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm introducing Pathfinder to my kids...Last year we played my truncated version of the rules when we pick it up again we'll be using the beginner box. I wouldn't mind seeing a box with levels 5-10 but to be fair I am actually more interested in a couple of beginner box style modules.


Do not get my wrong - I would LOVE to see modules for the Beginner Box. Absolutely love to if they were as well laid out as the adventure included in the box. That one just screams - "Play me!".

However I still think that Paizo should reconsider the option of more Beginner Box products. That might pull in new players AND get some players back into Pathfinder. Why? Simply because the single most repeated complaint about Pathfinder is the complexity of the rules and options. Imagine playing the Beginner Box for five levels...everything is fine and dandy and nicely laid out. And then - wham! - you move into the full Pathfinder game and have tons of options and additional rules to get into if you want to keep playing. Most new players I know would just quit at that point or move into another rules-lite system. And you do not want that if you are Paizo.


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I completely agree. My wife and 8 year old son wouldn't play the full version of Pathfinder, too many options & too many rules. But this they can play and enjoy. I would love to be able to take them beyond level 5. I think to level 10 would be good for the next box. It could also include haflings, half elves, and gnomes. And add in another four classes. Maybe paladins, druids, bards, and sorcerers?

Heck when I discovered the Beginner Box, I read lots of reviews on it. I bought the PDF version and was so impressed when I finished reading it that I went right out and bought the retail version. I have not been excited about role playing in years, but this product has brought back the joy. I look forward to playing this whenever my family has a chance.


Spect_Spidey wrote:

I completely agree. My wife and 8 year old son wouldn't play the full version of Pathfinder, too many options & too many rules. But this they can play and enjoy. I would love to be able to take them beyond level 5. I think to level 10 would be good for the next box. It could also include haflings, half elves, and gnomes. And add in another four classes. Maybe paladins, druids, bards, and sorcerers?

Heck when I discovered the Beginner Box, I read lots of reviews on it. I bought the PDF version and was so impressed when I finished reading it that I went right out and bought the retail version. I have not been excited about role playing in years, but this product has brought back the joy. I look forward to playing this whenever my family has a chance.

I totally agree that the next boxset should go up to level 10. I would include halfings and gnomes and possibly the bard, paladin, sorcerer and ranger. I do not want to include the druid because they are not suitable for all campaigns and can be problematic in play (wildshape and companions). They have been people all over the fandom, not only on the Paizo boards, expressing interest in such a set. Call it the Expert Set and then you can follow up to the Master Set. Plus this does not divert from Paizo's customers as the people you gain with this are either not playing any RPG at all, not playing the full version of Pathfinder because of the rules crunch or not staying with Pathfinder because the BB only takes them to 5th level and after that it's option-heaven. This is why I think it is a viable choice.

And of course Paizo still gains the people that play the BB and then go into the full game. Win-win situation.

Liberty's Edge

I have a question for everyone clamouring for more of the same due to "too many options"...

Why don't you just cut out anything you don't like about the Core Rulebook?

Don't want AoOs? Leave them out. Only want your spellcasters to have a small pool to pick from? Go through the CRB and pick out the ones you'd like them to have. Set a few levels with predetermined abilities, like pre-selected feats or whatnot. If you're comfortable enough to play from levels 6-10, you're probably comfortable enough with the rules to have a fair idea of what to select from. Heck, I'm sure community members could provide you with a nice selection of simple spells and feats and abilities that would be appropriate if you're unsure.

The game fundamentally changes when you start getting closer to the teens. For example, iterative attacks at BAB +6, which also bring in some more complicated feats, spells like fly are active for much longer times allowing bypassing of many lower level threats, some powerful divinations like scrying come into effect, teleport effects, polymorph effects... And if you avoided the game changing options and effects, you might as well just stick to playing the lower levels, because you're basically still functioning at 5th level at that point. Indeed, all the clamour about "there's too many options in Core, give us BB2 for levels 6-10" seems utterly bizarre to me for this reason. Isn't adding an increase of levels exactly the type of thing that is going to add complexity and options?

I just don't get it.


Alice Margatroid wrote:

I have a question for everyone clamouring for more of the same due to "too many options"...

Why don't you just cut out anything you don't like about the Core Rulebook?

Don't want AoOs? Leave them out. Only want your spellcasters to have a small pool to pick from? Go through the CRB and pick out the ones you'd like them to have. Set a few levels with predetermined abilities, like pre-selected feats or whatnot. If you're comfortable enough to play from levels 6-10, you're probably comfortable enough with the rules to have a fair idea of what to select from. Heck, I'm sure community members could provide you with a nice selection of simple spells and feats and abilities that would be appropriate if you're unsure.

The game fundamentally changes when you start getting closer to the teens. For example, iterative attacks at BAB +6, which also bring in some more complicated feats, spells like fly are active for much longer times allowing bypassing of many lower level threats, some powerful divinations like scrying come into effect, teleport effects, polymorph effects... And if you avoided the game changing options and effects, you might as well just stick to playing the lower levels, because you're basically still functioning at 5th level at that point. Indeed, all the clamour about "there's too many options in Core, give us BB2 for levels 6-10" seems utterly bizarre to me for this reason. Isn't adding an increase of levels exactly the type of thing that is going to add complexity and options?

I just don't get it.

First of all I agree the game changes when you approach the tens. And not in a good way mind you. Feats stack up, lists of spells become cumbersome etc. Of course there are problems here and there like flying etc. but this I do not think this is unsolvable. With polymorph effects it would also be confined to what BB2+BB1 monster you have therefore limiting potential for abuse.

And of course people can modify levels 6-10. However for many this is simply too much work for a given campaign. Actually the same reason they are not fans of the full Pathfinder rules - too much work and rules memorization. And while true that more levels equals more complexity I still think that adding say iterative attacks does not rise it up too much. Also I am gonna add a thing - if I (and I think many people too) would modify the CRB in a way you describe I would NEVER buy a book to do it. There is the PRD to do this. Therefore that would equal no additional product sold for Paizo. That is not what I am advocating here. What I am saying is there are people who would pay for a BB2 type product because it fits their game style. Call it the Intermediate box set and there you go.

So my point is - yes adding levels and options will add complexity but if done in BB2 style it is still much better for some people than what is in the full game. That is not to say the full game is bad - it's just crunch heavy. ESPECIALLY with Ultimate Magic, Ultimate Combat etc.

Liberty's Edge

But you don't have to use APG/UM/UC/etc. If people have problems with the crunch of PFRPG, they are not going to enjoy playing a Beginner Box version of it either, I don't think, because as you said, everything stacks up... feats, spells, abilities.

You honestly don't even need to do THAT much work to run an "expanded" BB campaign that goes to level 10, using restricted CRB material only. You could probably spend 15 minutes per class, tops, extrapolating the relevant abilities. Pick 10 simple spells of 4th and 5th levels for the Wizard and Cleric. Add maybe a dozen more feats. Add a couple more skill tricks for the rogue. That's it.

I'm also pretty sure Paizo wouldn't mind if you use the PRD to expand the BB set. They've achieved their goal of making you a Pathfinder player. Now you're open to buying their other products, e.g. Gamemastery tools, Adventure Paths, Modules, Pathfinder Society, etc., that you would not have bought at all before.


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I prefer the Beginner's Box rules because I run the game for my wife and 8 year old son. Neither of which want to learn too many rules or options. The complexity of the Corebook and determining what feats, spells, ect. to keep in our game would detract from the limited time I have to design adventures for them. A second box set would allow me to make some higher level adventures, add more class/race variety and maybe a few more rules without having to teach them alot of new stuff. For example it is a whole lot easier to teach them that at level 6 a fighter can make an extra attack and casting a spell with an adjacent enemy can evoke an attack of opportunity than it is to try and explain combat maneuvers etc. It is basically me paying Paizo to do the work of simplifying and streamlining the game for me so I have more time to play. If I had to read a 500+ page rulebook AND determine what rules I wanted to keep and omit, I wouldn't have time to play. Which would mean I would have no reason to buy any Paizo products.


Alice: The problem is they made a Pathfinder player AGAIN (and I emphasize that because it is important) because they made a product in the style of the Beginner Box. Which has really much much less crunch than the full game. Enough for a beginner player to learn and for me to GM. I would much rather spend time making adventures and thinking up stories then getting tangled up in mechanics. Sure they stack up but it's still a lot less crunch. So if Paizo completely abandons the Beginner Box playstyle they will not profit from me as customer. I love Golarion and I am really behind Pathfinder (versus 4e anyway) and if I had to choose between the OSR games and Pathfinder lite-version I would go Pathfinder all the way. But if I am not given that choice I will go back to Swords And Wizardry etc. Why? Much less hassle to run and implementing character options there is MUCH less of a hassle than backwards engineering the CRB to my needs.

So Spidey is right - I would gladly pay Paizo for doing the work for me. Of course they will do what they think is right for them and I really wish the designers the best because they put a lot of work and time and dedication to this game and it shows. The Beginners Box rocks on toast. I just want more of it. Surely this is not much to ask? And by my reasoning this serves to put in new players to the game and bring back old ones (like me!). Some may graduate to the full game because they like it that way. Some may stay with the Beginner Box and subsequent-box-like products (if they appear of course). Either way good for Paizo because it's more players, a wider player-base, more product sold.

Liberty's Edge

But you don't need to add in attacks of opportunity or combat maneuvers, or make them learn many rules or options. Continue with the BB tradition of making some options already selected for you. Or, like I said, ask the community for help on things like appropriate simple spells/feats. You don't even need to read the majority of the CRB! Pretty much just skim the feats chapter, 2 levels of spells, and 1/4 of the class descriptions for the cleric, fighter, rogue, and wizard.

I understand that you want Paizo to do it for you, but it just seems like a misguided request, in my mind, because that would be unnecessarily splitting the market, as has been explained elsewhere.

I also still can't reconcile the simultaneous desire for higher level content with the complaint that the CRB has too many options/is too complex. These two factors basically conflict with one another.


Alice Margatroid wrote:

But you don't need to add in attacks of opportunity or combat maneuvers, or make them learn many rules or options. Continue with the BB tradition of making some options already selected for you. Or, like I said, ask the community for help on things like appropriate simple spells/feats. You don't even need to read the majority of the CRB! Pretty much just skim the feats chapter, 2 levels of spells, and 1/4 of the class descriptions for the cleric, fighter, rogue, and wizard.

I understand that you want Paizo to do it for you, but it just seems like a misguided request, in my mind, because that would be unnecessarily splitting the market, as has been explained elsewhere.

I also still can't reconcile the simultaneous desire for higher level content with the complaint that the CRB has too many options/is too complex. These two factors basically conflict with one another.

As said going through the CRB in such a fashion would be time-consuming and a load of work to keep it all balanced and fair. Plus I trust Paizo would do a much much better job then me. I would not have done such an AWESOME job if I was to design a Beginner Box. Paizo did. Again if I have to do stuff like described I am better off just going with Swords And Wizardry or Savage Worlds. Less hassle, more time for gaming.

Also as said I do not really think there is a splintering of the player base. The Beginner Box seems to be pulling two types of people: a) totally new player and b) players coming back because of it's basic and rules-lite nature. Both subsets do not play Pathfinder/have not played Pathfinder for a long time. In both cases it's a instant win-win.

Also the factors may seem in conflict but they do not. I want higher level content presented in a Beginner Box fashion. Not a carbon opy because there more complexity to be had, but not so much to turn off players from the table. It's simple really.


There are probably commercial barriers to further products anyhow (quite apart from Paizo's understandable nervousness about developing what is essentially a competitor to their currently well-selling RP game ruleset).

Part of the reason the BB has been so well received is no doubt the price. Pretty sure they've openly stated (and it must be true if they havent) that this is on a very slim margin. A company cant make a habit of producing lots of low-margin products or they dont earn enough to survive when the market shifts, slows momentarily or when they make the inevitable flop. That means any 6-10 box is already going to need to be pricier.

Coupled with the above is the probable significant drop in sales volume. We're all RPG fans, so the proportion of us who buy both the 1-5 and 6-10 set would likely be high. Quite probably though, there'll be a number of sales to more casual gamers who play the 1-5 set (or whose kids do) and then move on, or move back to the computer games they prefer. This lower volume is likely going to increase the price even more and suddenly those clamouring for it might come to think that fifty bucks for level 6-10 doesnt stack up so well next to forty bucks for levels 6-20, no matter how much easier it is to read.

As it is, my group doesnt play PF at the moment and I suspect this would change if a 6-10 set came out. So I'm not against the idea. I just really struggle to see how anything close to the BB for levels 6-10 is feasible though. Sounds to me like an obvious 3PP market, though the production values are necessarily going to suffer - unless we can persuade WoTC to put one out, of course. As it is, my WoTC 3.5 products are now ensconced in the 3PP section of my bookcase anyhow. :)


Alice Margatroid wrote:
I also still can't reconcile the simultaneous desire for higher level content with the complaint that the CRB has too many options/is too complex. These two factors basically conflict with one another.

Not really. I personally would be very happy if our only class choices were fighter, cleric, thief and magicuser. Going above 5th level doesnt necessitate more choices and/or more complexity.

The reason my group dont like high level PF is because it takes too much time to understand what choices to make and which sound cool but turn out pretty useless (or which sound dull but are close to essential). If we didnt have so many options to sift through and subsystems to learn at higher levels (if spells were simpler to grasp, for example) then that barrier would go.


Steve Geddes wrote:

There are probably commercial barriers to further products anyhow (quite apart from Paizo's understandable nervousness about developing what is essentially a competitor to their currently well-selling RP game ruleset).

Part of the reason the BB has been so well received is no doubt the price. Pretty sure they've openly stated (and it must be true if they havent) that this is on a very slim margin. A company cant make a habit of producing lots of low-margin products or they dont earn enough to survive when the market shifts, slows momentarily or when they make the inevitable flop. That means any 6-10 box is already going to need to be pricier.

Coupled with the above is the probable significant drop in sales volume. We're all RPG fans, so the proportion of us who buy both the 1-5 and 6-10 set would likely be high. Quite probably though, there'll be a number of sales to more casual gamers who play the 1-5 set (or whose kids do) and then move on, or move back to the computer games they prefer. This lower volume is likely going to increase the price even more and suddenly those clamouring for it might come to think that fifty bucks for level 6-10 doesnt stack up so well next to forty bucks for levels 6-20, no matter how much easier it is to read.

As it is, my group doesnt play PF at the moment and I suspect this would change if a 6-10 set came out. So I'm not against the idea. I just really struggle to see how anything close to the BB for levels 6-10 is feasible though. Sounds to me like an obvious 3PP market, though the production values are necessarily going to suffer - unless we can persuade WoTC to put one out, of course. As it is, my WoTC 3.5 products are now ensconced in the 3PP section of my bookcase anyhow. :)

Oh I can see commercial problems with it. However I will stick to my guns and say that while commercial issues might be spot on, the comment about the fragmentation of the player base is not. Oh sure some people might tune into the newer slimmer Pathfinder but this not a bad phenomenon. However I doubt this will be a significant amount as most people seem to be either as I said new or tunning in again.

As for the price point - I do not think that 10 dollars more for a Pathfinder-lite set is that much if there is demand for the product. Nobody said the BB2 needs to be identical. People will pay good money for a good product - especially if they were clamoring for it.

So all in all - I think it is a feasible option. Plus the Expert/BB2 boxset does not need to include the same things as the BB. Remember - it would be an addition, not the base for play.


Zdan wrote:
Oh I can see commercial problems with it. However I will stick to my guns and say that while commercial issues might be spot on, the comment about the fragmentation of the player base is not. Oh sure some people might tune into the newer slimmer Pathfinder but this not a bad phenomenon. However I doubt this will be a significant amount as most people seem to be either as I said new or tunning in again.

The unknown is how many of those new players will now go on to PF who might otherwise go on to BB2. That's where the harm is - not in people who have already bought the PF core rules who would then go back to BB (like my group, for example).

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Lisa Stevens has often described the multiple competing product lines as being a major factor in TSR's decline. Granted that is generally understood as being multiple campaign settings rather than multiple rulesets, nonetheless I dont see why the principle doesnt apply. I've also heard it put forth (by JJ maybe?) that this is a primary reason that Paizo are unlikely to put out post-apocalyptic, future, modern or any other ruleset (in the short to medium term, anyhow).

I may be misattributing these views to them, of course and apologies if that's the case. Nonetheless, if experts think it's a bad idea, it needs good evidence to doubt them.

Quote:
As for the price point - I do not think that 10 dollars more for a Pathfinder-lite set is that much if there is demand for the product. Nobody said the BB2 needs to be identical. People will pay good money for a good product - especially if they were clamoring for it.

I am utterly astonished at how often people comment on the price of RPG products. In my mind, Paizo are ridiculously cheap given their quality and the niche nature of the market. Nonetheless, people often complain about the prices as is and (from vague memory) I'm pretty sure Paizo had a keen eye on the price of the BB (though admittedly a BB2 would be a different kind of product).

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Basically I agree with you that it shouldnt matter, however prices can be relatively important when it comes to luxury products.

Quote:
So all in all - I think it is a feasible option. Plus the Expert/BB2 boxset does not need to include the same things as the BB. Remember - it would be an addition, not the base for play.

Yeah, this is why I think the demand would be substantially lower (and some of it would hurt sales of the PF core book). As I said, I'd love it to happen and would love to be totally off base. But from my mind-reading attempts across the Pacific, I think the Paizo staff have good commercial reasons to be wary.


Steve Geddes wrote:
Zdan wrote:
Oh I can see commercial problems with it. However I will stick to my guns and say that while commercial issues might be spot on, the comment about the fragmentation of the player base is not. Oh sure some people might tune into the newer slimmer Pathfinder but this not a bad phenomenon. However I doubt this will be a significant amount as most people seem to be either as I said new or tunning in again.

The unknown is how many of those new players will now go on to PF who might otherwise go on to BB2. That's where the harm is - not in people who have already bought the PF core rules who would then go back to BB (like my group, for example).

.
Lisa Stevens has often described the multiple competing product lines as being a major factor in TSR's decline. Granted that is generally understood as being multiple campaign settings rather than multiple rulesets, nonetheless I dont see why the principle doesnt apply. I've also heard it put forth (by JJ maybe?) that this is a primary reason that Paizo are unlikely to put out post-apocalyptic, future, modern or any other ruleset (in the short to medium term, anyhow).

I may be misattributing these views to them, of course and apologies if that's the case. Nonetheless, if experts think it's a bad idea, it needs good evidence to doubt them.

Quote:
As for the price point - I do not think that 10 dollars more for a Pathfinder-lite set is that much if there is demand for the product. Nobody said the BB2 needs to be identical. People will pay good money for a good product - especially if they were clamoring for it.

I am utterly astonished at how often people comment on the price of RPG products. In my mind, Paizo are ridiculously cheap given their quality and the niche nature of the market. Nonetheless, people often complain about the prices as is and (from vague memory) I'm pretty sure Paizo had a keen eye on the price of the BB (though admittedly a BB2 would be a different kind of product).

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Basically I agree with you that it...

First of all Paizo products are VERY cheap in relation to quality and the fact they are...well...RPG products which is a niche in a niche. As said before - people are willing to pay for product (I know being into collecting music) it's good product and they want it. Even if it's a little more expensive than the entryway product (in this case the Beginner Box).

Second of all the question to ask is - how many people who bought the BB are going to move towards the full game and how many are going to stay with it. Also how many people will quit Pathfinder if they do not get their post 5th level BB-fix on. Time will tell. Ultimately what matters to Paizo is what numbers did the BB pull in. This is the potential customer base of the BB2 (plus people who will move to it seeing some support for that style of Pathfinder rules presentation). That is the kicker here.

Plus I do not see the lines as competing. Both can be based in Golarion (and are!) and both use the Pathfinder rule set. The flow between two lines (and I hesitate to use that word - two modes of play is better) is pretty seemless in my opinion.

Of course I value the opinion of the Paizo people as experts - they probably have legtimate reasons to stay with the full game given that it has been, by all accounts, a success story. However what I'm saying is that by doing this there lot of converts and re-converts to the Paizo/Pathfinder cause to be had.


Zdan wrote:
of all Paizo products are VERY cheap in relation to quality and the fact they are...well...RPG products which is a niche in a niche. As said before - people are willing to pay for product (I know being into collecting music) it's good product and they want it. Even if it's a little more expensive than the entryway product (in this case the Beginner Box).

I agree they're cheap. Yet people complain about how expensive they are. (Or say things like 'If AP instalments were $25 I wouldnt buy them'). This is the problem - RPG products are price sensitive, so if the BB2 needed to be significantly more expensive than BB1 it would probably decrease demand.

Quote:

Second of all the question to ask is - how many people who bought the BB are going to move towards the full game and how many are going to stay with it. Also how many people will quit Pathfinder if they do not get their post 5th level BB-fix on. Time will tell. Ultimately what matters to Paizo is what numbers did the BB pull in. This is the potential customer base of the BB2 (plus people who will move to it seeing some support for that style of Pathfinder rules presentation). That is the kicker here.

Plus I do not see the lines as competing. Both can be based in Golarion (and are!) and both use the Pathfinder rule set. The flow between two lines (and I hesitate to use that word - two modes of play is better) is pretty seemless in my opinion.

The bolded enhances their competition. I can tell you that my group would switch to the BB line. That means Paizo lose any sales of the RPG line they're currently going to get from my group (other than me, that is).

I'm not saying it would definitely be a net loss - but there would almost necessarily be a loss of revenue in the RPG line (which currently seems to be doing well for them). They'd have to be sure that the increase in revenue/profit from this new (low-margin) venture would offset the loss in that other, established and successful product line.

Quote:
Of course I value the opinion of the Paizo people as experts - they probably have legtimate reasons to stay with the full game given that it has been, by all accounts, a success story. However what I'm saying is that by doing this there lot of converts and re-converts to the Paizo/Pathfinder cause to be had.

I really hope you can persuade them, and I'm certainly not holding myself out as an expert - I may be misrepresenting their positions. However, I think it's best to be realistic about what we ask for and to frame such requests within parameters which are commercially feasible. I think a 3PP solution is far more likely (in the medium term, anyhow).

Paizo Employee Chief Technical Officer

The real value of Paizo as a company is not in our rulebooks. Heck, we give the rules away for free, and anybody can drop them into their own book and sell them without even needing to consult us, much less pay us. We make money selling them, but as an actual asset, the rules themselves don't significantly add to the company's value.

As actual potential value goes, our setting and our stories are a far more important asset. Some of you have been around long enough to remember that the only reason we created the Pathfinder RPG in the first place is because Wizards stopped printing 3rd edition books, and we needed to have a rulebook in print to support our Adventure Path line.

The Adventure Path line is our bread and butter, and if I could get everyone to subscribe to one line, that would be the one. We want to sell more AP volumes, and we don't want to do anything that makes it less likely for players to buy one.

The APs need to be written for the full RPG. We need that broad range of characters, monsters, and player options to tell those stories. And that means that we need people to play the full RPG.

To be frank, the point of the Beginner Box is to bring new players to the full RPG, and to our Adventure Paths. So once people are comfortable with the basic concepts from the Beginner Box, we want them to move to the full RPG as soon as possible; anything we do that keeps them from migrating to the full RPG is therefore counterproductive to our goals, and a "Beginner Box II", whether that's adding options for Levels 1–5 or adding levels 6 and higher, works against that goal. The goal is teaching you the full game, not giving you a reason not to learn it, or a substitute for it.

Now, we *do* need to provide you tools that ease your migration to the full RPG, and that's where our focus will go with future efforts involving the Beginner Box.


First of all Vic thank you for replying and speaking directly and openly without any obfuscation. I would agree that if I had to point to one thing Paizo does extremely well - that would be the Adventure Paths. They are, bar none, one of the best modules going on in the RPG scene today. Thank you for them.

The problem with the broad range of characters, monsters and player options is that is turns some people away because, while such a range provides great options in play, it can slow down the experience and to add to that it makes learning the game quite difficult. Of course one could say: "Why are you playing Pathfinder if you are not happy with the system?" - but that approach is counter-productive. You see - with the Beginner box people were given a sample of rules-lite Pathfinder play. And some people - me included - LOVED that approach. Keep in mind I left Pathfinder sometime ago because of the problems with the system and the crunch inherent to it. Beginner Box brought me back but I cannot imagine going back to the full rules after the smooth, simple play of the BB. So the problem is that some people either do not have the time or do not want migrate to full rules set. I understand that is none of your concern - just throwing it at there.

Plus - wouldn't the Adventure Paths be playable with the Beginner Box? I could very well imagine them being so and adapting future ones for such play is really a matter of few additional boxes of text ("If you are playing by the Basic rules ignore those feats and replace them with..."). That would be my approach and I will try to run Rise of the Runelords with the Beginner Box just to see if that is viable.


So, it seems we have two factors--

1) Many folks, like me, seem to like the rules lite approach of the BB.

2) Paizo has a vested money interest in getting people into adventure paths because that pays the bills (and frankly, that makes more sense than the WotC model of system bloat to try and pay the bills).

So, perhaps a middle road idea. A 'Beginner Box 2' (or as I'd call it for the old school folks, the "Expert Box") and then a series of Adventure Paths for BB/EB that, having the same rules as BB/EB (which means, the same as CRB leaving out some stuff), would just as easily adapt to the full Pathfinder rules (and by adapt, I mean 'pretty much run as written'). I could see the main setting book (Inner Sea Guide) being useful to pretty much both. I've briefly looked through it (still debating on buy) and it seems not really crunch heavy except for NPCs.

Does that sound like a reasonable idea and compromise between the two desires? Anyone else think that sounds reasonable?

I'll be honest. I love the BB. I'd run that for my 'fantasy fix' game. But I have the CRB and I have the same issues with that that I did v3.5. I'll play if offered, but I'm not running that, and not buying adventure paths for it. I had my fill of running that intensive a prep game 5 years ago.

I would seriously consider Adventure Paths for a BB/EB line. And I would buy an EB in a heartbeat.


OperationsKT wrote:

So, it seems we have two factors--

1) Many folks, like me, seem to like the rules lite approach of the BB.

2) Paizo has a vested money interest in getting people into adventure paths because that pays the bills (and frankly, that makes more sense than the WotC model of system bloat to try and pay the bills).

So, perhaps a middle road idea. A 'Beginner Box 2' (or as I'd call it for the old school folks, the "Expert Box") and then a series of Adventure Paths for BB/EB that, having the same rules as BB/EB (which means, the same as CRB leaving out some stuff), would just as easily adapt to the full Pathfinder rules (and by adapt, I mean 'pretty much run as written'). I could see the main setting book (Inner Sea Guide) being useful to pretty much both. I've briefly looked through it (still debating on buy) and it seems not really crunch heavy except for NPCs.

Does that sound like a reasonable idea and compromise between the two desires? Anyone else think that sounds reasonable?

I'll be honest. I love the BB. I'd run that for my 'fantasy fix' game. But I have the CRB and I have the same issues with that that I did v3.5. I'll play if offered, but I'm not running that, and not buying adventure paths for it. I had my fill of running that intensive a prep game 5 years ago.

I would seriously consider Adventure Paths for a BB/EB line. And I would buy an EB in a heartbeat.

This is basicly what I wanted to say but took too long to say it. I completely agree with OperationsKT and as him I would jump on the EB in a heartbeat. Also calling it the Expert box prevents the mentioned above problem - which box do I choose? Also if offered BB versions of adventure paths I would jump all over them. All of them. Hell if I got versions of the existing Adventure Paths adapted to BB I would buy those too.

Grand Lodge

Based on what Paizo has said, I just don't see them releasing BB material past level 5. The game gets more complex at level 6 and there is no way around it. Better to just have players migrate to the Core book at that point.

While it seems they don't plan any further BB material other than aids to transition players to the Core book, I can't help but think that a Hero's Handbook II with more core races and classes up to level 5 would be possible. Provided sales of the BB are high enough to justify it.

For those wanting to advance beyond 5th using BB rules and formats, your GM will need to make the adjustments from the Core book. And it should be rather simple to use any published adventures for BB characters by ignoring rules that aren't a part of the BB.

I wouldn't be surprised if some third parties make some BB compatible products too. They just wouldn't be able to call them BB compatible or make them look just like BB material.


I very much doubt Paizo has the staff or time to launch a whole new product line on top of what they're already producing to provide APs for the Beginner's Box rules, even if they were enamored of the idea. They seem to be continually running the ragged edge of disaster keeping all their other product lines on schedule.


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Vic Wertz wrote:

The Adventure Path line is our bread and butter, and if I could get everyone to subscribe to one line, that would be the one. We want to sell more AP volumes, and we don't want to do anything that makes it less likely for players to buy one.

That is really interesting. It slots GMs (and collectors) in as the primary demographic. Rule additions with their power creep and class profusion targeted at players should not have to be a concern if the stories and adventures keep the game fresh.

Perhaps it also means that powerful growth comes mostly from expanding your base of GMs, which is (in part) why excitement generated by the Beginner Box is a tiger's tail.

Vic Wertz wrote:

To be frank, the point of the Beginner Box is to bring new players to the full RPG, and to our Adventure Paths. So once people are comfortable with the basic concepts from the Beginner Box, we want them to move to the full RPG as soon as possible; anything we do that keeps them from migrating to the full RPG is therefore counterproductive to our goals, and a "Beginner Box II", whether that's adding options for Levels 1–5 or adding levels 6 and higher, works against that goal. The goal is teaching you the full game, not giving you a reason not to learn it, or a substitute for it.

Now, we *do* need to provide you tools that ease your migration to the full RPG, and that's where our focus will go with future efforts involving the Beginner Box.

Seeing the success of the Beginner Box as being not only its reduced scope of rules but also its presentation, I had hoped (perhaps blindly) that Sarah Robinson was being drafted to work on the Rise of the Runelords compilation, crafting a bridge between the Beginner Box and the Adventure Paths through clear and elegant formatting that helps the GM.

Liberty's Edge

There are numerous problems with the "solution" OperationsKT has provided.

1) This is related to Paizo's explanation of why they don't want to do continuations of Adventure Paths, or other similar epic content. You're selling a Beginner Box 2 to a subset of the people who bought Beginner Box 1. And then you're selling the Beginner Box Adventure Path to a subset of the BB2 purchasers. By the time you've got a subset of a subset, you're not making much profit anymore.

2) Creating a BB Adventure Path would take time out of Paizo's busy schedule. What products do you propose they drop to write up a second adventure path? Why do you think a BB adventure path would sell better than whatever other product they could be making?

3) Paizo's primary market is people playing the Pathfinder RPG. There will ALWAYS be more people playing the 'full' game than people playing a scaled down intro version. But they don't provide 3.5e stats, or 4e stats, or Savage World stats--and I know people play the APs with these systems and more! The idea that players of the PFRPG would have to convert things over is kind of funny. :)

Incidentally, while I appreciate quite a lot of the BB's presentation (excluding, notably, the over-use of exclamation marks...), and the way the adventure was layed out was quite good for a newbie GM... I can't even imagine how you'd manage to fit in the entirety of an adventure path in that kind of format. I suspect it would at least double the page count, if not more!


Joana wrote:
I very much doubt Paizo has the staff or time to launch a whole new product line on top of what they're already producing to provide APs for the Beginner's Box rules, even if they were enamored of the idea. They seem to be continually running the ragged edge of disaster keeping all their other product lines on schedule.

That would be my guess too. Plus it runs directly counter to Vic's point above - providing a direct competitor to the AP line is unlikely to boost AP subscriptions, which seems so central to their success. Even if net subscribers went up, if the AP numbers drop significantly the cost per unit will necessarily go up.


Steve Geddes wrote:
That would be my guess too. Plus it runs directly counter to Vic's point above - providing a direct competitor to the AP line is unlikely to boost AP subscriptions, which seems so central to their success. Even if net subscribers went up, if the AP numbers drop significantly the cost per unit will necessarily go up.

So Paizo want people to jump into their APs. At the moment, they can:

1. Pathfinder Beginner Box > Core Rulebook > APs
OR
2. Core Rulebook > APs

Does this mean that if it were possible, Paizo would be keen to see a Beginner Box line if it allowed people to leap straight the APs?

3. Pathfinder Beginner Box > APs

I honestly don't see the mechanical issue of creating a Pathfinder Beginner Box that is compatible with its APs (and even its setting and bestiaries). Sure its a challenge, but its not an insurmountable one. The Pathfinder Beginner Box has already figured out the path needed. Sure, you end up with something needing a little work to make it fully usable with APs and modules but quite a few people seem happy to do that little extra work to have a ruleset more closely matching their tastes.

If the APs and setting are the bread and butter for Paizo and its mechanics a gateway, surely making that gateway as wide as possible is in Paizo's benefit?


I'm sure there's an upside, but when you're in business and things are going well, there's not a lot of mileage in substantially altering your core business. Slow evolution is a better way to go. I think the work required and the risk involved in such a substantial change (two closely related rulesets) is high. Plus, the paizo staff like the core rules. I daresay ensuring theyre designing adventures for a game with all the complication/customisation they enjoy is another factor in their decision making.

It would suit me down to the ground if I'm proved wrong. I'd much prefer to play in golarion using paizo rules rather than other systems. It'd be a big gamble though, in my view.


Skywaker wrote:
Steve Geddes wrote:
That would be my guess too. Plus it runs directly counter to Vic's point above - providing a direct competitor to the AP line is unlikely to boost AP subscriptions, which seems so central to their success. Even if net subscribers went up, if the AP numbers drop significantly the cost per unit will necessarily go up.

So Paizo want people to jump into their APs. At the moment, they can:

1. Pathfinder Beginner Box > Core Rulebook > APs
OR
2. Core Rulebook > APs

Does this mean that if it were possible, Paizo would be keen to see a Beginner Box line if it allowed people to leap straight the APs?

3. Pathfinder Beginner Box > APs

I honestly don't see the mechanical issue of creating a Pathfinder Beginner Box that is compatible with its APs (and even its setting and bestiaries). Sure its a challenge, but its not an insurmountable one. The Pathfinder Beginner Box has already figured out the path needed. Sure, you end up with something needing a little work to make it fully usable with APs and modules but quite a few people seem happy to do that little extra work to have a ruleset more closely matching their tastes.

If the APs and setting are the bread and butter for Paizo and its mechanics a gateway, surely making that gateway as wide as possible is in Paizo's benefit?

This this and a thousand times this. If what Vic says is true (and we do not have any reason to doubt him) then what Skywaker said is of utmost importance. If AP's are the bread and butter of Paizo why not make a gateway to the AP's as wide as possible? The Beginner style play makes it so. It has been show it can done. I am not expecting an identical result in a second BB but surely such a product would sell. Hell, it might even sell to people who have not bought the first BB because they knew a second part is not coming. And speaking for myself - if I got a BB2 I would by AP's by the wazoo. Working on those is ten times less consuming then trimming down CRB content to BB style.

Of course as said - Paizo know what is best for them. What I am saying is just to consider this as an option as the voices the cry for a BB2 expansion are not few and far between.

Of course I can always go play Swords And Wizardry or Castles and Crusades or Crypts And Things or....etc :) I just like Paizo's approach to fans and would gladly pay them even more cash to produce Pathfinder-lite content. Just because the BB was THAT good!


Vic Wertz wrote:

...

To be frank, the point of the Beginner Box is to bring new players to the full RPG, and to our Adventure Paths...

Well, I'm afraid that I have no interest in the full RPG, and will not be purchasing it or APs that require its use.

OTOH, I dig the BB, and am happy to run it, or a version of Pathfinder with approximately the same level of rules complexity.


Zdan wrote:
...Of course I can always go play Swords And Wizardry or Castles and Crusades or Crypts And Things or....

I have it on good authority that 'Crypts and Things' will rock with mighty thews! ;)


Vic Wertz wrote:


To be frank, the point of the Beginner Box is to bring new players to the full RPG, and to our Adventure Paths. So once people are comfortable with the basic concepts from the Beginner Box, we want them to move to the full RPG as soon as possible; anything we do that keeps them from migrating to the full RPG is therefore counterproductive to our goals, and a "Beginner Box II", whether that's adding options for Levels 1–5 or adding levels 6 and higher, works against that goal. The goal is teaching you the full game, not giving you a reason not to learn it, or a substitute for it.

The beginner box itself seems counter productive to this. It becomes a bait & switch or a quick dollar idea. A product is released, BB. It is slick, streamlined, and lean, a fantastic product. I purchase it and I want more. So I start to look for adventure paths, only I found that to get any more I got to get a more complex bogged down set of rules. Now I have three choices. Upgrade to a complex bulky rules set that I may not be able to understand, run, or time to play using. Switch to another system. Or just continue to play the BB over and over again. With these options, the BB has basically become a quick dollar for Paizo from my purchase. I would love to get some of the Adventure Paths, but they aren't designed for the product I have so I don't purchase them. I honestly feel that if the goal of the BB was to get players into the full game then the wrong product was developed. They should have just released a new CRB with better explanations and layout. Don't get me wrong, I love the BB and it's rules. I am quite happy with it. But at the same time there is no way I am going to try and play an adventure path, campaign etc. with my family using the full rules. And I think alot of people will feel the same way. The BB is great and was bought for its presentation, layout, and simpler rules set. Upgrading to the CRB takes away all of the advantages that the BB presents to me which is easy of play, quick look ups, and just the right amount of options for character customization.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

To all those folks clamoring for more BB content in order to run APs, why not just run the first three parts of the APs ignoring the rules you don't like?

Examples with spoilers below:

council of thieves

Spoiler:
The goal is not to end the Shadow Beast threat, but instead to retrieve the artifact. Janiven and the Children of Westcrown are all Pathfinders. The Bastards of Erebus should have a clue about the key in the mayor's mansion

kingmaker

Spoiler:
The PCs are tasked with taming an area of land as a Duchy. Run as written except the BBEG is Vordekai.

Serpent's Skull

Spoiler:
Trapped on a mysterious island, the PCs discover a map to a lost city. The race is on to reach the lost city and it's fabled treasure. Make the necro-snake the BBEG

Carrion Crown

Spoiler:
Explore Ustalav and solve mysteries.

Jade Regent

Spoiler:
Accompany a trade caravan over the crown of the world into Tian Xia. Remove the Jade Regent, once you get there she's a queen.

Liberty's Edge

I can tell you that I would immediately purchase a copy (or more) of a reworked CRB with much, much better organisation of material and many of the silly kinks worked out of the writing. But I would never, ever buy it if the language was like that in the BB (while I appreciate its use in a beginner product targeted at a younger demographic, it feels awkward reading it, personally)--or if it contained so few options. I am sure many people would feel the same way.

DM_aka_Dudemeister also gives a great example of what you can do with the BB and APs, though!


DM_aka_Dudemeister wrote:

To all those folks clamoring for more BB content in order to run APs, why not just run the first three parts of the APs ignoring the rules you don't like?

Examples with spoilers below:

council of thieves ** spoiler omitted **

kingmaker ** spoiler omitted **

Serpent's Skull ** spoiler omitted **

Carrion Crown ** spoiler omitted **

Jade Regent ** spoiler omitted **

That is the halfway point we have got to, but being able to play an entire AP is much more attractive to me and profitable for Paizo.

FWIW in most cases it's the first two parts.


Splinting the fan base is not "More profitable". I myself would not mind a more rules light game, but that is not what we have. Anyone saying breaching the BB out into yet more boxes and a second line is not splinting the fan base and lowering profits is simply fooling themselves.

Liberty's Edge

what

Being able to play an entire AP would involve using the entirety of the CRB material. How do you expect to fight against Karzoug if you don't have the details for a 20th level Wizard? Most of the APs go to AT LEAST 15th level or so.

Is it really that much work to go through the CRB and remove anything you don't like? Seriously, it'd probably take you an hour or two to copy the relevant stuff into Word.


I think the two sides will not come into agreement here. Let's agree to disagree. Both points have been laid out in detail here so there is not much more to say. The ball is in Paizo's court - they will do what they want.

For me - it's back to playing the BB and then rules-lite DnD - there are so many variants to choose :)


Alice Margatroid wrote:

what

Being able to play an entire AP would involve using the entirety of the CRB material. How do you expect to fight against Karzoug if you don't have the details for a 20th level Wizard? Most of the APs go to AT LEAST 15th level or so.

Is it really that much work to go through the CRB and remove anything you don't like? Seriously, it'd probably take you an hour or two to copy the relevant stuff into Word.

I don't really disagree with your main point, but I don't think constructing a home brew "simplified Pathfinder" is a good way to solve the problem of finding PF too complicated.

It would take me much longer than an hour to "go through the CRB and remove anything i dont like" and id do a terrible job - in large part because I don't know what I don't like. I would then also be left with a five hundred page book to sift through, except now I'd have to cross reference with a list of rules which don't apply (or I'd have a monstrously long printout of those which do).

The trouble i have with PF is the volume of information and the complicated ways the various different systems interact (especially when it comes to spells). It's very easy to build a character who doesn't work the way you envisioned (or who just doesnt work) and it's easy to attempt some action based on a flawed understanding of how some specific spell or subsystem operates. A misunderstanding your character would never have.

PF is not a rules lite game and approximating one by leaving stuff out is unlikely to please those looking for a quick and easy game, in my view. Far better to recognize what your group wants and go find a simple ruleset. It's pretty easy to convert Paizo flavor material and adventures into simpler systems. Ultimately, paizo are interested in making PF as good as it can be (in all it's extravagant, complicated, voluminous glory) and they're doing an exceptional job at it. As I see it, the BB is just a less intimidating and simpler introduction. It is still an introduction though - to a rules intensive game.

Asking for PF-lite is no different than requesting PF-modern, PF-Supers or any other genre as far as I can see. It diverts resources, has the potential to reduce sales of their core rules and, from my perspective anyhow, seems to be counter to the kinds of games the paizo staff want to develop.

Grand Lodge

I gamed with my newly introduced players last night (BB) and they are a session or two from completing a reworked Crypt of the Everflame. They love every aspect of the game I have presented to them. Great job on the BB!

I asked them during our 'long break' (mandatory 15 minutes away from the table. Crumb cleanup, restroom breaks, drink refills, smoke break, ad infinatum) if they would like to continue the BB characters after we complete this adventure or would they like to make new characters and what they would like it to be targeted towards. They replied new characters, BB rules, western European medieval fantasy but with a BB style Paladin and Witch. My heart sank at the last part. Talk about interesting work ahead on my part, but I have no choice. After reading Vic's post, I really do not have an option because two of things:

The Core Rule Book size and the amount of options they have to ingest, and frankly the price.

All four players Will Not (emphatic) buy a CRB or any rules book anywhere as thick. Period. They play because they are having a LOT of fun, more than I expected or hoped, but to a person they expressed disinterest in having to read that much material, or pay $50 for a book they will not read. I can't blame them really. We are mostly (my wife is in her twenties) professional adults with our tweens and twenties long past. Careers and family take priority. We play once every two weeks roughly, in the evening hours; usually 6 to 9:30 or so. We do not have a single common day off.

They love the BB. Simple, sweet, NOT 4e or WoW, and $35 and a group of 5 has fun for months. I was planning on running an AP but there really is no point. I am not going to cull all my books (by all I mean all... damn Piazo killing my wallet) for bits to use. I do not have the time.

While I appreciate the direct candor of Vic's post and I fully understand his statement from a business standpoint, it is frustrating because it is hard to stomach because I really wanted an addon/next step Bbox. Two to four more basic classes, enhanced to 10

OR

to be a level 5 to 7 conversion into Core. By level 8 they should be ready to soak in the rules even if only what we use and I describe to them.

I can only hold on to the few words where he (Vic) implied their only real direction in the future regarding the BB may be into easing conversion into full Core.

Parting thought with a sad face... We drew you in with checkers, but we only care to make money off of our Chess/Stratego blended story books at $20 a pop. Thanks for the $35. Enjoy your pawns. (Mostly sarcasm. Mostly) I still cannot fathom why/how/whatever it was assumed non-gamers, regardless of age, would go from a nice fully explained 2 page character sheet to BAM $50 400 whatever page rulebook with no tie in planned. $35 BB $40 BB2/tie in. $50 CRB seems like a better sell than $35 and {WALL} or pay $50 and figure it out.


seekerofshadowlight wrote:
Splinting the fan base is not "More profitable". I myself would not mind a more rules light game, but that is not what we have. Anyone saying breaching the BB out into yet more boxes and a second line is not splinting the fan base and lowering profits is simply fooling themselves.

If the BB brings in players who have not, and will not, play 'full' PF, it is *not* 'splintering' the fan base. This is because these additional customers and players were not, and will not, be part of the 'core' PF fan base.

Does having both Coke and Diet Coke 'splinter' the Coke 'fan base'? If Diet Coke drinkers would never drink regular Coke it does not. Making Diet Coke available *expands* the fan base. (And the converse is also true. I would never drink Diet Coke.)

In any case, I find these worries over 'splintering' the fan base ridiculously overwrought.

Silver Crusade

Pathfinder Adventure Path Subscriber
Akrasia wrote:
seekerofshadowlight wrote:
Splinting the fan base is not "More profitable". I myself would not mind a more rules light game, but that is not what we have. Anyone saying breaching the BB out into yet more boxes and a second line is not splinting the fan base and lowering profits is simply fooling themselves.

If the BB brings in players who have not, and will not, play 'full' PF, it is *not* 'splintering' the fan base. This is because these additional customers and players were not, and will not, be part of the 'core' PF fan base.

Does having both Coke and Diet Coke 'splinter' the Coke 'fan base'? If Diet Coke drinkers would never drink regular Coke it does not. Making Diet Coke available *expands* the fan base. (And the converse is also true. I would never drink Diet Coke.)

In any case, I find these worries over 'splintering' the fan base ridiculously overwrought.

You bring me Coke and Diet Coke, I give you 32X vs. Sega CD vs. Saturn :)


Ravenbow wrote:
I can only hold on to the few words where he (Vic) implied their only real direction in the future regarding the BB may be into easing conversion into full Core.

I sympathize with this. Our group are long time gamers but they don't have the time or budget to get into PF either.

I share your hope for some steppingstone products, as I think a lot of the barriers are perceived rather than inherent to to PF. (bite sized, class specific PDFs would be enough for many graduating players, I suspect).


Ravenbow wrote:
The Core Rule Book size and the amount of options they have to ingest, and frankly the price.

Doesn't help with the options, but the Pathfinder rules are free online here and here.

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