Call of the Wardens


Recruitment

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Seeing that the shelflife of games on the paizo website are significantly better than elsewhere I'd like to take this time and try my hand at one of these PbP games. Granted, I've never been in charge of one before but I've played in a few and think I have a good grasp on it.

When the world comes crashing down there was always one force to stand as bulwark against the tide, the fabled Wardens of Northwatch. They were the protectors of Eastmarch, one of the largest civilized lands. Several hundred years ago however, after the last Great War with the southern tribesmen, they began to withdraw from current affairs. Their number seemed to shrink from the vast legions to a handful of companies and then, their Citadel of Northwatch seemed to fade into the fog of the mountain and with it, the wardens themselves. Eventually they faded from memory, tales of their heroic deeds being hailed as nothing more than tall tales from creative bards but there is a stirring afoot. Tales of men being attacked on the road. Viscous beasts seeming to be made of pure shadow with eyes of the darkest hate and teeth like thunder on the plains.

What’s going on:

General map of the world

Players find themselves in the town of Bosh, whether there through intelligent design or simple coincidence is up to you, however if a more elaborate setup is indeed your goal I’d like to speak with you about certain things (such as the presence of certain groups and the like). For whatever reason you find yourself here your underlying purpose for being here is to look into the rumors of these shadow creatures who have recently been said to reside deep within the Jackal’s Folly, a twisted expanse of dead trees and vile creatures many miles west (You’re here because it’s the closest town). For the most part Bosh is a regular town, it sits right on the edge of the Vassa River, a major waterway for trade and transportation, following the river north lands you in Hobb, the largest city in the region. Following it further south leads you past the southern villages and port towns, ending at a large brackish marsh and eventually emptying into the Hookend Sea.

The town has a more or less capable guard, all the regular people that would be required for a town to run smoothly also call Bosh home. A blacksmith, tailor, herbalist and the like are all here, as well as a thriving fairydust trade.


Creation Guidelines:

Allowed Content (Classes/Races/Feats, etc): PRD

Starting Level: Level 4

Attributes: Each character has a pool of 26d6 to assign to his statistics. Before the dice are rolled, the player selects the number of dice to roll for each score, with a minimum of 3d6 for each ability. Once the dice have been assigned, the player rolls each group and totals the result of the three highest dice. The minimum you can have in a stat will be capped at 6, if you roll below that bump it to 6.

Also, bump two attributes at 4th level instead of just one.

Traits: 2 Traits (No Region Traits)

Wealth: 3,500 gp to outfit your character. In addition, a weapon, suit of armor, or shield with a +1 enhancement bonus made of a material of your choosing (save dragonhide/adamantine). Alternately you may add 1,500 gp to your gold total in lieu of an item.

Forbidden: Advanced firearms, siege weapons, gish (limit 3 basic classes, 2 prestige classes per character)


I am very interested. Can you give us some details about deities and other places that the characters may be from?

I'm planning a Dwarven cleric or inquisitor.

Thanks.


Interested. It seems a game I joined is dying after a week. I've never played any magic-wielding char before (only started tabletop pbp stuff a month ago, so I may give that a shot. Paladin perhaps?

Just so I get this right, thats 26, yes twenty six, dice we assign to our various attributes. Roll, take highest three for each. Gotcha.

I've never actually seen/had an item with any enchantment bonuses, so I'll do my research. Also, gish? Que?

Scarab Sages

Looks like you could use some arcane spell support... I would like to play a Sorcerer with either the Accursed or Protean bloodline. I'll try to get something to you in the next two days or so.


CanyonR wrote:

I am very interested. Can you give us some details about deities and other places that the characters may be from?

I'm planning a Dwarven cleric or inquisitor.

Thanks.

For ease of play I'm just going to use the Golarion Pantheon, it's well written and already right there. Different regions of Eastmarch will have different patron deities but for the most part it's the good aligned deities such as Iomedae and Seranrae that are held in highest esteem in the region around Eastmarch.

Volty wrote:

Interested. It seems a game I joined is dying after a week. I've never played any magic-wielding char before (only started tabletop pbp stuff a month ago, so I may give that a shot. Paladin perhaps?

Just so I get this right, thats 26, yes twenty six, dice we assign to our various attributes. Roll, take highest three for each. Gotcha.

I've never actually seen/had an item with any enchantment bonuses, so I'll do my research. Also, gish? Que?

That's fine. Yes, you take the 26 dice and distribute it among your stats and then roll those dice, It's kinda like 4d6 drop one but you're allowed to prioritize the stats you want to be higher so you could have something like...

Str - 6 dice
Dex - 5 dice
Con - 5 dice
Int - 3 dice
Wis - 4 dice
Cha - 3 dice

...where you could give your str a really good chance to roll high numbers, your other physical attributes a good chance and kind of leave your mental stats to chance.

As to the term "Gish" it comes from DnD, from the Githyanki a race of psionic humanoids dwelling on the Astral Plane. The Gish Githyanki were a group of their warriors, people who combined martial prowess with magical talent.

As to the way I used the term, in the group of my friends it has come to mean a person who has overextended in terms of the amount of classes their character has.

Gavgoyle wrote:
Looks like you could use some arcane spell support... I would like to play a Sorcerer with either the Accursed or Protean bloodline. I'll try to get something to you in the next two days or so.

Sounds good.

Sovereign Court

How about a Dwarven bard (archaeologist archetype, so a kind of charming, knowledgable rogue)?

I'll cook one up, sounds interesting.
str 1d6 ⇒ 11d6 ⇒ 51d6 ⇒ 31d6 ⇒ 3
dex 1d6 ⇒ 31d6 ⇒ 21d6 ⇒ 11d6 ⇒ 21d6 ⇒ 11d6 ⇒ 3
con 1d6 ⇒ 21d6 ⇒ 61d6 ⇒ 11d6 ⇒ 3
int 1d6 ⇒ 41d6 ⇒ 61d6 ⇒ 51d6 ⇒ 61d6 ⇒ 41d6 ⇒ 3
wis 1d6 ⇒ 41d6 ⇒ 61d6 ⇒ 51d6 ⇒ 6
cha 1d6 ⇒ 31d6 ⇒ 31d6 ⇒ 11d6 ⇒ 21d6 ⇒ 11d6 ⇒ 3

Sovereign Court

GeraintElberion wrote:

How about a Dwarven bard (archaeologist archetype, so a kind of charming, knowledgable rogue)?

I'll cook one up, sounds interesting.
str 1d61d61d61d6
dex 1d61d61d61d61d61d6
con 1d61d61d61d6
int 1d61d61d61d61d61d6
wis 1d61d61d61d6
cha 1d61d61d61d61d61d6

so, um...

str 11
dex 8
con 11
int 17
wis 17
cha 9

I'm not sure this really makes sense as a roguish bard... the dice gods were against me.


Definitely seems like an interesting game. Dotting for interest :)

I have in mind a Lizardfolk Paladin, taken in by an older paladin who was responsible for destroying the tribe that the character was born into.

Looking at the entry in the PRD, I believe this should be the racial abilities for a Lizardfolk PC, but I wanted to confirm :)

+5 Natural Armor, Swim (or Climb) 15', +2 STR, +2 CON, -2 INT, +4 Racial bonus to Acrobatics, +6 Swim, Bonus Language:Draconic, SQ: Hold Breath (Ex)

Would that be correct?


If you are still recruiting, I will finish putting together a elvin magi by tomorrow.

Str: 4d6>13+1Lv=14
Dex: 5d6>15+2rc=17
Con: 5d6>14-2rc=12
Int: 6d6>15+2rc+1Lv=18
Wis: 3d6=13
Cha: 3d6=7

profile pretty close
need to finish spells and equipment

Silver Crusade

I hear my inner ranger calling me. It tells me to roll him up and get in the game. Tonight I'll envision him, tomorrow he'll be created.


Alright. Gonna give this a shot. Decided Ranger, as it is less of a 'always do the right thing' jerk.

Str: 6d6 ⇒ (4, 1, 4, 1, 3, 2) = 15 -> 14
Dex: 5d6 ⇒ (4, 6, 1, 3, 2) = 16 -> 15
Con: 4d6 ⇒ (5, 5, 2, 2) = 14 -> 12
Int: 3d6 ⇒ (6, 6, 5) = 17 -> 12
Wis: 5d6 ⇒ (1, 5, 4, 6, 2) = 18 -> 17
Cha: 3d6 ⇒ (1, 6, 4) = 11 -> 10

[edit] I just saw another dude doing ranger. My guy will be a shoot first/sword later char, who has a bit of magic. Let me know if thats too much, I can switch. With these stats, there are a few options. ;) I still add race bonus to this, right?


Idea for a char. Let me know if this works.

Background:

Cru never knew his father. His mother always swore it was some elf, but Cru didnt know either way. He looked different from the kids in town, but only slightly. Cru and his mother lived on a small farm on the outskirts of a small village south of Bosh. Most of their coin came from the pigs and vegetables she raised, but the food on the table came from Cru and his bow. Most of his time was spent in the woods, hunting or just enjoying the feeling of serenity and peace. He felt at home there, like he belonged; a feeling that just didnt happen in the town or city.

Cru's mother died two months ago of an illness that Cru doesnt understand. The peace of the woods couldnt contain the feelings of sadness and grief that Cru felt being at home. Word had slowly reached the village of creatures that were inhabiting the lands west of Bosh. Cru got wind of this on his last foray into town, and the prospect of a change was too much to pass up. As he packed up his house to leave forever, he uncovered a patch of dirt that didnt match the rest of the floor. Digging further, and he uncovered an oilcloth, wrapping a sword of some kind, and an incredibly light set of armor. Perhaps his father was an elf, as the work was finer than anything he'd seen before. Donning his new gear, and saying a thank you to the gods, Cru set off.


The background is good. I think you misunderstood when I explained the stats through. If you only allocate the minimum (3 dice) it doesn't become roll 3 drop 1, it's just roll 3. With this roll attribute system you still only keep the best 3 rolls it just increases the odds that you'll get better. Essentially it becomes roll 6 drop 3, or roll 5 drop 2.

Your stats would be

Str: (4+4+3) 11
Dex: (4+6+3) 13
Con: (5+5+2) 12
Int: (6+6+5) 17
Wis: (6+5+4) 15
Cha: (1+6+4) 11


Lavode de'Morcaine wrote:

If you are still recruiting, I will finish putting together a elvin magi by tomorrow.

Str: 4d6>13+1Lv=14
Dex: 5d6>15+2rc=17
Con: 5d6>14-2rc=12
Int: 6d6>15+2rc+1Lv=18
Wis: 3d6=13
Cha: 3d6=7

profile pretty close
need to finish spells and equipment

Is this an alias of a previous poster? I don't see those rolls.


Arknight wrote:

Definitely seems like an interesting game. Dotting for interest :)

I have in mind a Lizardfolk Paladin, taken in by an older paladin who was responsible for destroying the tribe that the character was born into.

Looking at the entry in the PRD, I believe this should be the racial abilities for a Lizardfolk PC, but I wanted to confirm :)

+5 Natural Armor, Swim (or Climb) 15', +2 STR, +2 CON, -2 INT, +4 Racial bonus to Acrobatics, +6 Swim, Bonus Language:Draconic, SQ: Hold Breath (Ex)

Would that be correct?

Sorry if I didn't clearly spell it out but races are limited to the race section of the PRD. Sorry, thought it was pretty obvious.


GeraintElberion wrote:

How about a Dwarven bard (archaeologist archetype, so a kind of charming, knowledgable rogue)?

I'll cook one up, sounds interesting.
str 1d61d61d61d6
dex 1d61d61d61d61d61d6
con 1d61d61d61d6
int 1d61d61d61d61d61d6
wis 1d61d61d61d6
cha 1d61d61d61d61d61d6

What's with all the extra 1's?

EDIT: Oh, I see, you didn't space between your dice rolls.


Roshan wrote:
Is this an alias of a previous poster? I don't see those rolls.

nope, I just rolled them with dice.

Do you mean you can get the site to do the rolls for you? Didn't know. I will have to play around and figure that out.


:facepalm:

Aaaalright. I'm an idiot. Those stats will make this interesting, then. Lemme rethink this. :) Still wanna try a magic user of some kind, as I have zero experience. Hmmm.


Ok, trying the die roller
Str: 4d6 > 1d6 ⇒ 6 1d6 ⇒ 6 1d6 ⇒ 3 1d6 ⇒ 1
Dex: 5d6 > 1d6 ⇒ 5 1d6 ⇒ 2 1d6 ⇒ 3 1d6 ⇒ 6 1d6 ⇒ 1
Con: 5d6 > 1d6 ⇒ 1 1d6 ⇒ 4 1d6 ⇒ 2 1d6 ⇒ 6 1d6 ⇒ 5
Int: 5d6 > 1d6 ⇒ 3 1d6 ⇒ 3 1d6 ⇒ 4 1d6 ⇒ 2 1d6 ⇒ 6 1d6 ⇒ 5
Wis: 5d6 > 1d6 ⇒ 3 1d6 ⇒ 4 1d6 ⇒ 4
Cha: 5d6 > 1d6 ⇒ 4 1d6 ⇒ 4 1d6 ⇒ 1


Hmmm...
That gives me (before any mods):
Str: 15
Dex: 14
Con: 15
Int: 15
Wis: 11
Cha: 9

Not too different (but I find all the odd numbers irritaiting).


Stats for Lugdro

Str: 5d6 ->1d6 ⇒ 3, 1d6 ⇒ 1, 1d6 ⇒ 4, 1d6 ⇒ 6, 1d6 ⇒ 2
Dex: 3d6 -> 1d6 ⇒ 1, 1d6 ⇒ 1, 1d6 ⇒ 6
Con: 4d6 -> 1d6 ⇒ 2, 1d6 ⇒ 5, 1d6 ⇒ 3, 1d6 ⇒ 3
Int: 5d6 -> 1d6 ⇒ 3, 1d6 ⇒ 1, 1d6 ⇒ 2, 1d6 ⇒ 1, 1d6 ⇒ 6
Wis: 3d6 -> 1d6 ⇒ 4, 1d6 ⇒ 3, 1d6 ⇒ 4
Cha: 6d6 -> 1d6 ⇒ 3, 1d6 ⇒ 2, 1d6 ⇒ 6, 1d6 ⇒ 2, 1d6 ⇒ 6


I like the idea of playing a bard who is investigating some bit of folklore about the Jackal's Folly; is there an academic or historical society in your setting that would make for an interesting background? I'm not a huge fan of random attribute generation, but I'm sure I'm sure I'll manage...

Quote:
3,500 gp to outfit your character. In addition, a weapon, suit of armor, or shield with a +1 enhancement bonus made of a material of your choosing (save dragonhide/adamantine). Alternately you may add 1,500 gp to your gold total in lieu of an item.

Do you allow for purchasing partially charged wands, or do we need to invest in the whole 50 charges?

When do you think the game will begin? I will be travelling later this week and should have regular internet access but my posting may be slower than normal.

STR 4 4d6 ⇒ (2, 3, 6, 6) = 17 = 15
DEX 4 4d6 ⇒ (4, 2, 1, 5) = 12 = 11
CON 4 4d6 ⇒ (2, 3, 4, 5) = 14 = 12
INT 5 5d6 ⇒ (1, 4, 6, 3, 5) = 19 = 15
WIS 4 4d6 ⇒ (5, 2, 1, 1) = 9 = 8
CHA 5 5d6 ⇒ (4, 6, 4, 2, 3) = 19 = 14

Huh. Yeah, I can work with that. Very burly bard :D


So, unadjusted by race/level modifiers...

Str: 13
Dex: 8
Con: 11
Int: 11
Wis: 11
Cha: 15

I will ad 1 level adjustment to my INT, and one to my CON, and add the +2 racial to my CHA. So, final abilities:

Str: 13
Dex: 8
Con: 12
Int: 12
Wis: 11
Cha: 17


Been thinking about monk for a while

Str 5d6 ⇒ (3, 3, 3, 1, 4) = 14 = 10
Dex 5d6 ⇒ (6, 3, 6, 1, 1) = 17 = 15
Con 3d6 ⇒ (1, 3, 3) = 7 = 7
Int 4d6 ⇒ (6, 5, 2, 3) = 16 = 14
Wis 5d6 ⇒ (3, 6, 3, 2, 1) = 15 = 12
Cha 4d6 ⇒ (5, 2, 6, 1) = 14 = 13

Wow, those are some classically inappropriate rolls for a monk. Still, never one to let the dice stand in my way ....

Thale Nyus, Seventh Warden of the Eastern Pavilion:

Description: Thale is a short lightly built man in his early 30s. His head is normally shaved; sometimes he sports a bristly stubble when a razor is not available. He wears the faded yellow robes under a plain brown cloak, carries a staff, and a two-faced mask of Nethys hangs from his belt. Often the cloak is worn over one shoulder so that from a distance he appears to be clothed in yellow on his left and in brown on his right. On his back is a voluminous pack with a crossbow strapped to it. His robes and gear are dirty and travelworn.

Early 30's is just the age he starts. I'm not expecting age modifiers to his ability scores.

Background:

Spoiler:
Thale hails from a remote monastery built around a small interdimensional rift. While the nature of the rift precludes it from being closed completely, by focused prayer, spells, and meditation the monks seek to bar passage to malign outsiders that would enter. The monks also practice the martial arts as part of a healthy mind, healthy body philosophy and as a last resort should something breach the rift.

Thale was dedicated to the monastery by his parents during an extended drought that caused the crops to fail. He was eight years old, older than most such dedicants. He adapted well to the temple discipline, but had difficulty finding his exact niche. He had not the physical strength and stamina of the warrior-priests. While he learned magical theory quickly enough, he could not concentrate the power to cast arcane spells conventionally. He did not find favor with the major gods of the temple who were aspects of Iomedae and Sarenrae. Yet, he was marked by one of the elder priests as too unique to be consigned to the lay brotherhood that handled the maintenance of the monastery. The elder led him through a course of study that eventually revealed his affinity to Nethys, God of Magic. No great powers were revealed however and upon passing the challenge of full brotherhood, Thale was given a minor administrative position.

Years ago Thale's elder had a vision of disturbing events in the West, an eruption of shadow creatures similar to those threatening the rift in the monstery. He sent a senior member of the monastery to investigate and Thale went as the man's assistant and scribe. When the senior man died, Thale decided to continue instead of returning to the monastery.

Mechanically, Thale will start as a LN monk 1/cleric of Nethys 3 or monk 1/ wizard 3, depending on party needs. He favors the positive aspects of Nethys. I plan on taking 2 or 3 knowledge skills. Future development will depend on party needs.

The current Avatar is from an old 3.5 PbP. If accepted, I'll re-write him to Pathfinder standards. If you want a complete build out before deciding on PCs just say the word. When will you be closing applications?

Sovereign Court

I know this probably goes against the spirit of the thing but I can't see how an int 17, wis 17 character would play to his weaknesses so completely, so I'm going to try again: just to see whether I would get playable stats at a second attempt.

str 1d6 ⇒ 5 1d6 ⇒ 1 1d6 ⇒ 4 1d6 ⇒ 4
dex 1d6 ⇒ 4 1d6 ⇒ 2 1d6 ⇒ 5 1d6 ⇒ 6 1d6 ⇒ 5 1d6 ⇒ 5
con 1d6 ⇒ 4 1d6 ⇒ 4 1d6 ⇒ 6 1d6 ⇒ 3
int 1d6 ⇒ 1 1d6 ⇒ 2 1d6 ⇒ 1 1d6 ⇒ 2 1d6 ⇒ 6 1d6 ⇒ 2
wis 1d6 ⇒ 5 1d6 ⇒ 6 1d6 ⇒ 6 1d6 ⇒ 1
cha 1d6 ⇒ 3 1d6 ⇒ 6 1d6 ⇒ 6 1d6 ⇒ 1 1d6 ⇒ 5 1d6 ⇒ 2

hmm...
13, 15, 14, 10, 17, 17

Playable now but still a little odd and probably over-powered.

I think I've fallen at the first hurdle.


Lugdro's background:

Spoiler:
While pregnant with him, Lugdro's mother and father drew the ire of a coven of hags. The most powerful of them, Ditchwater Weesa, created a potion that infused with her vile blood, disguised herself as a midwife and tricked the pregnant woman into taking the cursed draught. The infusion did something horrible to the baby still growing in Lealla's womb, and her labor pains were terrifying as the baby grew steely nails and teeth, and bones that should be small grew long and stretched her cruelly from inside. She delivered Lugdro soon thereafter, but the damage was done... bleeding inside from the processof birthing the long, sharp creature that was her son, Lealla soon expired.

Lugdro's father, Fenton, a local huntsman, mourned the loss of his wife, and hated the vile little whelp that felled her, but at the same time knew that he had brought the curse upon his family and had himself to blame. He raised the boy as best he could... Lugdro was smart, fairly strong and healthy, and had a strong personality. But even with those strengths, he couldn't look at the boy and not see the slightly greenish tint to his skin, or the pointed teeth behind lips that looked like his late wife's. When Lugdro was 8 and displayed that he had some facility for magic inside of him, his father sent him to live an old friend far from home. He wasn't gone three days before Fenton slit his own throat above the grave of his wife.

Lugro studied for several years with the mage, Polluflax de'Chien. In time, he felt the call for vengence swell inside him, and he has decided to work to get the strength to take on Ditchwater Weesa and her foul sisters.

Silver Crusade

Rolling stats for the ranger...

STR: 5d6 ⇒ (4, 5, 5, 1, 3) = 18 = 14
DEX: 5d6 ⇒ (1, 6, 5, 3, 2) = 17 = 14
CON: 4d6 ⇒ (1, 1, 5, 2) = 9 = 8
INT: 4d6 ⇒ (1, 1, 6, 6) = 14 = 13
WIS: 4d6 ⇒ (2, 4, 3, 4) = 13 = 11
CHA: 4d6 ⇒ (6, 3, 2, 3) = 14 = 12

Below average roll with nothing above average. It can work though. Making character stat block and back story now.


I believe Lavode is complete (though I wil lprobably add to his background over time as I get more time to think about it).
Please let me know if I forgot or messed up anything or if the details are insufficient.
Any idea when we are begining?


alright. keep same basic backstory but he is a Druid instead of a ranger.


loimprevisto wrote:
Do you allow for purchasing partially charged wands, or do we need to invest in the whole 50 charges?

No partially charged wands at creation, while in game sure, you come across a pawn shop and the wand there has a few charges missing but not at creation.

Lavode de'Morcaine wrote:
Please let me know if I forgot or messed up anything or if the details are insufficient.

It seems sufficient, though I'd like to point out that the fact that the wardens are returning isn't apparent to your character, you know that there's some unusual trouble in Bosh, more than the usual bandits or other minor problem.

Cruroar Woodsoul wrote:
alright. keep same basic backstory but he is a Druid instead of a ranger.

That's fine, your character isn't set in stone until we make the first post. Until then if you want to change around your class or something like that it's cool.

loimprevisto wrote:
When do you think the game will begin? I will be travelling later this week and should have regular internet access but my posting may be slower than normal.
Lavode de'Morcaine wrote:
Any idea when we are begining?

The game should start at the beginning of next week if I manage to get everything sorted out.


At the moment I've got finished characters from:

-Volty who is playing Cruroar Woodsoul
-Kydeem de'Morcaine who is playing Lavode de'Morcaine

There's a couple partials floating out there in the names of Gavgoyle's Lugdro, therealthom's Thale Nyus, and whatever nightskies and GeraintElberion are rolling up.

Thale Nyus wrote:
When will you be closing applications?

Going to close recruitment on Wednesday at 11:59 PM, I'll announce the party as soon as I can to let you guys do your final adjustments but I'm in the last couple weeks of school so expect by Friday at the Latest.


Roshan wrote:
... I'd like to point out that the fact that the wardens are returning isn't apparent to your character, you know that there's some unusual trouble in Bosh, more than the usual bandits or other minor problem.

Aha. I misunderstood that. Re-worded.


Okay, Roshan, this is my character at the moment: I may need to check gear as I got confused messing about with herolab.

The character was inspired by this image and is a self-confident, sexy dwarf explorer. The kind of woman Indiana Jones would try to chat up after she saved him from snakes.

I'll put a fuller biog up soon.


Velana wrote:
a self-confident, sexy dwarf explorer. The kind of woman Indiana Jones would try to chat up after she saved him from snakes.

Sexy Dwarf woman without a beard! Nonsense!

Ha, just kidding. Looks fine, keep in mind that the two ioun stones don't stack. They both give competence bonuses.

Sovereign Court

Roshan wrote:

Sexy Dwarf woman without a beard! Nonsense!

Ha, just kidding. Looks fine, keep in mind that the two ioun stones don't stack. They both give competence bonuses.

Good spot: I think I'll take away all of her gear except the crossbow, then give her the dosh and build the gear again from scratch.


Alright. Tinkering done. I think the numbers are right.

However, I have some issues with the stuff. I dont know how to spend all this money! lol, i've never had a char over level 1, so actually having stuff is new to me. Is what I bought ok? Suggestions? Thanks!


Thale, largely reworked as a monk/cleric. Still haven't made racial or level adjustments to ability scores. Still need to pick traits. Will settle on two of the three domains listed in his profile. Still need to shop. Still willing to go monk/wizard depending on party's needs.

Cruroar, I think you still have shopping to do. I read the guidelines as 3500 gp plus an item or 1500 more gp. That would leave you with about 2000 gp.


Here's my bard.

He's more somewhat more optimized than most of my characters... I don't think I went crazy with it but please let me know if anything is a problem.


Oh I know I have some shopping to do. I just dont know what to spend it on. I gave him some fancy armor that is a little above what we were given. So if that wants to count against my allowance, thats fine. Otherwise, any suggestions? Again, I'm kinda new to this, and any advice is appreciated. :)


I find disposable items to be very useful. A broad selection of level 1 druid scrolls only cost 25gp each and can give you a lot of options. Potions only cost 50gp each and give you even more options...

Also, don't forget masterwork tools for the skills that can take advantage of them. If the GM allows us to buy them in groups of less than 50, magic arrows can also be nice. A single +1 arrow costs 40gp, a single +2 arrow costs 160. It's a little expensive, but a +1 giant bane arrow at the right time can make a world of difference!


Thale, largely reworked as a monk/cleric. Made racial or level adjustments to ability scores. Still need to pick traits. Will settle on two of the three domains listed in his profile. Still need to shop. Still willing to go monk/wizard depending on party's needs.

Roshan, how are we doing HP? Max at first and roll after?

If I take Scribe Scroll can I make scrolls prior to play? (Effectively scrolls would be half price.) Will there be down time for scribing?

***How would you interpret this trait?

Magical Knack: You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

*** "caster level in that class gains a +2 trait bonus" would that apply solely to spell DC, duration, damage, etc? Or would it also apply to spells per day?


Wondering if still time to get in? I'm really new to play by post. But I can be very active seeing I have some down time at work. I play and dm'd once a week, so I should be up on the rules. Please let me know.

Character:
Ill try to get a background and stats up when I know.

STR:4d6 ⇒ (4, 2, 4, 6) = 16=14
DEX:6d6 ⇒ (6, 4, 6, 6, 6, 4) = 32=18
CON:5d6 ⇒ (4, 1, 1, 5, 5) = 16=14
INT:4d6 ⇒ (4, 3, 5, 3) = 15=12
WIS:4d6 ⇒ (3, 4, 3, 2) = 12=10
CHA:3d6 ⇒ (4, 4, 1) = 9=9


Welcome Acen Sterling the NG Dwarven Inquisitor of Torag (OP as CanyonR)
OK time for stats

Str:4d6 ⇒ (2, 1, 1, 5) = 9 = 8
Dex:3d6 ⇒ (4, 5, 2) = 11 = 11
Con:4d6 ⇒ (4, 3, 5, 5) = 17 = 14
Int:5d6 ⇒ (5, 1, 1, 1, 2) = 10 = 7
Wis:6d6 ⇒ (2, 4, 3, 5, 6, 2) = 22 = 15
Cha:4d6 ⇒ (5, 5, 5, 2) = 17 = 15

OK, maybe time to rethink also. Not going to be able to pull off original idea with a 7 Int.


Added some scrolls, another wand. Just waiting on a ruling about the armor. If its too much, lemme know. :)


Thale Nyus wrote:
Roshan, how are we doing HP? Max at first and roll after?

Indeed, Max first level HP and roll 3 times after.

Thale Nyus wrote:
If I take Scribe Scroll can I make scrolls prior to play? (Effectively scrolls would be half price.) Will there be down time for scribing?

No, if you have the item creation feats you can pick them up before we start playing.

Thale Nyus wrote:

***How would you interpret this trait?

Magical Knack: You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

*** "caster level in that class gains a +2 trait bonus" would that apply solely to spell DC, duration, damage, etc? Or would it also apply to spells per day?

It means Caster Level, the only thing that affects Spells Per Day in any given class are levels. It basically casts your spells as if you were two levels higher though only if you're multiclassing.


Charon Warblade wrote:
Wondering if still time to get in?

As long as you get an application in before midnight tomorrow you'll have a shot.


Cruroar Woodsoul wrote:
Added some scrolls, another wand. Just waiting on a ruling about the armor. If its too much, lemme know. :)

Ummm....No? 16k over what I give you as a free item is not to use your words "a little over"

The wild enchantment is a +3 bonus price equivalent which is WAY over your entire allotment of gold. It's a single item with a static +1 bonus.


Awesome stuff, just finished up background. I'll get character leveled. Stats are rolled in previous post. I'll get feats and gear finished tomorrow by deadline. Thanks. She'll be Fighter-2/rogue-2.

Grand Lodge

I'm interested. I sadly have an appointment to get to, but I'll be going with a human gunslinger.

I do, however, have his scores. Rolled using Online Die Roller, let me know if that's no good. 4d6 to a stat as follows, and a +2 bonus to Wis as a human and +1 to both Wis and Dex for the Lv4 bonus..

STR 10 DEX 18 CON 14 INT 14 WIS 18 CHA 10.

Will post a more in-depth bio later.

Sovereign Court

Verecoth wrote:

I'm interested. I sadly have an appointment to get to, but I'll be going with a human gunslinger.

I do, however, have his scores. Rolled using Online Die Roller, let me know if that's no good. 4d6 to a stat as follows, and a +2 bonus to Wis as a human and +1 to both Wis and Dex for the Lv4 bonus..

STR 10 DEX 18 CON 14 INT 14 WIS 18 CHA 10.

Will post a more in-depth bio later.

Invisible Castle will link and record your rolls using bb code for easy Paizo posting.

Or you can use the paizo forum's in-built dice roller.
For 1d6+1 (for example) simply enter (dice)1d6+1(/dice) but use square brackets instead of round.
1d37 + 17 ⇒ (16) + 17 = 33
Works with wonky numbers too!

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