Ultimate Magic Errata


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6 people marked this as FAQ candidate. Answered in the FAQ. 1 person marked this as a favorite.

I was going to hold off but might as well record stuff as people are seeing them.

Page 83 - Under Witch Patron themes. The theme ancestors references a spell called choose fate which doesn't exist.

Page 121 - The Unnamed journal references a 0 level spell called jolt which doesn't exist.

Page 164 - Under Table 4-1. For 9th level spells with 2 effect words it reads 7/7 or 8/5.
It should read 7/7 or 8/6 (Unless this was intentional)


Actually all 0-level spells listed are missing. They should be removed (or released as a web article :D)


Ultimate Magic: New Sorcerer Bloodlines wrote:

Shaitan

You were born with the power of earth genies, and the magic of the shaitans is strong in you.

Power of the Shaitan (Su): At 20th level,......
You become immune to electricity damage, and can use plane shift once per day to travel to or from the Plane of Water.

Copy/pasta strikes again.


The Dirge Bard, page 26.

Dance of the Dead (Su): At 10th level,

Either this ability is out of order (it's listed first, before 2nd level abilities) or it should say At 1st level. It is replacing Jack-Of-All-Trades, which is 10th level. However, the 2nd level ability replaces Versatile Performance, which is also a 10th level power.

So I'm not sure if the ability is a 1st level ability replacing a 10th level ability, or if it's a 10th level ability placed out of order in the list of abilities.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I already put this in its own topic, but I might as well mention it here as well.

On page 162 it says the following: "there are feats that allow a wordcaster to learn a limited number of spells; see the sidebar on page 166".

While there are feats on page 166, they have nothing to do with allowing wordcasters to learn normal spells.


Matrixryu wrote:

I already put this in its own topic, but I might as well mention it here as well.

On page 162 it says the following: "there are feats that allow a wordcaster to learn a limited number of spells; see the sidebar on page 166".

While there are feats on page 166, they have nothing to do with allowing wordcasters to learn normal spells.

Yeah, it looks like they changed it to allow a normal caster to learn a few bits of word magic instead (a better way to do it in my opinion), but didn't change the reference text on 162.

Grand Lodge

mdt wrote:
Matrixryu wrote:

I already put this in its own topic, but I might as well mention it here as well.

On page 162 it says the following: "there are feats that allow a wordcaster to learn a limited number of spells; see the sidebar on page 166".

While there are feats on page 166, they have nothing to do with allowing wordcasters to learn normal spells.

Yeah, it looks like they changed it to allow a normal caster to learn a few bits of word magic instead (a better way to do it in my opinion), but didn't change the reference text on 162.

Just some food for thought - Fanpro/Catalyst used to send a pre-copy to selected fans/Commandos (pathfinder captains to you) with online NDAs. The said fans would then go crazy on play testing but also on checking the text.

The result was a better product.

I recommend this to Paizo. Have your Captains do a lot of the proof checking for you AND its a backhanded reward for their efforts by getting to see the text in advance etc.

It may take a month or longer on the release dates but you'll end up with less errata and possibly an additional round of play testing on some of your concepts before you prep for release.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Cold Ice Strike, p. 221.

The "Components" line in the spell description is completely missing. Since this spell is a sixth level swift version of Cone of Cold, I guess it conceivably might contain a costly spell component, so knowing if there is one is kind of a priority.

Dark Archive

Age Resistance, Lesser, p. 205.

Stat Block Order: Casting Time goes before Components, this spell has Components then Casting Time


Create Reliquary Arms & Armor
Page 148

There's nothing in the feat or in the book about the cost modification for creating Reliquary Arms & Armor. Nor is there a price for what the Reliquary ability is (Is it a +1, or is it just a gold based adder).

Per RAW right now, it's a 0GP 0-Mod ability that can be added at any time to any magical equipment.

Dark Archive

Battlemind Link, p. 207.

missing Components section

Dark Archive

Bestow Grace of the Champion, p. 208.

Stat Block Order: Casting Time goes before Components, this spell has Components then Casting Time

Dark Archive

Blood Crow Strike, p. 208.

missing Components section

Dark Archive

Caustic Eruption, p. 210

minor formatting - missing semicolon between Saving Throw and Spell Resistance


Threnodic Spell-the table on pg 147 lists Spell Focus (enchantment) as prerequisite, the description on pg. 158 instead lists Spell Focus (necromancy).

Dark Archive

Compassionate Ally, p. 211

minor formatting - you have a semicolon between bard and cleric in Level- should be a comma.
Spell says "Level bard 2; cleric 2, sorcerer/wizard 2"
should be "Level bard 2, cleric 2, sorcerer/wizard 2"

Dark Archive

Create Demiplane, p. 213.

Stat Block Order Effect comes before Duration, this spell has Duration then Effect.

missing Components section?? Greater and Lesser versions have Components section but this one doesn't. Usually only changes/differences from the "lowest" spell version are listed.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The spell Control Construct uses the term "concentration" where I think it means to use "spellcraft." Also, it has "SR: yes" which largely defeats the purpose of the spell, which is wrest control of golems and other constructs from their masters.

The Exchange

2 people marked this as FAQ candidate. 2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Icy Prison, p. 224

The saving throw for this spell needs clarification. Only one save is mentioned in the spell description.

Malfunction, p.228

The spell's school is listed as "transformation."


The boosted form of Burning Flash is listed on the druid, magus, inquisitor and witch word lists, but the description of Burning Flash says only sorcerers and wizards can boost it.

Contrariwise, the boosted form of Blizzard is not listed on the druid, magus, sorcerer/wizard and witch word lists and the boosted form of Fog Bank is not listed on the cleric, druid, sor/wiz and witch word lists.


Page 137--mind blank is listed as a benchmark for a 7th level spell, but mind blank is 8th level.


1 person marked this as FAQ candidate.
Vil-hatarn wrote:
Page 137--mind blank is listed as a benchmark for a 7th level spell, but mind blank is 8th level.

It can be that way because they think Mind Blank is more more in line with 7th level spell.

I'd like to add: Antagonize feat leads to all sorts of weird situations so please take a look at it. I just don't know where to start explaining the issues with this feat.


The Words of Power effect word Acid Wave has a duration of 2 rounds, but the description doesn't mention anything with a duration of 2 rounds -- only damage (presumably instantaneous?) and a 1 round/level sickening effect.


HansiIsMyGod wrote:
Vil-hatarn wrote:
Page 137--mind blank is listed as a benchmark for a 7th level spell, but mind blank is 8th level.

It can be that way because they think Mind Blank is more more in line with 7th level spell.

I'd like to add: Antagonize feat leads to all sorts of weird situations so please take a look at it. I just don't know where to start explaining the issues with this feat.

Agree.

This thread could be of some help.

Post in that thread, don't derail this, my beloved fellows
forumites :D


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Many of the Target words for words of power say things like "Boosting this effect word increases its level by #" when they should say "Boosting this target word increases its level by #".

This is leading to a lot of confusion where people think wordcasters need a 5th level spell slot to cast the equivalent of a fireball.

RPG Superstar 2011 Top 4

2 people marked this as FAQ candidate.

pg. 24, under the Effect of the masterpiece 'The Requiem of the Fallen Priest-King'

Quote:
When you complete the performance, you gain the ability to accelerate time once, which must be used in the next hour. When you perform this masterpiece, you gain the ability to spend a swift action to perform a nonmagical action that normally requires a move action or a standard action. For example, you could make a full attack, then spend a swift action to take a normal move, load a light crossbow, or draw a weapon in the same round. You must use this extra action within 10 minutes of performing the masterpiece; otherwise the benefit is lost.

Contradicting time limits on the effect.


In a slightly-too-formulaic format:

Page 67, Maestro Bonus Feats lists "Mystic Motif*", but that feat is not defined in the book.

Page 68, Rakshasa Bonus Feats lists "Deceptive", but that feat is not in the Core Rulebook -- should it be "Deceitful"?

Page 68, Rakshasa Bonus Feats lists "Mystic Motif*", but that feat is not in the book.

Dark Archive

Fickle Winds, p. 219.

missing Components section

Dark Archive

Haunting Mists, p. 222.

Stat Block Order: Casting Time goes before Components, this spell has Components then Casting Time

Dark Archive

Howling Agony, p. 224.

Stat Block Order: Casting Time goes before Components, this spell has Components then Casting Time

Dark Archive

Joyful Rapture, p. 225.

minor formatting- missing period an end of description text

Dark Archive

Ki Shout, p. 226

minor formatting - missing semicolon between Saving Throw and Spell Resistance

Dark Archive

Loathsome Veil, p. 226

minor formatting - missing semicolon between Saving Throw and Spell Resistance


I was going through the spell books (pg 123) and a number of spells weren't in the spells at the back.

Jolt (0th)-pg 121 Unnamed Journal
Breeze (0th)-pg 124 arctic call
Scoop (0th) pg 124 Quest eternal
Comet (5th)- pg 124 Insights of Farseeing
Pierce reality (5th)" "
Lightning field (6th) pg 125 Grand Fathers legacy
Transfer Intelligence (5th) " "
Hungry are the dead (0th) " "
Reinforcing Bands (2nd) pg-125 Guardian Grimiore
Root (0th)- pg 126 Manual of Binding
Choose Fate (9th)- pg 126 Library of the dancer of skins
Rainbow helix (4th)-pg 127 Library of the dancer of skins
Fantastic reach (2nd)- " "
Metabolize (2nd)- " "
Thunderclap (6th)- pg 127 Mastery of word and thought
hush (1st)- " "

These spells sound like they can be really cool so what happened to them?


Eleric wrote:


Long list of spells...

These spells sound like they can be really cool so what happened to them?

All the 0-level spells were dropped. The rest, who knows.

Dark Archive

Possess Object, p. 232

missing sections???
The spell text says it "functions as magic jar" and there are no Components, Range, Saving Throw, and Spell Resistance sections leading you to believe that these would be the same a magic jar in order to save space. However, Casting Time and Duration are exactly the same as magic jar.
If they are the same as magic jar wouldn't they be omitted too like the other sections to save space?
Are the Components, Range, Saving Throw, and Spell Resistance sections missing or are they same as magic jar?

Dark Archive

Protective Penumbra, p. 233

missing Component??
Spell says "Components V, S,"
so is there a missing component or just an extra comma?

Dark Archive

Remove Sickness, p. 234

minor formatting-- the "s" in Targets isn't bolded

Dark Archive

Reprobation, p. 234.

Stat Block Order: Casting Time goes before Components, this spell has Components then Casting Time

Dark Archive

Share Memory, p. 238.

missing Components section

Dark Archive

Skinsend, p. 238.

Stat Block Order: Casting Time goes before Components, this spell has Components then Casting Time

Dark Archive

Spit Venom, p. 240.

missing Components section

Dark Archive

Touch of Slime, p. 243.

Stat Block Order: Casting Time goes before Components, this spell has Components then Casting Time

Dark Archive

Undead Anatomy IV, p. 245.

Stat Block Order: School goes before Duration, this spell has Duration then School

Dark Archive

Web Shelter, p. 249.

Stat Block Order: Casting Time goes before Components, this spell has Components then Casting Time

The Exchange Contributor, RPG Superstar 2008 Top 6

Ravingdork wrote:
The spell Control Construct uses the term "concentration" where I think it means to use "spellcraft." Also, it has "SR: yes" which largely defeats the purpose of the spell, which is wrest control of golems and other constructs from their masters.

I get the feeling concentration was deliberate for that, as it reflects the overall strength (caster level + stat) of both participants. So to wrestle for control, you need to pass a Spellcraft check and beat the controller on an opposed concentration check.


The following errors are all on p.83:

Witch Light Patron lists Sunburst as being both the 16th and 18th level spells.

Witch Insanity Patron spells the spell gained at 6th level as "Madn Hallucination".

Scarab Sages

Vision of Hell, pg. 248

Minor Formatting - "Time" in "Casting Time" should be bold.

Dark Archive

Fleshworm Infestation, p. 220.

Preparation Time, is this section needed?
This is the only spell I can remember seeing this,
you could add a "; see text" to casting time


E I wrote:

The following errors are all on p.83:

Witch Light Patron lists Sunburst as being both the 16th and 18th level spells.

Witch Insanity Patron spells the spell gained at 6th level as "Madn Hallucination".

I'd say if you are having illusions of being John Madden, that's pretty insane, so it fits with the Insanity Patron. :)

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