Friday evening, 2016


Game

Return to Innsmouth

Friday evening, 6:00–11:00 pm, 2016 • Cascade 4

Twenty years ago, eight strangers were caught up in bizarre circumstances in the town of Innsmouth. At the boarding house they were staying in, the owner’s husband, in a failed bid for immortality, called upon profane sources and transformed himself into a giant and hideous beast.

The strangers worked together to stop him. Though victory was not without cost, as injury, madness, or death claimed three quarters of the group, in the end the beast was slain, the portal was closed, and the basement was sealed.

Until now.

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Event # 78172
When PaizoCon 2016:
Where DoubleTree by Hilton Hotel
Cascade 4
18740 International Blvd.
Seattle WA 98188

Contact Pat Luther
Category Call of Cthulhu Game (6th Edition)
Game Master Pat Luther
Age Rating 13+
Complexity Normal
Experience Required None
Materials Required Dice, Pencil
Character Players will use pre-generated characters provided by Game Master

Scarab Sages

So, looks like there's a few players signed up for this, so that's good. :)

The following is a bit of background - I'll be handing it out at the beginning of the game while we get settled in, but it ran a bit longer than I'd intended (I didn't have time to write it shorter), so I thought I'd share it here ahead of time in case anyone was interested.

The character names are the pre-generated PCs, with the exception of the Potters (no relation). There are no spoilers - this is all information you will start the game with.

----------------

In October of 1923 the small Innsmouth boarding house owned by Beverly and Abraham Potter played host to a number of people, strangers to each other.

Strange things were afoot. It started with strange noises at night, then disappearances. Then murder.

Eventually you found out what was going on. You attempted to put a stop to it. Then it got weird. Below the basement, and past the wine cellar, you found a hidden entrance to the cave system that had been rumoured to lie beneath the town. A short way in you found the misshapen beast that had once been Abraham Potter, in what could only be described as the laboratory of a mad scientist.

Abraham, had discovered an ancient tome of forbidden knowledge. He intended to use it to make himself immortal. He had help with strange beings From Beyond what we know of time and space. Too much death. Too much destruction. He had to be stopped.

He was.

It was Mary, on her way to the coast after her freshman year away at University, who stole the book from the locked desk upstairs.

Marjorie, the young actress on her way to Boston for her big break, and Ethel, the mechanic’s wife, just stopping for the night on her way to visit her sick mother in Arkham, together blasted the beast with rifles, over and over until it stopped advancing. But even then it wasn’t dead.

Nathaniel, the aspiring novelist, who assisted Charles in tying up the misshapen beast that had once been Abraham Potter, and assisted Florence, in translating the binding spell, and assisted Jack, a rough traveler on unknown business, in laying the dynamite that brought down the ceiling of the cave, trapping Abraham and the unfortunate Charles under it forever.

Florence, volunteering for the local suffragette movement, helped translate the ritual from the original Latin.

The stout disbeliever in all things supernatural, David, came to learn better, almost but not quite too late to assist Florence and Hubert in the actual casting the ritual that sealed the basement door forever.

In the aftermath:

Mary was rushed to the hospital, but by the time you got there, she was already in coma. The doctors were unsure when, if ever, she would awaken.

Ethel was left at the hospital in critical but stable condition, with several broken ribs.

Marjorie was luckier, and her broken arm was set in a cast and she was released.

Jack walked away and never made it back to the boarding house with the rest of the survivors.

Charles was last seen holding back his uncle as the ceiling poured down on top of him.

Hubert and Nathaniel, both left as gibbering wrecks, their minds shattered by what they had seen, were taken to Arkham Asylum for evaluation.

Florence, treated for minor injuries and then released, was the only one to continue her stay at the boarding house after the Events.

David - Although passed out while casting the final spell, after a good night’s sleep, he seemed as good as new and hopped the next train out of town.

When it was over, you all went your separate ways. You said you’d stay in touch. You didn’t. For twenty years, you went on with your lives, though perhaps you paid a bit more attention to the papers when they reported that minor mob figure Jack Metzger had been indicted for racketeering, or that Florence Jefferson had been called to testify in front of congress on the bold maneuvers that made her so successful during the great depression when so many others lost everything. And perhaps even a bit more attention than most when it was announced that Marjorie des Caches, star of stage and screen, had returned to her native France with her long time “friend” Claire ahead of yet another Hollywood scandal.

But you went on with your life.
And now, twenty years later, you have received a letter from Jennifer, the daughter of the original owners. She has called you back because she needs your help.

Despite the war, you manage to make your way once again to Innsmouth, to find that Jennifer runs what is now an upscale Bed and Breakfast.

And once again, strange things are afoot.

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