"Box of Flumph" Scaling the Adventure addendum
The following content was inadvertantly left out of Dungeon issue 118.
"Box of Flumph" is designed for four 1st-level characters, but can be modified for 2nd–3rd level parties by adding one or two class levels to the NPCs encountered in the adventure. Increase the DCs for the various skill checks required for success by an equal amount. When chaos breaks out on board The Angelina, you can have more of the sailors side with Dusky, forcing the PCs to fight more of the mutineers. Finally, add 2–4 more lacedons to the final encounter to make sure that the PCs end up tangling with more of the undead monsters.
Does Alter Summoned Monster work with the Summoner SLA?,
Seeking Trade for We Be Goblins! Event,
Magic items ?,
A Great Way to Run a Campaign,
Sneak Attack with a Merciful weapon,
Preacher pilot picked up by Sony and AMC,
My player thinks arrows > invisibility,
~Recent Tiny / 5'-step FAQ, related rules,
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