"Box of Flumph" Scaling the Adventure addendum
The following content was inadvertantly left out of Dungeon issue 118.
"Box of Flumph" is designed for four 1st-level characters, but can be modified for 2nd–3rd level parties by adding one or two class levels to the NPCs encountered in the adventure. Increase the DCs for the various skill checks required for success by an equal amount. When chaos breaks out on board The Angelina, you can have more of the sailors side with Dusky, forcing the PCs to fight more of the mutineers. Finally, add 2–4 more lacedons to the final encounter to make sure that the PCs end up tangling with more of the undead monsters.
All Rogue Party,
Mounted Halfling Pali,
Lord Bozo worries about this game...,
Special Materials and shields as weapons in PFS,
Bad Ideas: Can Flight for PC races be made balanced?,
Denver area, CO lfg / / Pathfinder or 3.5,
How to deal with dominating ranged char in a group as DM?,
Please no more combat expertise!,