"Box of Flumph" Scaling the Adventure addendum
The following content was inadvertantly left out of Dungeon issue 118.
"Box of Flumph" is designed for four 1st-level characters, but can be modified for 2nd–3rd level parties by adding one or two class levels to the NPCs encountered in the adventure. Increase the DCs for the various skill checks required for success by an equal amount. When chaos breaks out on board The Angelina, you can have more of the sailors side with Dusky, forcing the PCs to fight more of the mutineers. Finally, add 2–4 more lacedons to the final encounter to make sure that the PCs end up tangling with more of the undead monsters.
Test of the Smoking Eye Scaling the Adventure addendum
The following content was inadvertantly left out of Dungeon issue 107.
Test of the Smoking Eye is intended for four 10th level characters, but it can be modified for parties of different sizes or levels. Consider adapting the adventure as follows:
Dance Macabre (PFRPG),
Has anyone actually used Vampire weaknesses in any context...?,
What is the meaning of 'source' in regards to bonus stacking?,
Weeaboos, I don't have a problem with them, why would others?,
Big Justin's Advice Abattoir,
A compilation of the good stuff on Advanced Class Origins,
Paizo Blog: Signs and Portents,
101 Achievements for Playing an RPG,