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Dungeon Issue #133
Paizo Publishing, LLC
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Printed Issue:
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$7.00
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PDF:
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$4.95
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Chimes at Midnight
By Nicolas Logue
The brilliant (if somewhat eccentric) detective Viktor Saint-Demain has put more criminal masterminds behind bars than any three other inqusitives. But when the master sleuth fails to get the recogintion he deserves, he sets out to prove to Sharn that they can’t live without him. A EBERRON adventure for 5th-level characters.
Ill-Made Graves
By Kevin Carter
The mighty dragon Oroshar lies dead, as does the barbarian king who slew him. Yet the dragon’s spirit does not rest quietly. His wrath lingers in one of the teeth lodged in the dead king’s corpse, awaiting only the caress of the funeral pyre before it can awaken into something far worse than a dragon of flesh and bone. A D&D adventure for 7th-level characters.
Kings of the Rift
By Greg A. Vaughan
Dragotha’s phylactery lies hidden somewhere in the ruined city of Kongen-Thulnir, a ruin now inhabited by tribes of giants and in the throes of a draconic siege. Can the PCs discover the secret vault that hides the phylactery before Dragotha’s dragons tear the city apart to reach it? An Age of Worms Adventure Path scenario for 18th-level characters.
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Product Reviews
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There are two reasons why I downloaded this.
1. The preposterously epic culmination of the Savage Tide adventure path.
When was the last time your characters got in boats and re-enacted the D-Day invasion of Normandy - except with demons and fiends in place of nazis, and Eladrin and other Good-aligned armies replaced the Americans and British? I guess the Brelani are the Canadians.
Anyway, the Savage Tide's finale includes a few interesting encounters, including killing Asmodeus.
The OTHER item here I have less to say about.
"Chimes at Midnight" is an amazing adventure - the most pulpy, Eberron-flavored one I have ever played.
You can read it above. Nicholas Logue's few adventures brim with intrigue and dark adventure, as you chase down a psychopathic version of Sherlock Holmes through the streets of Sharn, stop a lightning rail crash, and - um - well, you hang out with a lot of Half-Elves.
Top-notch in those two ways.
Not too much else that's really standout.
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