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Pathfinder Roleplaying Game: Core Rulebook T-Shirt
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Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)
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This issue presents the first of four eight-panel poster maps of the World of Greyhawk, one of D&D's most beloved campaign settings. This first quadrant unveils (among others) the location of the Lost Caverns of Tsojcanth, the expanse of the Land of Black Ice, much of the demon-haunted lands...

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Greyhawk Map Insert ... Our massive map of the World of Greyhawk continues with our second eight-panel poster. Track your party's progress through the world, from their lowly beginnings in Saltmarsh to their epic triumphs in the Vault of the Drow. ... Unfamiliar Territory ... by Chris West ......

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The World of D&D Poster Map (3 of 4) ... The third of four giant poster maps by all-star cartographer Robert Lazaretti reveals the sinister Scarlet Brotherhood, the vast reach of the corrupt Great Kingdom, and the location of D&D’s most infamous location, the Tomb of Horrors. At last, DUNGEON...

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The World of D&D Poster Map (4 of 4) ... The fourth and final giant poster map by all-star cartographer Robert Lazaretti reveals the infamous Causeway of Fiends, the beleaguered Duchy of Tenh, and the trackless lands of the Snow Barbarians. At last, DUNGEON readers can chart our core D&D...

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****½ (based on 2 ratings)


Final Resting Place ... by Michael Kortes ... Most adventurers like to think that when their number is finally up, their colleagues will bring them home, either to be raised or at least returned to their families for a proper burial.  But how far will the PCs go in order to do right by a fallen...

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Quicksilver Hourglass ... By Anson Caralya ... Hidden between the planes of existance and behind time itself for countless eons, the Quicksilver Hourglass has kept its terrible prisoner obscured from reality. Yet now, the leader of a transplanar conspiracy of vampiric masterminds has invaded this...

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The Whispering Cairn ... by Erik Mona ... A handful of would-be adventurers gathers to explore an ancient tomb, eager to trade their discoveries for a ticket to a better life. What they find within presages the advent of the Age of Worms, an era of darkness, decay, and writhing doom. A D&D...

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The Three Faces of Evil ... by Mike Mearls ... Clues discovered in Diamond Lake lead to the Black Cathedral, a forlorn chamber hidden below a local mine. There they battle the machinations of the Ebon Triad, a cult dedicated to three vile gods. What does the ebon Triad know about the Age of...

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WARNING: The remaining print copies of this issue do NOT contain the map that originally came with this magazine issue! Encounter at Blackwall Keep ... by Sean K Reynolds ... The wizard Allustan requests the party's company on a trip to Blackwall Keep, a militia outpost on the border of a...

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The Hall of Harsh Reflections ... by Jason Bulmahn ... The Free City: a shining gem in the crown of cultured civilization. Beneath the surface of this bustling metropolis is a rot, festering in the darkness, manipulating the lives of those unaware of its presence. Now a small adventuring band...

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Shut In ... by F. Wesley Schneider and James Sutter ... An elusive killer is leaving a trail of noble blood across the city. When the PCs are recruited to protect an influential spinster, they discover that more is afoot at Dromdal House than anyone suspects. In fact, they may be the ones who...

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Murder in Oakbridge ... by Uri Kurlianchik ... The PCs match wits with a brilliant assassin driven insane by the accidental death of her daughter years ago. To solve this dark murder mystery, the PCs must use their perception and intellect along with their arsenal of spells and abilities. A...

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