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Featured Products
Dungeons & Dragons: The Shackled City Adventure Path Hardcover
Paizo Publishing, LLC
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$59.95
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Our
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$29.99
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Evil schemes are afoot in Cauldron, a metropolis of merchants built into the caldera of a long-dormant volcano. To foil the agenda of evil cultists, your band of adventurers must brave haunted jungle ruins, slay mighty dragons, and bind themselves to a layer of the infinite Abyss. Will their swords and spells be enough to save the Shackled City?
Originally published as 11 linked adventures in the award-winning Dungeon magazine, the Shackled City Adventure Path is the most ambitious official Dungeons & Dragons campaign ever created. Now, for the first time ever, everything you need to play the campaign has been compiled into a deluxe 416-page full-color hardcover that also includes an 8-panel fully detailed map of the City of Cauldron, a 12-page full-color map and illustration booklet, and a brand new Shackled City adventure written by fan favorite author Christopher Perkins.
Specs: 416-page, full-color hardbound book; 8 3/8" x 10 7/8"
Check out Part 1, Part 2 and Part 3 of our design diary from Erik Mona, James Jacobs and Sean Glenn. You can also download a preview of the introduction, including the table of contents, and another of a statblock page showing NPC progression throughout the campaign. The player handouts are now available for download, too. Or join the buzz on our Shackled City messageboard forum.
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Product Reviews
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I'm still running this campaign and I love it (as do my players) this AP was the first thing to hook me on paizo (in the dungeon magazine) and the book was the first time I discovered paizo on its own and not just as "D&D". The campaign, its city setting, its npc's are all top notch (and it is't too hard to convert to other cities, sure some work is necessary, but still - it is easy, I run it in a modified Raven's Bluff). I own all the magazines, I bought the book at full price and thought it was worth every dollar - at this price it's a bargain. Month of fun, an interesting city to play with even after the campaign ended - just get the damn book...you won't be sorry, promise!
Even having the original Dungeon mags, this was well worth the purchase at full price. At $30, this is a steal. Wonderful NPC depictions, a cool atmospheric city, planehopping; the list goes on. Great, great, great.
As I say it is truly an awesome book. The one and only gripe I can even muster is the handouts not being actually a seperate booklet but needing cut away from the book bothered me. Beyond that it was freaking awesome, and the presentation is top notch. I wish Aow and STap could have gotten this treatment, ah well at least Pathfinder is going :P
This won a stupid amount of Ennies. Stupid - but everyone of them is justified. The layout is clean, crisp, the story is fabulous, but most of all, all the damn goodies that come with! Maps! Player handouts (downloadable from this site as well), a DM's book of maps...goodies! This is the adventure series that has led us to Pathfinder, the concept that yes, you could create a series of linked adventures and create a complete campaign out of it, 1st through 20th.
I've often read on the boards that Age of Worms and Savage Tide "need to be compiled like the SCAP book," and I never really got it until I got this book. Until the heft of this book was in my hands, until the scope of the material contained within really hit me, I didn't get what people were saying.
While the STAP and AoWAP compilations may never see the light of day, this one has, and should not be missed.
Now if you'll 'scuse me, my party just triggered a trap in Jzadirune and they need to make some Reflex saves...
From the solid feel of the book clear through the multiple chapters and the detailed appendices, this is a very well-made campaign book. Taking characters from humble beginnings to high levels, and jammed with all kinds of helpful and creative material for GMs who can't scrape the time to build their own campaign from the ground up.
The Shackled City hardcover is excellent in production and creative content.
I can only hope that Age of Worms and especially Savage Tide are given this kind of treatment!
If you like playing D&D in beautiful and mysterious settings, this is a module you have to get!
The NPC gallery is wonderully detailed and each character feels so alive. Also the setting, a city on the mouth of a dormant (?) volcano is awesome. The quality of the book and its printing is second to none, and the hardcover is welcomed considering the 416 packed pages! This module contains 2 separate full color booklets as well. One detailed map of the entire city, and one with tons of keyed maps to different locations in and outside the city. The appendix shows NPCs and their progression as well in levels. This is quite unique and adds to the quality and realism of the campaign as not only the PCs progress in levels, but also their adversaries and their allies.
In short, this module has it all and I would have given it 10 out of 10 as well. The quality is superb and the book really makes the NPCs come alive. Each NPC is described in detail and has its own personality.
I would also agree with other reviewers and call for downloadable playing aids such as maps, NPC-stats, pictures, etc. Most sites have them like Wizards.com, Necromancergames.com, etc, and it´s important to be able to download these items, print them, and use them as is.
I can only say that I really, really hope you guys also publish Age of Worms in this collectable hardcover format! Thanks for an outstanding product! You got my "5 stars" easily.
Fredrik Bermar
Stockholm, Sweden
First, let me say that I started running my players through this adventure using the Dragon Magazine versions back in April 2004. Last year, I bought this book, happy to see everything in one neat package. Now, two years after starting, my players are nearing the end of the adventure, and they are still loving it. (http://www.crater.com/gaming/Cauldron)
As for the book, I hope Paizo learns some lessons. The writing is great, 5 stars to that. But...
- the NPC-Appendix should have been a pullout booklet (it is annoying having to flip back-and-forth between NPCs),
- some stat blocks neglected to identify the source book for the monsters (leading to frantic searches at the game table).
- a downloadable collection of the art would have made my player's enjoyment more complete, as I use game-table visuals, and adorn the player's website with scans of the adventure and creatures.
- a downloadable collection of the maps would have been great. Having the downloaded maps both with and without keys would have been even better. That way I can use the maps in game play, as well as for handounts, or even in future adventures!
Hope this helps anyone thinking of buying this book! Hope Paizo listens before publishing Age of Worms!
I own all the Dungeons. I live on a different continent. I still advance ordered it from Paizo. All this was months ago and my praise is coming somewhat late. My point is the campaign hard cover was worth it.
Excellent artwork, nice improvements over the original adventures, and so far the most memorable campaign I have ever run (and over 22 years I have run a few). You will play for well over a year so it ends up being less than $1 a session. Well worth the price.
All I can say is repeat for Age of Worms (and Savage Tide) and please make available as a pay for download PDF so I can search for keywords on my laptop. This book is so big it needs an index otherwise.
The Shackled City Adventure Path is a great campaign that any player and DM of D&D who is a fan of the game will enjoy for sessions after sessions.
It will take months, if not years to end this campaign from level 1 all the way to level 20.
The qualitity of production is well above standards, the adventures are straight D&D and vary locations and aims in a way that will keep the players entertained, provided the DM likes the campaign and makes it "his own".
People who do not like dungeon delving might want to think twice before buying, but then I'd wonder why you play D&D and not another RPG, honestly. There is plenty of occasions for significant role-playing and developping character-driven plots. This is what a campaign centered around an area like Cauldron allows, so it would be too bad to not seize the occasion, but the focus of the product itself is dungeons and weird locales, really.
Really, great campaign. Way worth the money. You like D&D? Go ahead. Buy it eyes closed.
What I can say besides what have already been said? It really worth your money. before complaining for its price, please think about how many hours of fun it will provide you. Then you realice how cheap it can be.
It seems impossible not to get your moneys' worth out of the SCAP hardcover. Each and every week my players and I are excited to play, and find another facet of Cauldron to explore.
Regardless of whether or not you play the adventures 'by the book' there remains a wealth of information a DM can use. The book contains maps, ideas, NPCs, new monsters, new feats, new spells, new prestige classes, the stat blocks for villains, and 12 adventures that cover the gamut from 1st level to 20th.
If you can't scavenge anything in this book to spark your imagination or use something for your own campaign, you're either illiterate or lazy.
This is definitely a worthwhile investment for anybody who loves playing Dungeons and Dragons!
The twelve adventures in this hardback version string together beautifully to make a whole campaign. The story is excellent, the dungeons deadly and the villains really nasty.
The hardcover contains extra goodies that were not in the magazine versions.
For a start there is the extra adventure, Drakthar's Way, which although quite short does bridge the gap between chapters 1 and 3 very well. It also has some foreshadowing of future events to tease your players with and increase their sense of versimilitude.
Also new to the hardback are some beautiful NPC portraits. They have proved to be excellent character forming handouts for my players.
One big difference is that the hardcover is designed for six players as opposed to the magazines four.
There are many other extra things included as well, often just where you need them to be. Some are brand new, some are taken from the previous web supplements.
I dropped mine in the bath, it dried out okay and is perfectly readable and usable but it's such a sexy and well presented product that I felt bad enough about it to purchase a new one.
I definitely be buying the Age of Worms if it comes out in hardback. Although I have all the magazines it's much easier to carry a single book around!
If there is only one suggestion I could have made, I would have liked to have seen a CD included with the art work on it for DMs making Campaign newsletters etc etc Other than that This IS THE BAR. WOTC should look at you guys as how to properly make adventures. I thought City of the spider queen was epic until I saw this baby....this blows that adventure away by miles....you guys have really raised the bar in the industry as a whole...ALL I CAN SAY IS SIGN ME UP ON THE PREORDER for the AGE OF WORMS ADVENTRUE PATH Hardback....This will keep any gaming group busy for MANY MANY months....if not at least a year or more.
I have read and now am running this adventure path in two different groups, and love it. I was ready to run the campaign from the magazines until I heard that this book was on its way. My players are having the time of their lives (and deaths). This is a MUST HAVE. I can't wait for Age of Worms to do this. I am set for my D and D games for a long time to come.
This book is undoubtedly the BEST accessory D&D product in my entire collection of 30 D&D books.
This book is well made and well thought of. I can only say that it is a magnificent adventure that will keep us playing for a year at least! Then what? We will get the Age of Worms adventure path that hopefully comes out in the same hardcover version.
Thank you for all who made this book!
This book is well worth the price. All pages are colour and the story line is rich and flexable. Don't think twice about picking it up! With all the dribble that Wizards has been punching out Paizo comes along and shows them what a quality product is! My players are jacked up for every session we get together to play this. The maps are beautiful and the interior artwork is stunning.
Detailed with flexibility, vivid handouts and storyline! Highly recommended.
Nothing in a long time has hooked my players like that - never mind published material.
Great care has been taken that every detail (and this campaign is RICH with detail) contributes to the atmosphere and adds flavour to the setting. It's not just that every tiny bit of information the players get - or think they get - is linked to the story arc and its many side branches. Everything would be worth discovering even without the "information" it contains and all the links between those pieces of information.
This makes "The Shakled City" very adaptive. Whether you prefer to emphasize roleplaying or dungeon crawling, just choose a style and focus on the parts you need. Even shifting from one style to another and back works seamlessly thanks to the all-fleshed-out adventures.
Add to this the beautifully detailed yet clear and concise maps and you get a campaign that is both great fun to run and very rewarding to play.
I think that the "shackled City adventure path is awesome i am in the process of reading it as i type this review. I am planning on running my game group through it. it is very well written and incedibally well detailed. To me it promises to be a great adventure and a great time with friends.
I have been saving for this book ever since I first heard of it's release, and I'm glad to say that it was worth all the restraint it took not to spend my pocket money. I am very impressed by the plethora of information I found in it's multi-colored pages.
I am in the process of reading it now, and continue to be impressed with every turn of the page. I cannot wait to test out some of the new strategies on my players! Boy are they in for some serious trouble!
So impressed was I that I am beginning an online forums site so I can run it online as well!
Thanks for the great job!
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