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Hi everyone, I was just anticipating a potential problem that could come up. My group is just about to meet Kaurophon and they don't always think too far past the next session. I have a feeling they will not be overly excited (on the whole) about a trip to the Abyss, but will not likely hold out for any guaranteed return tickets before they agree. I don't see why Kaurophon would offer up the return tickets if the players don't mention it, which means things could end at the Test of Sacrifice with the players stuck there.

Any creative ideas on a way home I can give the players if they don't secure one from Kaurophon? They're ill-equipped for planar travel on their own.


There's a couatl in that adventure they could ask for a ride home.


There is a variant on the Smoking Eye template here that allows Plane Shift if you are in the skull.

I believe the Wee Jas grave robbers and the lich each have a scroll of Plane Shift. Kaurophon has a Lesser Amulet of the Planes which could be gotten from him if he's dead (but not if he has been thrown in the plasma).


Kaurophon also still has the scrolls, even if he doesn't offer them to the PCs. When they loot him they can easily find it. Being stuck on Occipitus is not a bad thing, and can easily lead to some fun adventures while there.


Thanks guys, it looks like there are a ton of possibilities. I still have only skimmed that chapter, but it sounds like it's not a dead end by any means.

I like the Couatl ride idea...can you do that?!?


Ikor wrote:

Thanks guys, it looks like there are a ton of possibilities. I still have only skimmed that chapter, but it sounds like it's not a dead end by any means.

I like the Couatl ride idea...can you do that?!?

Couatls have Plane Shift as an at-will spell-like ability.


We would have looted Kaurophon but he got turned to stone before we even knew his true motives. He was an accidental death and we decided he was not worth reviving. We were short on resources for fixing that king of thing lol


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