
|
|
|
A Few Brave Souls -- PbP,
9 seconds ago
by
Eria
Why should I/shouldn't I allow you to re-play scenarios?,
16 seconds ago
by
Spacemage9508
Son of Forums are Way Too Long!!!,
1 minute ago
by
Patrick Curtin
Explorers of the Inner Sea,
2 minutes ago
by
Malatar Kane
Tarlane's Crypt of the Everflame,
2 minutes ago
by
Beilin Elzra
Frog Pond,
4 minutes ago
by
Primary Adjunct of paizomatix 0
Adding to a Magical Weapon?,
5 minutes ago
by
Hartbaine
Why are fighters fighters? Because they don't have magic...,
5 minutes ago
by
meatrace
Celestial / Fiendish creatures no longer good / evil?,
5 minutes ago
by
Set
Kyrt's Revised PF Sandbox Out of Character Discussion thread,
6 minutes ago
by
kyrt-ryder
What do you want past Adv. Player's Guide ?,
6 minutes ago
by
Steve Geddes
Dragon Age,
6 minutes ago
by
BenS
New PDF once the Golarion Campaign Setting is revised?,
6 minutes ago
by
James Jacobs
The White Boar of Kilfay - 4E D&D,
7 minutes ago
by
Fabes DM
Winter is Coming - The PBP,
7 minutes ago
by
Rev DM
|
|
|
|
|
|
|
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Great for a sea battle, warmage captain? I don't know how to optimize Warmages.
|
|
|
|
|
|
|
|
|
cthulhudarren wrote:
Great for a sea battle, warmage captain? I don't know how to optimize Warmages.
(Repeating and adding on to something which I posted in another thread.)
I would aim for either the Stormcaster or the Sea Witch prestige classes (Stormwrack), and use such feats as Ship's Mage, Storm Magic, and Steam Magic (same source). The Aquatic Spellcasting feat (Lords of Madness, the aberration splatbook) could also be useful, but I would houserule a hefty pre-requisite for that one (like 9 or more skill ranks in Spellcasting, and possibly Knowledge/Nature too).
The fact that the base class is a Warmage will add some complexity to the build. Make good use of PH2's Eclectic Learning alternative class feature to allow the Warmage to gain the non-Warmage spells which are pre-requisites for the above-mentioned two prestige classes. Or consider multi-classing to Sorcerer (or whatever) to fulfill some requirements.
And load up on skills and feats suitable for a sea-going profession.
|
|
|
|
|
|
|
|
|
Honestly, the only things you'll need are:
Extra Edge
Empower Spell
Enlarge Spell (or sudden or rods of this)
Ship's Mage (cuz you do NOT want to fireball your own rigging)
If you're feeling saucy:
Energy Substitution: Acid
Explosive Spell
Born of the Three Thunders
Use the Eclectic Learning to get the "non-I-Kill-You-Dead" spells you'll want, and load up on magic items.
If you have access to the bonus feats for the STAP, Academy Trained (Think thats the one, lets you take a Cha-based skill or Know:Nobility as a class skill, and gives a small bonus or something like that) will net you Use Magic Device.
You are now a floating battleship/destroyer.
Enjoy.
-t
|
|
|
|
|
 |
 |
 |
Want to post a reply?
Sign in, or
create a new account.
|
|