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After a 2 year hiatus (new jobs, new babies, an active Shackled City campaign, players leaving, players joining) we are getting our once-weekly Age of Worms Campaign back on track for what is likely going to be a once-monthly run to the finish.

We left off our party at the end of the Champion Games where, through a combination of DM oversight (I can never quite remember in the heat of battle which bonuses stacks and which do not!) and party creativity and tenacity, the catastrophe was averted and the group were the game champions.

Our rogue abandoned the group with his loot from the Champion Games, (the player having moved off to one of the beautiful Gulf Islands in Canada), replaced now by a newly rolled 11th level archaeological rogue who had been poking around in other cairns in the Cairn Hills and having encountered a few Kyuss Spawn in the process. The brilliantly played Wee-Jas Cleric has also retired, with the player bringing in a newly rolled 11th level paladin who was a close friend of Eligos that had been doing much of Eligos' Age of Worms research for him. He has decided to take on the Wormhunter class as part of his new quest in joining the party. Hopefully the wormhunter paladin will be OK for a party that no longer has a cleric.

So, I'm am gearing up to get this game going again, but this time using Pathfinder rules. All the characters have been re-jigged using the beta rules (I really hope there are not too many changes in the final version!). Is there any advice for how much magic these newly rolled 11th level characters can bring into the game? Given the economics of you have to trade stuff and half-value to get more powerful stuff at full value, it seems that it might be a bit rich to let them buy whatever magic they want for the amount of standard GP a newly rolled 11th level character would have. I'm not sure though.

I am also bracing for the work of sorting things out on the DM side for running Age of Worms as a Pathfinder Advenutre. If anyone has seen the final printed version, are there any significantly different tips on doing DM conversions (page 298-9 in the Beta)? Any other tips? Anyone done this already and might want to share?

For those interested, I'll try to post anything useful up to therpgenius.com and the campaign blog up to http://ageofwormscampaign.blogspot.com/. Wish me luck. I've certainly enjoyed playing Shackled City as a Pathfinder player (currently a fey bloodline sorcerer just entering the Flood Festival, who is one of my favourite characters ever!)


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