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Some spoilers for Champion's Belt adventure coming up - beware!

Hi,

I seem to have misplaced my copy of the Dungeon issue #128, containing the Champion's Belt adventure, and I haven't yet awarded XP for the last several encounters they played through. Without the magazine in hand, I don't have the CR's; without the CR's, I can't calculate the XP. So I find myself in a bit of a pickle!

I am wondering if someone who has the magazine handy might be able (and kind enough) to look up a few CR's for me so I can dole out that well-deserved XP before our next session.

Here is the list of all monsters, traps, and NPC's for which the PC's have earned XP that I haven't yet awarded:
Auric
Khellek
the Ulgurstasta (in the arena during the final match; not in the understructure ahead of time)
the Spawn of Kyuss from the ulgurstasta's barf attack (I need the # of them too if possible, including Auric since he unfortunately got swallowed & transformed)
Freeing a PC from the cursed chest of nightmares (if this is even worth XP?)
the Froghemoth
the Alkilith

As if this weren't a big enough favour to ask, I would also like to know, if possible, what effect using the Scaling the Adventure sidebar for an 11th level party would have on any of the above. I do remember the froghemoth mini was definitely on a 4" base, if that helps at all in determining whether I used the scaling instructions or not. Note, I'm not asking anyone to calculate and apply the CR increases that go along with the scaling process - if it just says "add 2HD", just tell me that and I can figure out if that warrants a CR increase on my own. I'm not completely useless, see? :o)

Oh, and in case the sidebar does say they should change, I think the starting number of HD and the advancement entries from the statblocks of the froghemoth, alkilith, and ulgurstasta would also be necessary in order to figure out how the sidebar's changes should affect CR. I've got the books with the alkilith and ulgurstasta, but it wasn't your basic ulgurstasta IIRC, and I'm pretty sure the alkilith stats I have are from D&D 3.0 and may have changed a bit for this 3.5 adventure...

I know it's a lot to ask, but if anyone has the time to look up and post up any of this info, I'd greatly appreciate your kindness.

Thank you thank you thank you, in advance...

Kang


Let's see:

Auric = CR 10

Khellek = CR 10

Auric + Khellek + 3 flesh golems are EL 13

the Ulgurstasta (in the arena during the final match; not in the understructure ahead of time) = CR 13 (for level 11: give him the evolved undead template from Libris Mortis page 99)

the Spawn of Kyuss from the ulgurstasta's barf attack (I need the # of them too if possible, including Auric since he unfortunately got swallowed & transformed) = it contains 2 spawn of Kyuss and 6 skeletons when it emerges, but you should include them in the monster's own CR

Freeing a PC from the cursed chest of nightmares (if this is even worth XP?) = no CR mentioned, but the room including Bozal - CR 11 - and a simple zombie is CR 10 or 11, so I guess there are no extras for the chest, in the adventure at least

the Froghemoth = CR 13 (level 10-11 says advance 6-8 hit dice, making it gargantuan)

the Alkilith = CR 14 (11: advance 4 hite dice)


Thank you SOOOO much! We're playing tonight, so this gives me just enough time to figure out if anyone has enough XP to go to 12th level.

...even if it won't likely give the players enough time to actually level their PC's up... which I can live with, having already designed a few EL11 encounters vs. various wights as they make their way across town to rescue a few friends & relatives, help the survivors put some defenses in place, and maybe even eventually escape to get back on the AP track in Diamond Lake.

Last week they made mincemeat of Iron Tusk (the Slaughter Wight (Libris Mortis) version of a half-orc ruffian they crossed paths with before in their first adventure, Mad God's Key from Dungeon 114) and his gang of slightly munched-on elite-array wights and regular wights as the party made their way along the top of the city wall... Hopefully this week I can at least get the monsters to do enough damage to make the PC's use up a restoration spell or 2; they never even got in a single hit last time...

Anyhow, thanks again for going out of your way like that; it's much appreciated. I'm still hoping to find my missing magazine somewhere at home - it's driving me nuts, as I'm always so careful to keep track of my D&D books & mags.

Kang


MrVergee wrote:
Freeing a PC from the cursed chest of nightmares (if this is even worth XP?) = no CR mentioned, but the room including Bozal - CR 11 - and a simple zombie is CR 10 or 11, so I guess there are no extras for the chest, in the adventure at least

Wait, this seems odd... IIRC the chest is listed as a trap, so there should be a CR in its 'stat block' (ie. somewhere in there with the Search & Disable Device DC's, the trigger & reset info, etc.). I could be wrong about that; maybe it really isn't there, or the chest wasn't listed the same way other traps are, or something... I really need to find my missing magazine!

Thanks again... And that was a really good point about the cheese platter assortment of barfed-up undead being already included as part of Ugly's existing CR too; even with my magazine in hand, I probably would have totally given out extra XP for them if you hadn't caught me on that.

PS. I never really understood why Dungeon put CR's on rooms where encounters happen - they're encounters, so it seems to me they should have EL's rather than CR's; it's individual creatures (or traps) that are supposed to have CR's! Isn't this just liable to trick DM's into giving out XP for the whole encounter in one shot instead of calculating how much XP each monster gives each PC like the DMG says to do? Anyhow, I guess it's too late to rant about it now.

Kang


Just a quick note - I found that issue this morning. Thanks for all the help in the meantime.

Kang


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