ORIENTAL ADVENTURES
This issue includes part three of the giant Forgotten Realms map.
BLACK-CLAD ASSASSINS
Not hatched by magical chickens, as popularly believed. Find out the truth about ninjas here.
By Dean Poisso
SILENT WARRIORS
So you want to be a ninja? Here are three new ninja prestige classes.
By Matthew Sernett
LEVELED TREASURES
You might never outgrow another weapon.
By Stephen Kenson
FLYING LEAPS, DEADLY SILKS
Find out what the great wuxia flicks are and where to find them.
By Robin D. Laws
THUNDER AND FIRE
Gargantuan is almost a big enough word to
describe these kaiju monstrosities.
By James Jacobs
PLAYFUL PHOENIX FIST VS. FOUR SCHOLARS BOXING
We almost named this article Walking Duck Lich Slap but then thought better of it.
By Patrick T. Younts with Matthew Sernett
CLASS COMBOS
What do you get when you cross a fighter with a monk? No, not a figonk.
By James Wyatt
MIND FLAYERS
Helm of Intelligence, to my aid!
By Mike Selinker
CITIES OF THE AGES: PARIS
Bon appetite, monsieur!
By Kenneth Hite
ROGUES GALLERY: SEMBIA
The villains of Black Wolf.
By Dave Gross
ELMINSTERS GUIDE
Alleys--not just for getting jumped anymore!
By Ed Greenwood
BAZAAR OF THE BIZARRE
Magic cups? Sure, why not!
By Owen K. C. Stephens
CHAINMAIL
Skirmish. Not just for breakfast anymore.
By Chris Pramas
ROLE MODELS
Tip #1: Lift the miniature with your legs, not your back.
By Mike McVey
THE PLAYS THE THING
You know the rules, now develop your style.
By Robin D. Laws
SILICON SORCERY
Gauntlet, its back and in your game.
By Will McDermott
DUNGEONCRAFT
Make your NPCs as believable as your characters.
By Ray Winninger
Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie or Gary Gygax's Up on a Soapbox.
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