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Dragon 295 Cover

Dragon Issue #295

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CASTLES

FIT FOR A KING
A short history of castles and castle building..
By Dean Poisso

EVERY HOME A CASTLE
Four complete strongholds ready to uese in your game.
By Darrin Drader

MORTAR AND STONE
Nine stronghold enhancements, plus moats and castle repair.
By Mat Smith and Matthew Sernett

BUILD A BETTER ROGUE TRAP
Twenty-one new traps.
By Penny Williams

TOWNS WITHOUT PITY
Power bases and conflicting alignments in towns.
By Robin D. Laws

WAY OF THE FIST
Three deadly prestige classes.
By Brent Phillips-Watts

CLASS ACTS
The master siege engineer.
By Andy Collins

ELMINSTER’S GUIDE
The Bone Dance: plagued by deadly ghosts.
By Ed Greenwood

BAZAAR OF THE BIZARRE: SIEGE WEAPONS
Lean mean demolition machines.
By Eric Cagle

CHAINMAIL
New battlefields for D&D and Chainmail.
By Chris Pramas

COMMAND POINTS
New, effective strategies.
By Rob Heinsoo

THE PLAY’S THE THING
Make your character’s journal somthing special.
By Robin D. Laws

SILICON SORCERY
A guide to building castles on your computer.
By Johnny L. Wilson

Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie or The Play's the Thing by Robin D. Laws

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Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


TSRDRG295


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